Digital Foundry: Elden Ring Nightreign Tech Review: No PS5 Pro Support, Core Tech Has Not Improved

They didn't exactly "target" anything, it's the same as the PS4 Pro version running better on PS5. Stronger hardware brute forcing it.
"PS4 Pro version"? Yes the engine and game is the same across platforms but my point is when they optimised the game to hit their 60fps target framerate it looks like they did so on the PS5 Pro and the regular consoles run like crap and rarely hit that target.
 
"PS4 Pro version"? Yes the engine and game is the same across platforms but my point is when they optimised the game to hit their 60fps target framerate it looks like they did so on the PS5 Pro and the regular consoles run like crap and rarely hit that target.

Again, there's very little in ways of 'optimizing' going on here over the original ER. It's just that there's a stronger console now that wasn't around at that time. You're just seeing the effects of stronger hardware running the same code naturally better.

Optimization would have meant better performance across the board.
 
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Again, there's very little in ways of 'optimizing' going on here over the original ER. It's just that there's a stronger console now that wasn't around at that time. You're just seeing the effects of stronger hardware running the same code naturally better.

Optimization would have meant better performance across the board.
You clearly don't understand what I mean regarding optimisation. It doesn't mean they change engine code for specific hardware it just means they try to maintain their target framerate when designing/creating the game. The optimisation you're talking about would as you say mean better performance across the board meaning PS5 Pro would be hitting say 70fps in a 60fps mode.
 
You clearly don't understand what I mean regarding optimisation. It doesn't mean they change engine code for specific hardware it just means they try to maintain their target framerate when designing/creating the game. The optimisation you're talking about would as you say mean better performance across the board meaning PS5 Pro would be hitting say 70fps in a 60fps mode.

Ok, then don't use the word 'optimize', lol. Clearly this game engine has had no optimization over the last 3 years.
 
I didn't know you were even allowed to release a ps5 game with no pro support.
Exactly, pretty sure there was mandate for any game with launchdate of/after august 2024 to have at least some ps5pr0 version/improvements/mode.

What it tells me is- pr0 sold so terribly that sony cant enforce pr0 patches/modes anymore, at least against big games who hold the leverage against them.
 
Exactly, pretty sure there was mandate for any game with launchdate of/after august 2024 to have at least some ps5pr0 version/improvements/mode.

What it tells me is- pr0 sold so terribly that sony cant enforce pr0 patches/modes anymore, at least against big games who hold the leverage against them.
A pro mode isn't mandated. Games just need to support it, as in running on it with no issues.
 
Blame these dynamic resolution engine solutions.
If game like this doesnt even have pr0 mode i simply blame lazy devs- make sure at least fps holds stable 60 or/and bump up resolution a bit if u got spare gpu power avaiable after that, its not a fricken indie dev ffs even if its obviously not budgeted like big AAA blockbuster.
 
If game like this doesnt even have pr0 mode i simply blame lazy devs- make sure at least fps holds stable 60 or/and bump up resolution a bit if u got spare gpu power avaiable after that, its not a fricken indie dev ffs even if its obviously not budgeted like big AAA blockbuster.
Not like they're struggling in sales either. Time to invest more into the technical side of things.
 
If game like this doesnt even have pr0 mode i simply blame lazy devs- make sure at least fps holds stable 60 or/and bump up resolution a bit if u got spare gpu power avaiable after that, its not a fricken indie dev ffs even if its obviously not budgeted like big AAA blockbuster.
The game runs with dynamic resolution scaling so it is getting that bump. The pro runs at a consistently higher res and framerate than base consoles. Look at Gaiff Gaiff 's post with the Brazilian analysis showing the res on the right hand side. The DF analysis is comically bad and stupid.

The one thing I would call a bit lazy though is the lack of a 40fps mode on pro on 120hz TVs considering quality mode runs at around 45fps on pro and 30fps on base consoles.
 
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The game runs with dynamic resolution scaling so it is getting that bump. The pro runs at a consistently higher res and framerate than base consoles. Look at Gaiff Gaiff s post with the Brazilian analysis showing the res on the right hand side. The DF analysis is comically bad and stupid.
I laughed when they claimed the Pro rez bump in HD2 only looked "marginally better' than the PS5's grainy and more washed out 1080p.

I play that game practically daily, and it was a massive difference in clarity, especially in the textures, lighting (HDR) and overall effects. It looks like you're playing a PC version vs a console one now. And that was just going from 1080p/60 to 1440p/60.

Then again, it was done by a dude who wears glasses, so.... take that for what it's worth.
 
Exactly, pretty sure there was mandate for any game with launchdate of/after august 2024 to have at least some ps5pr0 version/improvements/mode.

What it tells me is- pr0 sold so terribly that sony cant enforce pr0 patches/modes anymore, at least against big games who hold the leverage against them.

I'm pretty sure the ps4 pro had a requirement to improve a game somehow, even if developers put in the least effort. I think there's a chance you are right about the game being too big. I bet a pro patch comes later, and was de-prioritized. Given the choice of getting the game or not at all, I can see them making an exception.

A pro mode isn't mandated. Games just need to support it, as in running on it with no issues.

Are you sure about that? Do we have any verification?
 
