30? 60? Who cares?

SolidSnakex said:
"A racing game at 30 actually looks FASTER because it's showing fewer frames every second"

Kinda strange that the fastest racers on the market are 60fps, huh?
That's your opinion, one I don't agree with.
 
Even a slower game like WOW looks amazingly better when it's at 50+ fps than it does at 30. If the animations are really good, then fps makes a huge difference in quality.
 
snapty00 said:
Ridge Racer 64.

Wait for it...you don't agree! Wow. This argument went somewhere fast!

Whoa whoa WHOA?!?!?! Ridge Racer 64?!?!?!?!?!

RR64 is not faster than those games that solid listed, nor is it faster than games like XG3 and Tokyo Extreme Racer 2 (among others). Heck, that's just not a fast game at all...

It isn't even about opinion here, the game just isn't as fast. Scenery does not scroll by at the same rate in RR64.
 
I think some people might be confusing a "faster" sensation of speed from 30fps as a form of accidental motion blur. Depending on how you look at it, 30fps looks both more choppy and more "smooth", or rather, less clarity in motion, than 60fps. I could see how some people would see that as "motion blur" or similar effects due to how human vision works.

You know, it's funny - an effective 60fps was the standard for 2D games and sprite-based hardware back in the 8bit and 16bit eras. Back then, some games with truly abysmal coding - like Sonic Spinball on the Genesis - actually ran at a low frame rate. Not slow-motion slowdown, which is what we think of as slowdown with 2D games - but actual dropping of frames. People could tell readily that something looked horrible with those games - I saw no end of commentary on how Sonic Spinball was muddy, slow, and jerky. (Interestingly, lots of Sega of America developed games had the same shitty technical quality and 30fps 2D update rate as Sonic Spinball...)

Also, there's a lot of common misunderstanding on television display standards - for the last time, normal television shows 60 FIELDS a second. You really ARE getting 60 SECTIONS of graphic frame per second. Those sections are just half of the full resolution. The natural motion blur of the eye causes you to see the full screen resolution. However, this is what accounts for the "shimmer" if interlaced graphics on television, which can be especially noticable when a videogame does display 60 frames per second.
 
dark10x said:
Whoa whoa WHOA?!?!?! Ridge Racer 64?!?!?!?!?!

RR64 is not faster than those games that solid listed, nor is it faster than games like XG3 and Tokyo Extreme Racer 2 (among others). Heck, that's just not a fast game at all...
I don't agree. Ridge Racer 64 felt infinitely faster. F-Zero GX looks nice and smooth, but it's not faster.
 
The '30fps is faster' logic is absurd. Yes, 30fps would be faster... If it would mean that you're seeing exactly the same as with a 60 fps game but with a frame skipped after every frame, that would make 30fps games twice as fast as 60fps... This kinda sounds logical at first but this is just stupid actually because: you're assuming that the speed at which the frames are shown is the same (bringing it back to 60fps, no difference) and so you're just thinking of a 60fps game in fast forward, this is not what 30fps is.
 
snapty00 said:
I don't agree. Ridge Racer 64 felt infinitely faster. F-Zero GX looks nice and smooth, but it's not faster.

It isn't tied to framerate, though. Even if you feel that way, it has nothing to do with the actual framerate.
 
DCX said:
I'm getting tired of the 30-60FPS debate
Then maybe... creating another 30-60 FPS debate topic was a poor choice?

DCX said:
What would be the difference between a godly looking game running at a consistent 30 or a great looking game going from 60-45fps? I rather have the consistency.

What would be the difference between a game with godly models going at a consistent 30, or a game with good models going at a consistent 60? That I prefer the 60, that's what.

Give me a game with great draw distance, frame rate, resolution, and N64 level models and I'd be fairly graphically happy.

DCX said:
but a game like Resident Evil 4?!?! Why would it matter if in a game like that i would much rather have better quality voice and music samples better effects that frame rate.
Hell, if anything a higher frame rate would help the voice and music samples be better. If the frame rate is higher and the models are accordingly less complex, the models will take less space. Leaving more space for anything else.

DCX said:
I agree with this, how can we really tell? And again why would it be like poison if a game ran at 30fps. I've heard comments like " 30fps?!?! i'm not getting it, the game blows...etc"
Can you back that up? That is, where the 30 frames per second is the prime cause? Of course, if I was stuck between two very similar games I'd choose the one with a higher frame rate too.
 
I was much happier before I could appreciate the difference between 30 and 60. I mean, I always was aware of it, on some level, but now it's become something to obsess over.

And who do I have to thank?
 
JoshuaJSlone said:
Can you back that up? That is, where the 30 frames per second is the prime cause? Of course, if I was stuck between two very similar games I'd choose the one with a higher frame rate too.
Ask your fellow GAF members here, if GT4 shipped at 30, there would be a 30 page thread about how they are slacking and sales would drop...ask them. Look at PGR2..people are set in thier ways and the way is 60fps for racing games, my agrument is WHY is it tht no 60=no killer app potential. Here's a question name the top 10 games for each frame rate. You can base on whatever you want, sales opinion or review scores i would like to see a top ten for each.

DCX
 
ArcadeStickMonk said:
I was much happier before I could appreciate the difference between 30 and 60. I mean, I always was aware of it, on some level, but now it's become something to obsess over.

And who do I have to thank?
Well that's like nitpicking on clipping issues in games, it has always happened but we overlook them and enjoyed what was being presented, now it's "OMG the hair just went through her shoulder, or dude i can can't the frames and it's not running 60, or lip syncing voice acting...i say get over it, enjoy the games for what they are, hell if a game came out that had no flaws, technically or otherwise it still would be considered "perfect " because we as a gaming community pride ourselves to find fault or flaws.

It's like saying a movie like Spiderman sucks because it's kinda mindless summer popcorn fluff....we'll what are you expecting? Enjoy it for what it is.

DCX
 
Why is this even up for debate?

It's a fact: 60fps does not cause blindness or sterility.

Meaning, there's nothing negative about a game running @ 60fps. The same cannot be said for a game running @ 30fps (in particular genres).

Why go horse arguing over a good thing?

30fps lovers have no problem w/ 60fps games, but not the other way around.
 
Would you accept Daytona USA with 40 Car online on XBOX at 30fps or 10 Cars 60? Just a question...

DCX
 
The problem with 30fps is that it kills graphical detail during motion. Try staring at a detailed texture in Halo for example, lets say the grass, then look around and it becomes a big blur.

At 60fps everything moves almost perfectly smooth and looks much sharper.

60fps is essential for especially racers and fighters. There`s a reason there hasn`t been a 30fps fighter of note since Soul Edge on playstation.

For me, framerate is by far the most important graphical aspect in games.
 
Ryo said:
Just for the record.. what does RC2 run at? Almost never feel that the frames are dropping there

You mean RSC2? 60fps when playing but unfortunately only 30 during replays.

It makes for a good fps study though. ;) Just watch the replay from the same angle you were playing and you`ll see how much worse it looks.
 
Ok..

Lovely lovely game RSC2. But it drops on some of the levels during MP. Nothing awful though.


love the replays though. The sliding slo mo function is brilliant
 
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