ReBurn
Gold Member
Layoffs suck but that's a great memeIt just keeps happening
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Layoffs suck but that's a great memeIt just keeps happening
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This is literally Firewalk Studios and BioWare EdmontonIt just keeps happening
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I worked for three years as a UI designer. Throughout the entire process, I was treated as the game design department's toy to abuse and hurt. Production was too asleep at the wheel to help save me, and the c-suite only cares about their next vacation. There's a mountain of examples of times I was treated poorly by game design, and the c-suite tacitly endorsed that mistreatment by sheltering their friends from the consequences of their own actions.
This scheme, where game design tortures artists while the c-suite makes excuses to shield them, resulted in three years of my life's work being destroyed, without evidence, and the entire project's launch being ruined. The people who asked "why would you shoot us in the foot like this?" are all fired now. The people who architected this scheme are still cashing their checks to this day.
I can not stress enough, that if you have respect for yourself, respect for the medium, or respect for art-- this is not the studio for you. I can tell you from experience that you will be lied about, your work destroyed to satisfy the egos of designers who stopped caring about games a decade ago, and you'll still be dealing with the professional fallout over a year later. You owe it to yourself, you owe it to your career, and you owe it to your peers to stop building UIs for a company that refuses to see the value in your time, effort, or skill.
Same. My favorite was IV, but V and VI had their advantages. VII is just a dog and I didn't bother with it.Weird balance decisions and missing features.
My friend who has thousands of hours in this series didn't even get this new one.
Old World is pretty darn good. I recommend it and the DLCs, especially for the price.I quite liked (civ-like) Old World, which is 75% off on Steam atm.
Do you really want Xcom game from people who brought us Civ VII? You just know it's going to be:It's because they don't need as large a team to develop XCOM 3, which is in the pipeline...right?![]()
Tbh, kinda. There's a chance it could turn out well. If not, I ain't gotta buy it. The beauty of being a consumer.Do you really want Xcom game from people who brought us Civ VII? You just know it's going to be:
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I would rather just keep it in my mind imaging what it could be. Otherwise we wound get an equivalent of Mass Effect Andromeda and that just is not right.Tbh, kinda. There's a chance it could turn out well. If not, I ain't gotta buy it. The beauty of being a consumer.
Thanks for the info. Never played the others.Shit user interface, age system that for forced you to switch civilisations, holding popular civilisations like the British and ottomans behind dlc.
Just all around liquid bum sauce of a game
Not gonna explain this myself but i just wanna add that the game is massively overpriced. Even being bad, it would have easily crushed civ 6's launch numbers. Civ 6 is old, steam has like twice as many users. It is actually insanely hard for a new game to not beat the previous entry when the previous entry is 9 years old. This happens all the time. But at 70$ and 30$ for dlcs and the first dlc launching within a month of release aka 100$ to have all the content one month after launch? Yeah people are gonna wait for reviews and reviews were.. well. And im not even sure if 100$ got you all the content, pretty sure two leaders were locked behind the founders edition, if that's the case it's 130$ to have all the content jist one month after release.Not a Civ player, but why is 7 so unpopular or worse?
They used to celebrate humanity.
Furthermore, i have never understood why Sony, Xbox, and Nintendo don't release a controller with less buttons and not more. Surely, these companies are smart enough to figure out a way to play their games with less buttons? Especially with AI assistance. Do we really need a special move for spin or dive in Madden? Can't we use one button and have AI use the appropriate move for the situation?
Maybe this would help attract more gamers.
They could of done ages differently.I liked the age system a lot in Civ 7, it just wasn't finished. It is fun to have mechanics change as the game progresses. They just needed to make it less jarring and discontinuous. The UI was complete trash, and the game seemed to suffer from the sin of setting itself up to be a DLC platform. The game was clearly rushed out. With EU5 coming out in a few months this game doesn't have a bright future.
I have insider knowledge. Won't tell you how so I don't doxx myself. But this title was delayed several times, not rushed. Firaxis is to blame for that. They tried to get tricky with gameplay and it backfired, and 2K leadership doesn't have the spine nor tact to tell Sid what to build. And the marketing campaign was a classic over expenditure with no soul.Dick move. Rush the development and release before it's finished to make up for the GTA6 delay. And now Strauss Zelnick lays out a bunch of scapegoats. What a sad existence that of the video games industry's executive.
