Thanks. Yea this one was pretty much off my radar. I wouldn't mind a Control sequel though. It was a very good game.
Not even their single player games were successful , alan wake 2 barely made its budget back , the game was already not very popular , add the SBI/race swap scandal and you get a game that barely made any profit1: Release awesome single player games
2: Do a multiplayer game nobody's asked for
3: Surprised Pikachu face
Literally this! Zero sympathy. They make stupid decisions and they rightly get fired, not gonna cry and moan over it.Idk about that. They made a single player for a terrible Chinese CoD clone. But this might be worse for them financially. I find it hard to feel bad for these veteran devs who disregard what their fans want and make lowest common denominator GaaS slop.
Yup. Developer should stick to what they know and never try to innovate outside their shell.Let this be a lesson to them, stay in your lane.
Sam Lake and Jesse Faden be likeFrom the first reveal trailer that is was obvious this would fail miserably.
Remedy saw the iceberg and decided to go full steam ahead into it.
BruvControl was bad. Bad story, bad protagonist, bad controls and spongy repetitive enemies.
Cool world, graphics and physics. That's it.
it's the truth although bad controls is only on console. That game has awful deadzones and thumbstick is not even making a circle.Bruv
alan wake 1 was great too. after that, I agreeThe last great game Remedy made was Max Payne 2. I've got no idea what people still see in them. I've got no idea how they're still in business (probably that Game Pass and PS+ welfare for this one is keeping the lights on).
control did not support hdr at all until recentlyI'm not a control fan myself. The early HDR implementation on consoles left.....nah fuck that, it was the worst HDR I've ever experienced. The game seemed VERY simple and the story nonsensical. I wish I could get into it and probably would have more but I feel like the console experience wasn't good. I have nothing against Control.
I saw someone mention the theoretical race swap in AW2. I think Remedy denies this but I always felt there was a race swap so the game wasn't almost only one race in it. Some of the story didn't make sense until I realized, hey if this char was race swapped it would make perfect sense. I also thought that I bet someone at Remedy has a thing for redheads.
That said even with me being very aware of this type of stuff, it didn't even dawn on me that this was a thing until well after I bought the game. I doubt if it affected sales.
No, I think the reason AW2 flopped are clear:
1. Sequel to a niche game that was average
2. No Steam release
On AW2 itself, it has a very strong first impression and the jump scares are pretty good. The whole beginning scenario is the best part of the game. The music sections are *chef's kiss.
The last 1/4 of the game, sans the last boss fight, was terrible, rushed, tedious, and boring. Much of the exploration in the game was boring. It was not nearly as good as Silent Hill 2 but I'd probably still give it a 7.5 or an 8. Better than Control.
Hmm remedy games will always be something special to meit's the truth although bad controls is only on console. That game has awful deadzones and thumbstick is not even making a circle.
But everything else is valid for both versions.
I finished it on pc and I was barely able to do it. It was so boring, repetitive and the story went absolutely nowhere.
I think it is rather... agreed upon? Because... that's how the game is?
Yeah, this feels more like a low cost experiment and I thought this could end up being a sleeper multi-player hit when it was first announced.I highly doubt it. It didn't felt like they were betting big on this but wanted to try either way. Maybe most of the work was already done as a concept proof during CONTROL.
Won't affect CONTROL 2 development at all.
To me it was very bad. But overall it was only mid-bad. Very spongy and boring. Story goes nowhere![]()
C'mon, to the barn
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The game was just released a couple of weeks ago, and they're already seeing less players than Marathon. In fact, the game is so f'ing dead, i actually had to google it's release date to make sure it's actually out, and not in some kind of an early pre release stage.
NOBODY EVEN NOTICED THIS SHIT CAME OUT lmao. This might very well be the biggest failure made by Remedy, so the layoffs are most likely coming to hunt this studio as well. At least it's not a GaaS, but i don't know who at the studio thought that releasing this thing was a good idea.
i knew it a FLOPThe game was just released a couple of weeks ago, and they're already seeing less players than Marathon. In fact, the game is so f'ing dead, i actually had to google it's release date to make sure it's actually out, and not in some kind of an early pre release stage.
NOBODY EVEN NOTICED THIS SHIT CAME OUT lmao. This might very well be the biggest failure made by Remedy, so the layoffs are most likely coming to hunt this studio as well. At least it's not a GaaS, but i don't know who at the studio thought that releasing this thing was a good idea.
I hope not. Control is widely underrated. One of my top 5 last gen. Alan Wake 2 shook me to my core, but the horror I survived was watching one of my all time favorite devs sell me that piece of trash. FBC is fine. I tried it on Gamepass. I'd have bought the special edition if it was a 15 hour single player campaign with a more serious art design and tone. With the same lore and all that. Sounds interesting. I just don't care for the goof.I highly doubt it. It didn't felt like they were betting big on this but wanted to try either way. Maybe most of the work was already done as a concept proof during CONTROL.
Won't affect CONTROL 2 development at all.