150Mhz CPU boost on XBO, now in production

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If I were the cynical sort, I'd say that they bumped the CPU Mhz by a tiny amount simply to make the Xbone look more powerful in the GAF Comparison Chart,

The chart in The Sun newspaper stung them deep lol
 
No. Please leave that n4g, gamefaqs BS at the door.
Secret dgpu? Infinite power of the cloud?

funny-gif-asian-guy-thumbs-up.gif
 
There is no chance of 1GHz GPU upcloock, way too much heat.
CPU could easily be clocked between 1.6-1.8 GHz without affecting the thermal envelope enough to force a redesign though.

Also what's wrong with DF's tweet? I dislike them but developers are known to make PC demos with console button prompts, so I'm a bit skeptical too.
 
I mean, it's pretty clear to me, and it has nothing to do with MS fanboyism. Their multi-platform game comparison articles probably generate more traffic for eurogamer.net than the entire rest of the site combined. They want to keep that up throughout this generation.If the prevailing narrative is "well, the PS4 is clearly 40--50% more powerful than the XBO and that will likely be reflected in all multiplatform games", the articles will get significantly less traffic.
Exactly. So many people are seriously getting up in arms about it, just so funny sometimes. Visually these systems will do perfectly fine.
 
50% on paper on a specific metric. You guys are again reducing entire processors into a single holistic metric figure.

He said that they could be evenly matched because he freaking tested the performance difference and noticed that even on Pc withing the same architectures the difference wasn't as pronounced as specs would suggest, and with the architectural differences on these consoles (like esram) it could be that the gap is even closer.

Look for his articles prior to the testing and you will see that he completely changed his tone after testing, prior to that he was saying that Ps4 would have a clear performance advantage.

As for the Cpu, it's not just 10% difference, he says the upclock plus Ms dedicated processors like DMEs and the audio blocks could make that difference significant.

It's interesting that DME's and audio blocks are relevant to CPU power but ROPS and 8 ACE's each with 8 queues were not relevant enough to be in his GPU discussion.

I guess we'll know around the 22nd of November won't we.
 
No. Please leave that n4g, gamefaqs BS at the door.
Secret dgpu? Infinite power of the cloud?

Please... I have been a Junior member of GAF long enough to know that it's hardly better then the sites you mentioned when it comes to throwing around "BS".
 
Wait people are saying chances of another discrete GPU hidden in the Xbone is greater than Sony upping CPU clocks to 2+ GHz? I dont even ..
 
Developers at Gamescom were talking about the massive 3D advantage that PS4 has. Let's wait for the first DF article. Leadbetter is going to have a fun time.
 
Reading many of you guys misunderstanding and hating on Digital Foundry because they say something you disagree with is really embarrassing.
 
Reading many of you guys misunderstanding and hating on Digital Foundry because they say something you disagree with is really embarrassing.


Not as embarrassing as someone saying that 50% more GPU power isn't going to make much difference then turning right around & saying that 10% more CPU power is a significant difference.
 
Developers at Gamescom were talking about the massive 3D advantage that PS4 has. Let's wait for the first DF article. Leadbetter is going to have a fun time.

That could have more to do with the devs not really taking advantage of the custom parts of these consoles yet so even if the Xbox has all these special parts that will make the GPU a lot better than it seems to be now devs who are making games for PS4 & Xbox One are probably not seeing the benefits of the custom parts right away but the more powerful standard parts of the PS4 GPU is showing right away.
 
That could have more to do with the devs not really taking advantage of the custom parts of these consoles yet so even if the Xbox has all these special parts that will make the GPU a lot better than it seems to be now devs who are making games for PS4 & Xbox One are probably not seeing the benefits of the custom parts right away but the more powerful standard parts of the PS4 GPU is showing right away.

I see your point, but none of the custom parts will help with 3d other than potentially the ESRAM but that would only serve to limit the bandwidth advantage of the PS4, the actual 3D processing is not affected by any of these custom parts, However there are modifications in the PS4 GPU which will take a little time to use properly such as 64 queues spread across 8 ACE's.

The 3D performance of the consoles is cut and dry, the PS4 is far superior, the only thing that is to be considered is the strength of the CPU tasks in each console, which we won't know until November as I doubt Sony are going to give us information regarding OS reserves, though they may give us a finalized CPU clock to get a better Idea of it all.
 
The 3D performance of the consoles is cut and dry, the PS4 is far superior, the only thing that is to be considered is the strength of the CPU tasks in each console, which we won't know until November as I doubt Sony are going to give us information regarding OS reserves, though they may give us a finalized CPU clock to get a better Idea of it all.

Yeah, it'll be interesting to see what the final clocks/OS reserves are.
 
Please... I have been a Junior member of GAF long enough to know that it's hardly better then the sites you mentioned when it comes to throwing around "BS".


