Was Sega Rally 2 the only game ever to give us that option
DaCocoBrova said:Was Sega Rally 2 the only game ever to give us that option?
Up, A, Down, Down, Left, Right, B, B, Down
Yeah i remember that code. Still though, i understand about about racing games...i believe you need the best frame rate possible, but a game like Resident Evil 4?!?! Why would it matter if in a game like that i would much rather have better quality voice and music samples better effects that frame rate. Fighting games should be 60 as should racers, but there are some racers that looks great even at 30, didn't Lemans on DC look and play fantastic at 30?SolidSnakex said:SR2 has a framerate code that lets you boost the framerate to 60fps (it'll drop some background detail to do that). It's worth it though. Some developers should consider doing that without the code. You should do anything possible with racers to make sure it's going to be 60fps.
I agree with this, how can we really tell? And again why would it be like poison if a game ran at 30fps. I've heard comments like " 30fps?!?! i'm not getting it, the game blows...etc"CrimsonSkies said:If people say they can see it why argue about it?
I don't see how it's possible on a standard television set. However, some claim they can tell the difference. On a computer monitor it's pretty apparent due to the screen being able to display high FPS.
To each their own I say. If someone won't buy a game because it's not 60 FPS. That's their right.
DCX said:I agree with this, how can we really tell? And again why would it be like poison if a game ran at 30fps. I've heard comments like " 30fps?!?! i'm not getting it, the game blows...etc"
DCX
DCX said:I agree with this, how can we really tell? And again why would it be like poison if a game ran at 30fps. I've heard comments like " 30fps?!?! i'm not getting it, the game blows...etc"
DCX
Progressive scan TV sets update the whole screen at 60Hz refresh rate, so in that regard they work the same way as the computer monitor.I don't see how it's possible on a standard television set. However, some claim they can tell the difference. On a computer monitor it's pretty apparent due to the screen being able to display high FPS.
...says the pot.Celicar said:Only the uber nerds who post on gaming forums care about fps.![]()
DaCocoBrova said:Don't you all remember when you first saw Daytona arcade, VF2 and all that other Model 2 goodness for the first time? I didn't know what was so different about those games, but I knew it was something.
Now I know, and to settle for less generation after generation I think is silly.
I'll agree that a game running at 60 is smoother than not, but again if you offer me more in other departments than it's ok, i mean look at Doom III it limits it's frame rate to 60, now PC gamers are probably going ape shit becuase they are used to 120fps...Resident Evil 4 looks great and doesn't warrant 60, MGS 3 looks and i'm sure will play great and i would care if it was 30. Now i wonder, if GT4 was running 30 what people would say then?dark10x said:I dunno, I have to wonder how YOU can't tell. It is so obvious to me that I can tell whether a game is 60 fps from a few short seconds. The difference between 30 and 60 is like night and day to me...
The fact that YOU can't see it doesn't mean the difference isn't there...
Shit, go back to 1997. This case is long closed.DCX said:I agree with this, how can we really tell?
Who's rule though? yours? A polished game to me is a game as free as bugs possible, no major glitches, good audi/visual, good control, SOLID frame rate, good save system, good menu system...i don't see how 60fps=polished.DaCocoBrova said:A 60fps game = a polished game
Who doesn't want polished software?
DCX said:I'll agree that a game running at 60 is smoother than not, but again if you offer me more in other departments than it's ok, i mean look at Doom III it limits it's frame rate to 60, now PC gamers are probably going ape shit becuase they are used to 120fps...Resident Evil 4 looks great and doesn't warrant 60, MGS 3 looks and i'm sure will play great and i would care if it was 30. Now i wonder, if GT4 was running 30 what people would say then?
DCX
Who's rule though? yours? A polished game to me is a game as free as bugs possible, no major glitches, good audi/visual, good control, SOLID frame rate, good save system, good menu system...i don't see how 60fps=polished.
It's 60, just like MGS2MGS 3 looks and i'm sure will play great and i would care if it was 30.
Look no further than PGR2 threads back then when it was announced it would run at 30FPS. The game got trashed like there's no tomorrow. I can't even imagine what would happen to GT4 considering to what kind of standard that game is usually held.Now i wonder, if GT4 was running 30 what people would say then?
Sad thing is, many, if not most 30fps aren't even solid.
DaCocoBrova said:This is a two-fold issue though. Some games are rendered at 60fps, but animate at 30fps. Looks pretty sh!tty too. So much so that I'd rather a solid 30fps if given the option.
All this back and forth is why I tend to game more on the PC these days. On top of crushing consoles from a visual standpoint (dark10x... another time), you actually have some level of control when it comes to how well the game performs.
Grizzlyjin said:Virtua Fighter fans care. Some of Akira's moves have to be timed down to the frame in VF4...and there you have the reason why I only play as Lion.
snapty00 said:Thirty is enough in every case for me. I have never understood the argument that racing games need 60 frames per second...in fact, I think it's outright stupid. A racing game at 30 actually looks FASTER because it's showing fewer frames every second.