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Tomb Raider Definitive Edition - PlayStation 4 = ~60fps, Xbox One = ~30fps

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The best reddit post ever:

And I'm sure a side by side comparison shows a microscopic difference to the eye. Sounds to me like Microsoft is using frames and graphical configurations more efficiently... think about it, less frames, same res... Cant wait to play a 60fps on my X1

The 2nd best:

Ya this is extremely disappointing. Microsoft really needs to get the move on updating the xb1 drivers. I know this game will be fine at 30 fps but I keep hearing that most future Xbox one titles will run at 1080p 60fps....but when?Just that hearing that the game has twice the framerate on another console is disheartening. Hopefully this gets fixed soon with driver updates. But hey I choose the Xbox one over a gaming pc and I'm happy I did so.

Then...

2 people in this thread basically said the same thing I said. I fail to see what's wrong with what I posted. Xb1 is getting driver updates and better dev tools and this might fix this issue in future games. Please enlighten me.

I love the internet.
 

Papercuts

fired zero bullets in the orphanage.
Ok this one:



confused me, I tried thinking about it long enough to make sense of it, but nothing happened, can someone help me out here?

I can't think of a single way that sentence makes sense. It almost makes it sound like he thinks the X1 version will look better(it won't), but the ending loses me completely.
 

Fess

Member
Unlocked framerate... Sigh. I'd rather take locked 30. This will be just like Shadowfall which looks like an unoptimized mess instead of the graphical showpiece it was supposed to be thanks to the unlocked framerate.
Anyhow, still a power showcase for PS4 since it's the one closest to 60..
 
And I'm sure a side by side comparison shows a microscopic difference to the eye. Sounds to me like Microsoft is using frames and graphical configurations more efficiently... think about it, less frames, same res... Cant wait to play a 60fps on my X1

One must wonder how much you have to delude yourself to come up with such sound logic.

I mean I've read this about 3 times and still cannot comprehend what he's trying to say.
 

HariKari

Member
Oh it can't be that bad...

:|

This completely has to do with the games development, especially a last-gen port is most likely not going to take advantage of something like this. Games that start rolling out in the years to come will take advantage of the dedicated servers more and more as time goes on.

No words. Honestly. That's either a great troll or someone so far down the rabbithole they don't know which way is up.
 

Atlas157

Member
Nintendo were fine with 15-25fps during the N64 era. Microsoft is purely harkening back to that philosophy of design

I don't see what the issue is. As long as it stays above 10fps, its perfectly playable. The PS4 version will probably have been sped up by double to acheive the 60fps, so good luck trying to aim or jump over things when lara is moving at double the speed, LOL

Not sure if serious.
 

RoboPlato

I'd be in the dick
I wonder what Richard Leadbetter thinks about all this? We did tell him his Digital Foundry comparisons and Microsoft regurgitated PR articles were completely off point. Really bizarre when ordinary forum posters are sometimes more logical in tech theory and maths compared to actual supposed experts in the field. Though granted some posters on here do actually work in the field. Oh well..

Hopefully this entire last year shows many journalists (who I feel sometimes downplay forums like this) that GAF isn't just a forum full of whiney ignorant posters (though we have that too lol), and in fact, looking past that we have numerous well versed people who in my ways are more in tune and on point with such things compared to actual journalists, tech types and PR people that write for actual tent pole gaming sites or otherwise.

You were better off and better informed reading the GAF tech comparison threads and general threads about these two new consoles than you were reading about them elsewhere, even on gaming sites.

The strangest part of it is that you don't need to even be all that knowledgeable about tech stuff to be able to see through some of the previous claims and draw accurate conclusions. I've only been up to date on tech stuff for the past year or so and made some dumb, truly uninformed posts before that. Talking with people on here and looking up other things brought me up to speed pretty quickly. It really surprises me how people that have actual industry connections almost seem to want to avoid info on tech.
 

Parapraxis

Member
Unlocked framerate... Sigh. I'd rather take locked 30. This will be just like Shadowfall which looks like an unoptimized mess instead of the graphical showpiece it was supposed to be thanks to the unlocked framerate.
Anyhow, still a power showcase for PS4 since it's the one closest to 60..

wat!?
....
Wat.jpg
 

nib95

Banned
So, just out of curiosity - what would be the equivalent PC graphics cards for Xbox One and PS4 (and what would be the price difference)?

Based on this analysis of Tomb Raider PC - http://www.techspot.com/review/645-tomb-raider-performance/page2.html - it looks like the Radeon 5870 has comparable performance (60fp@1050p) with the PS4 and the Radeon 6970 has comparable performance (30fps @ 1050p) with the Xbone.

