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20 years ago we were all happily gaming in low resolution TVs were only 480 pixels tall

digdug2

Member
Pretty much put 3dfx outta business or absorbed them from my memory GeForce was the beginning of the future of gaming but 3dfx are the Godfathers of high end 3d graphics
I don't think that I realized that the GeForce 256 was the world's first GPU, instead of just being a graphics card. They got serious with it and it had a fan too. The Voodoo2 didn't have any of that fancy stuff going for it.
 

Kabelly

Member
It's either devs are lazy for not revolutionizing enough, or we need to be content and happy with what we're given.
 

ZehDon

Member
I immediately think of Crash Bandicoot and Syphon Filter when I hear this. It's like Pavlov's boot up.
I love how it means different things to different people. For me, it's the Metal Gear Solid demo and Resident Evil 2. I played that demo two dozen times, and I've lost count of the number of RE2 playthroughs I did.
 

digdug2

Member
I love how it means different things to different people. For me, it's the Metal Gear Solid demo and Resident Evil 2. I played that demo two dozen times, and I've lost count of the number of RE2 playthroughs I did.
Me too. But for most of us, it brings back fond memories of an age gone by. I played the shit out of the MGS demo, and I had a buddy who had RE2 but I didn't play it as much as I would have liked...until they remade it.

The whole time I played RE2 Remake, I would wonder what sections were like in the original, so I ended up watching the whole original game's playthrough bit by bit to avoid and spoilers. Pretty rad to see how far gaming has come over the years.
 

digdug2

Member
Uncharted 2 made me a graphics whore

I never gave a shit until then
Uncharted 2 made me realize what console gaming as a medium was on the cusp of achieving.

The graphics, storytelling, and gameplay were like nothing I had ever experienced before. I had played UC1 and didn't finish it, but UC2 had me hooked immediately.
 

digdug2

Member
Something similar came with my Master System. Didn't have the weird prongs on the bottom left, but 2 aerial inputs (one from the wall, one from the console) and one output to the back of the TV.
Those two prongs were for super old TVs that didn't have a coax jack.

inputs.jpg
 

Hoddi

Member
CRTs are still awesome for all their faults. I went all in on retrogaming during COVID and it's no exaggeration that these old games still look mighty impressive on old tube TVs.

It's impossible to describe to someone who hasn't seen a CRT for 20 years. But I'd much rather play my old Gamecube/Wii games on a CRT than downsampled from 8k on a 4k OLED. It's completely trivial with emulation nowadays but it's just not the same thing.
 

onQ123

Member
Original Xbox had games that supported 720p and 1080i, like X-men legends, Soul Calibur 2. And the following year, Xbox 360 came out...
I remember Gran Turismo on PS2 also having a 1080i output but didn't remember any games actually rendering in HD
 

Power Pro

Member
I remember Gran Turismo on PS2 also having a 1080i output but didn't remember any games actually rendering in HD
Even though a lot of games didn't exactly have HD resolutions, there was a fair amount that had widescreen support, especially on Xbox. I always loved the wider image even before that, because I was always into movies, and buying the "widescreen edition" of vhs movies. I even played Goldeneye in letterboxed mode because it had a wider image.
 

kevboard

Member
We could have counted every pixel in a game if we wanted to but we didn't

that's just not true. the PS2 for example was often called out for its edge shimmering due to often running low res, with field rendering, and without antialiasing.
but the other systems of that gen also suffered from that same issue in many games, and reviews that I read back then always pointed that out. Resident Evil 4 in a hilarious turn of events had more edge and texture shimmering on GameCube than PS2, because the PS2 version was so paired back in terms of geometry detail and texture resolution that it also reduced shimmering 🙃 which quite a few PS2 fanboys back then used as ammunition against the GameCube.

then there was the N64, which was responsible for many a discussion about blurry image quality, while the Dreamcast conversely was often lauded for its sharp and clean image quality, especially using the VGA adapter.
 
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kevboard

Member
I remember Gran Turismo on PS2 also having a 1080i output but didn't remember any games actually rendering in HD

hd supporting Xbox games actually did render in HD, Amped 2 was a full 1280x720 at 60fps for example, as were some of the Tony Hawk games like THPS4 and Underground.

Gran Turismo had a really shitty 1080i mode however. it rendered at 576x960, and then streched that 3x on the horizontal axis... so no PS2 game actually really ran in HD I think. these modes were more meant to work well with Sony's HD CRTs at the time.
 
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NeoIkaruGAF

Gold Member
We'd still be very happy if the TV market didn't push for 4K screens to watch 4K Blu-Ray movies that basically nobody buys.
We could have 1080p 120fps as the bare minimum, but no, that number on a TV/console's box is the easiest selling point for the masses, so let's create tech goals for games that only the high-end PC crowd will ever get. Imagine getting excited because your console has "up to 8K" written on the box, even when you're tech-savvy enough to know only Tetris and a bunch of indies will ever get that high.

SD wasn't that hot for high-end 3D, but one thing it has going for it was that you could read text without binoculars. For some reason, while screen size has blown up, font size has become microscopic.
I'm also of the persuasion that 4:3 was better than widescreen for many games, but I know I won't find many supporters there.
 

