I dont get it, what is those stealth tings people are talking about? I mean, it looks ok in the 36 min vid> but yeah he doesnt get cought. Is it basically > If you're seen than its game over? is that why its called poor?
If you don't press the prompted button in time then you are killed and have to repeat that stealth sequence until you get it right. You don't start the whole mission over or anything that terrible.
First track of the OST released: https://soundcloud.com/playstation/the-knights-theme
Recorded at Abbey Road, conducted by Ben Foster, the very unusual instrumentation was:
2 Solo Violas
2 Solo Cellos
24 Violas
12 Cellos
8 Basses
3 Contrabass Clarinets
3 Contrabassoons
24 Men Choir:
6 Baritones
6 Low Baritones
6 Basses
6 Low Basses
*blatantly copied from http://www.vi-control.net/forum/viewtopic.php?t=42528&highlight=
"gameplay" as in a series of quick time events
visuals are great though
Perfect summation of my feelings on the demo as well. Glad to see someone in the mainstream press not fooled by the pretty graphics wrapped around stale gameplay that does absolutely nothing new or interesting. This game really does feel like RAD have spent all their time creating the universe and cinematic elements and are just forced to shove in the bare necessity of gameplay for it to be sold as a video game.
"gameplay" as in a series of quick time events
visuals are great though
Why are posts like these allowed?
Does the video not have QTE's?
Perfect summation of my feelings on the demo as well. Glad to see someone in the mainstream press not fooled by the pretty graphics wrapped around stale gameplay that does absolutely nothing new or interesting. This game really does feel like RAD have spent all their time creating the universe and cinematic elements and are just forced to shove in the bare necessity of gameplay for it to be sold as a video game.
Does the video not have QTE's?
Does the video not have QTE's?
Does the video not have QTE's?
It does, but it doesn't consist solely of them like some would lead us to believe.
bravo sir, bravo. One of the best posts I've seen in ages. This "linear" is bad nonsense even the press is permeating is ridiculous.... Openworld is not the be all end all. In fact they are quickly becoming overdone, are filled with filler, and lack narrative focus.There is a pretty big difference between this criticism and the earlier one. Instadeath fail states, QTEs, and "slow repelling" might not be compelling to everyone (it's not, as you put it, uninteresting "any way you slice it"), but there is a fundamental difference between taking issue with a game's design for being bad and taking issue with a game's design for being unoriginal, unimaginative, or uninventive. There's nothing inherently wrong with the last three. Some of the biggest and most popular games are all of those three.
I certainly can understand the perspective of people who prioritize innovation, inventiveness, or originality over iteration and polish, but I do not always agree and I find myself very annoyed when certain posters (like you in your post) assume that just because something is NOT those things that everyone should automatically understand a) why that's bad and b) why anyone should care. There's nothing wrong with tried and true. Lots of people like tried and true. I like tried and true. I also like inventive and original. I find room for both in my gaming diet.
It's also pretty annoying to see people say things like painfully linear or restrictively linear. I LIKE linear and you haven't done your diligence in showing me why I shouldn't like it. So I don't respect comments like that.
Penalizing a linear scripted shooter for being scripted, a shooter, and linear is silly. It doesn't get to any fundamental truth about a product, it doesn't convey the experience of playing the game, it doesn't inform the reader beyond vague generalities about what something denotatively IS, and it certainly doesn't read as more than "I don't like this thing so you will deal."
Again, big difference between the first post and the second post you made. And it's not just you. You just happened to be one of the only people worth responding to.
It does, but it doesn't consist solely of them like some would lead us to believe.
Well I guess it's obvious that people are getting a bit defensive about criticism for this game. Look, it's probably the best looking game I've ever seen and I'm sure it will be decently fun. I don't have the time to get into it and I wouldn't want to derail this thread but this game is not what I am personally looking for in "next gen" gaming experiences. Gaming as a medium has such unbelievable potential but I see too much time invested in trying to ape other forms of entertainment instead of utilizing gaming's own unique factors to create something new.
There is a pretty big difference between this criticism and the earlier one. Instadeath fail states, QTEs, and "slow repelling" might not be compelling to everyone (it's not, as you put it, uninteresting "any way you slice it"), but there is a fundamental difference between taking issue with a game's design for being bad and taking issue with a game's design for being unoriginal, unimaginative, or uninventive. There's nothing inherently wrong with the last three. Some of the biggest and most popular games are all of those three.
