Lunatic_Gamer
Member
Timestamps for those who wanna know exactly what is discussed in the video:
00:00 - What happened in Valve community?
01:22 - The mystery of republishing the book about the development of Half-Life 2.
02:14 - Do Valve hold HLX until the release of Steam Machines and Steam Frame?
03:29 - Why we don't see all strings related to HL3
04:05 - All direct mentions of HLX
05:12 - Dynamic physics and gravitational anomalies
06:00 - NPC navigation in altered gravity
06:47 - Realistic weapon ballistics
07:30 - Physical and thermal smart surface properties
08:47 - Voxel density and object deformation
09:30 - Interactions with characters and facial animations
10:24 - Mood system for NPC
10:53 - Volumentic game events
11:42 - Optimizing the crowd and background characters
12:08 - First mentions of crawl state for NPC
12:44 - Dynamic physical collisions and ragdolls
13:06 - NPC damage and destruction system
14:14 - Switch to VDATA game modifiers
15:10 - Vehicles created based on VDATA configs
16:21 - Interactions with liquids and weather conditions
16:56 - Dynamic wind and airflow systems in HL 3
18:14 - Interaction between wind and voluminous grass, foliage, and hair
19:08 - Graphics and dynamic, volumetric fog
19:54 - Ray tracing with supersampling and ray reconstruction
20:15 - What's happening in the Half-Life 3 development team