Night Angel
Member
Should've done the same with your shitpost.Stick this back in the delay oven another few months/years.
Should've done the same with your shitpost.Stick this back in the delay oven another few months/years.
Stick this back in the delay oven another few months/years.
Thankfully not open world.I thought this was a open world racer but apparently it's not. What is it?
Lot of games actually "look bad" in certain lighting conditions even though that's a tuakly the game trying to recreate a certain natural lighting condition.
Infamous SS and groin zeroes come to mind when on their overcast lighting cycle. Same with tlou and uncharted. Some areas are just less impressive looking because of the lighting conditions.
60fps upgrade?
Looks fantastic but not quite fantastic enough for 30fps imo.
*sigh*Stick this back in the delay oven another few months/years.
OP put some pretty bad screens in though. There are much better one's.
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Heh. Phone. Groin zeroes, groan zeroes, ground zeroes. All the same.This made me laugh way more than it should have.
OP put some pretty bad screens in though. There are much better one's.
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I thought this was a open world racer but apparently it's not. What is it?
Oh wow! Now we're talking!
OP put some pretty bad screens in though. There are much better one's.
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It's never been an open world racer, so I dunno where you got that from
They're racing on streets? I still don't know what it is. Is it like PGR?
They're racing on streets? I still don't know what it is. Is it like PGR?
The only reason the game looks as good as it does is because of volumetric elements like that. Besides, I'd bet they take up less resources than you think.I bet those fully volumetric smoke/fog/clouds are using/a lot of processing power, they should have gone with the traditional methods and focused on a better IQ and filtering instead. Either way, let's see how it plays out in the end.wasting
Those look really nice, but I can't help wondering they're somehow bullshots
SDF out in bunches in here, warning keep opinions to yourself
Woah at this websites cover image.Naw, here's some more too - http://www.allgamesbeta.com/2014/08/driveclub-beta-leaked-footage.html
Those look really nice, but I can't help wondering they're somehow bullshots
Hopefully I'm wrong!
Woah at this websites cover image.
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Oh wow! Now we're talking!
The replies in this thread are amazing. Do people actually not understand the concept of motion blur? It's gonna make the game feel smoother than it really is when you play it (the Motorstorm games also did this to great effect), but you of course get screenshots with smeared out detail.
Naw, here's some more too - http://www.allgamesbeta.com/2014/08/driveclub-beta-leaked-footage.html
Woah at this websites cover image.
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Lot of games actually "look bad" in certain lighting conditions even though that's a tuakly the game trying to recreate a certain natural lighting condition.
Infamous SS and groin zeroes come to mind when on their overcast lighting cycle. Same with tlou and uncharted. Some areas are just less impressive looking because of the lighting conditions.
i don't know what the fuss is about but the video and screenshots looks pretty damn good.
Judging by some of the posts in this thread, there's a lot of hate and a lot of love, this game is going to be a HUGE seller...can't wait!
Lot of games actually "look bad" in certain lighting conditions even though that's a tuakly the game trying to recreate a certain natural lighting condition.
Infamous SS and groin zeroes come to mind when on their overcast lighting cycle. Same with tlou and uncharted. Some areas are just less impressive looking because of the lighting conditions.
They're not, they're compressed images from the PS4 itself, unless meta data was modified but given the accompanying video was made using Share Factory pretty clear to me that it is not bullshots.Those look really nice, but I can't help wondering they're somehow bullshots
Hopefully I'm wrong!