I laughed when they claimed the Pro rez bump in HD2 only looked "marginally better' than the PS5's grainy and more washed out 1080p.

I play that game practically daily, and it was a massive difference in clarity, especially in the textures, lighting (HDR) and overall effects. It looks like you're playing a PC version vs a console one now. And that was just going from 1080p/60 to 1440p/60.

Then again, it was done by a dude who wears glasses, so.... take that for what it's worth.
I chuckled during this analysis when he kept calling the PS5 Pro advantage here "theoretical". what on earth does he mean? he's doing an empirical test of framerate, there is nothing theoretical about it.
 
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I chuckled during this analysis when he kept calling the PS5 Pro advantage here "theoretical". what on earth does he mean? he's doing an empirical test of framerate, there is nothing theoretical about it.
stephen colbert lol GIF by The Late Show With Stephen Colbert
 
I'm pretty sure the ps4 pro had a requirement to improve a game somehow, even if developers put in the least effort. I think there's a chance you are right about the game being too big. I bet a pro patch comes later, and was de-prioritized. Given the choice of getting the game or not at all, I can see them making an exception.



Are you sure about that? Do we have any verification?
For better or worse the PS5 Pro requirements allow for drs meaning devs aren't required to create a separate mode but offer improved framerate/res through those modes. That is the least effort improvement you see here. Look at this video, notice that on base console it hovers close to the 1440p line whereas the Pro hovers closer to the 1800p line in those sections in the performance mode.



And in the Quality mode the Pro gets higher framerates but they really should have offered a 40fps mode avaliable on the Pro if they wanted to put in just that little more effort. They could have easily done it because Pro maintains 45fps fairly well already in the 4K mode.
 
Like I said before and I will say it again, endless fromslop trash. Go play stellar blade or clair obscur. If nothing else, go watch waifu anime. This trash isn't worth anyone's time.
 
theoretical bespoke rate

They're trying to condition you for the fake frames shit nVidia does.

But even when you use frame-gen it isn't "theoretical", it ends up being output to your display and the at ends up being what you see.

So much for them being objective in their assessments.
 
What the fuck does "theoretical framerate" mean?

Either it is or it isn't.

I'm gonna take a stab in the dark and they that they meant that the PS5 Pro is putting out the highest frame rate, but the theoretical part is that it's doing so without any native Pro enhancements. With native enhancements like PSSR or higher visual fidelity it might not have been the same result.

That's what I assume they meant.
 
I'm gonna take a stab in the dark and they that they meant that the PS5 Pro is putting out the highest frame rate, but the theoretical part is that it's doing so without any native Pro enhancements. With native enhancements like PSSR or higher visual fidelity it might not have been the same result.

That's what I assume they meant.

Huh?

PSSR utilisation would result in higher framerates since the internal rendering resolution could have been lower to achieve similar IQ.

For a technical analysis outlet "theoretical" is a bullshit statement to make when there's a final product in their hands. The only way use of a word like that would make sense is of they were assessing pre-release hardware or software.
 
For a technical analysis outlet "theoretical" is a bullshit statement to make when there's a final product in their hands. The only way use of a word like that would make sense is of they were assessing pre-release hardware or software.

Let them unpack it.



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Ac6 looks good. Dark souls 3 looked legit great on release. So did bb
They're saved by their fantastic art design.

Their tech is dated and needs an overhaul. Would be better if they adopted Decima or even Bluepoint's engine.
 
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Gamers with a PS5 Pro and a VRR-compatible TV can enjoy this game in high resolution. *Performance Mode
The rare dips below 48Hz are likely due to CPU limitations.

PS5 : 1587p / 55.22 fps *AVG
PS5 Pro: 1811p / 57.28 fps *AVG

Nah, they just fucking target mid 50fps with their dynamic framerate. CPU requirements of ER are not very high.

wqBc45p.jpeg


Their engine is just set up in a fucking stupid way on PS5 and SX (and PS5 Pro now) - it targets SOMETHING, it's not 60fps for sure, it adjust resolution and settings to hit that target.

Fix for this is quite simple I think (just target 60fps with the lowest dynamic res ~1200p) but they are too retarded to do it. This is game on max settings, 1440p:

NsVpGvQ.jpeg


PS5 class GPU could do 60fps with drops to mid 50s...
 
Gamers with a PS5 Pro and a VRR-compatible TV can enjoy this game in high resolution. *Performance Mode
The rare dips below 48Hz are likely due to CPU limitations.

PS5 : 1587p / 55.22 fps *AVG
PS5 Pro: 1811p / 57.28 fps *AVG
I don't even think it's CPU-limited. Even on a high-end PC, it can inexplicably drop to below 60 with a low CPU usage. The engine is just shit.
 
I don't even think it's CPU-limited. Even on a high-end PC, it can inexplicably drop to below 60 with a low CPU usage. The engine is just shit.

it's probably FromSoft's weird dynamic resolution and dynamic settings stuff being weird again.
they clearly don't scale the resolution according to frametimes but some weird GPU load metric or something.

remember when DF tested the Xbox One X version running on Series X... it literally ran at a lower framerate than the Series X version 🙃 probably because the engine just sees a specific GPU load number and cranks everything as high as possible until it hits the GPU load that it targets.
 
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