blastprocessor
The Amiga Brotherhood
Playing gamesCopy and Paste. What do their engineers spend all day doing?
Playing gamesCopy and Paste. What do their engineers spend all day doing?
I see, if the developers lower the minimum resolution it will likely stabilize at 60fps.Nah, they just fucking target mid 50fps with their dynamic framerate. CPU requirements of ER are not very high.
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Their engine is just set up in a fucking stupid way on PS5 and SX (and PS5 Pro now) - it targets SOMETHING, it's not 60fps for sure, it adjust resolution and settings to hit that target.
Fix for this is quite simple I think (just target 60fps with the lowest dynamic res ~1200p) but they are too retarded to do it. This is game on max settings, 1440p:
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PS5 class GPU could do 60fps with drops to mid 50s...
Graphics don't matter. Gameplay matters."B...b...but ThE GaMePLaY ! "
"B...b...but DaT ARt-DiReCtIoN !1!1"
amirite ?
Fucking incompetent hacks, listen, I was a fan of FROM but you'd have to be a fanboy nowadays not to acknowledge how incompetent they are when it comes to tech, these assholes, with the money they've been making since DES released - and even more so after the BAMCO deals - should be one of the top companies out there when it comes to GFX, not like they give a fuck since they KNOW that their fanbase will gobble up everything that they release...
Iit's not an industry secret when most of us know even before one of their games releases that it will be sub-par technically wise, in fact, it's expected.
I too was mesmerized by their art-direction and general atmosphere but that stopped with Elden Ring - asset reuse up the ass, animations, sounds, characters that still speak with closed.mouths etc etc something which, not only it comes off as incredibly lazy but actually like they stopped giving 2 fucks more than a decade ago, personally, I can't and won't condone such policies - and I say that as a big Sekiro and Bloodborne fan (easily 2 of my GOATS).
From is apparently already abandoning it for the pro soooo…PS5 Pro support is more and more going to be dropped by 3rd parties I reckon
The best studio in the industry, swimming in cash, and can't even hire a whole team to build a new engine. I don't get it.
Graphics don't matter. Gameplay matters.
Performance matters and From sucks in that regard.Graphics don't matter. Gameplay matters.
You have no idea what you're talking about.PS5 Pro support is more and more going to be dropped by 3rd parties I reckon
You have no idea what you're talking about.
From almost never patches its games with enhancements for pro consoles.
This is no different.
It was never mandated, not even on ps4 , I remember seeing nier replicant launch with Xbox one X 4k support but ps4 version was only 1080p with no ps4 pro support, and that was a 2021 remaster.Exactly, pretty sure there was mandate for any game with launchdate of/after august 2024 to have at least some ps5pr0 version/improvements/mode.
What it tells me is- pr0 sold so terribly that sony cant enforce pr0 patches/modes anymore, at least against big games who hold the leverage against them.
Ds3 tech was not dated when it came out.They're saved by their fantastic art design.
Their tech is dated and needs an overhaul. Would be better if they adopted Decima or even Bluepoint's engine.
Ds3 tech was not dated when it came out.
Overrated issue. Never was a problem for me with bloodborne even. It's one of most responsive 30fps games on the systemBut it still had frame pacing issues. That has been From's Achilles heel for all of their 30fps modes, despite being repeatedly pointed out and some modders even fixing it for modded PS4's.
In this topic, a bunch of people who apparently just learned that Fromsoft (a) reuses assets, which saves development time and money and which allows them to make multiple games per generation at a time when many other studios are struggling to release one per generation, and (b) prefers their own in house engine, which, while it has unstable framerares, has lower input lag than many other engines.
Overrated issue. Never was a problem for me with bloodborne even. It's one of most responsive 30fps games on the system
Yup in the end 1080p to 1440p to 1600p is nice upgrade but kinda meaningless if game still has nasty dips under 50 fps in heavy scenarios, that simply affects gameplay ffs and u need that stable framerate here.Performance matters and From sucks in that regard.
Bloodborne has great art direction but was shimmery aliased mess.Ac6 looks good. Dark souls 3 looked legit great on release. So did bb
Remember, console CPU is a down-clocked Zen2 with 1/4 the L3 cache.
Cores on PS5/XSX have only direct access to 4MB of L3 because it's a split design with two CCX, 4 core each same as Desktop/Mobile Zen1/2.
3700X 2x16MB L3 (Zen2)
PS5/XSX 2x4MB L3 (Zen2)
5600 32MB L3 (Zen3)
7800X3D 96MB L3 (Zen3)
One day i hope you do some sort of written work where you spill the beans on all this shaddy stuff you allude to.Love the product placement of the other console and where they have the PS5 when they unbox the Series X
I am sure its just coincidence though
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Which was normal in 2015. Looked great. 1080pBloodborne has great art direction but was shimmery aliased mess.
Pro is performing 35% better than PS5 when we combine resolution and framerate difference. But based on power consumption this game seems limited by either bandwidth or CPU or both, not GPU.I see, if the developers lower the minimum resolution it will likely stabilize at 60fps.
