Wolverine Origins
That looks awesome.
Thanks, I actually wasn't sure if anyone else would use it. Added it on a whim as I was playing Wolverine and it reminded me of how I was first introduced to the character.Dude this toon shader is fuckin cooool.
@One3rd, what settings are you using for your screenshots, and what resolution?
That does look pretty cool, could probably add a settings value toggle for black or white outlines.Cooool, you can change
Code:colorInput.rgb = pow(edge,CartoonEdgeSlope) * -CartoonPower + colorInput.rgb;
to
Code:colorInput.rgb = pow(edge,CartoonEdgeSlope) * CartoonPower + colorInput.rgb;
to get white outlines instead of black ones. It looks great on certain games!
I love this.
I love what your doing with these to make them appear more filmic.
Tearing? I haven't noticed much tearing but I'm running it at 4K with VSync disabled. Getting over 100FPS. Or are you refering to the texture streaming issue at higher resolutions? That was resolved by increasing the poolsize to 1024. See Guide over on DET for this and other useful changes.Were you able to fix the tearing in that game?
Thanks, bro!I love what your doing with these to make them appear more filmic.
Thanks, I actually wasn't sure if anyone else would use it. Added it on a whim as I was playing Wolverine and it reminded me of how I was first introduced to the character.
You will find that the values don't scale with resolution (maybe we can change that?) so you'll have to use a very high power value at larger than 4K images. Those Wolverine shots were at 7680x3240 and 7680x4320 respectively with cartoon shader settings of:
CartoonPower 8.0
CartoonEdgeSlope 0.9
Edit: Oh, and I disabled the in-game post effects (bloom, color grading) as they didn't really work well with the black outlines and the base colors are more "comic book" than with the grading applied.
That does look pretty cool, could probably add a settings value toggle for black or white outlines.
I love what your doing with these to make them appear more filmic.
Tearing? I haven't noticed much tearing but I'm running it at 4K with VSync disabled. Getting over 100FPS. Or are you refering to the texture streaming issue at higher resolutions? That was resolved by increasing the poolsize to 1024. See Guide over on DET for this and other useful changes.
Because JPG compression is based on DCTs, so an image like that one, where the vast majority is blurred, takes up a lot less space than one which is filled with high-frequency detail.
Took it as a jpeg with fraps. Downsampled from 4k yet its only 340~kb. Why?
Nice! Have you tried the new shader Asmodean just added? Looks to have some very interesting settings to play with.This cartoon border shaderrrr
Because JPG compression is based on DCTs, so an image like that one, where the vast majority is blurred, takes up a lot less space than one which is filled with high-frequency detail.
SOOO gonna stop using Minus. Fuck that site. So many strange changes lately.
And because Fraps compresses the hell out of JPEGs.
What should I use
And I just learned that I hate Picpar
Rösti;135995893 said:
I enabled FXAA here, but it didn't wanna work well. ENB brings the FPS down to below 1, and makes taking screenshots really difficult, so I don't wanna do that. I've got only 256MB VRAM to work with.