Both of these are pretty old cards by today's standard, though, so it's difficult to compare prices.

Before we theorised 7770 vs 7850, but that's not taking in to consideration closed platform advantages nor the ram and custom architecture advantages of the PS4. Your comparison isn't really fair either as it's missing the TressFX option, which is arguably the biggest single feature resource hog out of all the graphical features. So actually these consoles are competing with much more powerful PC GPU's.
 

SRTtoZ

Member
Will buy for PS4 and remote play. It errands pretty well maxed out on my 680 but TressFX pretty much cut the framerate in half.
 

Forceatowulf

G***n S**n*bi
This completely has to do with the games development, especially a last-gen port is most likely not going to take advantage of something like this. Games that start rolling out in the years to come will take advantage of the dedicated servers more and more as time goes on.
And I'm sure a side by side comparison shows a microscopic difference to the eye. Sounds to me like Microsoft is using frames and graphical configurations more efficiently... think about it, less frames, same res... Cant wait to play a 60fps on my X1

tumblr_miybgfwBzB1s6ezlmo1_400.gif
 

Chobel

Member
Nintendo were fine with 15-25fps during the N64 era. Microsoft is purely harkening back to that philosophy of design

I don't see what the issue is. As long as it stays above 10fps, its perfectly playable. The PS4 version will probably have been sped up by double to acheive the 60fps, so good luck trying to aim or jump over things when lara is moving at double the speed, LOL

mfw+Girls+love+doing+dishes+_6d3993983a073ab63d69ee3d0ca8703c.gif


EDIT: Oh, it's a joke. You got me.
 

Flandy

Member
Tried signing into my Reddit account. Turns out it doesn't exist anymore. What's worse is that my username is taken by someone over there D:

edit: Nope. I just had the wrong username. When I typed in my email in the forgot password thing it said that they didn't have any users with that email :\
 

RexNovis

Banned
I prefer 60fps at all times, don't get me wrong, but after the woe that is sub 30fps framerates an unstable framerate is my second concern. So much in games is muscle memory and rhythm and developing an instinctual percept-to-input feedback loop, and if framerates fluctuate too much your timing can be thrown off and the whole game can feel awkward. At those times I'd rather have a locked framerate, even if it was lower, if only because it would be more stable and dependable.

That's fair. I can agree a locked frame-rate is definitely preferable. I'm curious to see hear how steady the frame-rate is throughout. The linked article in OP seems to imply its fairly steady on both consoles. Time will tell. But I don't honestly foresee anyone seriously arguing that unlocked 30fps average is on par or better than unlocked 60fps average and if they do then mat God have mercy on their souls.
 

Ysiadmihi

Banned
Your comparison isn't really fair either as it's missing the TressFX option, which is arguably the biggest single feature resource hog out of all the graphical features.

Actually, I wonder how much this new TressFX factors in. It doesn't look as nice as what's on the PC version, but at the same time it obviously is not hogging as many frames as it. I thought all the talk of an optimized TressFX was bullshit but we're seeing proof right here.
 

Milennia

Member
Ok this one:



confused me, I tried thinking about it long enough to make sense of it, but nothing happened, can someone help me out here?

Someone in the same thread mentioned you should need a college/at least highschool diploma to post in the subreddit, i agree.
Or take a quiz and get at least an 85% average.

Reading through that just blew my mind.. But there are some pretty legible comments there as well.
 
Even more exciting is the prospect of improvements as we move forward, which is typical for any console generation. Good times ahead.

The only worry, if you can call it that, is this generation of console is essentially a closed box PC. The development curve has been dramatically flattened out of the gate, so does it follow that we're going to see "the limits" faster than usual?
 

nib95

Banned
Nintendo were fine with 15-25fps during the N64 era. Microsoft is purely harkening back to that philosophy of design

I don't see what the issue is. As long as it stays above 10fps, its perfectly playable. The PS4 version will probably have been sped up by double to acheive the 60fps, so good luck trying to aim or jump over things when lara is moving at double the speed, LOL

Unlocked framerate... Sigh. I'd rather take locked 30. This will be just like Shadowfall which looks like an unoptimized mess instead of the graphical showpiece it was supposed to be thanks to the unlocked framerate.
Anyhow, still a power showcase for PS4 since it's the one closest to 60..

You guys are just messing around trying to mimic some of those Reddit posts... Right?
 

Rich!

