150Mhz CPU boost on XBO, now in production

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CBOAT
"MS are having yield issues and are down clocking the xbone"
GAF
"Ha ha Xbone is worst thing Eva, All hail CBOAT for telling us of M$'s problems"
MS
"We've entered production and we've been able to upclock the CPU and the gpu over original specs"
GAF
"Up clocking doesn't help at all it's all PR, also did you know infamous runs at 1080p 60fps on PS4!"

Ignoring the salt in your post, is the bolded true? That's really impressive if Second Son is actually targetting 60fps. Really makes all devs, XB1 and PS4 alike, seem pretty incompetent.
 
Great. Now they have the CPU power to be on par with PS4 in games while running all the skypes and other completely unnecessary crap in the background.
 
In production


and there's still no release date

Why give anyone (sony) more info than they need?

Why do we need it now? To plan vacation time, to decide what weekend we are spending with family and what weekend we are gaming non-stop?

Its in November, it's before Thanksgiving... that's good enough for me.

All that other shit doesn't matter until the week or two prior to release...
My guess is they are planning 22nd but seeing if things come together to allow sooner and if so they will do that, but waiting to see. Pretty big deal to plan.

Oh and 360 release was not announced until mid September if I remember correctly
 
CBOAT
"MS are having yield issues and are down clocking the xbone"
GAF
"Ha ha Xbone is worst thing Eva, All hail CBOAT for telling us of M$'s problems"
MS
"We've entered production and we've been able to upclock the CPU and the gpu over original specs"
GAF
"Up clocking doesn't help at all it's all PR, also did you know infamous runs at 1080p 60fps on PS4!"

Is this a thing now?

Banned Sites said:
"the GAF hivemind", "the usual suspects", "but GAF said x and now they're saying y!!!", "entitled whiners" or anything else that suggests that you don't care what other people think, you may be banned if it is taking away from discussion.
 
Ignoring the salt in your post, is the bolded true? That's really impressive if Second Son is actually targetting 60fps. Really makes all devs, XB1 and PS4 alike, seem pretty incompetent.

I have no idea it was mentioned at the start if the thread and is still going 20 pages later, all part of the standard tedious derail/spoiling tactics deployed when it comes to good news Xb1 threads
 
Games dip below 30 on my PC at times but if it isn't consistent then it is hard to notice. Even OCing my CPU to a constant 3.9GHz from 3.5GHz basically keeps the framerate exactly the same, and you sure as hell know a 53MHz OC to the GPU is so insignificant it shouldn't even happen to begin with. Average fps is what matters most. Not if it's 43fps opposed to 41fps when it dipped because you are OCing your CPU by 400MHz or some shit.

That depends on the game and its load to either your CPU or GPU (or both) in regards to which type of overclocking helps. For example, if I overclock my i5 or i7, I get better framerates performance in stuff like Planetside 2, or running Dolphin emulation, which are both very CPU intensive.

If I overclock my GPUs when I play Metro or Crysis, I get better framerates (where the CPU helps less here than the GPU does).

If you're trying to argue that a performance increase (even as small as this one) is a bad thing, and that "it shouldn't even happen to begin with" I don't even know what to tell you. On consoles that are this weak, every little bit helps - even if it's only a small percentage.

This is just dumb. The only reason they would be holding back is the fear of them not being able to hit it so they are waiting. They must still have concerns about something.

Late November. BTW Yield issues weren't a fabrication. They supposedly had a tough time getting good quantities of the (rather complex) chip pre alpha. No idea if it's ironed out now, but it certainly seems that way, doesn't it? The clock speed thing (which he never said) was a discussion in that thread based on something like "how do they solve the issue?" last I recall.
 
Second Son comes out next yr though...

It comes out in February, 3 months after launch. It's a launch window title that puts everything, even games without a release date to shame. Gives me hope for what we'll get at the end of the generation on both platforms, when devs actually get the hang of things.
 