Performance Mode (now)
PS5(XSX): 1512p(Min) , 1587p(AVG) , 2160p(Max) / 55.22fps
PS5 Pro : 1512p(Min) , 1811p(AVG) , 2160p(Max) / 57.28fps
Overrated issue. Never was a problem for me with bloodborne even. It's one of most responsive 30fps games on the system
DRS isn't that simple I'm afraid. They target 60 but they only know that they have to lower res when they don't hit that 16ms frametime target so what happens is that the frame takes 33ms then now they know "hey we need to drop res for the next frame". now the next frame takes 16ms again but this has already affected your "framerate". Framerate is an average over 1 second so those 33ms frametimes become 58.28fps or whatever once you take that dip and correction into account over that second. It's not really the lower bound that is a problem because you can have framerate drops while hovering in the high 1800p's.Fix for this is quite simple I think (just target 60fps with the lowest dynamic res ~1200p) but they are too retarded to do it. This is game on max settings, 1440p:
Man, From software and graphic tech
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You mean the DS tech that they never delivered on the lighting from pre-release to release?Ds3 tech was not dated when it came out.
DRS isn't that simple I'm afraid. They target 60 but they only know that they have to lower res when they don't hit that 16ms frametime target so what happens is that the frame takes 33ms then now they know "hey we need to drop res for the next frame". now the next frame takes 16ms again but this has already affected your "framerate". Framerate is an average over 1 second so those 33ms frametimes become 58.28fps or whatever once you take that dip and correction into account over that second. It's not really the lower bound that is a problem because you can have framerate drops while hovering in the high 1800p's.
Lol you should know that by now.Ok. You're probably a notable outlier.
CPU is not the problem..running the ps4pro version on the ps5 of Elden Ring was butter smooth without any problems. I played the whole game this way. And the differences for the ps5 version were minimal. So it is graphical assets optimization.If the drops are GPU related, aggressive DRS is probably the best solution, if not running the game at a static lower resolution.
Check out that Brazil guy's channel and look at the videos of some games like Indiana Jones. That game's wildly going from 1080p to 1800p within seconds to make sure the frame rate stays on target, and it works great.
But if From's bottlenecks are elsewhere, that won't matter.
CPU is not the problem..running the ps4pro version on the ps5 of Elden Ring was butter smooth without any problems. I played the whole game this way. And the differences for the ps5 version were minimal. So it is graphical assets optimization.
I think is like bethesda and Starfield... just reusing the same old ass engine and animations from 15 years ago will not cut it for much longer.. eventually people wise up and/or other devs take what you make and do better....or lack thereof since this is FROM we're talking about
Don't know guys, I think that this laziness will come back to bite them in the ass sooner or later, this shit can't go on any longer, I mean, Elden Ring was already looking extremely dated when it came out 4 years ago, SOTET released last year and...still the same shit, now, NR released and YET AGAIN, it's the same shit all over again - maybe if people actually voted with their money these hacks would have changed their tune but...
Yes but my point is that "aggressive DRS" isn't related to the lower bound resolution but related to how it corrects frametime and what frametime it targets. The lower bound res doesn't affect this at all, the delta from detecting a frametime spike does and the frametime target itself.If the drops are GPU related, aggressive DRS is probably the best solution, if not running the game at a static lower resolution.
Check out that Brazil guy's channel and look at the videos of some games like Indiana Jones. That game's wildly going from 1080p to 1800p within seconds to make sure the frame rate stays on target, and it works great.
But if From's bottlenecks are elsewhere, that won't matter.
It is the most reaponsive 30fps game. YesA 30fps game with frame pacing was 'the most responsive' to you?
Ok. You're probably a notable outlier.
You'll find a way out of this, we believe in you.
What I think some people here don't realizeis that there's actual evidence supporting this.It is the most reaponsive 30fps game. Yes
If it bothers you that badly, speak with your wallet. Don't support them. To me though, no other studio in the last 10 or 15 years have put out games I like nearly as much as Fromsoft's catalog and they're the only studio I show up for on day one.We've also learned that they're still incompetent and that their fans will give them a pass every.single.time.
Capcom uses their inhouse engine also, their games look good AND they release multiple ones per gen.
So, again, what's FROM's excuse ? I know you're gonna say that they're a smaller company but, it still shouldn't be happening since they've been swimming in cash especially after the BAMCO deal where their games reached commercial success.
They're just that kind of company where they just don't care since their games sell either way - it's the epitome of "resting on their laurels".
People, sooner or later are gonna get tired of their shit - I know i am.
What I think some people here don't realizeis that there's actual evidence supporting this.
Digital Foundry did some research into this, on jail broken PS4s. When applying the unofficial 30fps with no frame pacing issues patches to the Souls games and Bloodborne and Sekiro, there was apparently a noticeable uptick in input lag, when compared to running the games without the frame pacing fix patches.