Remember kids, don't force your game to not use anti-aliasing.
Bionic Commando @1080p
Yeah, man, even with crazy Downsampling. The only thing that can really help is some sort of hybrid set up if you have the GPU power involving SGSSAA+downsampling+maybe other methods.
Not to mention the game's SSAO is one of the absolute worst in quality out there. And it can't be disabled. (It causes a lot of temporal aliasing)
There is a bug with SGSSAA though that may cause the rendering chain to go whacko and you'll end up with something that looks like
this
instead of
this
The Fix is to make sure you don't Alt-Tab out of the game without going into the start menu first. And if it does happen, go into the start menu. Alt tab out and then back in.
Also: For whatever dumb reason, some parts of the UI scale with resolution
Ideal AA flag is 0x004010C1 - For SGSSAA
Yeh, no. I'm using an ASUS AMD R9 280x that I bought slightly before the idiotic price hike. I tried GeDoSaTo but it crashes upon changing the res I might be doing something wrong, though. I tried to use RadeonPro but it didn't help at all.
Which is a shame, because now your only option that I am aware of is regular ol' downsampling+SMAA(Or FXAA) (Or both. Which works better in this game than you'd think depending on which is applied first)
2x2+ one of the above produces acceptable/decent results in motion. Obviously IQ in a still shot is
very nice.
I don't have an SSD but only times I have noticed texture pop-ins have been when I am far in a level and restart to the beginning but the texture pop-ins is really fast. I want to say it takes like 1-2 secs. You notice them pop-in for sure but its really quick and never happens in the middle of the level. My only complaint with the game is the lack of online multiplayer but the devs have said they are patching it in on a later date.
Thanks!