Loomy
Thinks Microaggressions are Real
MinnMax's Ben Hanson interviews Ghost of Yōtei's co-creative director Nate Fox about the upcoming PlayStation 5 open-world adventure. We talk about Atsu, whether there any connections to Jin from Ghost of Tsushima, and share new details on the gameplay and combat. We also talk to Nate about Sly Cooper, Infamous, and a whole lot more.
Summary of most interesting points
- 'Some' parts of the open world are gated by progression but not many
- Critical Path is longer than Tsushima
- All hungover from popping champagne after the delays of GTA VI (tongue in cheek)
- Dev prefers Tenchu to Ninja Gaiden or Shinobi
- Boss order is a 'diamond' shape rather than sequential
- No replaying of individual missions
Can keep playing after credits roll
No comment on if the wolf dies
- Didn't answer if there was only one playable character in Yotei
- Hope the flower streams and wind will inspire other devs to look into the game world for navigation
- Reasonable platinum
- No appetite for a VR game - was going to be based on Jin's haiku moments
- Unlock different weapons by discovering sensei's
- Find ammo in the open world
- Can pick your weapon up after being disarmed
- More than 6 'boss/big fights'
- No option to spare any of the Yotei 6
- Fox dens return
- Bamboo strikes return
- You can paint with the touchpad on PS5
- Coin flipping mini game
- You will see Atsu's butt a la Jin
- Missions have their own picture card to inspire you
- Lo-Fi music will be mainly coming in when exploring rather than perists into combat
- Rewards for having deeper relationships with friends in the wolf pack
- Aurora Borealis - Yes!
- Dev cried once during development
- Sly 1 was the most intense development cycle
- Does not consider SP a two tier studio (Legends/Campaign)
- Doesn't rule out DLC
- A very big number of playable flashbacks, no weapon use during these flashbacks as a child
- Story starts with revenge is good and brings happiness/contentment
- Atsu not related nor knows of Jin
- Refused to answer if Jin was a 'legend' in this world
- Set 300 years after Tsushima, Jin is dead - no refrences to Tsushima
- Estimates only 10% of the studio would be hyped to produce another Sly Cooper (studio is much different with different personnel)
- There is 'something' about the wolf - would not answer if there is a skill tree fotr the wolf (despite screenshot listing them)
- Wolf doesn't sound directly controllable
- The wolf is always there but not visible when on horseback etc
- Horse can jump and get a bit of a speed boost and 'air steer'
- Ranks the infamous games in order of release for greatness (Infamous 1, Infamous 2, Infamous: SS)
- Last meeting about movie was 3 months ago
- No pitches for ghost of modern day
- No demo for release (possibly ever)
Last edited by a moderator: