Man, now I hope they change it. throwing people over your shoulder and carrying them looks cooler.
I hope they change DK's ultra into a boss finisher like in tropical freeze
Man, now I hope they change it. throwing people over your shoulder and carrying them looks cooler.
You are on my shit list now.
1. Bayonetta
2. Waluigi
3. Chibi Robo (Only because of a bet)
4. Samurai Goroh (Because I want Takamaru to get in)
Wait, what's wrong with Bayonetta and Goroh? The former would be a brilliant, unique addition from a fantastic game series and a great company. The latter is a samurai, which is inherently pretty cool in my eyes. Unless someone was hoping for Takamaru, I guess.
Great minds think alike.
I'm happy with any newcomers so long as they aren't:
1. Ghirahim
2. Bayonetta
3. Cranky Kong
4. Samurai Goroh
5. GHIRAHIM :|
I hope they change DK's ultra into a boss finisher like in tropical freeze
I just don't think Bayonetta fits at all, IMO : Plus I think Wonderful 101 fits in perfectly, and Platinum really does deserve a spot.
I just don't think Bayonetta fits at all, IMO : Plus I think Wonderful 101 fits in perfectly, and Platinum really does deserve a spot.
Man, now I hope they change it. throwing people over your shoulder and carrying them looks cooler.
The Rosalina trailer showed him carrying her the old way.
Someone was talking about the potential in the OST for Smash 4 and I've just come to the realization that most Nintendo franchises had their best (musical) entries since the day Brawl was released. Considering that Brawl also managed to side step a lot of good entries that were out around the same timeframe as well (Galaxy games, Prime games, etc.), this could be the defacto best OST ever.
Found on Twitter
![]()
Awesome idea?as like a special mode or something, instead of specific to a stage
I’m going to get shit on for bringing up height, but regarding K. Rool, I genuinely think it’s a legitimate concern. There’s a size limit in Smash Bros., and Donkey Kong is already as large as he can be without causing clipping issues or passing through stage platforms. That’s the problem — K. Rool absolutely towers over DK in Donkey Kong Country and Donkey Kong 64. Whether hardcore K. Rool fans want to admit it or not, having him be the same height as Donkey Kong would look terrible and out of character. He’s supposed to be imposing to DK. Ignoring that aspect of K. Rool’s character changes him fundamentally. I think he’ll be an Assist Trophy (or a boss if the game has those).I still think K. Rool is more likely than some people give him credit for. He's been wanted for ages, and back during the Brawl days he had far more supporters than Dixie did. He's still probably the most requested character after Ridley and Little Mac outside of Japan (let's ignore silly requests on Miiverse like Goku and Shadow), and apparently in Japan he's one of the most requested characters too.
god I really gotta start using art academy again, the stuff some people pull out on it is pretty humblingFound on Twitter
![]()
Awesome idea?as like a special mode or something, instead of specific to a stage
Aye. The Galaxy Games, Kid Icarus: Uprising, Kirby's Epic Yarn, Pikmin 3, Fire Emblem: Awakening...so much to look forward to!!
also LOL at afoni pic
All this talk of Mewtwo not coming back because of Lucario reminds me of how a lot thought Ness wasn't coming back because Lucas was in the game already. He was still in the game and they both had similar movesets.
At this point, Diddy's way too well done a solo character to get paired up or radically changed. Most people suggest the change either because they think the DK series isn't getting 4 newcomers this go around and want to secure both a Dixie appearance and K. Rool or because they want to see more "pair up" or "multi-character" characters.
In all honest, it'd be cool to see another pair up character, especially since there are still so many ways to make them stand out. There are a lot of unexplored archetypes they could with that design:
- Mirror Characters: Two characters whose moves are executed the same way with no variance between themselves, animation timings not withstanding.(Example: Ice Climbers)
- Point & Assist: Characters that would have a defined "lead" and utilize a nearby character/characters' special or unique action for various setups. (Example: Captain Commando in the MvC series; the Capcom vs. series in general; everyone's thoughts on how Chrom + Lucina would work.)