I certainly can understand the perspective of people who prioritize innovation, inventiveness, or originality over iteration and polish, but I do not always agree and I find myself very annoyed when certain posters (like you in your post) assume that just because something is NOT those things that everyone should automatically understand a) why that's bad and b) why anyone should care. There's nothing wrong with tried and true. Lots of people like tried and true. I like tried and true. I also like inventive and original. I find room for both in my gaming diet.
It's also pretty annoying to see people say things like painfully linear or restrictively linear. I LIKE linear and you haven't done your diligence in showing me why I shouldn't like it. So I don't respect comments like that.
Penalizing a linear scripted shooter for being scripted, a shooter, and linear is silly. It doesn't get to any fundamental truth about a product, it doesn't convey the experience of playing the game, it doesn't inform the reader beyond vague generalities about what something denotatively IS, and it certainly doesn't read as more than "I don't like this thing so you will deal."
Again, big difference between the first post and the second post you made. And it's not just you. You just happened to be one of the only people worth responding to.
This reminds me of the Killzone 2 gameplay reveal trailer. The soft body physics and gore are on a next level, those guns have some serious punch.![]()
That bullet damage.
Except that there are plenty games that more focused on mechanics already, and there will always be.
This is what annoys me. Just because there are games that are heavily narrative, and heavily cinematic, doesn't mean that the industry is suddenly nothing but these. Instead, if anything, these heavily narrative games are actually outliers, although very expensive and high production outliers.
Just because a small set of games go super heavy on cinematics and production quality, doesn't suddenly erase tetris from existence.
Maybe you could go out and find those mechanics oriented games and buy them, instead of constantly complaining about narrative heavy games. In fact, I'd have to say we're at a time where mechanics based games vastly outnumber these AAA cinematic games by a vast majority. Just look around on these forums for all the posts about indie developers.
Well I guess it's obvious that people are getting a bit defensive about criticism for this game. Look, it's probably the best looking game I've ever seen and I'm sure it will be decently fun. I don't have the time to get into it and I wouldn't want to derail this thread but this game is not what I am personally looking for in "next gen" gaming experiences. Gaming as a medium has such unbelievable potential but I see too much time invested in trying to ape other forms of entertainment instead of utilizing gaming's own unique factors to create something new.
Why does this game need to do anything "new and interesting"? Have RAD ever claimed it would move the TPS genre forward in a meaningful way? Does it need to do that before it meets your approval? Should every game strive to be new and interesting, or are you only holding The Order up to this intangible and unrealistic requirement? Seems to me that you dislike the game because of what it's not, rather than what it is.
This video of the sniper bit off youtube is as high a bitrate as you are going to get for now since they encoded at 60fps. (No interpolation, its still 30) Looks so good.
https://www.youtube.com/watch?v=SBbUg4nGTXA
The irony of this post is that the only one limiting the medium is people like you who say games like this can't exist. Whether you like the genre or not, gaming has so much potential because of the vast amount of different experiences that you can find at any given time, from Skyrim to The Order. Whether The Order is good or not is yet to be seen but its not instantly disqualified because its described as a "linear cinematic shooter". That's not a negative, that's a genre.Well I guess it's obvious that people are getting a bit defensive about criticism for this game. Look, it's probably the best looking game I've ever seen and I'm sure it will be decently fun. I don't have the time to get into it and I wouldn't want to derail this thread but this game is not what I am personally looking for in "next gen" gaming experiences. Gaming as a medium has such unbelievable potential but I see too much time invested in trying to ape other forms of entertainment instead of utilizing gaming's own unique factors to create something new.
"gameplay" as in a series of quick time events
visuals are great though
Except that there are plenty games that more focused on mechanics already, and there will always be.
This is what annoys me. Just because there are games that are heavily narrative, and heavily cinematic, doesn't mean that the industry is suddenly nothing but these. Instead, if anything, these heavily narrative games are actually outliers, although very expensive and high production outliers.
Just because a small set of games go super heavy on cinematics and production quality, doesn't suddenly erase tetris from existence.
Maybe you could go out and find those mechanics oriented games and buy them, instead of constantly complaining about narrative heavy games. In fact, I'd have to say we're at a time where mechanics based games vastly outnumber these AAA cinematic games by a vast majority. Just look around on these forums for all the posts about indie developers.