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007 First Light: No Path Tracing at Launch & Full PC Requirements

Hype check

  • Hyped

    Votes: 22 26.2%
  • Not hyped

    Votes: 25 29.8%
  • Wait for a sale

    Votes: 37 44.0%

  • Total voters
    84
I personally pre-ordered it on Steam and will be playing it the weekend it releases.

Specs don't look bad at all, especially compared to Lego Batman.
 
lol wtf is with gaf and this game? the game already has ray traced gi on consoles. on PCs, you will be able to push it even more.

since when the fuck did path tracing become a requirement?

It's not? But if waiting for it because it was announced to have it, then I'll absolutely wait for it. Same happened with Indiana Jones. I play once. I want best experience.

The best looking games out right now are Avatar, AC shadows and Crimson Desert. None of them support path tracing.

And they would be better looking had they supported it 🤷‍♂️ Had it been announced that all these games would have path tracing a month or so later than launch, you wouldn't have waited?

I'll ask you differently, since when the fuck did playing games day 1 become a requirement?
 
Looks like I'm waiting for a summer sale, then.

And this is just another example of why people should not buy games at launch.

Generally, yeah. Get it for cheaper a bit down the road and in a much better state with bug fixes/stability updates and often more features. With how many awesome games are available, there's no reason to pay full price at launch for anything unless you are really hyped and confident in the quality of the game at release.
 
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Of course it can be due to path tracing. Without path tracing, the chandelier's pink hue is not bouncing on to the scene. The chandelier is actually not even lighting itself up without it. So without the pink bounce, it would indeed have a different color
Very wrong. In the first screenshot, the color of the flame is white, in the next it's a red hue. Regardless of path tracing or not, the base color of the candles flame should not change. The effect on the scene can change but the color of the flame should not.
No it's not. The shadows cast are all in the same angle, which would change with time of day. All differences you are seeing lighting wise are due to multibounce lighting. Outside of lighting, other minor differences could be a matter of different builds. The screenshots are months apart.
Different time of day does not necessarily mean different sun positioning. There's 0 evidence of a dynamic time of day cycle in 007. It wouldn't even make sense to do so for this sort of game. Again the color of the sun light coming in from the window is different. That most certainly cannot be explained by the use of path tracing.
 
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Glad to know that some of us actually PLAY games and are less concerned about some lighting/shadows/reflections etc over how the game plays. Digital Foundry has fucked up so many minds with their over analysis its not funny. Just enjoy the game wherever you are playing it ffs.
 
Very wrong. In the first screenshot, the color of the flame is white, in the next it's a red hue
Firstly do you agree that the chandelier is pink or not? You had originally typed "color of the frame" and then edited it to "color of the flame" while I was preparing a response, so I'm making sure I understand your challenge. But in either case, you are wrong. Neither the frame is white nor the flame's hue is red. Let's dive into it

The chandelier is pink. It's a pink frame/fixture, just poorly self-lit as RTGI has limited bounce lighting (likely just 1 or 2 bounces) which isn't sufficient for complex geometry like a chandelier. Here's the original RTGI screenshot zoomed in. It's still pink. Not white

9Xr20D0YAhRRDT1N.png


Here's what happens to it when you increase saturation and nothing else, if it's hard to tell above:

8snZEPvR9NaIRcy6.png


If that's a white chandelier, saturation would not suddenly make it pink. It would either stay white or turn yellow like the rest of the image.

PT is simply bringing out colors that aren't showing with a single bounce and getting lit incorrectly due to limited bounces.

the base color of the candles flame should not change
It doesn't. The flame color is still bright yellow (almost white). What is changing is the chandelier lighting itself up and its pink color dominating the area. If you look at the flame itself it's neither pink nor red. Just yellow. I urge you to do a real analysis before jumping to all these conclusions. Notice how the pink area i circled above is now consistent across the entire chandelier, due to PT. That's all there is to it. Accurate self-lighting.

FzPQZxpc9KrtSphL.gif



Different time of day does not necessarily mean different sun positioning. Again the color of the sun light coming in from the window is different. That most certainly cannot be explained by the use of path tracing.

What is "time of day" in a game if not sun positioning? This is just more theories without presenting any actual evidence. The room is not painted in white. It is full of rich hues. Obviously PT would make it all look different. It's not even all that better, to be honest. Just different as it is more accurate to the scene by its nature.

Again, the reason I presented it is to say PT is NOT making much of an impact as RTGI is already pretty damn good. It seems like you are just fixated on dismissing PT instead of seeking the truth. Present real evidence with screengrabs if you still disagree and want to continue this debate.
 
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Glad to know that some of us actually PLAY games and are less concerned about some lighting/shadows/reflections etc over how the game plays. Digital Foundry has fucked up so many minds with their over analysis its not funny. Just enjoy the game wherever you are playing it ffs.
1000% the only thing i give a shit about is frame rate.
 
And these larger devs/publishers wonder why more users are just waiting later to pick up games on sale...

It's not going to ruin the game or anything, but it's just another example that devalues the day one experience to feeling more like early access.

Which hey, if you pre-order the game they'll give you artificial early access to play the game 24 hours sooner :pie_eyeroll:
 
Glad to know that some of us actually PLAY games and are less concerned about some lighting/shadows/reflections etc over how the game plays. Digital Foundry has fucked up so many minds with their over analysis its not funny. Just enjoy the game wherever you are playing it ffs.

Most people couldn't tell the difference if that shit wasn't broken down frame by frame.

Anyway, very stoked for my Golden Gun CE. Hope the game is good too but 🤷‍♂️
 
lol wtf is with gaf and this game? the game already has ray traced gi on consoles. on PCs, you will be able to push it even more.

since when the fuck did path tracing become a requirement? The best looking games out right now are Avatar, AC shadows and Crimson Desert. None of them support path tracing.

Besides, this isnt a Capcom situation where their original ray tracing implementation is garbage, and needs path tracing to make it stand out.

Gay Take

Path Tracing is superior to Raytracing, I want to play the game for the first time with the best graphics and not having to wait 3 months to do it
 
The amount of complain I see about graphics, I'm starting to think this game might have good gameplay.

Its pattern I start to see in GAF, most of the time when I see GAF complain about graphics the game has good gameplay but when I see GAF happy about the graphics the game has mediocre gameplay....good example (Order 1886)
 
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