- Stand/Puppet Characters: A character with a summonable "second party" they can command in tandem with themselves during a match. Said second party can act independently of the main body/person in command. (Example: Rosalina and potentially Zelda)
- Tag Characters: Two characters who have unique move sets and work with tag match mechanics where the lead is the "main character" and can switch spots with a character that's not on the field at the moment. (Example: Donkey and Diddy, Dixie and Diddy, Dixie and Kiddy in the Donkey Kong Country games)
- Sequence Characters: Two characters who have follow ups off of either one's lead. (Example: I had an idea for this involving Isa and Katchi from Sin & Punishment 2 where they both would have "double tap" followups that would have the other person finish what the first started.)
- Unite Characters: A big group of characters who mob things. (Example: The Wonderful 101 in their own game.)
And that's just off the top of my head.
Well I would love to have several concepts from umvc3 but I want them to give it smash vibe instead.
Item Based Character
Example: Phoenix Wright (UMVC3)
Candiate: Balloon Fighter or Duck Hunt Dog/Laughing Dog
Balloon Fighter could pump up to 3 Balloons which would be Down+B, however I have plan for Duck Hunt Dog. if you press down taunt, which will have brief slow start up for him to pick up knocked out ducks. He can pick up to three ducks which would help him to recover better, and buff his damages.
Multiple Stance -
Candiate: King K. Rool
Down + B or Taunt: He would pull out crown or pirate hat and put on his head so he would have two different moveset based on Crown or Pirate hat.
Combo Character -
Example: Lucario in Project Melee
Candiate: Little Mac
Just like you mentioned in your OP.
Level Character -
Example: Frank West (UMVC3)
Candiate: Mike Jones or Shulk
Naturally, you have to level up your characters to boost up the power of attacks and items would changed. So it would work way better for RPG characters, such as Mike Jones, Shulk, etc.
He was still in the game and they both had similar movesets.
No not exact, but they shared the same moves with different effects. Except for Lucas having PK Freeze.What?
Have you even played both of them once? Their movesets are even further apart than Luigi's is from Mario's.
The Uprising music alone will make this OST amazing.
Maybe they'll be able to get some David Wise Tropical Freeze stuff in too.
Maybe I'm weird but only like 3 songs in uprising sounded any good to me.The Uprising music alone will make this OST amazing.
Maybe they'll be able to get some David Wise Tropical Freeze stuff in too.
Maybe I'm weird but only like 3 songs in uprising sounded any good to me.
He's only slightly bigger than Donkey Kong in Country 2, King of Swing and Jungle Climber. I get what you're saying, though. I feel like they probably would have made Donkey Kong slightly smaller if K. Rool was really added. At the moment he's huge.I’m going to get shit on for bringing up height, but regarding K. Rool, I genuinely think it’s a legitimate concern. There’s a size limit in Smash Bros., and Donkey Kong is already as large as he can be without causing clipping issues or passing through stage platforms. That’s the problem — K. Rool absolutely towers over DK in Donkey Kong Country and Donkey Kong 64. Whether hardcore K. Rool fans want to admit it or not, having him be the same height as Donkey Kong would look terrible and out of character. He’s supposed to be imposing to DK. Ignoring that aspect of K. Rool’s character changes him fundamentally. I think he’ll be an Assist Trophy (or a boss if the game has those).
Lightning Battle, Boss Battle, Goddess Boss Battle, Underworld Remix in Medusa' chapter with Orne melodies here and there...
I'm salivating already.
Ouch that stings!Weirdo!
I wish that you brought it up like two weeks ago when I was trying to start a discussion about archetype.
I found my old post in Smash 4 Community.
If they don't include Magnus's Theme I will fucking rage. Best song in the game.
Two things:
- My post is full of so many spelling omissions and weird syntax that I feel bad looking at it in your quote. :lol
- I'm totally down to talk mechanics of newcomers. Half the reason I entertain big rosters is because I hope to see some of this stuff actually happen and with fitting characters.
