I always wondered if anybody noticed how insane Warfighter looked when cranked up on PC. Another example of a game that was next-gen before next-gen.
I swear, developers had been ready for new consoles since around 2011.
Amazing!
https://farm8.staticflickr.com/7568/15431269793_f103c1664f_o.png[IMG][/QUOTE]
Is that mountain projecting a shadow on the sky?
[quote="orava, post: 143906371"][url]http://forums.guru3d.com/showpost.php?p=4978879&postcount=88[/url]
Reshade, the fancy new next-gen injector is almost here. Supports dx8+ and opengl :)[/QUOTE]
Oh shit. That's huge. I had no idea, thanks for sharing.
Is that mountain projecting a shadow on the sky?
4k? Pushing pretty much 5.5k and still running at like 12 - 24 frames per second, so you can pretty much play in real time and take screen shots, rather than hotsample or such.
Those look great! Never tried to turn off the bloom. I should. It looks way better, more natural and details are more visible. Just great!
Disabling the game's bloom effect, adjusting the brightness (which also adjusts exposure when aforementioned setting is set to off) and using ENB generic bloom instead and switching from the default SSAO to High Quality HBAO via Inspector really makes the game look quite different. No more overblown lighting. You get to see a lot of detail you wouldn't know was there. You could still probably drop SweetFX on top of that, but I think the saturation is fine as-is, and turning down the red on some scenes where it might look excessive would just make every other place look wrong.
Wow. No words.