What's the problem? I was looking forward to this
The way I make these game hacks is this:
First, I find the address in memory that holds a value I want to edit. To control the camera, I need to find the address that holds camera coordinates. But then, because the game constantly updates the camera position to where your character is, I also need to disable the lines of code that modify those values.
Now most of the time, the line of code that updates the camera position will only modify that 1 address in memory. Disabling that line of code will only cause the camera to stay static. I can then change the coordinates how ever I'd like. This is the best case scenario.
In the case of Ryse, that line of code happens to change about 40 addresses. So disabling that code will completely break the game. So normally in this situation, I need to modify the free camera script so that it filters out the camera coordinate address. When I know that's the address I'm dealing with, I can disable the code ONLY for that address. The problem is, there's just too many addresses and the values change too much each time you boot up the game. So it was impossible to create a reliable filter for the camera.
That said, I did just solve this exact same problem in Shadow of Mordor (for a different issue). I think I can probably apply that same method to Ryse in order to get the camera to work. Not sure though. Will probably take another half of my day trying and I still might fail