2015 Microsoft E3 Conference

How many shirts will Phil Spencer wear?


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holy shit lol
 
Why the fuck is literally every action game trailer ending with a monster confrontation, with the monster about to attack or something similar.

Can you developers structure your trailers a little more creatively?
 
How to make a Gameplay Trailer on E3-Checklist:
[ ] CGI-Intro
[ ] Slow-Walking
[ ] People casual talking about stuff, so that we know, they are partners.
[ ] Hell breaks loose
[ ] "Keep, going!"
[ ] "What is going on?"
[ ] Action beat stops with more exploring about a strange element.
[ ] Build up for another action scene fast but it ends with a joke
[ ] New slowly build action scene
[ ] Everything is more controlled to show off features.
[ ] Trailer ends with a CGI-Movie, where the characters are in danger and it cuts to black.
 
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