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2014 High-Res PC Screenshot Thread of the Last Hope for Image Quality

dr_rus

Member
1.png
Force some AF please. Or some kitties will die somewhere.
 
The game has a major problem with shader aliasing! I tried to a lot of different things, also by enabling HDAO+ instead of HDAO and SSAO and to me it looked even worse in some spots!

Don't think any res can fix this game!

It's the barrel distortion post processing effect.

midhras said:
Barrel distortion is something I live with daily, being an astigmatic. When active it bends any straight lines slightly, hence making them harder to detect for the interpolation algorithms of FXAA and SMAA injectors. So if you disable barrel distortion, you could see an increase in AA, depending on the scene.

It can be disabled with cheat engine, but the CE table isn't really gameplay friendly. It's a screenshot thing.

Just got a RoG Swift which is 2560x1440 so all of these screenshots are now small in fullscreen ;-;
That's why I downsample my screenshots to 2560x now =)
 

One3rd

Member
Jump on the Flickr Bandwagon. I left Minus months ago and never looked back. Flickr is finicky and lousy sometimes, but it gets the job done.
I'm glad I made the leap as well. Not sure why they have Panda's running the server infrastructure though?
...

Playing around with cartoon shader. Wish it didn't add aliasing though.
15427550149_7c4a791c7d_o.jpg


15427548569_3ee56f0976_o.jpg
 
Hey Jim2point0. Is the console available to be accessed? Or the system.cfg? Because if so, yo can fix all those short LODs quite easily : D

As long as the cvars are available though.

The console works. The only command that doesn't work is "hud hide 1" for some dumb reason. There's no way to hide the HUD at the momemnt. Just gotta crop.

Here's what I'm using for LOD (let me know if I need much larger values...)

e_lodratio = 100
e_viewdistratio = 150
e_viewdistratiodetail = 150
e_viewdistratiovegetation = 150

Nothing I've tried fixes that vegetation distance though. Grass and flowers pop in a lot. Look at this one:

15613928695_1bee9caec9_o.jpg


If I move forward from here, more red flowers will appear out of nowhere. No idea how to fix that. This could just be because it's alpha. I haven't heard of anyone else having that problem.
 
The console works. The only command that doesn't work is "hud hide 1" for some dumb reason. There's no way to hide the HUD at the momemnt. Just gotta crop.

Here's what I'm using for LOD (let me know if I need much larger values...)

e_lodratio = 100
e_viewdistratio = 150
e_viewdistratiodetail = 150
e_viewdistratiovegetation = 150

Nothing I've tried fixes that vegetation distance though. Grass and flowers pop in a lot. Look at this one:

15613928695_1bee9caec9_o.jpg


If I move forward from here, more red flowers will appear out of nowhere. No idea how to fix that. This could just be because it's alpha. I haven't heard of anyone else having that problem.

It's also possible that some of the vegetation was not merged in to the vegetation category in the SDK or some settings are wrong in those vegetation objects details so they're rendered wrong and those different commands don't affect them. Does raising or lowering those values from default have any effect on the LOD? If they do you should try something like 200-500 or higher on all the viewdistratio ones. If they don't cvars are probably locked. You could try these values:
con_restricted = 0 (disables console command restrictions and should be set as the first command in the system.cfg)
e_MergedMeshesInstanceDist = 15.0
e_MergedMeshesViewDistRatio = 50
You can also play around with these (Dont know if they work on the version of CE3 this game is using):
e_LodMax=
e_LodMin=
e_LodRatio=
e_ProcVegetationMaxViewDistance=
 
The console works. The only command that doesn't work is "hud hide 1" for some dumb reason. There's no way to hide the HUD at the momemnt. Just gotta crop.

Here's what I'm using for LOD (let me know if I need much larger values...)

e_lodratio = 100
e_viewdistratio = 150
e_viewdistratiodetail = 150
e_viewdistratiovegetation = 150

Nothing I've tried fixes that vegetation distance though. Grass and flowers pop in a lot. Look at this one:

15613928695_1bee9caec9_o.jpg


If I move forward from here, more red flowers will appear out of nowhere. No idea how to fix that. This could just be because it's alpha. I haven't heard of anyone else having that problem.

It's also possible that some of the vegetation was not merged in to the vegetation category in the SDK or some settings are wrong in those vegetation objects details so they're rendered wrong and those different commands don't affect them. Does raising or lowering those values from default have any effect on the LOD? If they do you should try something like 200-500 or higher on all the viewdistratio ones. If they don't cvars are probably locked. You could try these values:
con_restricted = 0 (disables console command restrictions and should be set as the first command in the system.cfg)
e_MergedMeshesInstanceDist = 15.0
e_MergedMeshesViewDistRatio = 50
You can also play around with these (Dont know if they work on the version of CE3 this game is using):
e_LodMax=
e_LodMin=
e_LodRatio=
e_ProcVegetationMaxViewDistance=

Yeah try increasing the merged mesh ones. I would bet it is tied to those values.

ACtually, this is pretty intelligent way to do it :
https://www.youtube.com/watch?v=QcLS2rmPqWE&feature=youtu.be&a
 

Alo81

Low Poly Gynecologist
Dude this toon shader is fuckin cooool.

@One3rd, what settings are you using for your screenshots, and what resolution?

screenshot_2014_10_24_11_14_01_8_by_alooo81-d83z05u.jpg


screenshot_2014_10_24_11_21_04_16_by_alooo81-d83z061.jpg
 

Xyber

Member
Can't wait to try Kingdom Come myself, but I only got early beta access. But I hope they have improved the bad LoD until then though.
 

Alo81

Low Poly Gynecologist
Cooool, you can change

Code:
colorInput.rgb =  pow(edge,CartoonEdgeSlope) * -CartoonPower + colorInput.rgb;

to

Code:
colorInput.rgb =  pow(edge,CartoonEdgeSlope) * CartoonPower + colorInput.rgb;

to get white outlines instead of black ones. It looks great on certain games!

This


vs

this


screenshot_2014_10_24_13_46_40_9_by_alooo81-d83zgg8.jpg


I love this.

Unfortunately this game doesn't work for finding a working PShash so I can't get Hudless screenshots by HUD toggle.
 

DD

Member
^^^Holy shit, that top F1 shot could almost pass for a real picture. Nice saturation settings.

Thanks! I toned down all the colors a little bit, and a little more on the reds (reds are weirdly strong in this game), and pushed a little more of contrast. Added some CA, SMAA, FXAA and a little of film grain, in case anyone is interested.
 
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