Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


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Does artillery impact the damage of the pizza cutter combo? The one where you slow down the axe inside the monster.

Or does it only apply to the saed final attack?

There are way too many useful skills for this weapon...

Also, do i fucking need to even power up the shield and the sword if i only want to use the axe mode for damage? Does having everything being amped up help with the damage of saed or pizza cutter?

Like the shield is pretty easy to charge, just keep pressing circle, but the move to charge the sword is slow and i'm never gonna use it to attack directly...

Can i just power up the shield and the axe for max damage?
 
Does artillery impact the damage of the pizza cutter combo? The one where you slow down the axe inside the monster.

Or does it only apply to the saed final attack?

There are way too many useful skills for this weapon...

Also, do i fucking need to even power up the shield and the sword if i only want to use the axe mode for damage? Does having everything being amped up help with the damage of saed or pizza cutter?

Like the shield is pretty easy to charge, just keep pressing circle, but the move to charge the sword is slow and i'm never gonna use it to attack directly...

Can i just power up the shield and the axe for max damage?
For CB magazine is best deco since ll fully overcharge your phials at red If i m not mistaken.

Just power up shield
 
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Lmao doing practice with the chicken, got hit like 10 times trying to learn the weapon and she still lasted less than 2 min, this fucking thing hit like a truck without even trying :lollipop_grinning_sweat:

Maybe i should start a new campaign to fight all the monsters in order to learn more gradually...
 
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For CB magazine is best deco since ll fully overcharge your phoas at red If i m not mistaken.

Just power up shield
What do you mean with fully overcharge at red? Can't i do that manually with sword combo already?

You mean it fill up faster? Isn't that how focus work with the switch axe?
 
Lmao doing practice with the chicken, got hit like 10 times trying to learn the weapon and she still lasted less than 2 min, this fucking thing hit like a truck without even trying :lollipop_grinning_sweat:
This is the problem with Focus mode on MHwilds, they CB on World and you ll feel lost when you start swing and the monsters moves XD
 
This is the problem with Focus mode on MHwilds, they CB on World and you ll feel lost when you start swing and the monsters moves XD
I didn't even had to use focus mode once, just sword combos, charge shield and axe, one combo of pizza cutter, one saed and he was dead...

Btw i send you the friend request.
 
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What do you mean with fully overcharge at red? Can't i do that manually with sword combo already?

You mean it fill up faster? Isn't that how focus work with the switch axe?


normally you have to fill your phials 2 times to overcharge them, with magazine you only need to store at yellow for full charge and if you store at red it ll overcharge your phials, making them last longer when applying to shield.
 


normally you have to fill your phials 2 times to overcharge them, with magazine you only need to store at yellow for full charge and if you store at red it ll overcharge your phials, making them last longer when applying to shield.

That's pretty useful :messenger_open_mouth:
 
Wait in world to charge the shield i can't just keep pressing O like in wilds but i have to to this tringale-O combo 2 times and then cancel the animation with the block?

IS this the only way or the guides are bullshitting me? :lollipop_squinting:
 
differemce is that Word weapon has so weight to it, so it wont be fast swing weapon like Wilds
That's kinda why a lot of us MH veterans get mad. Weapons feel very weightless and at times too simple to use compared to previous entries. Or maybe in games like Rise or World the Weapons hit good and felt good whereas in Wilds a lot of times the Weapons at least to me have little substance or has a "is this it?" feeling to them.

I feel this the most with Infinite Arrow Coatings and limited Ammo types with Bowguns. Or picking up items just auto crafts instead of letting ME do the crafting. Or letting me choose between the Shield or the Power Barrel. Now it's just take it all bro.

Or not being able to enjoy Charge Blade since they took out half of it's options of Axe vs Sword. Or Monsters dying so fast you can't get "motivated" to continue after maybe 2 Savage Axe Rotations.

GymWolf GymWolf You always needed to press Triangle. They made a change in Wilds with the last weapon update to let you hold down O because the weapons are too "complicated" to figure out.

The traditional way was to overcharge your loaded phials and swap to Axe do your Ele discharge and midway through attack cancel into your spin attack with RT/R2 to transfer your phial energy into the shield. And after this you can overcharge phials again and then overcharge your sword. Referred to as Condensed Elemental Sword. Which is part of doing a Condensed Elemental Slash.

It sounds complicated but it's really quite simple in practice.

