Holammer
Member
ArtHands is currently incommunicado, so I thought I'll cover for him.

Capcom's financials show that embracing Steam has paid off handsomely: It now accounts for a third of all the publisher's revenue
What're ya buying?
Absolutely correct, they produce games that suit many cultures & audiences.Checks out. They were one of the first bigger Japanese publishers to embrace PC and their ports as far as I'm aware are pretty good. I could be wrong on that part though.
lol you know he's losing it over not making that Helldivers 2 Xbox port thread.ArtHands is currently incommunicado, so I thought I'll cover for him.
Nintendo, are you seeing this?
Of course they see it. They also see their console purchases dropping if they decide to go chasing the software revenue. They have to balance both software sales and hardware sales. It's not the same as being a third party publisher that just needs to be on as many platforms as they can. Considering their first party games are selling so well I think they are doing just fine. It's a clear sign that people are buying the hardware for their first party games.Nintendo, are you seeing this?
CAPCOM's focus on the PC market seems to be paying off well, as the Japanese publisher reported a significant increase of its Steam revenue for the previous fiscal year.
As reported by Automaton today, the Japanese publisher recently confirmed that their Steam revenue for the April 2024 - March 2025 fiscal year increased by 61.1% over the previous fiscal year, roughly $366 million USD. This accounts for 31% of CAPCOM's total revenue, which includes revenue for other businesses, around 10% increase over the previous fiscal year. Looking at the digital entertainment business alone, Steam revenues account for 42.1% of revenue.
With CAPCOM's Steam revenues increasing, it's no surprise that PlayStation sales have become a smaller part of the publisher's revenue. In the fiscal year ending March 2025, PlayStation sales accounted for less than 10% of the company's total revenues.
CAPCOM's success on the PC market doesn't come as a surprise, especially as the publisher has been focusing more and more on it in the recent past. Earlier this year, Monster Hunter Wilds' PC release marked the first simultaneous multiplatform release for the series, and more than half of the game's total launch window sales were on Steam.
So 2/3 on PS ?
It's never been better. It's a wealth of riches.Tis a good time to be a PC gamer
Their PS revenue is down to less than 10%
that's why they ship with Denuvo...But PC gamers don't buy games they pirate
What's the other 2/3?
But that's referring to digital only, correct? Would make sense with steam having no physical.
Good question. Steam 30% and PS 10% makes 40%. Maybe xbox 60%?What's the rest of the revenue split like?
Their PS revenue is down to less than 10%
10% is PS Japan only
Thats the source I read. The 1/3 (31%) is referring to total revenue. 42% vs 10% is the digital entertainment split. At least that is what it reads like. I can't read Japanese otherwise I would use the capcom releaseNo, that's total revenue.
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CAPCOM's PC Strategy Is Paying Off, as Steam Revenue Increases by Over 61% While PlayStation Revenue Declines
CAPCOM's PC strategy seems to be working well for the publisher, as Steam revenue has increased by over 61% in the past fiscal year.wccftech.com
It's the companies entire revenue worldwide. Read the article.
If I had to assume...mobile slop!Show me where the rest of the revenue is coming from.
32% = Steam
10% =0.1 PS Japan
Where the other 58% ?
But that doesn't make sense.It's the companies entire revenue worldwide. Read the article.
If I had to assume...mobile slop!
Isn't it ironic that great games without denuvo sells better than games with denuvo?that's why they ship with Denuvo...
The numbers don't add up. The majority of PS sales are digital, not physical, so it cannot account for less than 10%. This makes no sense.But that doesn't make sense.
That leaves like 60% left to Xbox/Nintendo and mobile? If PS was at 10% there is no chance in hell that Xbox is higher and they don't really do all that much when it comes to mobile.
Edit: I read both articles multiple times because I felt like I was missing something and the pcgamer article mentions the 10% when talking about digital stuff only (excluding stuff like arcade) so that might be it. I just find it hard to believe that PS with nearly 80m units sold account for less then 10% of revenue but who knows.