Thebonehead

Gold Member
We could have counted every pixel in a game if we wanted to but we didn't we just enjoyed the games until the HD Consoles showed up & all hell broke loose lol.
Speak for yourself

I had a 6800gt back then I bought for half life 2 that I paired with my hires 1024x768 monitor
 

cireza

Member
Back then TVs had good speakers. And no motion blur. And could display any resolution you threw at them in a clean, even way. And blacks were fantastic. And the TVs were much brighter too, we didn't need HDR. And they didn't destroy your eyes despite the high brightness achievable. Because they were not sample and hold.

Modern TVs suck so much. But they are 4K, hooray !
 
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hinch7

Member
I was gaming on a 17" CRT at 1600x1200@85hz, before 'HD' was a thing, back in the 2000's. And early PlayStation games were 480i and lower res.

Still never affected my enjoyment for gaming on all machines in that era. With that said, playing FPS's always felt a little pedestrian on controller.. despite loving games like Halo, Goldeneye, Timesplitters etc. The experience when compared to playing on a higher refresh rate, resolution and the direct input from keyboard and mouse was in night and day and into the stratospere. Which still kinda applies today, with high refresh rate monitors and the latest GPU and display technologies.
 
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Exede

Member
Back then we had to look at NTSC and PAL games, mod our consoles to play both.... Good times? Hm no, but good memories!
 

Trilobit

Absolutely Cozy
Turn back the clock even more, and folks didn't even play videogames cos they didn't exist. They just imagined all kinds of crazy stuff, based on books and fairy tales, and played card games with low res illustrations of elves and generic dragons and stuff. Those were probably the good old days I suppose.

I wonder what definition one's imagination produces the stories from books in.
 

BeardSpike

Member
I love how it means different things to different people. For me, it's the Metal Gear Solid demo and Resident Evil 2. I played that demo two dozen times, and I've lost count of the number of RE2 playthroughs I did.
And for me MediEvil and Soul Reaver.
 

Holammer

Member
I wish i had unlimited money. I'd fund a crt research and development team to bring that tech back and make it less fucking heavy.
It's been done already. It's called SED (Surface-conduction electron-emitter display) and was developed by Canon.
It had all the perks of CRT. Flat, very energy efficient and did not weigh a ton, but they got held up by patent troubles and LCD garb got a head start. Finding one of the 720p prototypes today would be a holy grail.

Surface-conduction_electron-emitter_display_2.png


Then there's another older technology we still have today. LPD (Laser-powered phosphor display), system functions conceptually like a CRT with lasers painting a phosphor layer instead of an electron beam and the display does not require a vacuum seal like a CRT. Because of how it works it's pretty thick, but I think many of us could see past that for an image without motion blur.

But it's not sold as a mass market product. They sell it as a 6k 225" display for corporate clients only.

 
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OmegaSupreme

advanced basic bitch
It's been done already. It's called SED (Surface-conduction electron-emitter display) and was developed by Canon.
It had all the perks of CRT. Flat, very energy efficient and did not weigh a ton, but they got held up by patent troubles and LCD garb got a head start. Finding one of the 720p prototypes today would be a holy grail.

Surface-conduction_electron-emitter_display_2.png


Then there's another older technology we still have today. LPD (Laser-powered phosphor display), system functions conceptually like a CRT with lasers painting a phosphor layer instead of an electron beam and the display does not require a vacuum seal like a CRT. Because of how it works it's pretty thick, but I think many of us could see past that for an image without motion blur.

But it's not sold as a mass market product. They sell it as a 6k 225" display for corporate clients only.


Oh yeah. I remember hearing about sed back in the day. Very cool.
 

RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
Yea, I never really cared about resolution or frame rate until I got into PC gaming. Years later I would read about how certain games that I played when I was younger had performance issues like assassins creed unity, but I played the game start to finish without caring or realizing the game had crappy frame rate.
Wait

Calculate Zach Galifianakis GIF


How old are you?
 

artsi

Member
I have a CRT for retro gaming and a ton of retro consoles.
But if I'm honest, I prefer emulator with a 4K TV and proper CRT shader.

120hz of course.
 

dave_d

Member
I'm so glad we turned our backs on CRTs . Don't miss the days of trying to find a scart socket , breaking my back just carrying a 21 inch TV plus the utter pain of getting it past the double glazing door.

I do miss my lightgun games mind :(
Same here since beyond that the image was dimmer plus the colors were never right (you had to fiddle with them for hours and they were still wrong) plus seeing what should have been straight lines were clearly curved. Admittedly retro games were designed for them with pixel bleed so they look better on it. (Maybe I should just get one small one for retro gaming.) Plus they had burn in. (Not sure which has worse image retention, CRTs or OLEDs. A bunch of the games at Funspot clearly have burn in.)
 
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AJUMP23

Parody of actual AJUMP23
I watch old football games and wonder how I use to handle that resolution. I had a great Widescreen CRT that I got rid of in a move. I should have kept it.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Which is why I bought a 14 inch Sony Trinitron and rgb modded my old consoles.
Nothing beats the look.
 
D

Deleted member 848825

Unconfirmed Member
We could have counted every pixel in a game if we wanted to but we didn't we just enjoyed the games until the HD Consoles showed up & all hell broke loose lol.
Nah, you're just looking at it through rose tinted lenses. Things were always improving back then too. I started gaming on a black and white CRT portable. Now I'm on a 3k nit HDR Master Series 8k panel. Its great to have things keep improving and moving forward. I enjoy stuff just as much then as I do now. You simply get used to the improvements. I think its fantastic that there's still a drive to push for more.
 
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