Remedy's FBC Firebreak has 43 people on the servers. Very exciting.

From the first reveal trailer that is was obvious this would fail miserably.
Remedy saw the iceberg and decided to go full steam ahead into it.
 
Hot take: The Left 4 Dead model does not work anymore.

I specifically mean these things together:
  • Linear Shooter
  • Small handful of maps
  • Remixing the experiences on said maps for variety
  • Charging 39.99 and above for this
 
They knew the game was going to flop. That's why it's on PS+ and Game Pass day one so they could make SOME money back from Sony and MS's lump payments.

As for people concerned about Remedy, remember that they're currently working on Max Payne 1&2 Remakes, funded by Rockstar. As long as they don't botch that somehow, they should be sitting pretty once they get that out the door.
 
1: Release awesome single player games
2: Do a multiplayer game nobody's asked for
3: Surprised Pikachu face
Not even their single player games were successful , alan wake 2 barely made its budget back , the game was already not very popular , add the SBI/race swap scandal and you get a game that barely made any profit
 
Nothing wrong with Remedy trying something different if this wasn't too expensive to make and could afford the risk and try, but it definitley come too late with how the market is.
 
It was such an obviously terrible idea, and they run a lean ship with pretty low margins, such an insane risk would have more than wiped out any profits from their past few games. I hope this doesn't kill them as I love their SP games, and I love their control universe.

Someone needs to lose their job over this tho as it should never have been pitched, never mind green lit or brought to release. So many points of obvious failure.
 
Lol the game was reusing Control assets with 6 maps and with 3 small variations for each map. Its not that deep or comprehensive for mp gaas. Its the most tacked on mp game in a while. Probably cost like a fraction of any other gaas game. Remedy is gonna be alright if this fails. Its an experiment.
 
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Idk about that. They made a single player for a terrible Chinese CoD clone. But this might be worse for them financially. I find it hard to feel bad for these veteran devs who disregard what their fans want and make lowest common denominator GaaS slop.
Literally this! Zero sympathy. They make stupid decisions and they rightly get fired, not gonna cry and moan over it.
 
i feel like max payne remake ist really their last chance. they really need to get the gameplay right this time and optimize it for all platforms instead of making games for just people with 4090s or whatever like alan wake 2
 
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Remedy will be alright. Just weeks ago they were confident about making CONTROL 2 below the budget of the first one, and that was not predicated on FBC failure/success.
They seems to save on marketing costs these few releases.
Let this be a lesson to them, stay in your lane.
Yup. Developer should stick to what they know and never try to innovate outside their shell.
 
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From the first reveal trailer that is was obvious this would fail miserably.
Remedy saw the iceberg and decided to go full steam ahead into it.
Sam Lake and Jesse Faden be like

titanic kate winslet GIF
 
This useless multiplayer shit is not what players want. It's what investors, driven by advisory groups, demand they make.
"Look how low the cost vs. how much money we can make! This is the new hotness!" Only problem is, it isn't. People have no reason to waste time downloading 150 GB of slop to play another game that's exactly the same as the other game they're currently playing and appreciate.

Shocking how much stupidity there is. Truly.
 
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it's the truth although bad controls is only on console. That game has awful deadzones and thumbstick is not even making a circle.
But everything else is valid for both versions.
I finished it on pc and I was barely able to do it. It was so boring, repetitive and the story went absolutely nowhere.

I think it is rather... agreed upon? Because... that's how the game is?
 
The last great game Remedy made was Max Payne 2. I've got no idea what people still see in them. I've got no idea how they're still in business (probably that Game Pass and PS+ welfare for this one is keeping the lights on).
 
The last great game Remedy made was Max Payne 2. I've got no idea what people still see in them. I've got no idea how they're still in business (probably that Game Pass and PS+ welfare for this one is keeping the lights on).
alan wake 1 was great too. after that, I agree
 
I'm not a control fan myself. The early HDR implementation on consoles left.....nah fuck that, it was the worst HDR I've ever experienced. The game seemed VERY simple and the story nonsensical. I wish I could get into it and probably would have more but I feel like the console experience wasn't good. I have nothing against Control.

I saw someone mention the theoretical race swap in AW2. I think Remedy denies this but I always felt there was a race swap so the game wasn't almost only one race in it. Some of the story didn't make sense until I realized, hey if this char was race swapped it would make perfect sense. I also thought that I bet someone at Remedy has a thing for redheads.

That said even with me being very aware of this type of stuff, it didn't even dawn on me that this was a thing until well after I bought the game. I doubt if it affected sales.

No, I think the reason AW2 flopped are clear:

1. Sequel to a niche game that was average
2. No Steam release

On AW2 itself, it has a very strong first impression and the jump scares are pretty good. The whole beginning scenario is the best part of the game. The music sections are *chef's kiss.

The last 1/4 of the game, sans the last boss fight, was terrible, rushed, tedious, and boring. Much of the exploration in the game was boring. It was not nearly as good as Silent Hill 2 but I'd probably still give it a 7.5 or an 8. Better than Control.
 
AW2 wasn't bad I platinumed it and it was a good game the issue was it was right when the sweet baby inc shit started to become "problematic", so just hearing that SBI was involved people tuned out and wake just wasn't the focal point, if he was the main protag througout and no mention of SBI I think the game would've done better. I am just a huge twin peaks fan so give me more Alan Wake anything, but to me that is what I surmised. People brushed it off but it was a solid game overall.
 
I'm not a control fan myself. The early HDR implementation on consoles left.....nah fuck that, it was the worst HDR I've ever experienced. The game seemed VERY simple and the story nonsensical. I wish I could get into it and probably would have more but I feel like the console experience wasn't good. I have nothing against Control.

I saw someone mention the theoretical race swap in AW2. I think Remedy denies this but I always felt there was a race swap so the game wasn't almost only one race in it. Some of the story didn't make sense until I realized, hey if this char was race swapped it would make perfect sense. I also thought that I bet someone at Remedy has a thing for redheads.

That said even with me being very aware of this type of stuff, it didn't even dawn on me that this was a thing until well after I bought the game. I doubt if it affected sales.

No, I think the reason AW2 flopped are clear:

1. Sequel to a niche game that was average
2. No Steam release

On AW2 itself, it has a very strong first impression and the jump scares are pretty good. The whole beginning scenario is the best part of the game. The music sections are *chef's kiss.

The last 1/4 of the game, sans the last boss fight, was terrible, rushed, tedious, and boring. Much of the exploration in the game was boring. It was not nearly as good as Silent Hill 2 but I'd probably still give it a 7.5 or an 8. Better than Control.
control did not support hdr at all until recently
 
it's the truth although bad controls is only on console. That game has awful deadzones and thumbstick is not even making a circle.
But everything else is valid for both versions.
I finished it on pc and I was barely able to do it. It was so boring, repetitive and the story went absolutely nowhere.

I think it is rather... agreed upon? Because... that's how the game is?
Hmm remedy games will always be something special to me :)
 
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