Wfftech is messing up the percentage and things are getting lost in translationShow me where the rest of the revenue is coming from.
32% = Steam
10% =0.1 PS Japan
Where the other 58% ?
Nah, mobile slop! Its bigger than pc and consoles combined....unfortunately:And Nintendo consoles?
Show me where the rest of the revenue is coming from.
32% = Steam
10% =0.1 PS Japan
Where the other 58% ?
Yep, considering the profitability, the state of latest Capcom games is ridiculously bad.And yet, even though they are swimming in money, they have released two games with a shitty performance. Dragons Dogma 2 and Monster Hunter Wilds
Kindly fuck off Capcom
That is from last year but even so you can see that the numbers presented by PC gamer aren't adding up and there is a game of telephone happening with subsequent articles from the Japanese source.Nah, mobile slop! Its bigger than pc and consoles combined....unfortunately:
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Here you find some pretty nice statistics. Also which franchises sold how many copies ever. Resident Evil is leading with 157mio copies sold.
They went drunk with success, and know perfectly well that their games will sell on name alone so, why put in the effort?Yep, considering the profitability, the state of latest Capcom games is ridiculously bad.
Also known as the Gamefreak Method.They went drunk with success, and know perfectly well that their games will sell on name alone so, why put in the effort?
Spot on. Couldn't think of a better analogy myself.Also known as the Gamefreak Method.
This argument might make sense if Sony released their games day and date on PC, but they don't.But Sony will continue to think of PC as a "separate market" and not a competitor to their business. Even as Steam eats all of their software sales…
Doesn't matter if they are day 1 or day 300. Sony has made it clear there is no red line and that everything will be ported sooner or later. PC gamers can wait. Actually most gamers can wait. I would not waste money on a Switch 2 if Nintendo announced they would release all of their games on PS5 after 1-2 years.This argument might make sense if Sony released their games day and date on PC, but they don't.
Maybe you would not, but evidently, you aren't most people. Helldivers 2 was a simultaneous release and still one of their better-selling games on PS alone. Spider-Man 2 outsold Spider-Man 1. GOWR outsold GOW. Astro Bot is selling great and so on.Doesn't matter if they are day 1 or day 300. Sony has made it clear there is no red line and that everything will be ported sooner or later. PC gamers can wait. Actually most gamers can wait. I would not waste money on a Switch 2 if Nintendo announced they would release all of their games on PS5 after 1-2 years.
All of these games would have sold even better if there was no PC version or expectation of one. This was never going to be an overnight change. In 2020 it was not yet obvious that everything Sony would be on PC. In 2025 it is. Capcom didn't suddenly become majority PC from majority console, despite releasing everything day 1. It was a gradual change.Maybe you would not, but evidently, you aren't most people. Helldivers 2 was a simultaneous release and still one of their better-selling games on PS alone. Spider-Man 2 outsold Spider-Man 1. GOWR outsold GOW. Astro Bot is selling great and so on.
The question for Sony isn't whether or not PC takes some of the sales away from
Where are the other 60% then ?No, that's total revenue.
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CAPCOM's PC Strategy Is Paying Off, as Steam Revenue Increases by Over 61% While PlayStation Revenue Declines
CAPCOM's PC strategy seems to be working well for the publisher, as Steam revenue has increased by over 61% in the past fiscal year.wccftech.com
Playstation accounted for almost 10% on physical alone in the report somebody posted here. Even if you assume all the "full game download" is entirely "Steam" and not switch, PS and xbox it simply wouldn't add up. A large portion of that full game download would be PS, especially when done by revenue.But that doesn't make sense.
That leaves like 60% left to Xbox/Nintendo and mobile? If PS was at 10% there is no chance in hell that Xbox is higher and they don't really do all that much when it comes to mobile.
Edit: I read both articles multiple times because I felt like I was missing something and the pcgamer article mentions the 10% when talking about digital stuff only (excluding stuff like arcade) so that might be it. I just find it hard to believe that PS with nearly 80m units sold account for less then 10% of revenue but who knows.