GymWolf
Member
MGS Rising also does this - kind of, but well ... both cases are not convincing, as the bodies consist of a uniform mass of flesh.
No bones where the blade gets stuck, no viscera, no organs ...
I just want more realism, more real time calculated effects, this doesn't only apply to gore, also to e.g. damage models (which basically is gore lol) or "real" fluids you can interact with.
Majority of devs unfortunately are ok with basic gore, that stuff would require a lot of time to be properly made.
I'm grateful that some devs are at least trying to evolve the whole thing.
Maybe in mortal kombat 12 we are gonna see something nice (although gore in these games only apply during cutscenes and fatalities)
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