"PS4 Pro version"? Yes the engine and game is the same across platforms but my point is when they optimised the game to hit their 60fps target framerate it looks like they did so on the PS5 Pro and the regular consoles run like crap and rarely hit that target.They didn't exactly "target" anything, it's the same as the PS4 Pro version running better on PS5. Stronger hardware brute forcing it.
"PS4 Pro version"? Yes the engine and game is the same across platforms but my point is when they optimised the game to hit their 60fps target framerate it looks like they did so on the PS5 Pro and the regular consoles run like crap and rarely hit that target.
You clearly don't understand what I mean regarding optimisation. It doesn't mean they change engine code for specific hardware it just means they try to maintain their target framerate when designing/creating the game. The optimisation you're talking about would as you say mean better performance across the board meaning PS5 Pro would be hitting say 70fps in a 60fps mode.Again, there's very little in ways of 'optimizing' going on here over the original ER. It's just that there's a stronger console now that wasn't around at that time. You're just seeing the effects of stronger hardware running the same code naturally better.
Optimization would have meant better performance across the board.
You clearly don't understand what I mean regarding optimisation. It doesn't mean they change engine code for specific hardware it just means they try to maintain their target framerate when designing/creating the game. The optimisation you're talking about would as you say mean better performance across the board meaning PS5 Pro would be hitting say 70fps in a 60fps mode.
Optimise is the correct word though. It doesn't apply to just engine improvements.Ok, then don't use the word 'optimize', lol. Clearly this game engine has had no optimization over the last 3 years.
Exactly, pretty sure there was mandate for any game with launchdate of/after august 2024 to have at least some ps5pr0 version/improvements/mode.I didn't know you were even allowed to release a ps5 game with no pro support.
A pro mode isn't mandated. Games just need to support it, as in running on it with no issues.Exactly, pretty sure there was mandate for any game with launchdate of/after august 2024 to have at least some ps5pr0 version/improvements/mode.
What it tells me is- pr0 sold so terribly that sony cant enforce pr0 patches/modes anymore, at least against big games who hold the leverage against them.
YuckA pro mode isn't mandated. Games just need to support it, as in running on it with no issues.
Blame these dynamic resolution engine solutions.Yuck
Im not talking taking advantage of pssr or even adding rt features but measly res bump should definitely be mandated, sony really fucking up majorly here.
If game like this doesnt even have pr0 mode i simply blame lazy devs- make sure at least fps holds stable 60 or/and bump up resolution a bit if u got spare gpu power avaiable after that, its not a fricken indie dev ffs even if its obviously not budgeted like big AAA blockbuster.Blame these dynamic resolution engine solutions.
Not like they're struggling in sales either. Time to invest more into the technical side of things.If game like this doesnt even have pr0 mode i simply blame lazy devs- make sure at least fps holds stable 60 or/and bump up resolution a bit if u got spare gpu power avaiable after that, its not a fricken indie dev ffs even if its obviously not budgeted like big AAA blockbuster.
The game runs with dynamic resolution scaling so it is getting that bump. The pro runs at a consistently higher res and framerate than base consoles. Look atIf game like this doesnt even have pr0 mode i simply blame lazy devs- make sure at least fps holds stable 60 or/and bump up resolution a bit if u got spare gpu power avaiable after that, its not a fricken indie dev ffs even if its obviously not budgeted like big AAA blockbuster.
Heck Sony didn't even support it in MLB The Show 25, forget 3rd partiesPS5 Pro support is more and more going to be dropped by 3rd parties I reckon
I laughed when they claimed the Pro rez bump in HD2 only looked "marginally better' than the PS5's grainy and more washed out 1080p.The game runs with dynamic resolution scaling so it is getting that bump. The pro runs at a consistently higher res and framerate than base consoles. Look atGaiff s post with the Brazilian analysis showing the res on the right hand side. The DF analysis is comically bad and stupid.
Exactly, pretty sure there was mandate for any game with launchdate of/after august 2024 to have at least some ps5pr0 version/improvements/mode.
What it tells me is- pr0 sold so terribly that sony cant enforce pr0 patches/modes anymore, at least against big games who hold the leverage against them.
