The Elder Scrolls V: Skyrim Mod Discussion and News [Creation Kit released]

People using ENB at all and getting somewhat ok performance out of it, or even 60fps makes me jelly as fuck. I apparently need a 2GB card at least, since I'm clearly hitting a vram cap with my 1gb.

I know how you feel bro, the only ENB that doesn't eat my FPS is Opethfeldt's.
 
Yes, I can try with IBL on.

It really should be on:

Off
enb_2014_01_26_19_04_15_76_sm_by_confidence_man-d73vke9.jpg


On
enb_2014_01_26_19_04_23_20_sm_by_confidence_man-d73vkie.jpg


Also, nighteye is working and will be in the next update.
 
Is there any way to protect a save so to speak when adding new mods? Recently got the expansions so I need to update some of my mods but I don't want to lose my save file I've put so much time into either.
 
Is there any way to protect a save so to speak when adding new mods? Recently got the expansions so I need to update some of my mods but I don't want to lose my save file I've put so much time into either.

Make a backup of the file. Or, when you load the mods and such and start it up, save it under a new slot as your first thing.
 
Is there any way to protect a save so to speak when adding new mods? Recently got the expansions so I need to update some of my mods but I don't want to lose my save file I've put so much time into either.
Goto your mydoc|mygames|Skyrim folder and make a copy or start up your save, hit the tidle key and type into the console "save updatingmods" without the "". You don't even have to use updatingmods just put whatever you want.
 
I had that problem as well. Check my last post a few up where I linked a guide which I found to be pretty damn good. I just installed everything over the past few days, very carefully reading all of the instructions, and I haven't run into any major problems thus far.

Thanks, that covers the essentials nicely.
 
So, any solutions for making ENB much sharper and less blurry through better AA? I am thinking about reverting to an older version, because I much prefer SSAA's clariy than the Edge AA in the newer versions of ENB.

Downsampling would be too demanding for my rig.
 
I know how you feel bro, the only ENB that doesn't eat my FPS is Opethfeldt's.
There are only a handful of variables that really impact performance with ENB: Size and texture scale for SSAO/Reflections and the various filter/precision qualities (tweakable in the GUI, generally they go from -1 (highest) to 2 (lowest)). Find out what values your PC can handle for those and then just copy those settings across if you're trying some new settings. The same applies to the DoF, just copy the entire prepass.fx file across.

So, any solutions for making ENB much sharper and less blurry through better AA? I am thinking about reverting to an older version, because I much prefer SSAA's clariy than the Edge AA in the newer versions of ENB.

Downsampling would be too demanding for my rig.
If you were using SSAA then that would be just as performance heavy as downsampling. You don't have to downsample from 4k, try something like 2240x1400 (for 16:10) or 1440/1600p. If you don't like the EdgeAA disable it and just use the subpixel AA.
 
If you were using SSAA then that would be just as performance heavy as downsampling. You don't have to downsample from 4k, try something like 2240x1400 (for 16:10) or 1440/1600p. If you don't like the EdgeAA disable it and just use the subpixel AA.

1080p is demanding enough for my rig (unlocked Phenom X3 720 + unlocked 6950) with 20-30 fps. 1440p puts everything into a crawl.

I'll try the subpixel solution.
 
I am now getting a dumbass WETrigger script about hold faction when running around Solstheim. Sometimes I hate this game.
 
I got rid of the GiveFirstBornToSheson line, and haven't had a crash in over two hours. So I'm guessing my game ran out of video memory.

Use SSME instead, it's the same thing, supremely easy to install, and doesn't bastardize skse.

http://www.nexusmods.com/skyrim/mods/50305/?

Been there for a few days, and it's only now getting the recognition it deserves. It's amazing. The guy who made it doesn't even play Skyrim, he came over from FF:NV, and delivered the goods.

I recommend it to everyone. You can adjust the values if you want, but right now the default is working fine for me. Better than fine really, I keep waiting for the crash, everytime I open a menu, or zone or something. It should be crashing, and it doesn't. It's glorious.

ENB's shouldn't be blurry, if they are it's likely you have some kind of Depth of Field active. Hit crtl+enter and disable it, or delete the file from your Skyrim directory(prepass I believe), or install a less obtrusive one, etc... I use RealVision and K ENB and I disable the DOF on both. It's awesome for dudes uploading screenshots of their waifu's to Nexus, but for normal play it's just supremely distracting. I want my game to look like my eyes are there, not my eyes through a camera lens.

