2023 is blessed with some nice gore tech.

GymWolf

Member
Gore lover gamers were blessed with 2 great damage system in the span of a couple of months, and another one coming soon.

we had dead space remake with his skin layer system

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atomic heart with his great marks on enemies for both melee and guns

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and then we have dead island 2 coming up





Wolverine is probably gonna have some nice gore aswell, maybe some marks on enemies aswell.

Your thoughts?
 
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Holy fuck that Dead Island footage is gnarly! I've never seen gameplay of it before, consider me surprised.

Wolverine is essentially my most anticipated game....ever lol. Absolutely cannot wait to see some footage. It better be at least as brutal as Origins was, but for the love of Christ he better be short. He must be. I need angry little man Logan, not tall Australian hunk Logan.
 
Holy fuck that Dead Island footage is gnarly! I've never seen gameplay of it before, consider me surprised.

Wolverine is essentially my most anticipated game....ever lol. Absolutely cannot wait to see some footage. It better be at least as brutal as Origins was, but for the love of Christ he better be short. He must be. I need angry little man Logan, not tall Australian hunk Logan.
I hope insomniac is gonna have the balls of making a proper gore system and not that milquestoast basic shit we had in days gone or tsushima.
 
I hope insomniac is gonna have the balls of making a proper gore system and not that milquestoast basic shit we had in days gone or tsushima.
I worry about that. Does Sony have any first party titles with gnarly gore? I never played the new Last of Us titles, what was the gore like there? If it was competent tech, then perhaps it'll be shared among Sony studios. Haven't played the new God of War either, I wonder what its gore was like.
 
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I worry about that. Does Sony have any first party titles with gnarly gore? I never played the new Last of Us titles, what was the gore like there? If it was competent tech, then perhaps it'll be shared among Sony studios. Haven't played the new God of War either, I wonder what its gore was like.
TLOU II has perhaps the best and most realistic depiction of gore in gaming.
 
I worry about that. Does Sony have any first party titles with gnarly gore? I never played the new Last of Us titles, what was the gore like there? If it was competent tech, then perhaps it'll be shared among Sony studios. Haven't played the new God of War either, I wonder what its gore was like.
tlou2 has not excessively gnarly gore, but it has the most realistic one, coupled with the incredible sound design, no enemies in other games do gargles while dying, the sound design is almost as good as the visual aspect.

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I'm gonna be absolutely mad if ND next game doens't build over this tech.
 
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tlou2 has not excessively gnarly gore, but it has the most realistic one, coupled with the incredible sound design, no enemies in other games do gargles while dying, the sound design is almost as good as the visual aspect.

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I'm gonna be absolutely mad if ND next game doens't build over this tech.

Jesus Christ man. I had no idea. That's fucking ballistic dude lol.
 
Dead Island footage was great. Was a while since I last played a gory game. Dying Light was cool but it wasn't gnarly by any stretch. Looking forward to DS remake, I remember being very impressed with the gory dismemberment mechanics of that when it released 2009. Crossed fingers Wolverine doesn't turn out PG-13.
 
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Dead Space system is not impressive at all, imo. During gameplay it doesnt look that much different than what we got in the original/sequels.

Atomic Heart is amazing. Every enemy, even bosses, you see chunks falling apart when you shoot them/slice them.

Dead Island 2 system also looks amazing
 
Dead Space system is not impressive at all, imo. During gameplay it doesnt look that much different than what we got in the original/sequels.

Atomic Heart is amazing. Every enemy, even bosses, you see chunks falling apart when you shoot them/slice them.

Dead Island 2 system also looks amazing
Disagree on ds, you can tell when a blow is the finishing blow from how much skin is around the limbs, and you have some nasty effects like using the force gun to strip the skin out of enemies in a beatiful gorey spectacle.

The best way to analize the system in on cadavers when they can't react and you can see how procedural the skin system is.
 
Dead Island footage was great. Was a while since I last played a gory game. Dying Light was cool but it wasn't gnarly by any stretch. Looking forward to DS remake, I remember being very impressed with the gory dismemberment mechanics of that when it released 2009. Crossed fingers Wolverine doesn't turn out PG-13.
Disagree, dying light was pretty nasty and precise for its times

 
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Most pumped for Dead Island 2. The bump up in technology from Dying Light 2 is immediately noticeable. Can't wait to mess around in that sandbox.


Edit: I was not that impressed with Dead Space remake gore/dismemberment tech. It is very similar to the original imo.
 
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Really liked what they showed with DI2, the 1st game and Riptide really tried their best to be as gory as they could be, but tech at the time didn't allow it, this time devs are knocking out of the park
 
Gore lover gamers were blessed with 2 great damage system in the span of a couple of months, and another one coming soon.

we had dead space remake with his skin layer system

dead-space-remake.gif




atomic heart with his great marks on enemies for both melee and guns

ezgif-5-80a9ae48a8.webp



and then we have dead island 2 coming up





Wolverine is probably gonna have some nice gore aswell, maybe some marks on enemies aswell.