Since people kept teaming up Diddy and Dixie but Diddy already got his own moveset. I would to present the idea where Cranky and Dixie could team up. Both characters could have good mix up moves, like Dixie would have pink bubble trap in the air, awhile cranky could have floor trap with his fake teeth trap. Their tag should be fast so they could able to make the combo with the trap moves.
I just have a weird idea where Advance Wars main character would have odd trap and turrent moveset, where it would allow the character to set up a strategic traps and combos. He would able to set up tanks toy and soldiers toy, so they would activate their own attacks when toys reach to the time limit like 5 or 8 seconds. Also they could set up turrent toy to control the space and all that. Yeah, it required strategy minds to make the combo to work, like the game genre itself.
I know it's kinda silly but cool tho.
Lightning Battle, Boss Battle, Goddess Boss Battle, Underworld Remix in Medusa' chapter with Orne melodies here and there...
I'm salivating already.
You are on my shit list now.
Aurum Island is one of my favorites too. So funky.
Aurum Island is one of my favorites too. So funky.
whoa soundtrack discussion?
screw Kid Icarus, I want my Xenoblade music
Found on Twitter
![]()
Awesome idea?as like a special mode or something, instead of specific to a stage
They need to bring this option back. (was it in Melee too?)
![]()
Nope. One of the better things Brawl brought to the table.They need to bring this option back. (was it in Melee?)
holy shit this is beautiful
It wasn't in Melee because each stage in Melee had 1 or 2 perfect tracks per stage, instead of a bunch of mediocre tracks to choose from like in Brawl.
come the fuck at me melee ost >>>>>>>> brawl ost
It wasn't in Melee because each stage in Melee had 1 or 2 perfect tracks per stage, instead of a bunch of mediocre tracks to choose from like in Brawl.
come the fuck at me melee ost >>>>>>>> brawl ost
holy shit this is beautiful
It wasn't in Melee because each stage in Melee had 1 or 2 perfect tracks per stage, instead of a bunch of mediocre tracks to choose from like in Brawl.
come the fuck at me melee ost >>>>>>>> brawl ost
Found on Twitter
![]()
Awesome idea?as like a special mode or something, instead of specific to a stage
Do you want me to edit the quote out?![]()
Yeah, the potentials of characters always made me interested in to the possibilities. Ironic enough that I had similar idea that I had for Palutena and Centurion is almost same thing as Rosalina and Luma. I was bummed that it didn't happens for Palutena, but here is a hope that she would pick up better mechanic for the moveset.
Here is few move sets that I have been posting in this thread lately.
Tag Team Concept (Instant Tag, unlike poke balls and Zelda/Sheik)
Different kind of trap character that would require strategic to set up the traps. (Like Emmett)
I would like to have Project Melee's Din Flare traps in SSB4, and they can put it on newcomer that would make a better usage of it.
A (Jab - See Forward Pass) - Pitches the plain island star straight forward.
A>A>A Hold (Barrage) - Pitches his Yo-Yo forward in quick succession at varying angles, building up damage similar to Fox's Kicks or Link's old AAA stabs.
Dashing A (Walking the Dog) - Mike runs forward then quickly launches his Yo-Yo forward at a 60 degree angle to the floor. Does average damage but has decent knock back, can KO at high damages if caught in the initial yoyo toss or first few instances of the "Walking The Dog" animation.
Up Tilt - Quickly throws his yo-yo, now resembling the Morning Star upward and makes it rotate, doing damage like Sonic's up smash.
Forward Tilt - Mike pitches the yo-yo in morning star form forward and it rotates in place damaging in a manner similar to his up tilt before retracting back to himself. This damages enemies while keeping then at bay.
Down Tilt - Mike wraps the yo-yo in its morning star form around his leg and does a "Skip It" motion with it gliding along the ground. The end of the yo-yo can meteors in certain situations (i.e. catching an opponent before grabbing the ledge) and the chain can sometimes trip opponents caught in it on the ground. Has a light pop-up effect when hit with the Star part on flat ground.
