Steam accounts for 1/3 of Capcom's revenue.

And yet, even though they are swimming in money, they have released two games with a shitty performance. Dragons Dogma 2 and Monster Hunter Wilds

Kindly fuck off Capcom
 
Nintendo, are you seeing this?

Nintendo is too distracted counting money.

Scrooge Mcduck Trump GIF
 
Nintendo, are you seeing this?
Of course they see it. They also see their console purchases dropping if they decide to go chasing the software revenue. They have to balance both software sales and hardware sales. It's not the same as being a third party publisher that just needs to be on as many platforms as they can. Considering their first party games are selling so well I think they are doing just fine. It's a clear sign that people are buying the hardware for their first party games.
 
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CAPCOM's focus on the PC market seems to be paying off well, as the Japanese publisher reported a significant increase of its Steam revenue for the previous fiscal year.

As reported by Automaton today, the Japanese publisher recently confirmed that their Steam revenue for the April 2024 - March 2025 fiscal year increased by 61.1% over the previous fiscal year, roughly $366 million USD. This accounts for 31% of CAPCOM's total revenue, which includes revenue for other businesses, around 10% increase over the previous fiscal year. Looking at the digital entertainment business alone, Steam revenues account for 42.1% of revenue.

With CAPCOM's Steam revenues increasing, it's no surprise that PlayStation sales have become a smaller part of the publisher's revenue. In the fiscal year ending March 2025, PlayStation sales accounted for less than 10% of the company's total revenues.

CAPCOM's success on the PC market doesn't come as a surprise, especially as the publisher has been focusing more and more on it in the recent past. Earlier this year, Monster Hunter Wilds' PC release marked the first simultaneous multiplatform release for the series, and more than half of the game's total launch window sales were on Steam.


Odd that there is no Xbox or Switch revenue in their report. But damn. They are killing it on Steam. I'm very curious how their revenue went down YoY on PS with MHW release.

This is the report:

 
The entire premise of the thread is incorrect and wrong, as its not apple to apple comparisons and PlayStation revenue is split between different entities from US to Japan etc vs Valve which is Global
 
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i wonder what happen to the majority of people that bought mh wilds. I guess they are regretting now.
 
No, that's total revenue.

Thats the source I read. The 1/3 (31%) is referring to total revenue. 42% vs 10% is the digital entertainment split. At least that is what it reads like. I can't read Japanese otherwise I would use the capcom release
 
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It's the companies entire revenue worldwide. Read the article.
But that doesn't make sense.

That leaves like 60% left to Xbox/Nintendo and mobile? If PS was at 10% there is no chance in hell that Xbox is higher and they don't really do all that much when it comes to mobile.

Edit: I read both articles multiple times because I felt like I was missing something and the pcgamer article mentions the 10% when talking about digital stuff only (excluding stuff like arcade) so that might be it. I just find it hard to believe that PS with nearly 80m units sold account for less then 10% of revenue but who knows.
 
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that's why they ship with Denuvo...
Isn't it ironic that great games without denuvo sells better than games with denuvo?

Bg3 was a massive success despite having zero drm protection.
The veilguard game also shipped without drm and flopped badly.

Not that many games are lainched with denuvo anymore. And I avoid those who do myself, and I know I'm not alone.

People buy great games.
 
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But that doesn't make sense.

That leaves like 60% left to Xbox/Nintendo and mobile? If PS was at 10% there is no chance in hell that Xbox is higher and they don't really do all that much when it comes to mobile.

Edit: I read both articles multiple times because I felt like I was missing something and the pcgamer article mentions the 10% when talking about digital stuff only (excluding stuff like arcade) so that might be it. I just find it hard to believe that PS with nearly 80m units sold account for less then 10% of revenue but who knows.
The numbers don't add up. The majority of PS sales are digital, not physical, so it cannot account for less than 10%. This makes no sense.

The numbers in this article are all over the place.
 
Show me where the rest of the revenue is coming from.