If you use Chrome the forum doesn't seem to like editing, just hit save and wait a few seconds, the edit is there.

And I probably shouldn't implicate myself like this, but those shout animations are adorable. Also the description under minor issues is hilarious.
 
Use SSME instead, it's the same thing, supremely easy to install, and doesn't bastardize skse.

http://www.nexusmods.com/skyrim/mods/50305/?

Been there for a few days, and it's only now getting the recognition it deserves. It's amazing. The guy who made it doesn't even play Skyrim, he came over from FF:NV, and delivered the goods.

I recommend it to everyone. You can adjust the values if you want, but right now the default is working fine for me. Better than fine really, I keep waiting for the crash, everytime I open a menu, or zone or something. It should be crashing, and it doesn't. It's glorious.

ENB's shouldn't be blurry, if they are it's likely you have some kind of Depth of Field active. Hit crtl+enter and disable it, or delete the file from your Skyrim directory(prepass I believe), or install a less obtrusive one, etc... I use RealVision and K ENB and I disable the DOF on both. It's awesome for dudes uploading screenshots of their waifu's to Nexus, but for normal play it's just supremely distracting. I want my game to look like my eyes are there, not my eyes through a camera lens.

If you use Chrome the forum doesn't seem to like editing, just hit save and wait a few seconds, the edit is there.

And I probably shouldn't implicate myself like this, but those shout animations are adorable. Also the description under minor issues is hilarious.

I'll give that a shot, thanks.
 
Use SSME instead, it's the same thing, supremely easy to install, and doesn't bastardize skse.

http://www.nexusmods.com/skyrim/mods/50305/?

Been there for a few days, and it's only now getting the recognition it deserves. It's amazing. The guy who made it doesn't even play Skyrim, he came over from FF:NV, and delivered the goods.

I recommend it to everyone. You can adjust the values if you want, but right now the default is working fine for me. Better than fine really, I keep waiting for the crash, everytime I open a menu, or zone or something. It should be crashing, and it doesn't. It's glorious.

ENB's shouldn't be blurry, if they are it's likely you have some kind of Depth of Field active. Hit crtl+enter and disable it, or delete the file from your Skyrim directory(prepass I believe), or install a less obtrusive one, etc... I use RealVision and K ENB and I disable the DOF on both. It's awesome for dudes uploading screenshots of their waifu's to Nexus, but for normal play it's just supremely distracting. I want my game to look like my eyes are there, not my eyes through a camera lens.

If you use Chrome the forum doesn't seem to like editing, just hit save and wait a few seconds, the edit is there.

And I probably shouldn't implicate myself like this, but those shout animations are adorable. Also the description under minor issues is hilarious.
Haha...implication noted. Here is his next release. Just scroll down a bit.
Princess' Horse Riding
 
Anybody have any tips on how I can get skyrim to run at a stable, locked 30fps sans stutter and with vsync? I've tried forcing vsync through the NVidia inspector to no avail, and the frame limiter for ENB is terrible.
 
Heh, I actually kinda like that. If I could key toggle it, I'd probably use that.
Wish there were a simple way to install custom animations that you could use on the fly. There is mod called Dev Tools, that allows this but no ones made any compatible animation mods for it. A mod called FNIS I think..maybe allows for it but I'm not 100% sure.

Anybody have any tips on how I can get skyrim to run at a stable, locked 30fps sans stutter and with vsync? I've tried forcing vsync through the NVidia inspector to no avail, and the frame limiter for ENB is terrible.
Set your monitor to 30hz and force triple buffering might do the trick. Hell, I might be 100% wrong but try anyways.
 
SSME is awesome.
I haven't had a CTD in a long time after installing this beauty.

me said:
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ibewEydfesmHEC.jpg

Note the framerate is tanking pretty hard at this point(sub 15 fps, it's usually +/- 60). It's a 20v20 battle IIRC and I have a follower throwing ice storm, which is tossing bodies everywhere.

iyBZiB78Vlm1.jpg


iFJ94vA58HjBv.jpg

No crashes though.

Anyone have any experience having more than one Skyrim installation at a time? I want to do a different set of mods but I like my current game the way it is.
 
Pretty sure Mod Organiser can have separate profiles of mods for different saves.
 
Does mod organizer work with ENB and/or the steam overlay?
Mod Organizer is just like the Nexus Mod Manager except it doesn't install any of the mods into your data folder. Meaning you still have to install an ENB manually and it should work with the steam overlay.
Check this out 1st and see if you want to use it.
Mod organizer guide
http://www.nexusmods.com/skyrim/mods/31499/?

YouTube version
Basic guide
https://www.youtube.com/watch?v=uxnU8DIsfjY&feature=youtube_gdata_player

Advanced guide
https://www.youtube.com/watch?v=uP9lhYH41eY&feature=youtube_gdata_player
 
Wish there were a simple way to install custom animations that you could use on the fly. There is mod called Dev Tools, that allows this but no ones made any compatible animation mods for it. A mod called FNIS I think..maybe allows for it but I'm not 100% sure.

A "taunt" hotkey would be pretty nice.
 
Anybody have any tips on how I can get skyrim to run at a stable, locked 30fps sans stutter and with vsync? I've tried forcing vsync through the NVidia inspector to no avail, and the frame limiter for ENB is terrible.

This is the next thing I'm working on, my game is stable, barely any crashes, but the game does stutter, only outside though and in densely populated spaces(like whiterun). I don't drop frames per se, the game comes to a grinding halt for a second, perhaps 2 and then it's back to 50-60fps. It's strange, for certain. A place I can repeat this is Lakeview Manor. With the Manor built, stand in front and just start spinning in circles. The first rotation will stutter quite a bit, after that I can spin indefinitely.

There's two guides right now, one seems like a direct copy of the other, so both are pretty much the same:

http://www.nexusmods.com/skyrim/mods/50244/?

http://www.nexusmods.com/skyrim/mods/50214/?

Use whichever one you want.

See if it works for you. It didn't for me, but I think I can solve mine with a little experimentation.

Not sure what your issue is with ENB's frame limiter, if it's limiting frames to the value set it's doing it's job, it's kinda hard to mess that one up.

I knew a woman in WoW once that was offended there was no sidesaddle animations for females. It was an enlightening conversation. Anyway, while the animation looks good it's the unicorn that would be cool. But would I give up my fiery horse from Blaze of Eventide? Or Frost's retexture from Convenient Horses? Probably not.

FNIS allows new animations and sorts them all to make them work, it doesn't allow you to toggle them.
 
There's three for you to build, and you can build all of them in one playthrough, there's even two Achievements for it (Landowner and Master Architect). But once you start building a wing, you can't demolish it.

mqHApRA.png

n2nBMm1.png


You've got Lakeview Manor in Falkreath, Heljarchen Hall in the Pale and Windstad Manor in Hjaalmarch.
 
NLA Update released

http://www.nexusmods.com/skyrim/mods/50065/?

- Added Nighteye functionality (thanks Aiyeen & JawZ). Can make it brighter if people want.
- Fixed ambient rain sounds playing in normal overcast weather. More sun comes through the cloud cover, too.
- Lightened the ambient value controlling grass in overcast weather. Grass will be less dark against the ground in the daytime.
- Reduced particle intensity in some weathers. Certain things like Flame Atronachs are controlled by this variable,
having too high a value makes them insanely bright. A side effect is that some waterfalls and splashes don't
look quite as bright as they should.
- Drastically lowered Lens reflection intensities. Will fix spell casting and other things causing blinding lights.
- Reduced SSAO scales to 0.5 from 0.75.
- Improved snowstorm and fog weathers.
- Adjusted cloudy and foggy weathers to work with the new cloud lighting and new volumetric rays functions.
- Included new sunsprite files from Matso, gives a corona effect.
- Included new atmosphere mesh from JawZ, makes smoother transitions from horizon to middle to top.
 
Hey all,

I was wondering if anybody had any experience using Mod Organizer and could give me some advice on some trouble I've been having...

In general, I basically can't seem to load the SKSE loader through Mod Organizer with an ENB turned on without the game crashing at the menu.