Forward Smash (Forward Pass) - Mike does a quick & simple forward pass pitch with the Island yo-yo, now donning a Supernova appearance to signify his Smash Attack. Has strong knock back, strong damage and the pull back motion can drag opponents closer to you. The longer you charge, the harder and quicker the hit. The yo-yo animates to reflect this strength (it will start sparking up greater than usual before released).
Up Smash (Around The World) - Mike swings his yo-yo over his head in a wide arc while psychic charging both the chain and Supernova. The greater the charge, the more devastating the effect.
Down Smash - Similar to Ness' downward smash, except Mike's yo-yo darts forward first then back and has a faster motion. Mike does a small hop animation as the yo-yo travels under him. It also retains the the Supernova properties of sparking up due to being a Smash attack. Has a great horizontal knock back and damage.
Neutral Air - Does a somesault with his morning star out and swings it in a sweeping somersault motion. (Think MetaKnight's nair but with the base yo-yo's reach)
Forward Air - CLEATS! More specifically, does a jumping full body kick reminiscent of Mario & Luigi's Forward Air from Smash Bros. 64.
Back Air - Back kick like Fox's Brawl bair using his cleats.
Down Air - A twirling kick much like Mario's old drill kick that racks up moderate damage. The last hit has a weak spike effect.
Grab - Mike just runs up to them and grabs them Yusuke (Yu Yu Hakusho) style.
Grab Attack - Mike casually slings the yoyo at their face while holding them with the other arm.
Back Throw - Mike tosses the character behind him and brings the island yoyo up to swat them away.
Forward Throw - Mike throws the opponent by their shirt forward.
Upward Throw - Mike throws them moderately high then shoots a volley of small psychic flash bombs at them all at once with his slingshot.
Down Throw - Mike jumps on top of them and stomps them (a la Kirby) with his cleats.
B Special (Pitch) - Mike will reach into his pocket and toss a Wonder Horsehide baseball at an opponent. The longer you hold B, the harder the pitch. Sometimes, he might pull out a surprise weapon such as a burning ember (longer he holds this, the more fire damage he takes), bolas which can tangle a person up (try this to someone recovering if you want to lose a friend), a dagger or fake out and use the fast and unpredictable Psychic Flash (which has a tiny firecracker effect). Then there's always the chance of him hurling a pebble at someone for 1 damage and no flinching. It's all a game of chance. Has minimal to good knock back and damage.
Forward B (Ax Smash or Two Step Draw) - Mike will dash forward with either an ancient caveman's Ax, a dagger or a katana from the nearby hammer space and do a dashing attack. A clubbing smash with the Ax, a poking stab with the dagger or a draw and swing with the katana.
Up B (Anklet Jump) - With wings on his shoes, Mike takes a mighty leap forward with his knee extended creating a pressure effect like Wolf's. Opponents are dealt one solid upward blow instead of being carried though. The wings then flap and keep his forward momentum up for recovery purposes.
Down B (Mirror Palms) - Mike makes a gesture like Mr. Mime in the Pokemon anime and an Aegis Reflector styled barrier that reflects projectiles is put in place in front of himself.
Final Smash: Ultra Psychic Shockwave - Mike tosses a psychic charge forward like a molotov cocktail that explodes with an electrical effect multiple times over a wide area.
Taunts
- Mike jumps in place twice mimicking his NES jumping sprite
- Mike takes out a "Try Your Luck" sign that rotates and reveals either a Smash logo, his series logo or a "+1" after the spin. This is in reference to how Try Your Luck signs in the series were guessing games involving him spinning a sign.
- A sound like someone going "ring ring" is heard and Mike looks for a phone on himself before a thought cloud appears over his head and Mica (the guide for all of Startropics 2 and princess saved in StarTropics 1) looks at him scramble mischeviously.
How can you make that assumption without having seen Lucario's Final Smash? If Mega Evolutions are in the game, they're obviously going to be Final Smashes.One thing I am choosing to take away from the Lucario reveal...
It shows that Pokémon with mega evolutions can return without mega evolutions being forced into their movesets.
One thing I am choosing to take away from the Lucario reveal...
It shows that Pokémon with mega evolutions can return without mega evolutions being forced into their movesets.
Good luck, Mewtwo.