amstradcpc
Member
Gaming magazines and their reviews will take care of that...This is indeed a wrong.
Gaming magazines and their reviews will take care of that...This is indeed a wrong.
Even though people are going to jump on you based on your post history, what you've stated here is correct.
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Spill it!
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In all fairness, this has been done before. Audio is least of devs's troubles for vast majority of games. It never was, will never be.
Hence, no need to put an extra super-duper chips to enhance audio, when 95% of audience receives stereo sound via TV speakers.
With PS3 and X360 no dedicated hardware existed, and main differentiation point was the storage, resulting in PS3 games supporting DTS HD etc and X360 poorer equivalents in most games. But to be honest, even X360 sound quality was more than enough.
To sum up, audio chip doesn't make any difference, sound will be good enough for both machines and audio will not steal much juice from CPU. Differentiation point lies somewhere else.
LOL they can pole vault over my head for all I care. My post history, love it or hate it, has been consistent with someone who has always maintained that the Xbox One hardware is precisely what it is, that MS wasn't secretly hiding some extra GPU somewhere, and that I felt the console was more than powerful enough to handle impressive looking next gen games with the specs exactly as presented in VGleaks. My post history is also consistent with a person who has always said, in no uncertain terms, that the PS4 was the stronger of the two consoles. Where the problem comes in is that I haven't been as down on the performance capabilities of the Xbox One as some feel I should be despite the numbers on paper, which clearly identify the PS4 as the obviously more powerful of the two machines.
I've been very consistent on such things, but I've also been quite consistent in stating, and will remain so, that anybody expecting the Xbox One to be a weak machine, will be sorely disappointed.
No way. Plenty of 360 titles were, imo, kinda had their experienced ruined by the reduced audio in games. There were times when, due to a lack of proper audio muscle, you'd have scenes in games where the character is saying important to the storyline, but the background music is drowning all of it, like it couldn't handle both things at a reasonable level of quality. It's more of an issue in certain games compared to others, but it was definitely a problem on the 360.
You seem to trust this ERP guy. Who is he?
So according to DF the X1 now has a significant CPU advantage. Dat Leadbetter.
I'm not expecting X1 to be weak at all, I'm just expecting PS4 to be 40% more capable machine.
So according to DF the X1 now has a significant CPU advantage. Dat Leadbetter.
I personally don't know if I'd call it a significant advantage. It just appears to have a good deal of dedicated hardware that will free up CPU resources for other things.
For example, the PS4's GPU advantage is far more likely to show up in games compared to the Xbox One's CPU advantage, so who knows what the CPU advantage gets you ultimately. All that is known is that it certainly helps development on Xbox1.
Step back, take a deep breath and read your posts. Or ask somebody to do it so that You can hear what they say.
I personally don't know if I'd call it a significant advantage. It just appears to have a good deal of dedicated hardware that will free up CPU resources for other things.
For example, the PS4's GPU advantage is far more likely to show up in games compared to the Xbox One's CPU advantage, so who knows what the CPU advantage gets you ultimately. All that is known is that it certainly helps development on Xbox1.
Who is Matt? Honest question.![]()
Don't listen to a word Leadbetter says. A 10% cpu advantage is significant whilst a 40% gpu advantage is insignificant. Lol.
It's better if you don't ask. Just believe him. Not a third hand source of here say (ie like myself, thuway, Mortimer, etc) but a first hand source.
It's better if you don't ask. Just believe him. Not a third hand source of here say (ie like myself, thuway, Mortimer, etc) but a first hand source.
I personally don't know if I'd call it a significant advantage. It just appears to have a good deal of dedicated hardware that will free up CPU resources for other things.
For example, the PS4's GPU advantage is far more likely to show up in games compared to the Xbox One's CPU advantage, so who knows what the CPU advantage gets you ultimately. All that is known is that it certainly helps development on Xbox1.
Did he ever say it was insignificant?
It turns out that despite having 50 per cent more power in the GPU department, the in-game graphical performance of the surrogate PS4 only managed around 25 per cent faster frame rates, like-for-like in the gaming benchmarks. The interesting thing here is that the homebrew Xbox One test rig kept up with the PS4-like kit if the resolution was turned down from 1080p a smidgen, which makes me think that on the whole the two are going to be very evenly matched.