CBOAT
"MS are having yield issues and are down clocking the xbone"](he never said the down locking part))
GAF
"Ha ha Xbone is worst thing Eva, All hail CBOAT for telling us of M$'s problems"
MS
"We are cutting our launch forecast from 21 countries to to 13 "
Rourkey
"All of GAF hates MS and it hurts my feelings
GAF
HAHAHHAHAHHAHAHHA

Fixed
 
I know this is bullshit but for the sake of argument I'll believe you.
Now what GPU did you used? and how much did you Overclocked it?

at that time i was running a Radeon 5770 to play crysis i could only handle about 24fps on it. it just wasn't enjoyable at 1080p clocked it up 120mhz more to allow me to run the game at that resolution clocking does help it but you run risk of hardware failure etc i gues Microsoft knows what they up too. If they do it right then gamers are good if it goes wrong expect some red of death stuff to happen.
 
CBOAT
"MS are having yield issues and are down clocking the xbone"
GAF
"Ha ha Xbone is worst thing Eva, All hail CBOAT for telling us of M$'s problems"
MS
"We've entered production and we've been able to upclock the CPU and the gpu over original specs"
GAF
"Up clocking doesn't help at all it's all PR, also did you know infamous runs at 1080p 60fps on PS4!"

Buttocks never said anything about the clock speeds. Ever. That was other shit.
 
Why give anyone (sony) more info than they need?

Why do we need it now? To plan vacation time, to decide what weekend we are spending with family and what weekend we are gaming non-stop?

Its in November, it's before Thanksgiving... that's good enough for me.

All that other shit doesn't matter until the week or two prior to release...
Man..... Klocker, you are defending every Xbox problem, right?
Even Moore/EA said, it's fucking time already.
The longer they wait = more confusion / rumors
And you're wondering why the "yield issue" topic won't stop?
 
CBOAT
"MS are having yield issues and are down clocking the xbone"
GAF
"Ha ha Xbone is worst thing Eva, All hail CBOAT for telling us of M$'s problems"
MS
"We've entered production and we've been able to upclock the CPU and the gpu over original specs"
GAF
"Up clocking doesn't help at all it's all PR, also did you know infamous runs at 1080p 60fps on PS4!"



:lol
 
That depends on the game and its load to either your CPU or GPU (or both) in regards to which type of overclocking helps. For example, if I overclock my i5 or i7, I get better framerates performance in stuff like Planetside 2, or running Dolphin emulation, which are both very CPU intensive.

If I overclock my GPUs when I play Metro or Crysis, I get better framerates (where the CPU helps less here than the GPU does).

If you're trying to argue that a performance increase (even as small as this one) is a bad thing, and that "it shouldn't even happen to begin with" I don't even know what to tell you. On consoles that are this weak, every little bit helps - even if it's only a small percentage.
Dolphin really isn't ideal though for an example because it is requires insane single-core performance for emulation of... 2001-2002 tech at best.

53MHz is completely insignificant. 150MHz might help keep the framerate at 31fps instead of 29 or what have you but there should be not excuse for that this gen. If that continues to happen in spades then devs are fucking up. And you know as well as me that this isn't going to somehow make up for lack of other features on the chip even though some people seem to be acting that way. That is what is really making my eyes bulge here.
 
This is just dumb. The only reason they would be holding back is the fear of them not being able to hit it so they are waiting. They must still have concerns about something.

I think it's still potentially being changed internally based on how many units they have after a certain amount of manufacturing of the system. If they hit x number by y day, then launch happens on z day because they can predict how many consoles they'll have available.

Does that mean they JUST begun to build the consumer versions?!

Not necessarily. Full production implies they were running at a limited capacity which would make sense to make sure the process had a pretty reliable rate in pass/failure tests of completed units.
 
It comes out in February, 3 months after launch. It's a launch window title that puts everything, even games without a release date to shame. Gives me hope for what we'll get at the end of the generation on both platforms, when devs actually get the hang of things.

If its a launch window game, it will have its faults too. Like everyone else.

