Fantastic PC-version indeed.
4xSGSSAA, no SweetFX, no downsampling
Looks pretty good with 4xSGSSAA.
How does it run with 8xSGSSAA and SSAO disabled?
Those shots with SweetFX with this game though, look awful. Why do people sharpen stuff so much? Sharpening=/= more detail (for me anyway. It takes away from it more than adds to it for me)
Still issues with the Texture streaming? I'm really interested in T:Fusion but Digital Foundry's report on it had me skeptical.
Using an SSD isn't an option for me. Wonder why they didn't just make an option for users that allows it to pre-cache all data before you get in game.
Dammit, are we going to have to wait another entire generation before we get actual games that look like this?
Perhaps. Asset quality isn't perfect considering this is aimed at mobile. At 1600x900 with Temporal AA on I was getting 60FPS with room to spare. But at the same time, it's a very small tiny area.
I must say that I do like it in this example, especially combined with the blurring. It kind of masques deficiencies making it look very realistically to me. At least, as seen through a not-so-good videocamera, but still.
Sure, in some specific shots that are framed to use it. It looks good.
But in most other shots especially when moving it just looks beyond gross.
There was a user who posted clean shots before of it. I can't remember if he had it on or not, but it looked way better than this.|
Also: With Durante's Tool, even from crazy resolutions I can still see some aliasing on edges that with FXAA applied natively at that resolution would fix.
If you say, force driver FXAA alongside this tool. Is it going to be only applying it only post-downsampling? Because that would look awful