Member

If Ocarina of Time can be 20fps or so then Tomb Raider can too, especially in 1080p. And like I said, the Xbox One all in one entertainment center is obviously the lead platform (microsoft wouldn't allow it to be made otherwise) so to get the illusion of 60fps on the PS4 they have to fool SONY by speeding it up by double which means you cannot play it correctly and you wont have the power of Kinect, with exceptional audio commands such as "lara, do something"
 

bLaiSe

Member
Nice! 60 FPS is always welcome. :)
I would absolutely buy this if I had not played the PS3 version when it came out last year. The video they put out yesterday (or before that?) totally amazed me. Will wait for a price drop.
 

RoboPlato

I'd be in the dick
The only worry, if you can call it that, is this generation of console is essentially a closed box PC. The development curve has been dramatically flattened out of the gate, so does it follow that we're going to see "the limits" faster than usual?

No. There is still a long way to go in tool and engine optimization and things like HSA and GPGPU functionality will still allow them to grow over time. It may not be a huge spike like there was around 2009 on PS3 but there are still plenty of tricks to learn and ways to improve. The initial difficulty has just been significantly lowered.
 
I get that this is news but at the same time I"m thinking "well yeah why would you think differently?"

I mean you chose the weaker console.
 

IN&OUT

Banned
If Ocarina of Time can be 20fps or so then Tomb Raider can too, especially in 1080p. And like I said, the Xbox One all in one entertainment center is obviously the lead platform (microsoft wouldn't allow it to be made otherwise) so to get the illusion of 60fps on the PS4 they have to fool SONY by speeding it up by double which means you cannot play it correctly and you wont have the power of Kinect, with exceptional audio commands such as "lara, do something"

DeBeers seal of approval.

Pure diamond!

LOL
 
If Ocarina of Time can be 20fps or so then Tomb Raider can too, especially in 1080p. And like I said, the Xbox One all in one entertainment center is obviously the lead platform (microsoft wouldn't allow it to be made otherwise) so to get the illusion of 60fps on the PS4 they have to fool SONY by speeding it up by double which means you cannot play it correctly and you wont have the power of Kinect, with exceptional audio commands such as "lara, do something"

Poe's law in full effect around here.
 

Tagg9

Member
Actually, I wonder how much this new TressFX factors in. It doesn't look as nice as what's on the PC version, but at the same time it obviously is not hogging as many frames as it. I thought all the talk of an optimized TressFX was bullshit but we're seeing proof right here.

I suspect it doesn't actually factor in that much. I personally think the PC implementation looks a lot better than what we've seen on PS4/XB1 (less individual hair strands, less movement, less AA).
 

nib95

Banned
If Ocarina of Time can be 20fps or so then Tomb Raider can too, especially in 1080p. And like I said, the Xbox One all in one entertainment center is obviously the lead platform (microsoft wouldn't allow it to be made otherwise) so to get the illusion of 60fps on the PS4 they have to fool SONY by speeding it up by double which means you cannot play it correctly and you wont have the power of Kinect, with exceptional audio commands such as "lara, do something"

Lol. You had some of us fooled. You're better at this than Chinner.
 

Chobel

Member
If Ocarina of Time can be 20fps or so then Tomb Raider can too, especially in 1080p. And like I said, the Xbox One all in one entertainment center is obviously the lead platform (microsoft wouldn't allow it to be made otherwise) so to get the illusion of 60fps on the PS4 they have to fool SONY by speeding it up by double which means you cannot play it correctly and you wont have the power of Kinect, with exceptional audio commands such as "lara, do something"

10/10
 
Wow, some of the people in this thread...

I currently only have an Xbox One and this sucks haha.

I still don't plan on getting a PS4 until Summer/Fall, but if this shit doesn't change, I will definitely be getting the multi-platform games on PS4.
 

Milennia

Member
If Ocarina of Time can be 20fps or so then Tomb Raider can too, especially in 1080p. And like I said, the Xbox One all in one entertainment center is obviously the lead platform (microsoft wouldn't allow it to be made otherwise) so to get the illusion of 60fps on the PS4 they have to fool SONY by speeding it up by double which means you cannot play it correctly and you wont have the power of Kinect, with exceptional audio commands such as "lara, do something"

We have come full circle.
 

Mortemis

Banned
If Ocarina of Time can be 20fps or so then Tomb Raider can too, especially in 1080p. And like I said, the Xbox One all in one entertainment center is obviously the lead platform (microsoft wouldn't allow it to be made otherwise) so to get the illusion of 60fps on the PS4 they have to fool SONY by speeding it up by double which means you cannot play it correctly and you wont have the power of Kinect, with exceptional audio commands such as "lara, do something"

Lmao, great job bro. Reddit would be proud.
 
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