Your thoughts?

need more gibs/gore in VR titles like pavlov and onward. pavlov last time i played (last year some time) had rudimentary give but nothing really special.
 
need more gibs/gore in VR titles like pavlov and onward. pavlov last time i played (last year some time) had rudimentary give but nothing really special.
Then you need to play some gorn, it looks cartoony but it has some nasty procedural (and surprisingly precise) gore, also is one of the funniest game to play in vr.


 
Then you need to play some gorn, it looks cartoony but it has some nasty procedural (and surprisingly precise) gore, also is one of the funniest game to play in vr.



thanks i have a wares version of gorn somewhere but haven't gotten around to itX i'm actually off the VR train atm due to rebuilding a PC and my VR space is a mess, still need to unbox my valve index i bought at the end of 2020 that's still in the box.
 
tlou2 has not excessively gnarly gore, but it has the most realistic one, coupled with the incredible sound design, no enemies in other games do gargles while dying, the sound design is almost as good as the visual aspect.

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Realistic? There are brains flying out of both sides of his head.
 
I think those are just chunk of her face and skull, you can see entire parts of her face missing.

I don't know, it could be both things.
There's a definite brainy look about that stuff but it's obscured by all that weird black lava.

Do the bodies show the same damage afterwards? I hated Sniper Elite for that, all those showy x-ray cutscenes and then pristine bodies when you return to the actual game. Man, I miss Soldier of Fortune.
 
There's a definite brainy look about that stuff but it's obscured by all that weird black lava.

Do the bodies show the same damage afterwards? I hated Sniper Elite for that, all those showy x-ray cutscenes and then pristine bodies when you return to the actual game. Man, I miss Soldier of Fortune.
Yes.

There are several variation of a damaged head and all the marks you do with melee remain on bodies.



P.s. jesus dude don't put a love reaction on such a nasty video, this topic is probably already monitored by the fbi in search for future psychopaths serial killers, you're just asking a trip to guantanamo this way...
 
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bummed capcom scaled back the gore system from RE2 remake. that one was one of the most impressive ones ive ever seen, looks like its not present in RE4 remake :(

 
That Dead Island 2 footage…I want to believe, but I take everything with a grain of salt with the way we get downgrades.
 
Yes.

There are several variation of a damaged head and all the marks you do with melee remain on bodies.



P.s. jesus dude don't put a love reaction on such a nasty video, this topic is probably already monitored by the fbi in search for future psychopaths serial killers, you're just asking a trip to guantanamo this way...

I changed it to a standard LOL, that should throw them off the scent.

Last Of Us looks pretty cool, I never had the urge to play it before but I think I'll check it out whenever it shows up on PC. I like the way you can move the bits around - arranging body parts was something I enjoyed in Fallout 3, especially since you could revisit the scene and they'd still be there days later.

The burned body effect looks a bit plasticky though. Check out my giant pile 'o crispy corpses in Red Dead 2— still warm!

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I changed it to a standard LOL, that should throw them off the scent.

Last Of Us looks pretty cool, I never had the urge to play it before but I think I'll check it out whenever it shows up on PC. I like the way you can move the bits around - arranging body parts was something I enjoyed in Fallout 3, especially since you could revisit the scene and they'd still be there days later.

The burned body effect looks a bit plasticky though. Check out my giant pile 'o crispy corpses in Red Dead 2— still warm!

yj80Of3.png

Tweaked out Arthur wishin he had some smores.
 
Tweaked out Arthur wishin he had some smores.
I spent the entire game doing shit like that, which meant Arthur spent every waking hour being hounded by bounty hunters. More bodies for the pile. The ragdoll physics are just too tempting!

One disappointing part was that when you put a hogtied civilian on the railway tracks in Read Dead 2, she just gets knocked out of the way by the train, but in the previous game she'd sort of explode.

It's good to know there are some devs kicking back against the downgrading of gore in today's games. I recorded this from Black Ops III - my Xbox says it was seven years ago. Was that the last time you could do this sort of thing in Call of Duty multiplayer?

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I spent the entire game doing shit like that, which meant Arthur spent every waking hour being hounded by bounty hunters. More bodies for the pile. The ragdoll physics are just too tempting!

One disappointing part was that when you put a hogtied civilian on the railway tracks in Read Dead 2, she just gets knocked out of the way by the train, but in the previous game she'd sort of explode.

It's good to know there are some devs kicking back against the downgrading of gore in today's games. I recorded this from Black Ops III - my Xbox says it was seven years ago. Was that the last time you could do this sort of thing in Call of Duty multiplayer?

vpgZlhK.gif
Another ragdoll\gore lover here on gaf? Were have you been all this time dude?
 