We need to see more. Visuals are coming together nicely.
 
Pretty much. At least the the release date will come to fruition, eventually....right?

There couldn't be a release date if it never gets released...

Ignoring the salt in your post, is the bolded true? That's really impressive if Second Son is actually targetting 60fps. Really makes all devs, XB1 and PS4 alike, seem pretty incompetent.

Not confirmed, and the most that was said was either it's not locked at 60 and it does drop, or it's just 30.
 
If its a launch window game, it will have its faults too. Like everyone else.

We need to see more. Visuals are coming together nicely.

yea, I'm still waiting on the bad news. Everything about the game seems too good to be true. But I hope it holds up, because imagine what we'll get in say 3 years that will make us look back at Second Son and think it's "dated"?
 
Dolphin really isn't ideal though for an example because it is requires insane single-core performance for emulation of... 2001-2002 tech at best.

Don't lose the plot here. CPU matters more in some games, GPU matters more in others. Depends on the load in the engine, type of game, what types of simulations are running, etc.

53MHz is completely insignificant. 150MHz might help keep the framerate at 31fps instead of 29 or what have you but there should be not excuse for that this gen. If that continues to happen in spades then devs are fucking up.

No, devs aren't "fucking up" - they're simply doing what they've always done. You know that every single game on PS360 could have been 1080p/60 if devs wanted to make it that way, right? You're going to see an absolute shit-ton of sub30fps games (and sub 1080p obviously as well) this generation, and it's going to start right from launch.

And you know as well as me that this isn't going to somehow make up for lack of other features on the chip even though some people seem to be acting that way. That is what is really making my eyes bulge here.

Who the hell cares what "lack of features" are on the chip? The entire discussion in this thread is that Microsoft has managed a slight upclock of their product, and it's positive news. It's not much, almost insignificant, but not completely insignificant. There doesn't have to be a console warrior mentality here.

If you're invested in high performance parts, and which one "is better" you should probably invest more mind and money into your gaming rig rather than consoles obviously. The gulf between the 2 consoles is completely insignificant in comparison to the gulf between the 2 of them and a higher end PC rig obviously, and that's where your multiplats will look best.
 
They are upgrading speed & power , and they forget to upgrade cooler system.

That's mean more from RROD.

FIMPM06FBVHDX7J.LARGE.jpg
 
at that time i was running a Radeon 5770 to play crysis i could only handle about 24fps on it. it just wasn't enjoyable at 1080p clocked it up 120mhz more to allow me to run the game at that resolution clocking does help it but you run risk of hardware failure etc i gues Microsoft knows what they up too. If they do it right then gamers are good if it goes wrong expect some red of death stuff to happen.

Radeon HD 5770? Which Crysis? CPU/RAM? Graphics settings?
 
When all else fails try to 1up the competition with MHZ specs to fool the uninformed into thinking your console is more powerful. The marketing department continues to run the show at Xbox.

I'm glad for the bump but it's so minimal the reasons behind it are completely transparent. I don't think any developers are high fiving each other thinking "now we can do what we want with this hardware" but who knows, right.

Wouldn't be surprised if this was an 'on demand' type of 'max turbo' boost either.
 
Amazing to see all the people who have been screaming for months how the ps4's 0.5 Tflop advantage is meaningless and xbone multiplats would be on par, suddenly make such a big deal over a 150 Mhz upclock.

Don't care about the upclock, just pointing out how silly these people look right now, since they are the same ones to call people biased/fanboys ect ect.
 
It is insignificant, but it's definitely a positive. At the end of all things, this doesn't make my decision in November any different. Right now, I much more interested in the launch window games of x1, not to mention I prefer MS's exclusives. On the other hand, with the PS4 being significantly more powerful on paper, other games that I'm interested in (e.g., Destiny) are certainly going to look/perform better. I could get both, but my life doesn't really support that. Anyone else in the same situation?

