What style of game play would you have for a Halo multiplayer?

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The perfect gif for anyone who suggests ADS in Halo. To me that's like asking for it in SOCOM....
 
Halo 1 pistol and Halo Reach's Forge would be ideal. The pistol is the perfect starting weapon because it's balanced, is good at all ranges but not perfect either. This leads to balanced duels as well as anti-camping countermeasures (power weapons)
 
I just want them to keep the ability to control it like every other modern FPS (the "fish stick" control scheme from 4 I believe).

Other than that I'd be fine going back to Halo 2... they definitely need to add telefragging back into the game.
 
Honestly I see the best case scenario is 343 keeping what was offered in Halo 4 but also giving us a classic game type playlist as well. I want to go back to something more akin to Halo 2/3 MP. Where the weapons are on the map and the like.
 
Honestly I see the best case scenario is 343 keeping what was offered in Halo 4 but also giving us a classic game type playlist as well. I want to go back to something more akin to Halo 2/3 MP. Where the weapons are on the map and the like.

"Classic Playlists' have been tried in Reach and Halo 4 and performed poorly. After a month, a classic playlist will average 500 players and ever other game will be unevenly balanced. That isn't fun to play even if the settings are good, and it's still just one playlist out of 20 (the exception was Anniversary, which was supported with a classic map pack).

Halo needs to not push all the fans of traditional gameplay into one playlist again in favor of the post-trilogy settings. Not only have most of these settings been largely proven to negatively impact the game, but they also have dwindling populations. The remaining players that enjoy this gameplay would be better sustained in a single Grab Bag style playlist hopper, allowing the rest of the dormant Halo fanbase to repopulate traditional and brand new "complimentary" playlists. These are classic Team Slayer, BTB, Objective, Multi-Team, and whatever else works. Halo can clearly still move units considering the financial and critical success of the last games; however, if the game isn't keeping those consumers there, it should be obvious why.

If the new stuff that was offered in recent games was successful, it'd be a different story. Unfortunately, the gains have not justified the losses, so Halo needs to step back. If the next game continues to alienate and divide its own fanbase, Halo will struggle to keep any relevancy this gen.
 
I thought H3 was the best, so more of that would be peachy. I played a lot of them all, but damn if 4 wasn't garbage. I actually enjoyed Reach, though.
 
When I was playing Halo 4, I thought to myself that I wish they went MMOFPS Planetside 2 style. They already have the vehicles sequence, classes, factions, and everything.
 
I'm also curious, though of course it's impossible to find out, how people would feel about Halo 2 and 3 multiplayer if they had played CE online first. I still think a lot of people would probably prefer Halo 2 and 3 (though a lot is relative, since even the smallest percent of Halo players is a lot of people); I just wonder how much different.

I can tell you that the majority of people I know from CE either quit or disliked every Halo game after. H2 was a significant change in many aspects.

I'd like to see what Halo would have been like if the shooting mechanics were kept similar to CE.
 
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