To start off:

  • It's not a load-order conflict. I've turned off all of the mods installed so that only Skyrim.esm, Update.esm, and Dragonborn.esm are running. I'm not sure if the issue has to do with any of the .dlls for SKSE that are installed into the Skyrim folder, but I am taking a look into that.
  • I have already performed a clean re-install of Skyrim.
  • I have also performed a re-install of Mod Organizer.
  • I am running the latest version of the ENB wrapper that is appropriate and has been tested to work with the ENB profile that I'm using.
  • I am running the latest version of SKSE.
  • I CAN get the game to run normally either by running SKSE loader outside of Mod Organizer (which, of course, defeats the purpose, since none of the mods will ever be loaded in that scenario), or by simply running Skyrim.exe from Mod Organizer.
  • I CAN get the game to run normally by loading the SKSE loader WITHIN Mod Organizer, provided that I delete the d3d9.dll.
  • I am NOT running OneTweak. I know that's a fix that's been mentioned on some places, including the S.T.E.P. forums, but that unfortunately doesn't apply to me.

Can anybody provide some tips or assistance? I was really looking forward to trying out that memory boost patch that was recently released since my game is rather script-heavy and tended to crash a lot, but right now, I can't get the game to load up a good ENB profile (which makes the game much more visually pleasing and tolerable all these years later).
 
Hey all,

I was wondering if anybody had any experience using Mod Organizer and could give me some advice on some trouble I've been having...

In general, I basically can't seem to load the SKSE loader through Mod Organizer with an ENB turned on without the game crashing at the menu.

To start off:

  • It's not a load-order conflict. I've turned off all of the mods installed so that only Skyrim.esm, Update.esm, and Dragonborn.esm are running. I'm not sure if the issue has to do with any of the .dlls for SKSE that are installed into the Skyrim folder, but I am taking a look into that.
  • I have already performed a clean re-install of Skyrim.
  • I have also performed a re-install of Mod Organizer.
  • I am running the latest version of the ENB wrapper that is appropriate and has been tested to work with the ENB profile that I'm using.
  • I am running the latest version of SKSE.
  • I CAN get the game to run normally either by running SKSE loader outside of Mod Organizer (which, of course, defeats the purpose, since none of the mods will ever be loaded in that scenario), or by simply running Skyrim.exe from Mod Organizer.
  • I CAN get the game to run normally by loading the SKSE loader WITHIN Mod Organizer, provided that I delete the d3d9.dll.
  • I am NOT running OneTweak. I know that's a fix that's been mentioned on some places, including the S.T.E.P. forums, but that unfortunately doesn't apply to me.

Can anybody provide some tips or assistance? I was really looking forward to trying out that memory boost patch that was recently released since my game is rather script-heavy and tended to crash a lot, but right now, I can't get the game to load up a good ENB profile (which makes the game much more visually pleasing and tolerable all these years later).

That's some really weird problems there. I have 3 dll's (enb, smaa and ssme's DLL) running in my Skyrim game folder and mod organizer runs fine.

Did you manually install your enb preset as well as the appropriate enb version's DLL and enboost.exe from the enb website, unless its running an older ENB DLL.

Also check Mod Organizers INI editor on the profile that has the mods installed and see if "bFloatPointRenderTarget=1" is not folder.ince every MO profile uses separate INI files. Unless you installed Mod Organizer after you had already changed the INI files in your "my games" folder
 
That's some really weird problems there. I have 3 dll's (enb, smaa and ssme's DLL) running in my Skyrim game folder and mod organizer runs fine.

Did you manually install your enb preset as well as the appropriate enb version's DLL and enboost.exe from the enb website, unless its running an older ENB DLL.

Also check Mod Organizers INI editor on the profile that has the mods installed and see if "bFloatPointRenderTarget=1" is not folder.ince every MO profile uses separate INI files. Unless you installed Mod Organizer after you had already changed the INI files in your "my games" folder

Yup - the .ini file is properly loaded, and I've checked the one inside of Mod Organizer. I can also confirm that I know the ENB is working since, so long as I either run: (1) Mod Organizer using Skyrim.exe, OR (2) run the SKSE loader directly, I can see the ENB effects working in game. The problem is that they won't play nice together!

