Thanks. Yea this one was pretty much off my radar. I wouldn't mind a Control sequel though. It was a very good game.
Not even their single player games were successful , alan wake 2 barely made its budget back , the game was already not very popular , add the SBI/race swap scandal and you get a game that barely made any profit1: Release awesome single player games
2: Do a multiplayer game nobody's asked for
3: Surprised Pikachu face
Literally this! Zero sympathy. They make stupid decisions and they rightly get fired, not gonna cry and moan over it.Idk about that. They made a single player for a terrible Chinese CoD clone. But this might be worse for them financially. I find it hard to feel bad for these veteran devs who disregard what their fans want and make lowest common denominator GaaS slop.
Yup. Developer should stick to what they know and never try to innovate outside their shell.Let this be a lesson to them, stay in your lane.
Sam Lake and Jesse Faden be likeFrom the first reveal trailer that is was obvious this would fail miserably.
Remedy saw the iceberg and decided to go full steam ahead into it.
BruvControl was bad. Bad story, bad protagonist, bad controls and spongy repetitive enemies.
Cool world, graphics and physics. That's it.
it's the truth although bad controls is only on console. That game has awful deadzones and thumbstick is not even making a circle.Bruv
alan wake 1 was great too. after that, I agreeThe last great game Remedy made was Max Payne 2. I've got no idea what people still see in them. I've got no idea how they're still in business (probably that Game Pass and PS+ welfare for this one is keeping the lights on).
control did not support hdr at all until recentlyI'm not a control fan myself. The early HDR implementation on consoles left.....nah fuck that, it was the worst HDR I've ever experienced. The game seemed VERY simple and the story nonsensical. I wish I could get into it and probably would have more but I feel like the console experience wasn't good. I have nothing against Control.
I saw someone mention the theoretical race swap in AW2. I think Remedy denies this but I always felt there was a race swap so the game wasn't almost only one race in it. Some of the story didn't make sense until I realized, hey if this char was race swapped it would make perfect sense. I also thought that I bet someone at Remedy has a thing for redheads.
That said even with me being very aware of this type of stuff, it didn't even dawn on me that this was a thing until well after I bought the game. I doubt if it affected sales.
No, I think the reason AW2 flopped are clear:
1. Sequel to a niche game that was average
2. No Steam release
On AW2 itself, it has a very strong first impression and the jump scares are pretty good. The whole beginning scenario is the best part of the game. The music sections are *chef's kiss.
The last 1/4 of the game, sans the last boss fight, was terrible, rushed, tedious, and boring. Much of the exploration in the game was boring. It was not nearly as good as Silent Hill 2 but I'd probably still give it a 7.5 or an 8. Better than Control.
Hmm remedy games will always be something special to meit's the truth although bad controls is only on console. That game has awful deadzones and thumbstick is not even making a circle.
But everything else is valid for both versions.
I finished it on pc and I was barely able to do it. It was so boring, repetitive and the story went absolutely nowhere.
I think it is rather... agreed upon? Because... that's how the game is?