Realtime Worlds' APB preview and cam-screenshots

This looks amazing. So many games (rpgs, sports, etc) need to learn a thing or two from them about character creation. After this nobody is going to put up with the shitty CAC's from other games.
 
VaLiancY said:
GAF Organized crime confirmed.

I'd join. Then again im going to look for one MMORPG to join with Gaf and stick with it. So far that seems to be between the new S-E MMORPG, this, and Champions.

thorns said:
2u5877l.jpg

CAN YOU DIG IIIIIIIIIIT!

:lol
 
godhandiscen said:
I can only imagine Crackdown 2. I am going to love this game.

It'd be crazy to see Crackdown 2 will similar multiplayer like APB and tons of agent creation freedom.
 
Cant freakin wait.

Finally a decent looking MMO which isnt about fucking orcs or space men.

Edit: Also, dedicated servers?? on 360? I havent had a chance to watch the video's since im at work... how is this possible?
 
ah ha, this is how the natural evolution of GTA should have gone, rather than same shit, prettier graphics path that it took.

if its half as much fun as crackdown, we have winnar
 
Shouldn't Borys be in here?

Did Dave actually say anything about the 360 version? I guess all this buzz will speed up the 360 port but I always thought this was very much a PC game first and foremost.
 
Looks really awesome - but it'll be interesting what will be done to keep this from becoming repititious. It just seems to me that a game like this could get old real quick - despite the really awesome feeling you'd probably get the first few times you play it. It'll be interesting to see what else they put in it. Definately going to keep my eye on this one.
 
I just read the ign and 1up preview and it sounds very cool. David Jones has is finger on the pulse. I agree with everything he said about Counter Strike and how WoW is a boring grindfest but if there's monthly fees attached to this game, you can count me out.
 
Very impressive!

>Edit: Also, dedicated servers?? on 360? I havent had a chance to watch the video's since im at work... how is this possible?

Dedicated servers on Live has NEVER been a problem. The only catch is that the company that publishes the game has to host them. In general not a lot of companies want to do that ($$$) but Live provides the option. Fuel of War has them, RB6 (original XBox) had them and quite a few other games.
 
Old Jack.T is going to have a riot when he sees the new APB aka Crime Trainer 2008 in action. I loved the way you could ram-raid a shop and carry TV's out :lol I had forgotten about APB and now it is firmly back on my radar. Looks fantastic!
 
Ghost said:
Shouldn't Borys be in here?

Did Dave actually say anything about the 360 version? I guess all this buzz will speed up the 360 port but I always thought this was very much a PC game first and foremost.

Missed my post above :P

I didn't even know this was planned for 360. Can't see it being anywhere near similiar to the movies from PC version we saw today.
 
That character creator alone is worth the admission price!! These guys know both their tech and their UI design! :D

Tieno said:
Making "awesome", hence blowing stuff up.

Oh I pretty much figured out what he was doing, just wanted to know where/in what context. Nothing a youtube search for "michael bay awesome" didn't solve. Thx anyway. :)
 
Borys said:
Missed my post above :P

I didn't even know this was planned for 360. Can't see it being anywhere near similiar to the movies from PC version we saw today.

Laugh my ass of if it is going to be cross platform online.
 
Wow that character creation system is insane!

In a way, it's so good that it could be a bad thing. You're just going to have hundreds of people all looking like their favorite action movie stars!
 
Borys said:
I didn't even know this was planned for 360. Can't see it being anywhere near similiar to the movies from PC version we saw today.

Of the video I saw, at least, it was totally within what the 360 should be able to do.

I'm a bit confused about some bits though..

..are there NPCs? The IGN preview says all characters in the game are player created, which suggests not. But how do they set up missions? How do you get permission to commit a crime?

Also, will there be persistent elements in the game? Like, for example, will a clan be able to buy a property in a specific city and set it up as their home?

Or is each city just an instance for 100 players? If so..are these cities just like multiplayer levels for 100 people playing cops and robbers rather than persistent, shared, worlds in the vein of other MMOs? In the sense that 100 players are supported, I guess you could say it's 'massively multiplayer', but if you're limited to instances like this, it's not really MMO in the way something like WoW is or other MMORPGs is, which have large shared areas for numbers larger than that (or something like EvE where there's one single world for everyone).

Haven't read the GS preview yet, sorry if some of these Qs are answered therein.

Kafel said:
It is in some sort.

Real Time Worlds has a deal with MS to deliver them exclusives.

This isn't one of them though, Webzen is the publisher, so what they would say, goes. It happens to be 360 console exclusive anyway, but not because MS arranged anything, I don't think..
 
Yea, nothing about the graphics at least that will keep the game from 360. I think Crackdown looked better, but this is a MMO.

I'm personally not sold on the game concept, based on the videos I can see (can't see half of the gamevideos videos for some reason). I mean Saint's Row had many of these elements, although in a limited scale. GTAIV will probably do similarly.

It doesn't sound like a real MMO yet to me. I imagine a real MMO being with thousands at least in a huge persistent world.
 
gofreak said:
Of the video I saw, at least, it was totally within what the 360 should be able to do.

I'm a bit confused about some bits though..

..are there NPCs? The IGN preview says all characters in the game are player created, which suggests not. But how do they set up missions? How do you get permission to commit a crime?

Also, will there be persistent elements in the game? Like, for example, will a clan be able to buy a property in a specific city and set it up as their home?

Or is each city just an instance for 100 players? If so..are these cities just like multiplayer levels for 100 people playing cops and robbers rather than persistent, shared, worlds in the vein of other MMOs? In the sense that 100 players are supported, I guess you could say it's 'massively multiplayer', but if you're limited to instances like this, it's not really MMO in the way something like WoW is or other MMORPGs is, which have large shared areas for numbers larger than that (or something like EvE where there's one single world for everyone).

