The Elder Scrolls V: Skyrim Mod Discussion and News [Creation Kit released]

It's set to ignore loading screens by default. I'm assuming the enbhelper.dll is in place?

Bird can you show me a pic of where/what time of day you see the blue highlights?
I did notice that you have settings in your enbseries.ini that have been moved to enblocal.ini, so if Bornstellar has ignoreloadingscreens=false set in the enblocal that could be overriding it.

Here's a pic of the blue rocks, IBL on/off. I imagine it's a modded mesh with some odd shader settings causing the issue.
 
I did notice that you have settings in your enbseries.ini that have been moved to enblocal.ini, so if Bornstellar has ignoreloadingscreens=false set in the enblocal that could be overriding it.

Here's a pic of the blue rocks, IBL on/off. I imagine it's a modded mesh with some odd shader settings causing the issue.
That blue that shouldn't be blue is meant to stimulate wet rocks, I guess the enb might make it look weird. Try this out.
http://www.nexusmods.com/skyrim/mods/46915/?
Might make it better or worse.
 
It's the IBL reflections reflecting the color of the sky. On a clear day it's very blue. A fix would be to reduce the specular on the textures those rocks use.
 
Anyone have an idea on how to make the image on ENB v245 much sharper? After upgrading from 236, I can no longer use my regular SSAA solution and instead the entire image looks like vaseline. SMAA as a proxylibrary is an option, but I've always preferred the SSAA solution.
 
That blue that shouldn't be blue is meant to stimulate wet rocks, I guess the enb might make it look weird. Try this out.
http://www.nexusmods.com/skyrim/mods/46915/?
Might make it better or worse.
IIRC image based lighting uses a probe to get light/colour information from a scene, so in this case the sky colour is showing up quite strongly on the wet rock. I tried it out with completely vanilla meshes and textures and it's still there but it's much less noticeable and looks more appropriate for the scene. That mod looks pretty good, might give it a shot even if the rocks aren't an improvement.

EDIT:
It's the IBL reflections reflecting the color of the sky. On a clear day it's very blue. A fix would be to reduce the specular on the textures those rocks use.
Haha, yep. I checked and the rocks are from Realistic Water 2, they use whichever mountain diffuse/normals you have installed and a custom cubemap which mimics sky reflections. Gave it a quick shot without the cubemap and it looked much the same, so I guess I'll look into the normal map, since reducing the specular on each mesh individually would be a pain.
 
IIRC image based lighting uses a probe to get light/colour information from a scene, so in this case the sky colour is showing up quite strongly on the wet rock. I tried it out with completely vanilla meshes and textures and it's still there but it's much less noticeable and looks more appropriate for the scene. That mod looks pretty good, might give it a shot even if the rocks aren't an improvement.

EDIT:

Haha, yep. I checked and the rocks are from Realistic Water 2, they use whichever mountain diffuse/normals you have installed and a custom cubemap which mimics sky reflections. Gave it a quick shot without the cubemap and it looked much the same, so I guess I'll look into the normal map, since reducing the specular on each mesh individually would be a pain.
I think I might grab every water mod and start replacing textures-meshes responsible for wet rocks in my current water mod to try and find the best to not get the blueish tint.
 
Actually that wetness mod has an optional darker reflection cubemap for ENBs. Maybe that will be an improvement. Unfortunately I can't seem to download anything from that damn site.
 
Actually that wetness mod has an optional darker reflection cubemap for ENBs. Maybe that will be an improvement.
Just wondering what snow and ice mod or textures you use?
Never mind I should of read the included readme file with your enb.
I always manually download from the San Jose mirror. It's always up an constantly very fast and I'm downloading from Australia.
 
Actually that wetness mod has an optional darker reflection cubemap for ENBs. Maybe that will be an improvement. Unfortunately I can't seem to download anything from that damn site.
Cubemaps don't seem to change it all really, tested without it entirely and with a darkened one. Since I don't have time to make a whole new rock/mountain normal map atm I simply reduced the opactiy to 1/3 (so down to 85 from 255) to cut down the specular and that seemed to work. Of course such a change applies to all rocks/mountains, but it probably doesn't have to be such a large reduction and the mountain specular generally isn't very noticeable to begin with.
Just wondering what snow and ice mod or textures you use?
Never mind I should of read the included readme file with your enb.
I always manually download from the San Jose mirror. It's always up an constantly very fast and I'm downloading from Australia.
I think that used to be the case for me too, but now it seems almost random as to which server will time out or not, though the non-US ones do seem a little more reliable (also from Australia). Then again I'm on satellite so that probably has something to do with it.
 