Why are people still making "cloud powa" jokes? It's dead guys, you're not clever nor adding anything to threads that are already tiresome enough to read.
 
When all else fails try to 1up the competition with MHZ specs to fool the uninformed into thinking your console is more powerful. The marketing department continues to run the show at Xbox.

I'm glad for the bump but it's so minimal the reasons behind it are completely transparent. I don't think any developers are high fiving each other thinking "now we can do what we want with this hardware" but who knows, right.

Wouldn't be surprised if this was an 'on demand' type of 'max turbo' boost either.

You mean like marketing "8GB of GDDR5" to be the best thing since sliced bread or "supercharged PC architecture" when both consoles are sporting decidedly midrange PC architecture? Every marketing department can make due with increases in specs, but it's almost always driven by the engineers not the marketers.

For example, the Wii U received a clock bump (CPU and GPU) near its launch. The 360 received a ram boost just before its launch. There are tons of other examples. Don't be so cynical. This is a near-insignificant positive for the Xbox. But it's still a positive, and not entirely insignificant.

IIRC, Jaguar's first iterations don't support the "turbo boost" type feature. They also use a LOT more power (i.e. generate more heat, so a no go for consoles) if you try to take them closer to 2ghz than MS has here, so this is probably as high as it's going to go.
 
Ok, i am all caught up on the thread. But i still don't know if this is good or bad.

It's good. It's not enough to make any significant difference when talking console wars, and it won't cause any noticeable stress to the system. It's just a nice little bump to help developers really.
 
It is insignificant, but it's definitely a positive. At the end of all things, this doesn't make my decision in November any different. Right now, I much more interested in the launch window games of x1, not to mention I prefer MS's exclusives. On the other hand, with the PS4 being significantly more powerful on paper, other games that I'm interested in (e.g., Destiny) are certainly going to look/perform better. I could get both, but my life doesn't really support that. Anyone else in the same situation?

Why are people still making "cloud powa" jokes? It's dead guys, you're not clever nor adding anything to threads that are already tiresome enough to read.

I think, if you can only get one, get the XB1. You'll still at least be able to play Destiny, even if it's not the definitive version, but if you skip the XB1 completely, you wouldn't be able to play XB1 exclusives at all. Or you could wait a year or 2 and get both after a price drop. Console launch games are never a good reason to buy a console. It's better to wait it out, if you're concerned about money.
 
The game is crysis 1 and that 24fps checks out

Crysis-4x-AA.png


Kinda Weird, I know

No , learn to read benchmarks, that is with 4x msaa ... which has a pretty big performance impact.

My old hd 4870 (which is equivalent to a 5770 but has more memory bandwidth so it'll run a bit better at 1080p) ran the benchmark at 37 average fps maxed out with no AA.

OT: overclock is good news, any performance increase for that pityful cpu is a much needed one.
Sony needs to do the same imo. Never understood why it was THIS low clocked to begin with, I thought the desktop version of bobcat ran at 2ghz.
 
The game is crysis 1 and that 24fps checks out
Kinda Weird, I know

Interesting, when Crysis first came out I ran it on a dual-core 2.8GHz Pentium D, 1GB of RAM, Vista, and a Geforce 8600 GT. 1440x900, and low gfx settings, don't know the exact fps but it wasn't as bad as you'd think. 15-25 IIRC. That it took 2 5770s (especially on whatever PC they ran it on) to get 45fps on 1680x1050, on high with 4xAA and no AF, is frankly quite surprising. I guess it's the AA.
 
Is clock speed even a useful metric at this point for performance? the 360 and PS3 were both clocked at 3.2ghz, but modern chips run circles around them with much lower clock speeds. Seems to be all about the cores these days.
 
Is clock speed even a useful metric at this point for performance? the 360 and PS3 were both clocked at 3.2ghz, but modern chips run circles around them with much lower clock speeds. Seems to be all about the cores these days.

It's a minor increase. Not bad at all, but not a game changer.
Everyone should welcome the improvement, but at the same time, it just continues to further the narrative that Microsoft was not ready to release this console and even with less than 12 weeks to go are still making critical changes that no sane company should be making.
 