And what was so amazing about Impact Phials is you could cheese Monsters with stun damage with shield thrusts and since Overcharged Swords never bounced even when overheated and just ate sharpness instead you could cheese a lot of Monsters in such a manner.
 
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I need some help with the charge blade, so the combo where you sheathe your weapon and glow red is the one to charge the phials, when they are red you press r2 +O to fill them and you need to do this 2 times to have them overcharged.

While i was button mashing i managed to charge the shield or axe(?) once and managed to be in the super state where the pizza cutter and the super move does the max damage but i can't replicate that state.

So i know how to attack to charge the phials and how to overcharge them, and i know the 2 combos with axe, the pizza cutter with O and keep pressing the button to cut inside the monster and the ssoe super move or whatever the name that is 2 times triangle+O.

Going from axe to sword and viceversa is similar to switch axe so it's pretty easy.

How do i store the phials in the axe or shield to have max damage? do i need perfect blocks or guard points? or do i have to fill the phials again and do a different button combo?

And how do i power up the sword? there is an icon in the top so i guess that one can be charged aswell.

I'm asking here since you people told me to stop looking for guides but button mashing with this weapon can only bring me that far...

Edit: oh what a bullshit, i can only power up the axe with wounds, mounting or perfect block :messenger_pensive:

Edit 2 the revenge: ok so while i'm charging the phials, i keep pressing the O to store the phials in the shiled, then i do the r2+O but also keep pressing triangle to do a move that charge the sword.

Fuck why is the savage axe mode locked behind wounds and mounts and perfect blocks? 2 are situational and i'm shit at perfect blocks :lollipop_squinting:
Yeah i don't know, having the best moves of the weapon locked behind that stuff kinda deflate my hype.

Charging Phials, yes you generally need to do this twice (or more times if you don't have gear that improves it). It isn't mandatory to have full Phials, but the more you have the longer you can focus on damage without needing to switch back to Phial charging.

So to charge the sword you first have to charge the shield. When the shield is charged you can do it at any time. Same buttons, except once the sword goes in the shield, hold down triangle (you can let the others go) and you will charge the sword.

You don't need to worry about perfect guard or guard points. Really, ignore it. Only think about adding it when you feel like it. I know everyone will always say "its easy" or "optimal" or whatever, but just ignore it. I played 40 hours with just focusing on the other aspects and had fun. Yes, it is optimal to perfect guard or use guard points but it is not mandatory at all.

For Axe / Chainsaw you can just use wounds to unlock it. I sometimes used perfect shield, but I played casually for fun and didn't get stuck up on all of this stuff until much much later on. Even then I don't use it too much. I'm not a speedrunner and it isn't hard to get a wound or mount.

Savage Axe is locked behind wounds, mount, guards, because it is good. But I did the whole story without worrying about that. It isn't that hard to get wounds. Eventually you will get more comfortable and be ok with a perfect guard every now and again. I don't really like focusing on perfect guard or guard points as it can stress me out sometimes. Flayer also exists if you want an easier time making wounds.

I still had a lot of fun, so IDK. I find it annoying how everyone puts so much focus on perfect guard and guard points. It is clear the developers didn't want that to be mandatory, but that they wanted you to still have to earn it (so wounds, etc.).
 
Does artillery impact the damage of the pizza cutter combo? The one where you slow down the axe inside the monster.

Or does it only apply to the saed final attack?

There are way too many useful skills for this weapon...

Also, do i fucking need to even power up the shield and the sword if i only want to use the axe mode for damage? Does having everything being amped up help with the damage of saed or pizza cutter?

Like the shield is pretty easy to charge, just keep pressing circle, but the move to charge the sword is slow and i'm never gonna use it to attack directly...

Can i just power up the shield and the axe for max damage?

Not sure about artillery. I would need to look it up.

Charging Shield gives like a 10% bonus to damage in Power Axe mode.
Charging Sword only gives bonus damage to sword attacks. Some people ignore charging sword. I do it when I want to play defensive (Ex. frenzied monster). I think it also reduces bounce from tough hides.
 
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Lmao doing practice with the chicken, got hit like 10 times trying to learn the weapon and she still lasted less than 2 min, this fucking thing hit like a truck without even trying :lollipop_grinning_sweat:

Maybe i should start a new campaign to fight all the monsters in order to learn more gradually...
What I did as a compromise is I used the base weapon and re-played the optional quests from the beginning of the game. It gives you the simpler monster and lets you use the weaker weapons.