That's normal for TK hitstop...there is a way to shorten it somehow.

I've been using the new memory fix that was just released and over at reddit a poster released bigger version of it, your standard 256mb one, 768mb one and a experimental 1g version. I'm using the 1g version and it increased my FPS by a whole heap. You also have to edit your skse.INI file and add memblock1=512
Memblock2=256

Underneath
[NotPlacebo]
GiveFirstBornToSheson=1

If you change the .ini to 512 and 256 then that's the original fix. If you want to try 1GB it would be
memblock1=1024
memblock2=512

I wouldn't increase the 2nd memblock over 512, it seems to lead to some instability. 768 seems more stable than 1024 for memblock1 to me. This fix shouldn't of had any impact on your fps, if anything it should lower it by a few frames as you are loading more assets at once.

Skyrim is the bane of the GTX780, I know, I have one as well and I'm wishing I wasn't so hasty in getting rid of my 7970 6GB. I made a healthy profit off of it, but 3GB of VRAM is brutal. The 780 is a good deal, but it should've had a 4GB-6GB of VRAM option like the 770 does(it has a 2 and 4GB variant). Skyrim can't use more than 4 anyway, but it burns a whole through 3 with a, frankly absurd, quickness. You're going to have to do some tweaking, and decide where you want your high res textures. On NPC's or the environment? You can not have both. I choose NPC's, so I have 4k bodies, armors, high res hairs, etc...However that means you are stuck with 1k textures in the environment. You can use amidianborn's or you can use what I use and that's Tamriel Reloaded, then install amidianborns caves and Solstheim.

I have 251 mods, indoors I'm locked at 60fps, outside I range from 45-60, with a few stutters here and there, mainly when I'm traversing a lot of terrain quickly. It's manageable though.

Really tempted to turn my 780 back into newegg and just run two 770 4GB's in SLI, it's a good deal more expensive, but better performance and 4GB's of VRAM might make it worthwhile.
 
If you change the .ini to 512 and 256 then that's the original fix. If you want to try 1GB it would be
memblock1=1024
memblock2=512

I wouldn't increase the 2nd memblock over 512, it seems to lead to some instability. 768 seems more stable than 1024 for memblock1 to me. This fix shouldn't of had any impact on your fps, if anything it should lower it by a few frames as you are loading more assets at once.

Skyrim is the bane of the GTX780, I know, I have one as well and I'm wishing I wasn't so hasty in getting rid of my 7970 6GB. I made a healthy profit off of it, but 3GB of VRAM is brutal. The 780 is a good deal, but it should've had a 4GB-6GB of VRAM option like the 770 does(it has a 2 and 4GB variant). Skyrim can't use more than 4 anyway, but it burns a whole through 3 with a, frankly absurd, quickness. You're going to have to do some tweaking, and decide where you want your high res textures. On NPC's or the environment? You can not have both. I choose NPC's, so I have 4k bodies, armors, high res hairs, etc...However that means you are stuck with 1k textures in the environment. You can use amidianborn's or you can use what I use and that's Tamriel Reloaded, then install amidianborns caves and Solstheim.

I have 251 mods, indoors I'm locked at 60fps, outside I range from 45-60, with a few stutters here and there, mainly when I'm traversing a lot of terrain quickly. It's manageable though.

Really tempted to turn my 780 back into newegg and just run two 770 4GB's in SLI, it's a good deal more expensive, but better performance and 4GB's of VRAM might make it worthwhile.

Thanks for correcting that. I must of turned something off in the enb :(

Best Mod EVAR
http://www.nexusmods.com/skyrim/mods/34776/?
 
What FPS are alot of you able to achieve with a heavily modded/ENB skyrim? Currently playing around with tons of mod's using Phinix ENB and going through a few stress tests and it's driving me crazy. Play on 1440p, gtx780, i5 2500k @4.5, and even after turning off all my HI res texture's, I still slam into my 3GB VRAM limit, 45 second initial load times, random .2 second pauses which cause my VRAM to crash down to 1800-2200 ( seems like my pc cant handle to load pop in textures), FPS range from 35-60.

Haven't noticed a thing using the new memory patch...