It depends on what you mean. If you mean successfully transitioning phone and tablet gamers to console controls, then no, they haven't made things too difficult. I think unfortunately we have reached a peak point with controllers and nothing is going to change from this point onwards.With the average age of a console gamer somewhere around 40 years old depending on platform, do we assume maybe gaming companies live in an echo chamber and have made their games too difficult for a modern audience and it is difficult to attract younger generations?
I do think that there should be some sort of bridge between the gap of both, but the compromise for that right now seems to be making consoles themselves portable and tablet-like, rather than reinventing the controller, of which their layout has not changed in a big way since the dualshock.Furthermore, i have never understood why Sony, Xbox, and Nintendo don't release a controller with less buttons and not more. Surely, these companies are smart enough to figure out a way to play their games with less buttons? Especially with AI assistance. Do we really need a special move for spin or dive in Madden? Can't we use one button and have AI use the appropriate move for the situation?
If your post is more in regards to Civ-style games, City builder and RTS-games, then I agree, these genres should have been 'mobile-ized' years ago. I have said the same before about Turn-based JRPGs and Turn-based strategy. All of these would benefit and find new life on touch-based devices. Don't get me wrong, a few have tried, but the minute they sensed any hint of failure or the minute they went too far with putting MTX in it (which kills it anyway), they reel back into relying on the PC and console crowd.Maybe this would help attract more gamers.
Also, we need more mobile/arcade style games. Kudos to what Atari is doing. I was floored seeing the Centipede remake and their other "remakes". Very smart move by them.
i am not even a civ guy and i think this is trash fuck you 2k.![]()
2K confirms layoffs at Civilization developer Firaxis
2K says the decision will "restructure and optimize" its teams within Firaxis. Sources say dozens could be impacted.www.gamedeveloper.com
So what's next? Do they bunker down and fix Civ7 or move on to the next project.I have insider knowledge. Won't tell you how so I don't doxx myself. But this title was delayed several times, not rushed. Firaxis is to blame for that. They tried to get tricky with gameplay and it backfired, and 2K leadership doesn't have the spine nor tact to tell Sid what to build. And the marketing campaign was a classic over expenditure with no soul.
i knew xcom was dead when the Marvel card strategy game Bomb.XCOM is so dead
wow so they so they changed what made civ civ talk about not caring about your audience i feel bad for Sid Myers.I didnt play it, but if I remember correctly wasnt the gameplay done in a such a way that a gamer goes through eras/stages? And after that ends, the gamer has to start over in the new era.
So instead one one giant gameplay from 0 BC to 3000 AD kind of thing, it was chopped up into pieces.
They definitely didn't mess up Midnight Suns though, it was incredible.Were they the one behind Midnight Sun? I think messing up multiple game in a row is probably not a good idea.
Tbh, kinda. There's a chance it could turn out well. If not, I ain't gotta buy it. The beauty of being a consumer.
Eh, EU5 is going to be a completely different animal with a cliff like learning curve, lol. They aren't really a competitor, although to be fair a lot of folks like both 4X and Grand Strategy.I liked the age system a lot in Civ 7, it just wasn't finished. It is fun to have mechanics change as the game progresses. They just needed to make it less jarring and discontinuous. The UI was complete trash, and the game seemed to suffer from the sin of setting itself up to be a DLC platform. The game was clearly rushed out. With EU5 coming out in a few months this game doesn't have a bright future.
Look at something like Clair Obscur. Finally some no-name French devs came along and made the "JRPG for grown ups" like we all wished Squaresoft would do for the last 25 years. Hard as hell. And it sold like hotcakes.I have a serious comment. This is not a woke debate, or anything.
With the average age of a console gamer somewhere around 40 years old depending on platform. With this, do we assume maybe gaming companies live in an echo chamber and have made their games too difficult for a modern audience and it is difficult to attract younger generations?
Furthermore, i have never understood why Sony, Xbox, and Nintendo don't release a controller with less buttons and not more. Surely, these companies are smart enough to figure out a way to play their games with less buttons? Especially with AI assistance. Do we really need a special move for spin or dive in Madden? Can't we use one button and have AI use the appropriate move for the situation?
Maybe this would help attract more gamers.
Also, we need more mobile/arcade style games. Kudos to what Atari is doing. I was floored seeing the Centipede remake and their other "remakes". Very smart move by them.