I've talked about it with a friend and we came to the conclusion that the cities are probably big persistant mp levels where you can pop into. I also doubt that it will have a monthly fee.
 
I didn't know thsi was coming to the PC too. Everything I have read for it has said 360. My memory might be screwing with me though. Any talk of cross platform play?
 
PjotrStroganov said:
I've talked about it with a friend and we came to the conclusion that the cities are probably big persistant mp levels where you can pop into. I also doubt that it will have a monthly fee.

It's a bit confusing. The IGN preview says 100 players per city instance, but the GS preview suggest hundreds.

But on the other hand, the GS preview seems to tip its hat to Realtime World's struggle with the definition of what a MMO is. Indeed, Dave Jones seems to prefer to refer to ABP as a MOG (simply Multiplayer Online Game), according to Gamespot.

Like, when we think of MMO, we think of things like WoW and EvE etc. But this seems to be more like the online multiplayer aspects of most games, albeit with 100 players. Like if you took GTA or Crackdown, and added a multiplayer mode with levels supporting up to 100 players..rather than a GTA-ish MMORPG or whatever..

And yeah, given that, I wouldn't expect a monthly fee.

Kafel said:

I know they've a deal, but that would be independent of their deal with Webzen. Maybe after ABP you'll see MS publish another title of theirs.
 
gofreak said:
It's a bit confusing. The IGN preview says 100 players per city instance, bu the GS preview suggest hundreds.

But on the other hand, the GS preview seems to tip its hat to Realtime World's struggle with the definition of what a MMO is. Indeed, Dave Jones seems to prefer to refer to ABP as a MOG (simply Multiplayer Online Game), according to Gamespot.

Like, when we think of MMO, we think of things like WoW and EvE etc. But this seems to be more like the online multiplayer aspects of most games, albeit with 100 players. Like if you took GTA or Crackdown, and added a multiplayer mode with levels supporting up to 100 players..rather than a GTA-ish MMORPG or whatever..

And yeah, given that, I wouldn't expect a monthly fee.

I hope you're right about the monthly fee, but somone has to pay for the dedicated servers.

I'm pretty excited about this game, the whole concept is just excellent. I can imagine a high 'level' bank robbery involving 10 players from each side ending in a Heat style shootout. So good!
 
FFChris said:
I hope you're right about the monthly fee, but somone has to pay for the dedicated servers though.

I'm pretty excited about this game, the whole concept is just excellent. I can imagine a high 'level' bank robbery involving 10 players from each side ending in a Heat style shootout. So good!

Dedicated servers are free for other games. Resistance 2 will even support 60 players online and have dedicated servers. PC gaming has done this for quite a while too. It would be interesting though to see the Xbox 360 version get dedicated servers. Is there even an Xbox 360 game that supports dedicated servers? And I don't mean hosted by the player.
 
FFChris said:
I hope you're right about the monthly fee, but somone has to pay for the dedicated servers though.

Lots of companies run dedicated servers for free, past your initial purchase of the game.
 
So basically more like Guild Wars, or even Dungeons & Dragons Online perhaps.

Still, what most people associate with MMOs more than anything now is simply some sense of shared persistent community. The shared world may not be there, and by that fact you can argue it's not technically what we know the genre title to refer to, but I think the key community element is still what it's going to come down to for most folks -- semantics aside.

Basically, whether or not it's simply a MP game or MP community. There's a world of difference between the two, no pun intended. I'm skeptical of it yet as a 360 title by the very nature of how Live gaming works -- it's not a platform known for very singular and united communities but rather the mass consumption of pocket sized MP gaming.

But with the right social hub design, particular perhaps shared city hubs from which you enter instances, the potential is still there. I'm hopful though, in any case, by the mere fact that it's at least trying to do something new for online gaming.
 
gofreak said:
Lots of companies run dedicated servers for free, past your initial purchase of the game.

You're right, I'm specifically talking about the 360 though, as I personally will be getting it for that platform as my PC is no where near able to run this. I really can't see MS letting you get dedicated servers for free, unfortunately.

Hopefully, they'll do what Sony did with Warhawk.
 
FFChris said:
You're right, I'm specifically talking about the 360 though, as I personally will be getting it for that platform as my PC is no where near able to run this. I really can't see MS letting you get dedicated servers for free, unfortunately.

Hopefully, they'll do what Sony did with Warhawk.

Doesn't that Frontlines for 360 have dedicated servers set up by the dev/publisher too? Not sure if there's any other games... If Frontlines could do it surely this could (for free that is). If there's monthly fees there won't be any problems at all, just look at FF11.
 
gofreak said:
Lots of companies run dedicated servers for free, past your initial purchase of the game.

And this is the sort of game that shouldn't have a problem coming up with about forty-eight billion ways of getting advertising into it.

But yeah, wow this game looks awesome. I poked around the APB site and any job listing that specified a platform said "PC and 360" only so far. We shall see. I can't wait to make an Agent character with hyper-stylized Tetris Docks tattoos. :D
 
gofreak said:
It does. Devs/pubs can use dedicated servers on live if they want, AFAIK.

Well that's good news then. I might pick up this game if it has a monthly fee, but will it will definately be bought if it doesn't.
 
The mission mechanics..

..if there are no NPCs, then I'm guessing the maps are populated with, what is hopefully an abundance of, ABP 'triggers', so players generate the missions in a freeform way. Like, the game knows to issue a ABP if you smash into a building window, or whatever.

If that's the case, hopefully the cities won't be exhausted too quickly, hopefully they'll have a system for perhaps modifying the city and adding new ABP 'trigger' possibilities over time. So you're not going "oh, another ABP about that building being crashed into..again.." .
 
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