I did install the ENB profile manually. To my knowledge, everything that needs to be there is there. I wasn't aware that ENBoost had become its own .exe, though: isn't it technically loaded within the d3d9.dll and can be set to be 'hyper-active' within enblocal.ini? (Otherwise, I'm actually running the latest ENB, so I don't think it's a version issue).

Thanks for the quick reply, though. I'm still trying to figure it out, though I think I need to step away for a bit to just get a sense of what's going on instead of blindly trying to look at files and logs.
 
Yup - the .ini file is properly loaded, and I've checked the one inside of Mod Organizer. I can also confirm that I know the ENB is working since, so long as I either run: (1) Mod Organizer using Skyrim.exe, OR (2) run the SKSE loader directly, I can see the ENB effects working in game. The problem is that they won't play nice together!

I did install the ENB profile manually. To my knowledge, everything that needs to be there is there. I wasn't aware that ENBoost had become its own .exe, though: isn't it technically loaded within the d3d9.dll and can be set to be 'hyper-active' within enblocal.ini? (Otherwise, I'm actually running the latest ENB, so I don't think it's a version issue).

Thanks for the quick reply, though. I'm still trying to figure it out, though I think I need to step away for a bit to just get a sense of what's going on instead of blindly trying to look at files and logs.

Does SKSE work if you launch Skyrim from Steam? If not then:
1. Rename TESV.exe to Skyrim.exe
2.Rename skse_loader.exe to TESV.exe
3. Create SKSE.ini file inside Skyrim/Data/SKSE folder to which you write:
[Loader]
RuntimeName=Skyrim.exe
4.Save and run game through MO.

http://steamcommunity.com/sharedfiles/filedetails/?id=162323484#-1
 
NLA Update released

http://www.nexusmods.com/skyrim/mods/50065/?

- Added Nighteye functionality (thanks Aiyeen & JawZ). Can make it brighter if people want.
- Fixed ambient rain sounds playing in normal overcast weather. More sun comes through the cloud cover, too.
- Lightened the ambient value controlling grass in overcast weather. Grass will be less dark against the ground in the daytime.
- Reduced particle intensity in some weathers. Certain things like Flame Atronachs are controlled by this variable,
having too high a value makes them insanely bright. A side effect is that some waterfalls and splashes don't
look quite as bright as they should.
- Drastically lowered Lens reflection intensities. Will fix spell casting and other things causing blinding lights.
- Reduced SSAO scales to 0.5 from 0.75.
- Improved snowstorm and fog weathers.
- Adjusted cloudy and foggy weathers to work with the new cloud lighting and new volumetric rays functions.
- Included new sunsprite files from Matso, gives a corona effect.
- Included new atmosphere mesh from JawZ, makes smoother transitions from horizon to middle to top.
Bloody brilliant work, fixes almost all my major issues with the initial release. At this point, the only thing that I'm not a massive fan of is the reduced distance fog. Makes the world seem a bit smaller (tbf, it IS small, but it's nice to have the illusion of it being bigger preserved).
 
Does SKSE work if you launch Skyrim from Steam? If not then:
1. Rename TESV.exe to Skyrim.exe
2.Rename skse_loader.exe to TESV.exe
3. Create SKSE.ini file inside Skyrim/Data/SKSE folder to which you write:
[Loader]
RuntimeName=Skyrim.exe
4.Save and run game through MO.

http://steamcommunity.com/sharedfiles/filedetails/?id=162323484#-1

You can also rename skse_loader.exe to SkyrimLauncher.exe (and rename the original to Skyrim Launcher), this'll launch SKSE from Steam without the launch menu (which is useful if you're playing with a controller). You don't even need to edit your INI that way.
 
Does anyone know of a mod that allow you to change/shorten to cell respawn time?
My understanding is that it is set to 30 days by default, which is far too long, IMO. I end up wandering around with nothing to kill.
So far I have only been able to find....

http://www.nexusmods.com/skyrim/mods/7157/?

...This mod looks quite old (I want something that works on Dragonborn too).
If there is no decent mod, does anyone know how to edit the cell respawn time through a config file, or something?

Thanks
 
Bloody brilliant work, fixes almost all my major issues with the initial release. At this point, the only thing that I'm not a massive fan of is the reduced distance fog. Makes the world seem a bit smaller (tbf, it IS small, but it's nice to have the illusion of it being bigger preserved).