My problem with the gore effects of most titles is that everything seems scripted.
Do X damage with this or that weapon on spot Y to put texture or model Z over it.
Back in the days when SoF II was still convincing with its unbelievable number of hit zones and aftermaths, honestly not much has changed since then. A lot of things are more plastic, but the core is the same. 80 damage to the arm and the arm falls off. Always in the same place.
I'm skeptical that Dead Island really does as well as the developers like to sell it. Of course, gore is one of the main reasons to buy and one of the standout features, which is why they have to advertise it so heavily, but it strikes me that it's just not as good as advertised.
A lot of it is scripted and turns into animations - like the hit on the knee, the zombie kneels in front of you and is finished.
In a perfect world, this wouldn't be scripted, but "could" happen if you hit the zombie just right and smash its knee with the punch, but the fact that you can apparently trigger this move by pressing a button bugs me again.
It doesn't really look "real" yet, there also seem to be fixed amputation points and no correctly calculated bone fractures and deformations at the points that should break or deform by blunt force trauma, whereupon the rotten flesh and skin starts to tear when you move hastily and after a while the limb falls off.
Don't get me wrong, I like the gore effects and it will certainly be a fun slasher orgy, but we're nowhere near where we could be, and especially shouldn't be, if a developer is already boasting about a groundbreaking gore technology.

I mean, if you look at this 16-year-old video, you wonder why we're not much further along in that regard.
Of course this looks silly and like rubber and would still need a lot of fine tuning, but physical forces lead to corresponding results and therefore the tearing apart a body has a completely different effect here.

 
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Another ragdoll\gore lover here on gaf? Were have you been all this time dude?
Lurking for the best part of 20 years! They refused to let me register back then - I tried to sign up to answer a simple question, they kept me hanging for months, then said I didn't meet the eligibility criteria.
 
RE2 Remake started this, and in a way it's still unparalleled to me. By far the most realistic looking gore I've ever seen.

To me, all this makes the general stance on adult content in videogames even more baffling. We know ND developers, along with many others in the industry, like Callisto Protocol devs and for damn sure Capcom with RE2R, researched real life gore material during development, and were deeply affected by it in the process to the point some considered therapy.

Now imagine recreating into videogames without a second thought things that send grown adults into therapy, in the same industry where nudity and sex content is strictly forbidden..

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Dead Space system is not impressive at all, imo. During gameplay it doesnt look that much different than what we got in the original/sequels.
Trust me, you're dead wrong. Tried to play DS2 after and was super jarring in comparison.
 
My problem with the gore effects of most titles is that everything seems scripted.
Do X damage with this or that weapon on spot Y to put texture or model Z over it.
Back in the days when SoF II was still convincing with its unbelievable number of hit zones and aftermaths, honestly not much has changed since then. A lot of things are more plastic, but the core is the same. 80 damage to the arm and the arm falls off. Always in the same place.
I'm skeptical that Dead Island really does as well as the developers like to sell it. Of course, gore is one of the main reasons to buy and one of the standout features, which is why they have to advertise it so heavily, but it strikes me that it's just not as good as advertised.
A lot of it is scripted and turns into animations - like the hit on the knee, the zombie kneels in front of you and is finished.
In a perfect world, this wouldn't be scripted, but "could" happen if you hit the zombie just right and smash its knee with the punch, but the fact that you can apparently trigger this move by pressing a button bugs me again.
It doesn't really look "real" yet, there also seem to be fixed amputation points and no correctly calculated bone fractures and deformations at the points that should break or deform by blunt force trauma, whereupon the rotten flesh and skin starts to tear when you move hastily and after a while the limb falls off.
Don't get me wrong, I like the gore effects and it will certainly be a fun slasher orgy, but we're nowhere near where we could be, and especially shouldn't be, if a developer is already boasting about a groundbreaking gore technology.

I mean, if you look at this 16-year-old video, you wonder why we're not much further along in that regard.
Of course this looks silly and like rubber and would still need a lot of fine tuning, but physical forces lead to corresponding results and therefore the tearing apart a body has a completely different effect here.


The only game i can think of without fixed amputations points is shadow warrior 2 where you can cut enemies in total freedom, but not always and not with all enemy types.
 
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The only game i can think off without fixed amputations points is shadow warrior 2 where you can cut enemies in total freedom, but not always and not with all enemy types.
MGS Rising also does this - kind of, but well ... both cases are not convincing, as the bodies consist of a uniform mass of flesh.
No bones where the blade gets stuck, no viscera, no organs ...
I just want more realism, more real time calculated effects, this doesn't only apply to gore, also to e.g. damage models (which basically is gore lol) or "real" fluids you can interact with.
 
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