Edit: Sorry everyone, I should have collected quotes and then answered. I'll try to be less spammy next time :(
 
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What I did as a compromise is I used the base weapon and re-played the optional quests from the beginning of the game. It gives you the simpler monster and lets you use the weaker weapons.
That would be the logic thing to do but i just can't get into a new weapon if i don't have the slow start etc.

It's a me thing, MH is the only series where i replay the campaign multiple times just to try a new weapon.

I just started a new run in world to try the CB, jagras is done but he catched me a couple of times and made me heal :lollipop_squinting:

See this is the difference between wilds and worlds, chatacabra never catched me while i was trying weapons for the first time, even the first monster is already more of a danger if you fuck up constantly.

Like i'm almost sure that both tobi and anja are gonna cart me once while i learn the weapon :lollipop_grinning_sweat:
 
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That's kinda why a lot of us MH veterans get mad. Weapons feel very weightless and at times too simple to use compared to previous entries. Or maybe in games like Rise or World the Weapons hit good and felt good whereas in Wilds a lot of times the Weapons at least to me have little substance or has a "is this it?" feeling to them.

I feel this the most with Infinite Arrow Coatings and limited Ammo types with Bowguns. Or picking up items just auto crafts instead of letting ME do the crafting. Or letting me choose between the Shield or the Power Barrel. Now it's just take it all bro.

Or not being able to enjoy Charge Blade since they took out half of it's options of Axe vs Sword. Or Monsters dying so fast you can't get "motivated" to continue after maybe 2 Savage Axe Rotations.

GymWolf GymWolf You always needed to press Triangle. They made a change in Wilds with the last weapon update to let you hold down O because the weapons are too "complicated" to figure out.

The traditional way was to overcharge your loaded phials and swap to Axe do your Ele discharge and midway through attack cancel into your spin attack with RT/R2 to transfer your phial energy into the shield. And after this you can overcharge phials again and then overcharge your sword. Referred to as Condensed Elemental Sword. Which is part of doing a Condensed Elemental Slash.

It sounds complicated but it's really quite simple in practice.

And what was so amazing about Impact Phials is you could cheese Monsters with stun damage with shield thrusts and since Overcharged Swords never bounced even when overheated and just ate sharpness instead you could cheese a lot of Monsters in such a manner.
Yeah i tried the shield cancel and it's super easy to pull off (although spamming triangle+O to start important things doesn't feel super good, ngl), i thought the timing was much stricted.

There is something in the combos of this weapon that irk me in the wrong way, i don't wanna use the word unintuitive but they feel strange to pull off...

I still finding my footing with the weapon, i think more about the mechanics than fighting properly and have fun, not sure if it is the weapon for me, the pizza cutter also doens't feel nearly as good as wilds with that keep pressing O mechanic, probably the only move that feel heavier in wilds than world.
 
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Yeah i tried the shield cancel and it's super easy to pull off (although spamming triangle+O to start important things doesn't feel super good, ngl), i thought the timing was much stricted.

There is something in the combos of this weapon that irk me in the wrong way, i don't wanna use the word unintuitive but they feel strange to pull off...

I still finding my footing with the weapon, i think more about the mechanics than fighting properly and have fun, not sure if it is the weapon for me, the pizza cutter also doens't feel nearly as good as wilds with that keep pressing O mechanic, probably the only move that feel heavier in wilds than world.
It's a more technical weapon. After all these years my main weapon is still the HBG. Just have to find yours.
 
It's a more technical weapon. After all these years my main weapon is still the HBG. Just have to find yours.
I have mine, multiple really, even used LBG for a while.

But i like to try new weapons because every iteration in every game is different.

Like hammer feel better in wilds (except the impacts and some other minor things), lance feel better in iceborne, etc.

I need to try GS in wilds but it look almost virtually identical to world other than cheating with focus mode.
 
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I have mine, multiple really, even used LBG for a while.

But i like to try new weapons because every iteration in every game is different.

Like hammer feel better in wilds (except the impacts and some other minor things), lance feel better in iceborne, etc.