A pro mode isn't mandated. Games just need to support it, as in running on it with no issues.
Yes. Not every game has a Pro specific patch.Are you sure about that? Do we have any verification?
I chuckled during this analysis when he kept calling the PS5 Pro advantage here "theoretical". what on earth does he mean? he's doing an empirical test of framerate, there is nothing theoretical about it.I laughed when they claimed the Pro rez bump in HD2 only looked "marginally better' than the PS5's grainy and more washed out 1080p.
I play that game practically daily, and it was a massive difference in clarity, especially in the textures, lighting (HDR) and overall effects. It looks like you're playing a PC version vs a console one now. And that was just going from 1080p/60 to 1440p/60.
Then again, it was done by a dude who wears glasses, so.... take that for what it's worth.
I chuckled during this analysis when he kept calling the PS5 Pro advantage here "theoretical". what on earth does he mean? he's doing an empirical test of framerate, there is nothing theoretical about it.
Many thought every game was required to have Pro specific patches and all they have to do is make sure it runs on itYes. Not every game has a Pro specific patch.
Because many believe everything that's on the internets.Many thought every game was required to have Pro specific patches and all they have to do is make sure it runs on it
For better or worse the PS5 Pro requirements allow for drs meaning devs aren't required to create a separate mode but offer improved framerate/res through those modes. That is the least effort improvement you see here. Look at this video, notice that on base console it hovers close to the 1440p line whereas the Pro hovers closer to the 1800p line in those sections in the performance mode.I'm pretty sure the ps4 pro had a requirement to improve a game somehow, even if developers put in the least effort. I think there's a chance you are right about the game being too big. I bet a pro patch comes later, and was de-prioritized. Given the choice of getting the game or not at all, I can see them making an exception.
Are you sure about that? Do we have any verification?
theoretical bespoke rateWhat the fuck does "theoretical framerate" mean?
Either it is or it isn't.
theoretical bespoke rate
They're trying to condition you for the fake frames shit nVidia does.
What the fuck does "theoretical framerate" mean?
Either it is or it isn't.
I'm gonna take a stab in the dark and they that they meant that the PS5 Pro is putting out the highest frame rate, but the theoretical part is that it's doing so without any native Pro enhancements. With native enhancements like PSSR or higher visual fidelity it might not have been the same result.
That's what I assume they meant.
For a technical analysis outlet "theoretical" is a bullshit statement to make when there's a final product in their hands. The only way use of a word like that would make sense is of they were assessing pre-release hardware or software.
Dat biased bad touchLet them unpack it.
![]()
Ac6 looks good. Dark souls 3 looked legit great on release. So did bbHas From ever made a game that wasn't?
Art direction is great…usually but their tech is ugly as hell.
They're saved by their fantastic art design.Ac6 looks good. Dark souls 3 looked legit great on release. So did bb
Gamers with a PS5 Pro and a VRR-compatible TV can enjoy this game in high resolution. *Performance Mode
The rare dips below 48Hz are likely due to CPU limitations.
PS5 : 1587p / 55.22 fps *AVG
PS5 Pro: 1811p / 57.28 fps *AVG
I don't even think it's CPU-limited. Even on a high-end PC, it can inexplicably drop to below 60 with a low CPU usage. The engine is just shit.Gamers with a PS5 Pro and a VRR-compatible TV can enjoy this game in high resolution. *Performance Mode
The rare dips below 48Hz are likely due to CPU limitations.
PS5 : 1587p / 55.22 fps *AVG
PS5 Pro: 1811p / 57.28 fps *AVG
I don't even think it's CPU-limited. Even on a high-end PC, it can inexplicably drop to below 60 with a low CPU usage. The engine is just shit.
Decima engine Bloodborne remake.They're saved by their fantastic art design.
Their tech is dated and needs an overhaul. Would be better if they adopted Decima or even Bluepoint's engine.
Woah, woah, woah, woah…Gamers with a PS5 Pro and a VRR-compatible TV can enjoy this game in high resolution.
Love the product placement of the other console and where they have the PS5 when they unbox the Series XLet them unpack it.
![]()