I haven't played Clair Obscure. But from what i have watched it seems like Clair Obscure is what Final Fantasy XVI should have been. Probably why they met with Square Enix.Look at something like Clair Obscur. Finally some no-name French devs came along and made the "JRPG for grown ups" like we all wished Squaresoft would do for the last 25 years. Hard as hell. And it sold like hotcakes.
Devs that understand what the hell their audience wants, and give it to them, thrive. It's as simple as that.
Look at Path of Exile 2 and Space Marine 2 for a couple other recent examples.
My son has 6, it's been ages and that genre has never been my thing. It's hard for me to look at though. It's kinda hard to get a feel for what's wrong from a gameplay standpoint when I don't have much investment myself.Not gonna explain this myself but i just wanna add that the game is massively overpriced. Even being bad, it would have easily crushed civ 6's launch numbers. Civ 6 is old, steam has like twice as many users. It is actually insanely hard for a new game to not beat the previous entry when the previous entry is 9 years old. This happens all the time. But at 70$ and 30$ for dlcs and the first dlc launching within a month of release aka 100$ to have all the content one month after launch? Yeah people are gonna wait for reviews and reviews were.. well. And im not even sure if 100$ got you all the content, pretty sure two leaders were locked behind the founders edition, if that's the case it's 130$ to have all the content jist one month after release.
great point! having no experience in the field, myself, i can only imagine what kinda morale-killing effect these games end up having on these studios' talented staffs....Edit: What's also annoying is that the game seems to be technically competent. It's the same issue as Veilguard where actual developers (who wrote code) suffer for the sins of morons in charge...
So, you have a lot here, and i appreciate your full answer. Truly.Theres a lot going on with your post, so I'm going to split it up into segments:
It depends on what you mean. If you mean successfully transitioning phone and tablet gamers to console controls, then no, they haven't made things too difficult. I think unfortunately we have reached a peak point with controllers and nothing is going to change from this point onwards.
I do think that there should be some sort of bridge between the gap of both, but the compromise for that right now seems to be making consoles themselves portable and tablet-like, rather than reinventing the controller, of which their layout has not changed in a big way since the dualshock.
If your post is more in regards to Civ-style games, City builder and RTS-games, then I agree, these genres should have been 'mobile-ized' years ago. I have said the same before about Turn-based JRPGs and Turn-based strategy. All of these would benefit and find new life on touch-based devices. Don't get me wrong, a few have tried, but the minute they sensed any hint of failure or the minute they went too far with putting MTX in it (which kills it anyway), they reel back into relying on the PC and console crowd.
However, there is a big glaring issue. Mobile gaming stores have already 'shit the bed' for older gamers. There's only one form of curation for both Android and Apple devices, and those are through their gaming subscription services (which admittedly is quite good at curation for good games). If you don't subscribe however, you have to browse through a mess of options, and the ones that are being advertised at the top mostly have some sort of MTX or gambling mechanics behind them.
Due to that, I think that older gamers still look at mobile/tablet gaming like the complete chaotic mess that it still presents itself to be, and they are instantly turned-off by it. Thus they are being stubborn on their side, and the Civ-style/builder/RTS devs are being stubborn on their side too by not announcing mobile ports of their games. What you have is essentially a standoff where these genres themselves are going to slowly die out to a small niche-level because both sides are too stubborn about embracing the youth and bringing them into the fold.
Barely anyone wants to take a massive swing and innovate in them either, as they just follow in the footsteps of the widely known and revered I.P., hoping to grab a few of those older, instilled fanbases rather than capturing a fresh new audience.
It just keeps happening
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That's exactly my point. Square Enix has spent the last 20-25 years making games targeted at teens and 20-somethings, doing stuff they imagine the younger audiences would like, and yet they've utterly failed at broadening their appeal. It's a fool's errand.I haven't played Clair Obscure. But from what i have watched it seems like Clair Obscure is what Final Fantasy XVI should have been. Probably why they met with Square Enix.
But my question stands. Do young people play Clair Obscure? They don't play Final Fantasy. Average age of a Dragon Quest or FF player is in their 40's.