Thanks, and I know what you mean. I've gone back and forth with how far the fog should be, I think my brain knows how small the world is so it looks weird to me with too much, at least on a clear day when you should be able to see pretty far before the landscape gets too affected.

Really hoping their next game gives a better sense of scale.
 
Hey all,

I was wondering if anybody had any experience using Mod Organizer and could give me some advice on some trouble I've been having...

In general, I basically can't seem to load the SKSE loader through Mod Organizer with an ENB turned on without the game crashing at the menu.

To start off:

  • It's not a load-order conflict. I've turned off all of the mods installed so that only Skyrim.esm, Update.esm, and Dragonborn.esm are running. I'm not sure if the issue has to do with any of the .dlls for SKSE that are installed into the Skyrim folder, but I am taking a look into that.
  • I have already performed a clean re-install of Skyrim.
  • I have also performed a re-install of Mod Organizer.
  • I am running the latest version of the ENB wrapper that is appropriate and has been tested to work with the ENB profile that I'm using.
  • I am running the latest version of SKSE.
  • I CAN get the game to run normally either by running SKSE loader outside of Mod Organizer (which, of course, defeats the purpose, since none of the mods will ever be loaded in that scenario), or by simply running Skyrim.exe from Mod Organizer.
  • I CAN get the game to run normally by loading the SKSE loader WITHIN Mod Organizer, provided that I delete the d3d9.dll.
  • I am NOT running OneTweak. I know that's a fix that's been mentioned on some places, including the S.T.E.P. forums, but that unfortunately doesn't apply to me.

Can anybody provide some tips or assistance? I was really looking forward to trying out that memory boost patch that was recently released since my game is rather script-heavy and tended to crash a lot, but right now, I can't get the game to load up a good ENB profile (which makes the game much more visually pleasing and tolerable all these years later).

I may be able to help. I put up some youtube vidoes about the Organizer when it first came out. It is really just making shortcuts and fooling Skyrim into thinking those items are in your game. I have never had a crash related issue like this.



Some suggestions but it sounds like its .ini from Mod Org NOT having the same settings as your normal .INI:
1. Check that the floatrender setting is active(=1) in the .ini file that Organizer uses. Remember that Organizer has a .ini for every single profile and maybe it didn't get in there and that will 100% crash it. Go in an see if its there in the Mod organizer's version of the ini for Skyrimpref.

2. Change the option to have Mod Organizer shutdown when Skyrim runs. See if that changes anything though I don't think it will perhaps there is something in the install of Mod Org that doesn't like running with Skyrim.

3. You may want to go in and verify you have;
Modify ability for all the files in the Skyrim folder
Modify ability for the mod folders in Organizer

I moved from Windows 7 32 to 64 and lost some read and write abilities(upgraded) and had to go in and chance stuff because I was getting crashes. Frankly all you are doing is making sure that you have full access to the skrim files and folders and ALSO those that are in the Mods Folders.

Some tips with Mod Organizer:
Make a couple profiles
A TEST Profile for changing things in the .ini or testing new setups is great.
Always make sure to verify that the files are activated in the secondary window to the lower right. Turning it on in the main list doesn't mean the .ESM is actually clicked
Most of the conflicts listed in the errors area can be ignored. Not all but remember it will list them regardless if you have a bash patch running and even claim the bash patch is conflicting.
You can click any "save" in the save settings and it instantly loads the mods and order that were used for that save. Really wonderful if you think you MIGHT have messed something up.

EDIT:
I saw your second post. It still looks like there is a difference in your .ini files maybe or a load order issue that only impacts enb. Go into your main skyrimprefs.ini profile on your system drive and copy EVERYTHING in it and paste that into the mod organizer one and save it and try that. Maybe its a setting elsewhere.

If that doesn't work and checking your access to the files themselves(which can cause a crash), you could try the injector version of ENB as well.

Lastly maybe a different enb file to see where that .dll is having an issue. I mean you could even us a different version of the main enb and not change your settings. Just copy over the d39 file to see if that runs through Organizer.

Mod Organizer runs the .exe then the additional files(enb d3d) and then assigns .ini changes then finally its load orders.
So when running that enb if you don't have a bad .exe file, and not with the ini changes than the last thing is that when ENB truly runs in the load order you have set up in Mod Organizer it crashes. Is your mod list posted somewhere?
 