It's better if you don't ask. Just believe him. Not a third hand source of here say (ie like myself, thuway, Mortimer, etc) but a first hand source.
Did he ever say it was insignificant?
To conclude, in terms of graphics tech at least, there's little doubt that the PlayStation 4 is the more capable performer of the two next-gen consoles. However, in the short term, provided Microsoft brings home the promised performance improvements to its graphics libraries, and that the ESRAM is easy to utilise, there's every reason to believe that the stark on-paper compute deficit may not be as pronounced in actual gameplay as the spec suggests. Gamescom should be a fascinating experience, and a chance to judge progress after an E3 where games on both consoles felt somewhat unoptimised.
Interesting...
So a developer? Does he have access to both consoles?
I have that strange feeling that Sony upclocked PS4 CPU/GPU combination to 2ghz/1ghz respectively. I remember Eurogamer posting something in March about rumored upclock of PS4 CPU.
Cerny emphasized that PS4 includes Audio dedicated processor to free some of the GPU/CPU tasks. X1 in the other hand has SHAPE auddio block which mainly will handle audio in games + Kinect voice tasks.
I believe shape is made primarily to handle Kinect voice commands, something PS4 doesn't need to worry about at all, that's why the benefit of shape is exaggerated.
I have that strange feeling that Sony upclocked PS4 CPU/GPU combination to 2ghz/1ghz respectively. I remember Eurogamer posting something in March about rumored upclock of PS4 CPU.
No way. Plenty of 360 titles, imo, kinda had their experienced ruined by the reduced audio in games. There were times when, due to a lack of proper audio muscle, you'd have scenes in games where the character is saying something important to the storyline, but the background music is drowning all of it out, like it couldn't handle both things at a reasonable level of quality. It's more of an issue in certain games compared to others, but it was definitely a problem on the 360.
Could I do without awesome audio in games? Yes, but why should I if I don't have to? That's why I'm glad the Xbox One has this awesome audio hardware. The PS4 will be great in the audio department, so this isn't some silly shot at the PS4, but I appreciate audio being taken this seriously, and we indirectly have Kinect to thank for this kind of audio hardware being in the system lol.
"Significant" just means "non trivial", so don't get too excited. The XB1 might have a 9% faster CPU, and since the XB1 CPU will not have to do much in the way of audio processing, that advantage might grow to, I don't know, maybe 20% in a game with "difficult" audio.So according to DF the X1 now has a significant CPU advantage. Dat Leadbetter.
Did he ever say it was insignificant?
He has access to all the consoles.
Something along those lines. Can't remember the exact word, but yes, essentially claimed it was minimal. Totally different terminology when the roles are reversed.
A Sony developer.
Those are just because of bad mixes or low sample rates. Low sample rates existed on PS3/360 because of limited memory and, in the 360's case, limited disc space. The audio hardware itself in those systems had little to do with that. Memory and disc space in the new systems is plentiful.
The only way I can see the new systems improving on audio is if they actually process the audio in 3d space. That's the one that would be most CPU intensive but the question is entirely in the air whether the Xbox audio block could process that.
Gemüsepizza;80021313 said:He doesn't work at Sony anymore. And he only did some general tech stuff for Uncharted: Golden Abyss and PlayStation All-Stars Battle Royale. I guess he knows as much about both nextgen consoles as you and me.
Gemüsepizza;80021737 said:
So according to DF the X1 now has a significant CPU advantage. Dat Leadbetter.
Nice strawman. Who says a 40% gap isn't significant? Anyone saying that is clearly deluded and should be ignored.Don't listen to a word Leadbetter says. A 10% cpu advantage is significant whilst a 40% gpu advantage is insignificant. Lol.
A 1GHZ PS4 GPU wouldn't just be stronger than the Xbox One. It would be murder lol. A 2GHZ PS4 CPU would probably fry the system![]()
Interesting. Wonder why he handed in his notice?
Also SenjutsuSage, why did you think he still worked for Sony?