Team Andromeda
Member
To be fair, they did only really have 1 In-House team for the most part. I did like Comix Zone, but then just think of how much better that would have been on the Saturn with a 2-player mode, 24-bit colour palette, real CD sound (no need to include a CD) and one looks at Star Wars Arcade that could have been so much better on Saturn with better samples, better gfx and real CD-DA Star Wars music and one can only imagine how much better Virtal Racing Delux would have been on the Saturn with the same Japan CS Team working on itTo be fair most of what Sega of America produced across all platforms was trash.
Outside of STI's Sonic games (which were largely produced by Japanese staff) I really struggle to think of anything they produced that I'd define as great.
It's even more surprising that the best 32X games came from Sega's AM teams which should have been entirely focused on Saturn and Model 2 development.
That's not to give SEGA Japan a break, mind. Shinobi just wasn't good enough in the GFX or sound dept , Clockwork Knight and Victory Goal should have been delayed and improved and Daytona USA deylayed to improve the GFX. And to this day I do not understand why Arabian Fight and Golden Axe The Revenge of Death Adder were never ported to the Saturn when SEGA launched the multi-tap