I need to try GS in wilds but it look almost virtually identical to world other than cheating with focus mode.
Fixed for you

Like hammer feel better in wilds (except the impacts and everything else)


 
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See this is the difference between wilds and worlds, chatacabra never catched me while i was trying weapons for the first time, even the first monster is already more of a danger if you fuck up constantly.
Wilds just doesn't have a wall while doing the story. During the entire story, I carted only once, to Zoh Shia because I wasn't paying attention and thought his nova worked like everyone else's so I hid behind the wylk crystals.

Also Wilds GS is nothing at all like World. World just had you using Slinger and TCS for most of your damage. The Wilds version has way more variety. GS and Hammer in Wilds are possibly the best they've ever been.
 
Wilds just doesn't have a wall while doing the story. During the entire story, I carted only once, to Zoh Shia because I wasn't paying attention and thought his nova worked like everyone else's so I hid behind the wylk crystals.

Also Wilds GS is nothing at all like World. World just had you using Slinger and TCS for most of your damage. The Wilds version has way more variety. GS and Hammer in Wilds are possibly the best they've ever been.
Dont forget to mention that GS ( and most World weapons ) require a good positioning to work, Wilds GS is just a hack'n slash weapon, you are doing damage 90% of the time without the need to do nothing else

Also, since Wilds introduced focus mode, no one misses TCS anymore, you dont need to position yourself, just turn your analog and hit Monsters 100% of the time, more variety of attacks, less skills required from the player, thats Wilds in a nutshell.

In World hammer has no defensive options, git gud or get fucked, there is no offset or dodge chain, Wilds is such a joke that they even made Hammer more easy, at least before you needed to time you offset attacks, now ? You just need to spin to win.
 
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I need to try GS in wilds but it look almost virtually identical to world other than cheating with focus mode.
it plays and feels nothing like GS in World, I'm saying this as someone who exclusively has played and coached GS over 6000 accumulated hours from FU all the way to Wilds
 
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it plays and feels nothing like GS in World, I'm saying this as someone who exclusively has played and coached GS over 6000 accumulated hours from FU all the way to Wilds
Isn't the bread and butter still tackle tackle to true charge slash? or draw attack builds?

So you are telling me that there is another playstyle that doesn't involve any of that?

What are the new damaging moves? did gs got something like hammer, SA and most other weapons?

Consider that i was a very basic GS player, i never even used the slinger i think.
 
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Dont forget to mention that GS ( and most World weapons ) require a good positioning to work, Wilds GS is just a hack'n slash weapon, you are doing damage 90% of the time without the need to do nothing else

Also, since Wilds introduced focus mode, no one misses TCS anymore, you dont need to position yourself, just turn your analog and hit Monsters 100% of the time, more variety of attacks, less skills required from the player, thats Wilds in a nutshell.

In World hammer has no defensive options, git gud or get fucked, there is no offset or dodge chain, Wilds is such a joke that they even made Hammer more easy, at least before you needed to time you offset attacks, now ? You just need to spin to win.
I agree but you can't fucking tell me that the wire evade and new special move aren't fun, the offeset timing are a bit too long but you still need to know the monster, the average joe is not nailing parries on temp steve without dying half the times, the game has always been about knowing monsters afterall, it's not the weapon fault if the monsters are a bunch of sandbags, they should have upgraded the challenge based on the upgrade the hunter received, i said this multiple times and multiple months before release.

Hunter get upgrade? monster get upgrade, so simple.

So yeah the weapon definitely feel much better in wilds to me, except the impacts, a weapon feeling better is not related to the challenge, if a weapon feel good, it feel good.


But crapcom decided to become the new nintendo in the past years so no challenge for anyone...i fear onimusha is gonna be the same.

After trying the SAS of wilds, you can't fucking return to world SAS, that r2+triangle move to dance around the monster while doing damage completely change how i play the weapon, not to mention all the new moves.

Focus mode is probably the most bullshit thing but i like the concept of opening wounds, it feel organic at least, they should not do all that damage or stun the monster or have i-frames when you nail the focus attack, they can work to improve the system.
 
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Isn't the bread and butter still tackle tackle to true charge slash? or draw attack builds?

So you are telling me that there is another playstyle that doesn't involve any of that?

What are the new damaging moves? did gs got something like hammer, SA and most other weapons?
My friend, tackles and TCS is ancient-old strategy that's barely used anymore. And the old "tackle tackle TCS" is never, and I mean it, NEVER used anymore. Especially since wound attack links you directly to TCS so that combo is quite literally not a thing anymore.