Confidence ENB with several/alot of a HD texture mods.
AMD Phenom X4 965 BE Quad Core 3.4 GHZ with an O/C 670.
I get about 30-50 FPS depending on where I am.
 
If you change the .ini to 512 and 256 then that's the original fix. If you want to try 1GB it would be
memblock1=1024
memblock2=512

I wouldn't increase the 2nd memblock over 512, it seems to lead to some instability. 768 seems more stable than 1024 for memblock1 to me. This fix shouldn't of had any impact on your fps, if anything it should lower it by a few frames as you are loading more assets at once.

Skyrim is the bane of the GTX780, I know, I have one as well and I'm wishing I wasn't so hasty in getting rid of my 7970 6GB. I made a healthy profit off of it, but 3GB of VRAM is brutal. The 780 is a good deal, but it should've had a 4GB-6GB of VRAM option like the 770 does(it has a 2 and 4GB variant). Skyrim can't use more than 4 anyway, but it burns a whole through 3 with a, frankly absurd, quickness. You're going to have to do some tweaking, and decide where you want your high res textures. On NPC's or the environment? You can not have both. I choose NPC's, so I have 4k bodies, armors, high res hairs, etc...However that means you are stuck with 1k textures in the environment. You can use amidianborn's or you can use what I use and that's Tamriel Reloaded, then install amidianborns caves and Solstheim.

I have 251 mods, indoors I'm locked at 60fps, outside I range from 45-60, with a few stutters here and there, mainly when I'm traversing a lot of terrain quickly. It's manageable though.

Really tempted to turn my 780 back into newegg and just run two 770 4GB's in SLI, it's a good deal more expensive, but better performance and 4GB's of VRAM might make it worthwhile.

Missed this but now i am curious how my new 780 ti classified will handle it when that arrives this friday.
 
Missed this but now i am curious how my new 780 ti classified will handle it when that arrives this friday.

You'll beat us in frame rate, but you will be in the same position we are when it comes to VRAM and high res textures. It's why I caution people against the 780ti. It's 170 bucks more expensive and brings forward the 780's weaknesses. It just isn't a very good deal. Two 770 4GB's seem to be the best deal going for performance under a grand, but I really prefer the single card solution when I can. Nvidia's SLI is pretty solid though.

It's a tough call because we are at the cusp of a year that will bring new hardware, and perhaps a new and improved process(20nm) so it's hard to spend 780 bucks now when I could just wait awhile and spend that on new hardware.

Also a word to the wise, still use SafetyLoad with the Memory Patch, then go into SafetyLoad's .ini and change EnableOnlyLoading to true. I don't get CTD's anymore, but I still freeze every now and then, and after 5 hours of playing I did get one ILS. SafetyLoad will handle the ILS, it will stop the freezing as well(if you leave the .ini alone), but it doesn't work well with SkyUI, it was the cause of the graphical glitches I posted earlier.
 
I'm running Immersive Armors with SkyRe, and had all the armor values working correctly with the ReProccer, but earlier today I installed Dual Sheath Redux, which requires its own patch. It recommended using SUM to create the patches, so I went ahead and did that, and everything was working fine. However, now some of my armors are showing 0 armor again.

I'm not sure if this is a patch issue or possibly a load order issue, but if anyone has had a similar problem before and knows how to fix it, I would appreciate it.

EDIT: Disregard this post. This is apparently an issue with ReProccer that has been addressed via XML patches from other modders, since the Immersive Armors v7 (the latest version) excludes armor quality information. It seems that my "correct" armor values from earlier were actually default armor ratings that the ReProccer hadn't even touched.
 
I'm running Immersive Armors with SkyRe, and had all the armor values working correctly with the ReProccer, but earlier today I installed Dual Sheath Redux, which requires its own patch. It recommended using SUM to create the patches, so I went ahead and did that, and everything was working fine. However, now some of my armors are showing 0 armor again.

I'm not sure if this is a patch issue or possibly a load order issue, but if anyone has had a similar problem before and knows how to fix it, I would appreciate it.

