yet blops2 has been the most posted game in the last couple days...![]()
Indeed. I'm playing Revelations right now and it looks two gens ahead. Guess it was not a great port, I can see PS360 textures.Graphics have not aged well on this one, but it's still a pleasure cruising around to that soundtrack.
Dishonored was way worse. God that game became a chore to look at.
Machinarium + FXAA Ultra + SMAA Ultra + SweetFX injector parameters
Wouldn't the FXAA and SMAA cancel each other out? Along with providing a similar effect don't they also both use a D3D9.dll?
With RadeoPro is possible to combine them in order to achieve a better AAprecision on certain surfaces
ac3, hitman and far cry 3 will freshen up this thread a bit - all 3 look purdy
Oh yes, RadeonPro. I actually kind of miss that program since moving to Nvidia.
Nividia inspector and the control panel almost do the exact same thing (with lots of more options actually). Heck you can use afterburner to do some of that stuff.
xNAPx said:The RadeonPro programmer has recently started upgrading it, now it's plenty of new fantastic feature like Dynamic V-Sync, SweetFX integration, FXAA and SMAA integration, OSD switchable graphic user interface and more
You still can do this, there is a compatibility binary box in programs like afterburner. Also forcing triple buffering in most games through NVCP with SMAA still lets it work.I use and like Inspector a lot but I miss being able to force triple buffering in RadeonPro and be able to use SMAA at the same time.
You still can do this, there is a compatibility binary box in programs like afterburner. Also forcing triple buffering in most games through NVCP with SMAA still lets it work.
Example... Darksouls durante edition and Natural Selection 2
I was under the impression that NVCP triple buffering only applies to OpenGL games.
When you force Vsync through the NVCP for D3D games it automatically triple buffers them. Interesting... did not know this
AC3 - Borrowed from my mate, he works in retail and snagged home an early copy.
No 16:10 support. Dips below 60 with TXAA on 2 x 680s, dips all the way down to 32 in some cutscenes.
But maxed out, downsampled to x1200, TXAA.
http://i.minus.com/iBLElZn9RPjDn.png[IMG]
[IMG]http://i.minus.com/i8clQpYrHtKYe.png[IMG][/QUOTE]
Do you know if it supports windowed mode by any chance? I know past entries have not and I have a suspicion based on other games, windowed mode will solve the vsync issues that I've had with these games.
Do you know if it supports windowed mode by any chance? I know past entries have not and I have a suspicion based on other games, windowed mode will solve the vsync issues that I've had with these games.
Sorry, already uninstalled this pile of cack - So can't check.
Do you know if it supports windowed mode by any chance? I know past entries have not and I have a suspicion based on other games, windowed mode will solve the vsync issues that I've had with these games.
Amidst all the Wii U tech drama, this thread is like a graphical safe haven to me.
^
What GPU do you have?
Hitman is Steamworks. How did you unlock it before release?
Hitman is... kind of alright so far, I guess. Huge departure from the previous games in terms of interface and control. As far as technical stuff goes, it looks nice and doesn't run as well as I thought it would. In the benchmark I get like 70fps max with everything off or on low! Also it seems to have that weird problem that Max Payne 3 had where you can't really measure your FPS properly. With vsync on the counter goes over 60 all the damn time; it's usually around 90fps even when the gameplay feels like 30-40.
Tried the game during the free weekend. It looks pretty at times. Can't say I enjoyed playing it at all though.
*sigh*AC3 - Borrowed from my mate, he works in retail and snagged home an early copy.
No 16:10 support. Dips below 60 with TXAA on 2 x 680s, dips all the way down to 32 in some cutscenes.
But maxed out, downsampled to x1200, TXAA.
Hitman is... kind of alright so far, I guess. Huge departure from the previous games in terms of interface and control. As far as technical stuff goes, it looks nice and doesn't run as well as I thought it would. In the benchmark I get like 70fps max with everything off or on low! Also it seems to have that weird problem that Max Payne 3 had where you can't really measure your FPS properly. With vsync on the counter goes over 60 all the damn time; it's usually around 90fps even when the gameplay feels like 30-40.
Anyway, in-game 4xMSAA + FXAA at 1080p.
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How'd you unlock the game? I wanna VPN it and play early tonight.
YES. This is the greatest Doom mod I've ever seen. It really adds all new depth to the game. We need more appreciation for Brutal Doom here. I can't wait for v0.18. At one point the creator said he was working on advanced AI. Also, I can't wait for the Ultimate Brutal Arsenal he's working on. Tons of new weapons and stuff.Time for something different
Brutal Doom II
The new weps and the enhanced animations and abilities are so awesome. The game is ultra balanced too, very hard. The game feels so fresh with this mod. Just great.
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I refuse to use FXAA with this because it makes it look like complete trash. Fucking blurry shit.
Corky, those shots make me want to play DOTA 2 more, peoples rage at my suckyness makes me want to cry.