Behold, the ONLY GS strategy today



yes, charged rising slash is now the meta of GS. Draw builds are trash with GS too now.
 
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My friend, tackles and TCS is ancient-old strategy that's barely used anymore. And the old "tackle tackle TCS" is never, and I mean it, NEVER used anymore. Especially since wound attack links you directly to TCS so that combo is quite literally not a thing anymore.

Behold, the ONLY GS strategy today



yes, charged rising slash is now the meta of GS. Draw builds are trash with GS too now.

Before even watching the video, a strategy based on wounds sound boring and situational as fuck, i hate strategies that are not applyable all the time no matter what the monster does.

The thrill of tackling with the right timing through monsters attack or to reposition is still more fun to me than popping a wound and going tcs from the sound of it.

Edit: ooooh ok, so now is offeset instead of tackle, nice :lollipop_grinning_sweat:

As a dude who doesn't play much with offesets, the weapon is not gonna feel that much different if that is the only "new move on the block".

I was hoping for something more than a parry machine, you can do the same with the hammer and all the weapons with easy offset to pull off, not really a unique playstyle.
 
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Edit: what the hell is going on, half of my posts get error and double posted. Sorry guys!
 
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I don't know if your thoughts changed after watching the video, but it's not a strategy based on wounds, that's just a bonus just like every other weapon has small advantages to popping wounds. The whole gameplay is around rising slash offset, with the OCCASIONAL wound popping (which THEN leads to TCS).

Tackle --> Tackle --> TCS was and will always be dumb, this looks, feels and plays infinitely better than that World gimmick

"I was hoping for something more than a parry machine."
You don't like wounds

You don't like offset

So you don't like Wilds then?
 
Test what? the parry? i don't like playstyle based on parries, to me the weapon would feel the same if they didn't added new moves other than an offset.
No, no - I had to edit that because GAF is giving me errors every other post I make for some reason...
 
I don't know if your thoughts changed after watching the video, but it's not a strategy based on wounds, that's just a bonus just like every other weapon has small advantages to popping wounds. The whole gameplay is around rising slash offset, with the OCCASIONAL wound popping (which THEN leads to TCS).

Tackle --> Tackle --> TCS was and will always be dumb, this looks, feels and plays infinitely better than that World gimmick


You don't like wounds

You don't like offset

So you don't like Wilds then?
Not liking wounds and not liking strategies based on wounds are different things, i can like the concept of wound but not liking a strategy that is only available when you create a wound, sound situational af unless you open wounds every 15 sec.

I'm not a parry guy in any game so offset are not my first or even second choice, turning the greatsword in a parry machine also sound wrong for some reason, it's more fun for you, doesn't mean it's really more fun or less stupid than tackle strategy, tackle wasn't as safe so you could not tackle throught everything, it had a bit more of strategy involved.

Playing only with offset would make the weapon feel like every other weapon with an easy offset like the SA or hammer, it definitely doesn't make GS more unique or fun than other weapons or the world iteration to me if that is the only upgrade, focus mode also erase the need for good positioning when you can 360° no scope tcs :lollipop_grinning_sweat:

I think it's pretty clear that a big portion of people posting in here don't really like wilds that much dude, it's not exactly a mistery, but offsets or wounds are not the main reason, at least for me.
 
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there's a fuck ton of shit going on more than off-set machine though but it's honestly way too much to type. there's a fuck ton of new cancel ways of getting your moves out 50% quicker that adds 20000000% more depth, here's a vid of me doing it:



you also notice guard is 2000% times better in this game than in other games (doesn't remove weapon durability anywhere near as fast as older games + you can tech out of it + you can instant guard it so you get + advantage frames instead of push back)

you can also charge and buffer lvl 3 charges to wide slash so wide slash is massively buffed (example: Charge lv3 --> Tackle --> Wide Slash (and the wide slash uses a lv3 version of it because it saved the charge from the initial first charged attack)

and much, much more. Honestly, this isn't me convincing you GS is fun because you've already made up your mind; this is me saying GS is a completely different weapon AND it requires insane amount of knowledge to be good at. We're getting cancelable moves that weren't intended by the devs that increases the GS pacing by 50%, as well as a fuck ton of new hyper armor moves and more. It's actually insane.
 