EDIT: Disregard this post. This is apparently an issue with ReProccer that has been addressed via XML patches from other modders, since the Immersive Armors v7 (the latest version) excludes armor quality information. It seems that my "correct" armor values from earlier were actually default armor ratings that the ReProccer hadn't even touched.
Have you got all the necessary patches and stuff from the redux mod page, this is why I don't use anything to do with reproccer, its too damn annoying Far too many patches and other stuff you have to fiddle with :(
 
What FPS are alot of you able to achieve with a heavily modded/ENB skyrim? Currently playing around with tons of mod's using Phinix ENB and going through a few stress tests and it's driving me crazy. Play on 1440p, gtx780, i5 2500k @4.5, and even after turning off all my HI res texture's, I still slam into my 3GB VRAM limit, 45 second initial load times, random .2 second pauses which cause my VRAM to crash down to 1800-2200 ( seems like my pc cant handle to load pop in textures), FPS range from 35-60.

Haven't noticed a thing using the new memory patch...

I'm getting almost a constant 60 FPS with I think the lowest I've seen it dip was 56 FPS. As for the mods I'm using, I basically followed this guide. And I'm using Real Vision ENB Option B (Performance) and Dynavision. The performance version seems to give me about a 10 FPS boost compared to the regular version and with Dynavision you can barely tell the difference between the two. Here are some screenshots I just uploaded on Steam if you want to see what my game looks like with these mods.

And my specs are as follows:

i7-4770k
GTX 780 Ti (EVGA Classified)
16 GB RAM
Win 8.1

Edit: forgot to mention my resolution is 1920 x 1080
 
I5 2500k
8gb ram
AMD 6850 1gb.

Running lots if graphics mods through Steam workshop.

What is the best way for me to increase frame rate? Buy a 2gb+ video card? I only run at 1080p. Most games will run on ultra, but graphics hogs bring me down. Skyrim defaults to high settings... Mods slow it down but still very playable. Best way to get better performance...new graphics card?
 
I feel like some more Skyrim, but the thing that is holding me back is figuring out what mods to use. I find it very tedious going through Nexus, trying to figure out what ones are decent and don't conflict with one another. I have done that too many times.

Are they any up to date lists of recommended mods floating around anywhere?
 
I5 2500k
8gb ram
AMD 6850 1gb.

Running lots if graphics mods through Steam workshop.

What is the best way for me to increase frame rate? Buy a 2gb+ video card? I only run at 1080p. Most games will run on ultra, but graphics hogs bring me down. Skyrim defaults to high settings... Mods slow it down but still very playable. Best way to get better performance...new graphics card?

Yeah, from what I understand Skyrim uses VRAM pretty heavily, so that would probably help.

I feel like some more Skyrim, but the thing that is holding me back is figuring out what mods to use. I find it very tedious going through Nexus, trying to figure out what ones are decent and don't conflict with one another. I have done that too many times.

Are they any up to date lists of recommended mods floating around anywhere?

I had that problem as well. Check my last post a few up where I linked a guide which I found to be pretty damn good. I just installed everything over the past few days, very carefully reading all of the instructions, and I haven't run into any major problems thus far.
 
I feel like some more Skyrim, but the thing that is holding me back is figuring out what mods to use. I find it very tedious going through Nexus, trying to figure out what ones are decent and don't conflict with one another. I have done that too many times.

Are they any up to date lists of recommended mods floating around anywhere?
STEP is probably the best one, it only enhances the vanilla game though.
http://wiki.step-project.com/STEP:2.2.7
 
I feel like some more Skyrim, but the thing that is holding me back is figuring out what mods to use. I find it very tedious going through Nexus, trying to figure out what ones are decent and don't conflict with one another. I have done that too many times.

Are they any up to date lists of recommended mods floating around anywhere?

pretty good summary of the best/more popular ones by category here :
http://www.skyrimgems.com/
 
Have you got all the necessary patches and stuff from the redux mod page, this is why I don't use anything to do with reproccer, its too damn annoying Far too many patches and other stuff you have to fiddle with :(
What I had to do is use a WIP compatibility patch found here. Under "Optional Files" on the files tab, I grabbed Pre ReProccer IA7 Patch, and installed it using NMM. Once that's done, you place the Pre mod before Redux's patch and ReProccer, and the Post mod at the end in your load order, and then run ReProccer again.
 
I5 2500k
8gb ram
AMD 6850 1gb.

Running lots if graphics mods through Steam workshop.

What is the best way for me to increase frame rate? Buy a 2gb+ video card? I only run at 1080p. Most games will run on ultra, but graphics hogs bring me down. Skyrim defaults to high settings... Mods slow it down but still very playable. Best way to get better performance...new graphics card?