Has anyone actually specified what CPU boost actual means for gaming performance, or is all GPU based? I've read as many posts as I could but i seem to have missed the ones detailing what a CPU uplock actually entails without any fanboy agenda.
 
Xbox One is the Atari ST, with the 8MHz 68000
PS4 is the Amiga, with the 7.16MHz 68000

Amiga still had better graphics but games that ran strictly on CPU alone, like Stunt Car Racer, ran better on the ST.
 
Don't lose the plot here. CPU matters more in some games, GPU matters more in others. Depends on the load in the engine.

No, devs aren't "fucking up" - they're simply doing what they've always done. You know that every single game on PS360 could have been 1080p/60 if devs wanted to make it that way, right? You're going to see an absolute shit-ton of sub30fps games (and sub 1080p obviously as well) this generation, and it's going to start right from launch.

Who the hell cares what "lack of features" are on the chip? The entire discussion in this thread is that Microsoft has managed a slight upclock of their product, and it's positive news. It's not much, almost insignificant, but not completely insignificant. There doesn't have to be a console warrior mentality here.

If you're invested in high performance parts, and which one "is better" you should probably invest more mind and money into your gaming rig rather than consoles obviously.
Please. An overall <200MHz system clock gain is insignificant. In laymens terms we are talking off the shelf PC parts in consoles with some added optimizations here, one system (PS4) having the edge over the other. This isn't anything groundbreaking. Oh wow, look, this game that is poorly coded by idiot/lazy devs that would have been running at 26fps is now running at 28. How exciting!

That you are even talking about your Intel CPU and emulating Wii games with Dolphin is making me scratch my head. That simply isn't practical for what we would expect this type of gain to do for software coded for its intended platform. And that is all this is for. +150MHz CPU, +53MHz GPU for Xbox One games for an Xbox One system. Period. No software title to my knowledge will be emulating Wii code on Xbone :P Dolphin demands the highest single-core performance attainable on one's system for stability because it is working extra hard to emulate something not intended for the platform it is running on. Simply put +150MHz for Dolphin does more for performance than +150MHz for Xbone games does because Xbone is not emulating anything, it is just running what was coded 'to the metal' as people like to say, whereas Dolphin is doing all kinds of extra stuff just to make a game made to run on ancient hardware be playable on your PC. Apples and oranges.

I have no warrior mentality, it's just absolutely crushing to see so many people getting excited over what is essentially nothing.

I'm so glad you are confident that devs are going to arbitrarily make games run like shit across the board this generation; I expect some setbacks early on, absolutely, but the hardware for both platforms is capable enough to keep it from getting as bad as we saw on PS360. There will still be games that play terribly, but I do not think it will be nearly as bad as last gen. Not even close. And frankly even if devs do get lazy the hardware is powerful enough (and easier to code for) to prevent letting performance completely sink into the abyss like last time. Should be easier to find a happy medium, especially since multiplat stuff will basically be at near parity if not 100%.

And yes given the reactions of various people here it is as though they have been mislead to believe Xbone's CPU and GPU performance now have a real edge on PS4's stronger suits somehow. So for you to shrug your shoulders and say "who cares" is kind of wrong. MS is bloating the capabilities of their console in hopes of making it look better than its rival on paper to those who are not as familiar with hardware specs beyond things like GHz, hard drive, and memory. It, at best, keeps the Xbone's capabilities exactly the same with a barely noticable fps boost should it seriously dip in certain games. That's it.

Yes it is generally positive news but not so positive that it warrants all this excitement. It's not that big of a deal, at all.

Also it is invalid to count me out from being the least bit interested in next-gen hardware. Sony has a considerable gain over MS in hardware; that has not changed with the recent changes in MS hardware, no matter how positive. I'm not upgrading my rig and you don't get to tell me how much I should or shouldn't care about different platforms. :-)
 
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