This wasn't what I was trying to say. I was stating that these new portable consoles are bridging the gap between phones/tablets, and traditional design. There is no reset going on, just a gradual learning curve being produced. To me, that's a good thing and the Switch, Steam Deck, and the tons of other portables here or soon to come are great devices for this.First, I disagree with you on the controller. You can't "reset" players who grew up on mobile.
And in going with my earlier point about controllers never changing, this can't happen unless we provide an equivalent exchange for the loss of those buttons. The more buttons we remove, the more there is a loss in control, especially precise control. That's a drastic change for controllers. Some form of control has to take the place of that loss, or else games will drastically increase in automation and thus become less 'fun'.In my opinion, the next best solution is lowering the barrier to entry by reducing the number of buttons.
I agree with this 100%, and the good news is that with the rise of Gacha games constantly releasing on all platforms along with the console generations being in flux right now, there has been a slow erosion of that barrier.I also believe that games which transition well should be available on console, PC/Mac, and mobile simultaneously.
Agreed.Madden is a good example. Sports games, in general, tend to illustrate this point because input methods vary naturally and lend themselves to different platforms and play styles.
The problem here lies with the companies themselves. Companion apps don't work as well as they should and feel like a minor annoyance to those who just want to play the main game. Also, most of these other companies aren't allowed to have their own downloadable game storefronts on phones without jumping through a ton of legal hoops. I would really love to just open the steam app on either an iPhone or Android and just download the game on that platform (if it allows for mobile controls), because I notice a ton of indies are listed for both but there's no bridge there.Second, I agree with you about mobile game stores being a poor experience for older gamers. The solution isn't to ignore mobile, but to create natural tie-in experiences. Some games could be identical across platforms, while others could offer complementary gameplay. For example, Pokémon Go should automatically integrate with the traditional Pokémon games. Even if not all Pokémon could transfer, at least some of them should.
Agreed 100%Other franchises could work equally well across mobile and console/PC. A Nintendogs reboot or a Civilization/XCOM-style game, for instance, could translate almost one-to-one.
Because this issue is way more complicated than 'they chose the wrong platform, or wrong side in the culture war, or wrong platform, etc.' People try to make the video games industry a single-issue problem but there's a ton of cogs in the machine, from the executive side, to the publisher side, to the developer side, to the media side, to the online side, to the end-user side.Meanwhile, as we watch industry layoffs pile up and companies complain about poor sales, I can't help but think: "This should have been expected." I don't understand why it wasn't.
Agreed, but it has to be done right. Co-op games might be the way through.Take Sony's last earnings call as an example: in the most recent quarter, more than 50% of their games revenue came from live-service titles like Fortnite, Roblox, Minecraft, EA FC, and Madden Ultimate Team. With that reality in mind, it seems obvious that publishers should be finding better ways to link mobile versions with their console, PC, and tablet counterparts.
Once again this is more than a single-issue problem and lumping all of those games together without context just to claim they're all 'not delivering on what consumers want' doesn't sit right in this situation.And this isn't just a Civ problem. It's a recurring issue across the industry: Madden, Mario Kart World, Monster Hunter Wilds, Death Stranding 2, Starfield, and others all show signs of studios not listening to consumers or delivering what players actually want. That's the bigger challenge the industry needs to solve going forward.
I'm playing it. Why the game is relatively good, there's a lot of issues with it. From a technical point of view, on PS5 Pro at least, the game isn't smooth. The design is not great at all. the part in the abbey as far as I am for now isn't really interesting to play.They definitely didn't mess up Midnight Suns though, it was incredible.
It did flop, but it really was an amazing game.
I couldn't stand the "social links" in Midnight Suns. I felt that it just did not work right in the setting, writing itself was ham-fisted and it detracted from the game.I'm playing it. Why the game is relatively good, there's a lot of issues with it. From a technical point of view, on PS5 Pro at least, the game isn't smooth. The design is not great at all. the part in the abbey as far as I am for now isn't really interesting to play.
I get what you're saying about controllers needing to preserve precision, and I agree that just ripping buttons away without an equivalent system would be a disaster. Where I think there's real opportunity, though, is using AI to step in as that "equivalent exchange."This wasn't what I was trying to say. I was stating that these new portable consoles are bridging the gap between phones/tablets, and traditional design. There is no reset going on, just a gradual learning curve being produced. To me, that's a good thing and the Switch, Steam Deck, and the tons of other portables here or soon to come are great devices for this.