It looks like it's a good thing you're still one. Repeating misterxmedia rumors insults our intelligence and derails any rational discussion in the forum.
 
Isn't some of the hardware for free UI scaling? That should take some minor load of the GPU :p

More than just UI scaling, it's also framebuffer scaling.

One of the features of DX 11.2

http://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx#four

Frame buffer scaling

New GPU scaling lets you dynamically resize your frame buffer to keep your 3D graphics smooth. The new IDXGISwapChain2 interface defines a set of new methods to get and set the source swap chain size, and define the scaling matrix for your frame buffer.

Seems perfect for the display planes.

Developers at Gamescom were talking about the massive 3D advantage that PS4 has. Let's wait for the first DF article. Leadbetter is going to have a fun time.

I expect the PS4 to clearly have the advantage, but I keep seeing this with very little evidence to support that devs were saying anything of the sort. The best we have are the comments by the NFS developer that one of the consoles will stick up a little bit from the other and will be on par with the PC version. And also that both consoles, but especially one, are stronger than they've thought for some time. Then there was someone that said they heard that the PS4 version of FIFA 14 would look better than the Xbox One version, only to later say that he saw both and thinks they look similar. Got anything to support these massive advantages that devs were talking about?
 
It looks like it's a good thing you're still one. Repeating misterxmedia rumors insults our intelligence and derails any rational discussion in the forum.

My bad, wasn't even aware that misterxmedia was the source of the rumour. It just happens to be a particularly hot topic on here these days. But to be honest there are tons of other rumours being discussed in this particular thread, how do go about judging which ones are worthy for discussion? That being said, I didn't mean any harm or disrespect.
 
Developers at Gamescom were talking about the massive 3D advantage that PS4 has. Let's wait for the first DF article. Leadbetter is going to have a fun time.

I heard murmurs about this but there was nothing conclusive. Are you saying you also heard something similar?
 
Nope, according to Leadbetter it's not possible on PS4 (lol)

"The speed increase to both major elements of the Xbox One processor is a further nail in the coffin of the theory that Microsoft had problems with its yield - the amount of useable chips that come off the production line.

Increasing speeds typically causes the yield to drop, and can cause problems with heat owing to the additional power draw. According to Anandtech's analysis of the Jaguar CPU hardware utilised by the next-gen consoles, a 25 per cent boost to CPU speed results in a 66 per cent increase in power consumption and 1.6GHz - the clock speed for PlayStation 4 - is thought to be the sweet spot in terms of performance per watt for the architecture. The fact that Microsoft has managed to extract that extra performance speaks to the efficiency of the console's cooling assembly and internal airflow. Similar performance increases with PlayStation 4 are unlikely owing to the much smaller casing."

The guy knows nothing. Without knowing the internal thermal design of the ps4, it's a bit silly.

For an example of compact chassis design in enterprise production:
All enterprise compute gpu's only use static mechanical radiator/fin design. The Nvidia K10's, and all previous models do and did not use fans on card. All cooling on the high end is done through chassis design, and fans in the chassis. I have 6 Nvidia 10k's in a 2u rack mount. This is technically 6 pci cards of 2 gpu's each, so a total of 12 Gpu's in a 2u box.

Again, without real knowledge of the design, the dude is talking out his ass.
 
I heard murmurs about this but there was nothing conclusive. Are you saying you also heard something similar?

I've heard several comments about that as well. I think it's likely the combination of the GPU power and the fact that the toolset seems to be very mature already.
 
Not arguing that. But given the most recent rumour about how the X1 has a secret dGPU packed inside of it makes me think of that particular tweet.

dGPU, right in there next to that other 4GB of DDR3.

Also secret full backwards compatibility and an ice cream maker.

Believe.
 
Wasn't Leadbetter championing the PS4 just the other week?

I don't think so? I remember him saying the PS4 GPU was more powerful, but then downplayed the difference by using a (apparently) much more powerful GPU than what the XBOne contains for the comparison. He also spouted some crap saying the PS4 was an unbalanced piece of hardware etc.
 
He will say whatever he thinks it will get him more hits.

Leadbetter's a legend in my eyes. He's probably got a few secret nuggets up his sleeve.

boredandlazy said:
I don't think so? I remember him saying the PS4 GPU was more powerful, but then downplayed the difference by using a (apparently) much more powerful GPU than what the XBOne contains for the comparison. He also spouted some crap saying the PS4 was an unbalanced piece of hardware etc.

TBH after reading Richard's publications over many a year, biased, he is not. Maybe he just hasn't got a 24hr hard-on for PS4?
 
TBH after reading Richard's publications over many a year, biased, he is not. Maybe he just hasn't got a 24hr hard-on for PS4?
You see, as soon as your spout bullshit like that you completely lose any credibilty in the argument. Did you want to have a discussion? Or did you just want an excuse to act like an ass?
 
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