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The charm grind is over! At least for now. Kinda. Maybe. Ballistics 2 lets spread fire point blank again. I still prefer previous iterations of spread HBG, World with its massive damage and Rise for the incredible tankiness but Wilds' Dash Dance-like playstyle has really grown on me. I wish I had more flexibility instead of just getting Constitution on the charm, it's not like it even reduces stamina cost enough to fat roll twice before Max Might falls off, but I'm pretty satisfied with this.

t5J3aJebTAC8bdSN.png



The best I got was….
dJAymOns4Djpb8Hk.jpeg
Very nice. You got Burst too which is the most flexible of the level 3 deco skills.
 
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I agree but you can't fucking tell me that the wire evade and new special move aren't fun, the offeset timing are a bit too long but you still need to know the monster, the average joe is not nailing parries on temp steve without dying half the times, the game has always been about knowing monsters afterall, it's not the weapon fault if the monsters are a bunch of sandbags, they should have upgraded the challenge based on the upgrade the hunter received, i said this multiple times and multiple months before release.

Hunter get upgrade? monster get upgrade, so simple.

So yeah the weapon definitely feel much better in wilds to me, except the impacts, a weapon feeling better is not related to the challenge, if a weapon feel good, it feel good.


But crapcom decided to become the new nintendo in the past years so no challenge for anyone...i fear onimusha is gonna be the same.

After trying the SAS of wilds, you can't fucking return to world SAS, that r2+triangle move to dance around the monster while doing damage completely change how i play the weapon, not to mention all the new moves.

Focus mode is probably the most bullshit thing but i like the concept of opening wounds, it feel organic at least, they should not do all that damage or stun the monster or have i-frames when you nail the focus attack, they can work to improve the system.
The problem is that monsters didnt get upgrade in Wilds, imo they actually got nerfed af, the wound system is broken and hunters new tools are too OP.


fun fact: i just rage quited world cause it took me 40 minutes to fail a Shara fight, fights are way waaaaaay diferent, tried CB and Hammer and i couldnt keep damage, Wilds made me trash in world.
 
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there's a fuck ton of shit going on more than off-set machine though but it's honestly way too much to type. there's a fuck ton of new cancel ways of getting your moves out 50% quicker that adds 20000000% more depth, here's a vid of me doing it:



you also notice guard is 2000% times better in this game than in other games (doesn't remove weapon durability anywhere near as fast as older games + you can tech out of it + you can instant guard it so you get + advantage frames instead of push back)

you can also charge and buffer lvl 3 charges to wide slash so wide slash is massively buffed (example: Charge lv3 --> Tackle --> Wide Slash (and the wide slash uses a lv3 version of it because it saved the charge from the initial first charged attack)

and much, much more. Honestly, this isn't me convincing you GS is fun because you've already made up your mind; this is my saying GS is a completely different weapon AND it requires insane amount of knowledge to be good at. We're getting cancelable moves that weren't intended by the devs that increases the GS pacing by 50%, as well as a fuck ton of new hyper armor moves and more. It's actually insane.

You are probably a much, MUCH better player than me so you notice small technical changes much more than me, i'm a very basic player, i don't animation cancel shit usually so all of that would pass throught my head :lollipop_grinning_sweat:

I'm sure most weapons got these small but significant changes but they also added new cool moves, i expected something similar for the gs aswell, that's it.

Small example, hammer got a flashy evade and a new finisher, something that every average joe would notice, turning an old attack into an offset or adding stuff for super pros is not as exciting for me because i'm never gonna reach a level where that stuff make any difference, people have different taste and priorities when it comes to how improve a weapon, i'm glad they did all of that for you, but to me the weapon would probably feel the same because i probably never used the pro animation cancel stuff even in world:lollipop_grinning_sweat:

Not sure if i'm clear, i'm not saying the weapon didn't changed enough, it didn't changed enough for me to warrant a try, i don't see anything that excite me.

I'm probably gonna watch a guide with all the new stuff before bailing out.
 
You are probably a much, MUCH better player than me so you notice small technical changes much more than me, i'm a very basic player, i don't animation cancel shit usually so all of that would pass throught my head :lollipop_grinning_sweat:

I'm sure most weapons got these small but significant changes but they also added new cool moves, i expected something similar for the gs aswell, that's it.

Small example, hammer got a flashy evade and a new finisher, something that every average joe would notice, turning an old attack into an offset or adding stuff for super pros is not as exciting for me because i'm never gonna reach a level where that stuff make any difference, people have different taste and priorities when it comes to how improve a weapon, i'm glad they did all of that for you, but to me the weapon would probably feel the same because i probably never used the pro animation cancel stuff even in world:lollipop_grinning_sweat:

Not sure if i'm clear, i'm not saying the weapon didn't changed enough, it didn't changed enough for me to warrant a try, i don't see anything that excite me.

I'm probably gonna watch a guide with all the new stuff before bailing out.
no worries you're clear! For me, it changed TOO much and that's someone who plays GS way too much, but it's because I see "small" changes as massive changes!

You still my GAF homie though :messenger_heart:
 
The problem is that monsters didnt get upgrade in Wilds, imo they actually got nerfed af, the wound system is broken and hunters new tools are too OP.


fun fact: i just rage quited world cause it took me 40 minutes to fail a Shara fight, fights are way waaaaaay diferent, tried CB and Hammer and i couldnt keep damage, Wilds made me trash in world.
Yeah, that's what i'm saying, capcom didn't upgrade the monsters because they wanted to sell to casuals and kiddies, the nintendo way.

And yeah they nerfed them, i saw a monster tier list recently and they slowed down the monsters compared to the past.

And reduced their damage also, chatacabra does basically zero damage, gran jagras can cart you with 4 rolls...
 
no worries you're clear! For me, it changed TOO much and that's someone who plays GS way too much, but it's because I see "small" changes as massive changes!

You still my GAF homie though :messenger_heart:
Dude you should never think that i'm mad or angry when we discuss, sometimes i sound like a jackass but it's all for fun, i respect MH pros :lollipop_grinning_sweat:

Btw, next in line is insect glaive, they added a lot of shit for my average joe ass :lollipop_grinning_sweat:

Although i'm REALLY loving the SAS, it really make you feel great to dance around the monster dealing damage with no pause, the r2+triangle move is the second coming of sliced bread, it make even temp steve a joke.
 
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Hahaha, you say "pro", I say "autist"

gvShnty.png


(only tattoo I've got on my body btw!)
 
Being Autistic for a game is just the step after being a pro :lollipop_grinning_sweat:

As a dude who can BARELY beat alatreon in his best day, i envy your skills.
I would've loved to help you out with Alatreon but the guys over at whoever MORON designed PS+ cloud saving, somehow removed my MH World save of 2600 hours.

One of my worst video game memories to date, I still miss that character so much!
 
I would've loved to help you out with Alatreon but the guys over at whoever MORON designed PS+ cloud saving, somehow removed my MH World save of 2600 hours.

One of my worst video game memories to date, I still miss that character so much!
I only killed him once solo, the other time was with a random group, i had to make at least some weapons out of his ass :lollipop_squinting:

I don't particularly like monsters with a lot of aoe elemental attacks but i guess it was the only way to show off his elemental prowess, at least it was super spectacular.

Somehow lunastra was almost as annoying but nowhere as hard.
 
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no worries you're clear! For me, it changed TOO much and that's someone who plays GS way too much, but it's because I see "small" changes as massive changes!
It's why MH at times is like a fighting game and the smallest change will literally change EVERYTHING to how you play with any given weapon.
 
Grats. It still surprises me that 4% of players have the plat for Wilds on Steam while World only has 1%. I personally though the plat for Wilds was more tedious.
Crown hunting is easier on Wilds even if its tedious, you can always look for groups dedicated to crown hunting and sharing investigations and even if you try to get by yourself monsters are really easy and the chances of carting are next to zero.

Now, world crowns ll take some time since the game is more difficult and you dont have the following.
- No binocular
- No auto tracking
- No Seikret
- No dedicate groups that shares investigation
- No focus mode
- No Seikret recovery
- No OP Palicos

also MHWorld/Ice has some really tough mf, Deviljho, Nergigante, Black Diablos, Lunastra, Dahora, Bracky, Kirin, Gold Lizard, they ll eat your ass if you go unprepared. I have 500+ hours in World ( PS4/5 and Steam ) and i dont have what it take to go after these crowns, Lunastra alone ll make you sweat for her crowns and thats why wilds has a higher % of plat tham World ll ever have, at least imo.

Edit: btw Wilds has 5,6% of plat on PS5 and World 1% too.
 
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