Yes a new graphics card is all you need, your processor and ram are fine. For less than 400 I'd recommend the 770 4GB, the brand doesn't really matter all that much, Gigabyte or eVGA would be my recommendation. The 760 also has a 4GB option and is only 300 bucks. I'd pay the extra 80 bucks for the 770.
 
Okay, managed to run the game for nearly an hour and a half before it crashed to desktop without warning again. Gonna check my papyrus logs if anything's wrong, though I doubt I'l find anything.
 
Okay, managed to run the game for nearly an hour and a half before it crashed to desktop without warning again. Gonna check my papyrus logs if anything's wrong, though I doubt I'l find anything.

That's fantastic. Don't look a gift horse in the mouth.
 
That's fantastic. Don't look a gift horse in the mouth.

It has something to do with the Weather Patch I installed for CoT, that's for sure. I got rid of it entirely, and managed to play crash-free for a while. I'll see how it goes tomorrow.

EDIT: Noope, not that. Tried getting rid of the new memory patch to see if that might be an inadvertent cause, you never know. If not, I'm going to finish up this character and completely reinstall the game and my mods.
 
It has something to do with the Weather Patch I installed for CoT, that's for sure. I got rid of it entirely, and managed to play crash-free for a while. I'll see how it goes tomorrow.

EDIT: Noope, not that. Tried getting rid of the new memory patch to see if that might be an inadvertent cause, you never know. If not, I'm going to finish up this character and completely reinstall the game and my mods.

I'm doing the ole reinstall/convert to MO right now, it's brutal. I need to start combining some armor mods, I guess, I'm always sitting at 254 mods installed. It just makes me mad when something like Elysium Estate takes up 4 plugins, SPERG is like 6 plugins, and retexturing books is 4. SPERG I can kind of understand, but a house mod and a retexture? Ridiculous.
 
I'm really contemplating restarting my 100 hour skyrim save with just the essential mods because it keeps crashing on me and I don't have the heart to suffer through the few hours of dlc (did everything but the dlc) with it crashing on my shitty graphics card (possibly crashes because it keeps running out of vram)
 
I'm doing the ole reinstall/convert to MO right now, it's brutal. I need to start combining some armor mods, I guess, I'm always sitting at 254 mods installed. It just makes me mad when something like Elysium Estate takes up 4 plugins, SPERG is like 6 plugins, and retexturing books is 4. SPERG I can kind of understand, but a house mod and a retexture? Ridiculous.

I got rid of the GiveFirstBornToSheson line, and haven't had a crash in over two hours. So I'm guessing my game ran out of video memory.
 
Re: Confidence Man ENB

Gave it another go from the nexus and I'm thoroughly impressed by almost all the outdoor weathers. The exception being the clear day which still seems a bit off and I'm not sure why Perhaps it is too saturated / bright. Also, interior lighting seems a bit dull, especially in comparison to the brilliant look you get outdoors.

Again, it's a fantastic start.
 
Didn't see you were referring to NLA (didn't even know what NLA was until I looked it up).

You could try Imaginator instead, and play with the settings a bit.

Problem with using imaginator is that it's changes are universal rather than per weather

And another thing Re: Confidence Man ENB / NLA, the distant mountains bright at night occurs during overcast weather at night (weather003, overcast.ini). And yet another point of feedback, weather transitions seem much too rapid atm.
 
Why can't I edit my posts? I hit save and nothing happens. Anway, continuing on the topic of that bright mountains in the distance bug, I should specify that it only seems to happen during the transition to night during an overcast weather.
 
And not to have too many consecutive posts, but I did also take a screenshot of the black grass bug I had also mentioned earlier which occurs during the overcast weather.

enb2014_01_2616_36_08itk6q.png
 
Why can't I edit my posts? I hit save and nothing happens. Anway, continuing on the topic of that bright mountains in the distance bug, I should specify that it only seems to happen during the transition to night during an overcast weather.

Yeah I have that problem.
Just edit and save, then wait a couple of seconds and refresh the page twice it should work.


And not to have too many consecutive posts, but I did also take a screenshot of the black grass bug I had also mentioned earlier which occurs during the overcast weather.

Maybe it's conflicting with a grass mod that you have?
 
People using ENB at all and getting somewhat ok performance out of it, or even 60fps makes me jelly as fuck. I apparently need a 2GB card at least, since I'm clearly hitting a vram cap with my 1gb.
 
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