Does anyone know of a mod that allow you to change/shorten to cell respawn time?
My understanding is that it is set to 30 days by default, which is far too long, IMO. I end up wandering around with nothing to kill.
So far I have only been able to find....

http://www.nexusmods.com/skyrim/mods/7157/?

...This mod looks quite old (I want something that works on Dragonborn too).
If there is no decent mod, does anyone know how to edit the cell respawn time through a config file, or something?

Thanks
I don't know of any mods that deal with just respawning cells but you could grab Skyrim Immersive Creatures
http://www.nexusmods.com/skyrim/mods/24913/?

It has a heap of cell options, I'm not sure if it deals with everything in a cell or just the creatures it adds to the game. If it does deal with everything in a cell you can disable all the new creature that come with the mod and just use the cell respawn feature. Its a huge download though just for one feature but it does handle cell respawns.
 
Deadly Dragons also allows you to customize cell respawn times, but it's tied to everything I think, nothing specific.
 
Is it cell respawn time that controls when bodies get cleaned up as well? There's nothing more annoying than venturing into a major city only to find bodies still haven't been cleaned up after days.
 
Is it cell respawn time that controls when bodies get cleaned up as well? There's nothing more annoying than venturing into a major city only to find bodies still haven't been cleaned up after days.
There's a mod to clean up dead bodies, don't what its called or what exactly does. What we need is decomposition mod (can't this mod anymore :(...) And one where NPC's carry away dead bodies in towns.

Mod idea, Priest's of Arkay should come and cast a resurrect spell and take the dead to their temple, only in and close to towns.
 
I may be able to help. I put up some youtube vidoes about the Organizer when it first came out. It is really just making shortcuts and fooling Skyrim into thinking those items are in your game. I have never had a crash related issue like this.

Big post! Greatly appreciated. Just going to answer a few things:

  1. It's definitely not a load order issue. Right now, no mods are installed and no mods are activated except for the standard Skyrim.esm, Update.esm, and Dragonborn.esm.
  2. I'm 100% the ini file is the same, since I have not modified the ini file since running Mod Organizer. To my understanding, Mod Organizer duplicates the .ini files it finds within your documents as its initial .ini file and goes from there. That being said, I will take your suggestion and copy and paste it into the profiles ini to see if it makes a difference.
  3. I can confirm that different ENB files and different d3d9.dll files work. Just to reiterate: I can get the ENB to work if running MO alone, or SKSE alone - just not BOTH at the same time. I can get the game to run if I'm running MO and SKSE - PROVIDED that the d3d9.dll is not present. I've tested this with several ENB profiles.
  4. I have not checked my file rights and privileges - thanks for that tip. I will look into that.

Just want to say a big thank you to everybody who's posted suggestions so far. Unfortunately, I don't have time this week to really get into it, but I will report back if I've made any progress (or lack of) in case anybody else has this (mysteriously under-represented) problem.
 
There's a mod to clean up dead bodies, don't what its called or what exactly does. What we need is decomposition mod (can't this mod anymore :(...) And one where NPC's carry away dead bodies in towns.

Mod idea, Priest's of Arkay should come and cast a resurrect spell and take the dead to their temple, only in and close to towns.

I feel like that would result in a bunch of cultists constantly attacking you.
 
Hi all. I've run in to what I think is a Navmesh issue that has slowly made NPC's (including wildlife) immobile. They'll just stand in the same spot until they're attacked, after which they'll return to the same spot. Even console commands that move them wont work as they will always return to their previous space.

I play with around 115 mods, but I have used most of them previously without issue, so I think it's either..


1) I have cleaned Update.esm and the official DLC with TES5Edit. I'm clueless as to how this works, but could this be the potential cause of my problem?

Also, is it even a good idea to clean them? I hear conflicting opinions, and again, I'm clueless.


2) I have altered the following attributes in Skyrimprefs.ini under [Terrain Manager]

fBlockLevel1Distance=140000.0000
fBlockLevel0Distance=70000.0000

I am on the default uGrids 5. Would this be a problem? The guide that made be aware of this didn't mention navmesh issues..


I'd appreciate any help. Unfortunately the Nexus hasn't responded to my numerous queries.
 
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