And in going with my earlier point about controllers never changing, this can't happen unless we provide an equivalent exchange for the loss of those buttons. The more buttons we remove, the more there is a loss in control, especially precise control. That's a drastic change for controllers. Some form of control has to take the place of that loss, or else games will drastically increase in automation and thus become less 'fun'.
I agree with this 100%, and the good news is that with the rise of Gacha games constantly releasing on all platforms along with the console generations being in flux right now, there has been a slow erosion of that barrier.
Agreed.
The problem here lies with the companies themselves. Companion apps don't work as well as they should and feel like a minor annoyance to those who just want to play the main game. Also, most of these other companies aren't allowed to have their own downloadable game storefronts on phones without jumping through a ton of legal hoops. I would really love to just open the steam app on either an iPhone or Android and just download the game on that platform (if it allows for mobile controls), because I notice a ton of indies are listed for both but there's no bridge there.
Instead I have to purchase it on Android/Apple store to play the same game with touch controls.
Agreed 100%
Because this issue is way more complicated than 'they chose the wrong platform, or wrong side in the culture war, or wrong platform, etc.' People try to make the video games industry a single-issue problem but there's a ton of cogs in the machine, from the executive side, to the publisher side, to the developer side, to the media side, to the online side, to the end-user side.
This is why I never bother getting into these discussions when mass firings come up because the single-issue problem that GAF is laser focused on was "is wokeness the sole reason why this game has failed? If assumed yes, go down this dialogue tree. If assumed no, go down another dialogue tree, which might still lead to the first tree somehow in an inexplicable way."
Microsoft's recent mass firing had very little to do with any of the things people bring up here. Their CEO was starstruck by A.I.'s profit potential and went 'all-in' on that bet for technology, which meant everything else had to shrink or go away.
When a Japanese publisher does a mass firing, instead of people looking to instantly connect it to a culture war issue, they will actually do critical research or look for more info elsewhere to see what actually happened. Again, I expect that reaction though because that's how people view Japan, Japanese culture, and Japanese gaming. They always start on a higher pedestal regardless of what happens. It is what it is.
Agreed, but it has to be done right. Co-op games might be the way through.
Once again this is more than a single-issue problem and lumping all of those games together without context just to claim they're all 'not delivering on what consumers want' doesn't sit right in this situation.
But what if a gamer at the goal line wanted to do a spin?I get what you're saying about controllers needing to preserve precision, and I agree that just ripping buttons away without an equivalent system would be a disaster. Where I think there's real opportunity, though, is using AI to step in as that "equivalent exchange."
Take Madden as an example. If I accidentally hit spin instead of dive, AI could step in and recognize the context—knowing I'm at the goal line, it could override the spin and trigger the dive instead. That's not automation that takes away fun—it's automation that reduces frustration. Done right, it could let players focus more on strategy and flow, while still rewarding skill and timing.
Sports games, shooters, RPGs—all of them could use a similar system. AI can already read player intent in ways that weren't possible ten years ago, so instead of keeping layers of button combinations, we could have fewer inputs with smarter responses. The player still makes the decision, but the AI interprets it in a way that's forgiving and natural.
This wouldn't replace traditional control for hardcore players—there'd always be an option to keep the full button set. But for newer or mobile-first gamers, lowering the barrier this way could ease them in without diluting the experience. That's the bridge I think we need: keeping depth for veterans while using AI to make controls less intimidating for everyone else.
I appreciate the conversation. There is a lot more we could discuss, but i need to go to bed. I believe GAF will be onto new topics tomorrow. NBA 2k26 will be interesting tomorrow.
The ai would be smart enough to determine the appropriate move. I am just saying. I would think you could go from an 8 button layout with and additional two clickable sticks. To possibly a 6 button layout at most. Maybe 4 buttons. It would seem easier to new gamers to the space to bring them in.But what if a gamer at the goal line wanted to do a spin?
Aren't you just describing rollback netcode but instead used for accessibility?The ai would be smart enough to determine the appropriate move. I am just saying. I would think you could go from an 8 button layout with and additional two clickable sticks. To possibly a 6 button layout at most. Maybe 4 buttons. It would seem easier to new gamers to the space to bring them in.
I have always viewed the barrier to entry as too high. This is not the sole remedy, but possibly a step in the process to correcting the issues that are plaguing the industry.