32% = Steam
10% =0.1 PS Japan

Where the other 58% ?
Wfftech is messing up the percentage and things are getting lost in translation

"Things get even more handsome when just looking at Capcom's digital content business, which excludes stuff like arcades, with Steam accounting for 42.1% of total sales (thanks Gamebiz.jp). In comparison, sales of software on PlayStation now account for less than 10% of the total, with Capcom omitting the exact % due to it being below that threshold."

The 31% is from total revenue with an unknown split for others. The 42% vs 10% seems to be from the "digital content business". I don't know the direct source of the report that's in English or which region it pertains to. I think the report was possibly released May 13th too which is weird to be covering now but I could be mistaken.
 
Nah, mobile slop! Its bigger than pc and consoles combined....unfortunately:


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Here you find some pretty nice statistics. Also which franchises sold how many copies ever. Resident Evil is leading with 157mio copies sold.

That is from last year but even so you can see that the numbers presented by PC gamer aren't adding up and there is a game of telephone happening with subsequent articles from the Japanese source.

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But Sony will continue to think of PC as a "separate market" and not a competitor to their business. Even as Steam eats all of their software sales…
 
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But Sony will continue to think of PC as a "separate market" and not a competitor to their business. Even as Steam eats all of their software sales…
This argument might make sense if Sony released their games day and date on PC, but they don't.
 
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This argument might make sense if Sony released their games day and date on PC, but they don't.
Doesn't matter if they are day 1 or day 300. Sony has made it clear there is no red line and that everything will be ported sooner or later. PC gamers can wait. Actually most gamers can wait. I would not waste money on a Switch 2 if Nintendo announced they would release all of their games on PS5 after 1-2 years.
 
Doesn't matter if they are day 1 or day 300. Sony has made it clear there is no red line and that everything will be ported sooner or later. PC gamers can wait. Actually most gamers can wait. I would not waste money on a Switch 2 if Nintendo announced they would release all of their games on PS5 after 1-2 years.
Maybe you would not, but evidently, you aren't most people. Helldivers 2 was a simultaneous release and still one of their better-selling games on PS alone. Spider-Man 2 outsold Spider-Man 1. GOWR outsold GOW. Astro Bot is selling great and so on.

The question for Sony isn't whether or not PC takes some of the sales away from PS. The question is, is it worth it to our bottom line to release games on PC later? They make more money with PS+PC than PS alone, so it's a no-brainer.
 
With how shit console is with pricing games and hundreds of dollars in PSN/live costs, I hope more people switch to PC for gaming. It was the best choice I ever made in this hobby.
 
Maybe you would not, but evidently, you aren't most people. Helldivers 2 was a simultaneous release and still one of their better-selling games on PS alone. Spider-Man 2 outsold Spider-Man 1. GOWR outsold GOW. Astro Bot is selling great and so on.

The question for Sony isn't whether or not PC takes some of the sales away from
All of these games would have sold even better if there was no PC version or expectation of one. This was never going to be an overnight change. In 2020 it was not yet obvious that everything Sony would be on PC. In 2025 it is. Capcom didn't suddenly become majority PC from majority console, despite releasing everything day 1. It was a gradual change.
 
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It could probably be better if they stopped half-assing it on PC. I was interested in both DD2 and MHW until the last minute mtx nonsense with DD2 and the MHW benchmark running like shit.

As for Sony, I guess they decided that PC gamers who could be pushed into buying a PS5 for exclusives had already done so, so they may as well sell games to the rest of us. It will be interesting to see if they reset this arrangement with the next console cycle.
 
But that doesn't make sense.

That leaves like 60% left to Xbox/Nintendo and mobile? If PS was at 10% there is no chance in hell that Xbox is higher and they don't really do all that much when it comes to mobile.

Edit: I read both articles multiple times because I felt like I was missing something and the pcgamer article mentions the 10% when talking about digital stuff only (excluding stuff like arcade) so that might be it. I just find it hard to believe that PS with nearly 80m units sold account for less then 10% of revenue but who knows.
Playstation accounted for almost 10% on physical alone in the report somebody posted here. Even if you assume all the "full game download" is entirely "Steam" and not switch, PS and xbox it simply wouldn't add up. A large portion of that full game download would be PS, especially when done by revenue.
 
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