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20 years ago we were all happily gaming in low resolution TVs were only 480 pixels tall

20 years ago we had Half Life 2, Halo 2 and DooM 3. PC definately didnt feel "old" and consoles were coming up with new ideas all the time. You are forgetting that just one year later we had the biggest console war 360 vs PS3 so I wouldnt say people werent pixel peeping and graphic whoring even back then.
 
The games ran at very low resolutions back then, but thanks to the CRT TVs even the 480p/480i looked amazing. CRT phosphor mask removes pixelation and gives the impression of higher resolution. Also low resolutions hide imperfections. At 480i/480p, even low-res textures and low-poly models look great. Even today I can run old PS2 games at 480i/p and be impressed with the graphics on the CRT (or LCD but with CRT phosphor mask shader), but as soon I run these games 4K that magic is lost because I can clearly see low poly models and other imperfections.
 
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Can you imagine what crazy graphics we could have if we were still playing in 480p? Just watch a dvd movie next to any 4k/8k 1000 fps game. Which looks more realistic?
 

Holammer

Member
The games ran at very low resolutions back then, but thanks to the CRT TVs even the 480p/480i looked amazing. CRT phosphor mask removes pixelation and gives the impression of higher resolution. Also low resolutions hide imperfections. At 480i/480p, even low-res textures and low-poly models look great. Even today I can run old PS2 games at 480i/p and be impressed with the graphics on the CRT (or LCD but with CRT phosphor mask shader), but as soon I run these games 4K that magic is lost because I can clearly see low poly models and other imperfections.
It was the image reconstruction of its day.
 
It was the image reconstruction of its day.
It really was. People don't realise it, but when you have a low-resolution image on the CRT tv, your imagination starts to work and improve the image. Even 240p look good when viewed on the CRT,





retroarch-2024-01-09-15-02-01-006.png



retroarch-2024-01-09-15-01-38-170.png


1.png


2.png
 

dave_d

Member
The games ran at very low resolutions back then, but thanks to the CRT TVs even the 480p/480i looked amazing. CRT phosphor mask removes pixelation and gives the impression of higher resolution. Also low resolutions hide imperfections. At 480i/480p, even low-res textures and low-poly models look great. Even today I can run old PS2 games at 480i/p and be impressed with the graphics on the CRT (or LCD but with CRT phosphor mask shader), but as soon I run these games 4K that magic is lost because I can clearly see low poly models and other imperfections.
Don't forget dithering. That looks better on a CRT than LCD. (Admittedly it's not as important if the system can do say transparency natively but when one tries to fake it with dithering (Genesis and Saturn) it looks better on a CRT than LCD.
 
I wonder what definition one's imagination produces the stories from books in.
Rough concept art sketches are the closest thing we'll ever get to imagination snapshots, maybe ~640x480.
We'd still be very happy if the TV market didn't push for 4K screens to watch 4K Blu-Ray movies that basically nobody buys.
We could have 1080p 120fps as the bare minimum, but no, that number on a TV/console's box is the easiest selling point for the masses, so let's create tech goals for games that only the high-end PC crowd will ever get. Imagine getting excited because your console has "up to 8K" written on the box, even when you're tech-savvy enough to know only Tetris and a bunch of indies will ever get that high.
I'm also of the persuasion that 4:3 was better than widescreen for many games, but I know I won't find many supporters there.
The situation we're in now is the result of game consoles going along with TVs despite the fact that video games are a big enough deal to merit their own format.
Sony needs to make new OLED TVs and monitors with multiple resolutions, 4k for film/TV and "Game Resolution" (480i/720p/1080p) for gaming. Using HDMI to automatically, seamlessly set the resolution and format (4:3/16:9) to match the console output without bothering the user. Otherwise 480/720/1080 fall victim to being much smaller than 4k and people subconsciously view it as 'less than'.
 
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Tarin02543

Member
I let my GPU get really old due to the scalping during covid. Now it's turned into stubbornness because I hate the new pricing. I'm still playing every new game at launch but I'm a lot less caught up in the perf. So long as I can get 60 I don't really care. I bought every Nvidia xx80 card from the 2 series to the 10 series. I used to get so bent out of shape when shit didn't run right. It's a lot easier to just enjoy the game now instead of pulling my hair out over frame timings on launch day. Now it's: "Hey cool I got 60 without having to turn everything down to low! :)" There's a good middle ground that I'm going to try to stay in. I'm going to upgrade this winter, but most likely something budget-y second hand.

This. Because 60 fps on CRT looks so good I don’t need to get latest gpu.
 

Dr.Morris79

Member
i was never happy with that low resolution.

When I first saw HD game (1024x768) at my friends house on his CRT monitor I was blown away:

blown-away-game-of-games.gif


Had to wait few years for PS3 (I was console only gamer at the time).
1024x768 was where it was at!

Desert Combat, heavenly days indeed

gJCZu74.gif
 

dave_d

Member
Rough concept art sketches are the closest thing we'll ever get to imagination snapshots, maybe ~640x480.

The situation we're in now is the result of game consoles going along with TVs despite the fact that video games are a big enough deal to merit their own format.
Sony needs to make new OLED TVs and monitors with multiple resolutions, 4k for film/TV and "Game Resolution" (480i/720p/1080p) for gaming. Using HDMI to automatically, seamlessly set the resolution and format (4:3/16:9) to match the console output without bothering the user. Otherwise 480/720/1080 fall victim to being much smaller than 4k and people subconsciously view it as 'less than'.
Preferably with rolling scan when in game resolution like the one on the left shows to have better motion clarity. (I can dream.)

 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
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