a last treat:
Effects that SEEMINGLY *cough* used specific GX embedded framebuffer tricks:
-fake camera focus post-process (examples: cutscenes, salazar boss room, ...)
-contrast post-process (examples: castle hall with inverted statue, village chief house, ..)
-motion blur post-process (examples: Novistador attack, Salazar boss attack, Gigante tree attack, some areas...). The one when you open a door to a next area is not the same as this one.
Very good example of the last one is the area after you climb the ladder after the underground section, right before the house of the village chief (before ada intervenes).
They all seem to be configurable per room, and there seems to be other stuff. But, well.
Effects that SEEMINGLY *cough* used specific GX embedded framebuffer tricks:
-fake camera focus post-process (examples: cutscenes, salazar boss room, ...)
-contrast post-process (examples: castle hall with inverted statue, village chief house, ..)
-motion blur post-process (examples: Novistador attack, Salazar boss attack, Gigante tree attack, some areas...). The one when you open a door to a next area is not the same as this one.
Very good example of the last one is the area after you climb the ladder after the underground section, right before the house of the village chief (before ada intervenes).
They all seem to be configurable per room, and there seems to be other stuff. But, well.