Lossless Scaling allows you to play any 30/60 fps locked game with a 60/120 fps without breaking game logic

My eyes laughing at you
Would you increase your ping if it meant smoother animations/ interpolation? Is smooth animation/fps considered your "lag"? Would the game become less or more playable with this higher ping? That's where we disagree. You think increased lag is more playable due to better interpolation.

I think higher ping/latency makes a game more "unplayable" than no smooth movement inbetween. I play games at native 240fps too but 30fps is more playable than 18fps equivalent lag just for smoother interpolation.
 
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I'll give you a little tip though, since you seem to be unable to turn off game mode on your sony tv, that's because of ALLM, you can turn it off on consoles but not PC, however you can use CRU to edit the EDID and disable it there; select the extension block > edit > hdmi 2.1 > edit, and tick off auto low latency mode. Read the "getting started" properly though as some displays/gpu combinations don't like editing the EDID.
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I switched to standard 4k 60hz mode (no 120hz)
So i tested this
Welcome to 100+ latency outside game mode
Absolute bullshit

Lossless scaling gives like 20 ms latency
While this motionflows 100+ (more like 150+)
 
I switched to standard 4k 60hz mode (no 120hz)
So i tested this
Welcome to 100+ latency outside game mode
Absolute bullshit
And you're telling me this why? I never told you to turn on motionflow.
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Also using a 120hz tv in anything other than 120hz for gaming is idiotic, because anything other than 120hz adds a ton of input lag, motionflow or no motionflow.
 

Has already been discussed here.

Please for the love of god do not use your monitor/TV's motion interpolation feature. If you must interpolate, use Lossless Scaling. Most Monitor & TV's in built solution is garbage and introduces unplayable lag.
 
Not without booting into windows. I'm waiting for a linux solution too.
Not exactly what this tool does, but I posted earlier in the thread that you can get similar results in lots of games with this Decky plugin:


However, this just swaps DLSS (which the Deck's GPU doesn't support) for FSR (which the Deck's GPU supports) then enables and configures it. So it's frame gen, but it only works on games that support DLSS or native FSR.

Since the Deck supports FSR, there is a lot of interest in getting Valve to implement a native solution. Not sure if that will happen, or if it'll be something exclusive to Deck 2.
 
no, they had a big update that fixed the latency issues in january. They release lsfg 3.0.
Seems like its still 20-25ms or so? That's honestly still too much latency for a game like KoF 2002 from the OP. (My MVS is still on a CRT mind you) Fine for most other kinds of games for sure.

I appreciate the quest for smoother motion, not sure I would want it for fighting games at the expensive of that much latency.

Plus... adding framegen to a sprite based game with actual frame by frame pixeled animation seems ... odd to me. To each their own I guess.
 
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It's definetly worth checking out for people, but it depends on your tolerance for these kind of things. 30fps to 60fps looked and played horribly to me. 60fps to 120fps was quite decent and depending on the game it's my preferred way to play.
 
Lossless scaling has such high latency and artifacting that it's really only worthwhile on slower paced games where it'll be harder to notice. It is nowhere close to being a replacement for DLSS4 FG.
 
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