8-bit Famicom Final Fantasy 4 and Seiken Densetsu on Famicom Disc System

xexex

Banned
I had no idea that Final Fantasy IV / 4 was in development for the 8-bit Famicom. I've only known of the Super Famicom FFIV / SNES FFII easy type and hard type, and the port to PS1.

Revista%20japonesa.jpg

Traduccion%20inglesa%20de%20revista%20japonesa.jpg




even more interesting, Seiken Densetsu / Final Fantasy Adventure was planned for the Famicom Disc System circa 1987 and was to be a mammoth 5 discs, totalling around 5 megabits, just short of the largest Famicom game ever, the 6 megabit Kirby's Adventure which came out years later.

mana1.jpg

mana2.jpg

Seiken%201.jpg

Seiken%202.jpg

Seiken%203.jpg


Yes, this is from the same Seiken Densetsu series that was released in the US as Final Fantasy Adventure/Secret of Mana. For those who don't know, DOG (Disk Original Group) was a branch of Square that specialized in FDS games.

I have no idea how close the gameplay would have been to the eventual GB/SFC releases, but I do know the game was going to be huge. Everything seems to point to the game being released on five FDS disks, which, according to KingMike, would put it at 5 megabits, just under the largest licensed US game, Kirby's Adventure, which used 6 megabits.

Also, TheRedEye has gotten word that a collector in Japan actually owns a copy of this.

http://64.53.95.207/ujap/mana/mana.html



it seems Square was much too small to pull off such an ambitious game back in the late 80s. a different Seiken Densetsu appeared on the Gameboy in 1991,
 
more! (i'm sure this is old info for hardcore Famicom / Final Fantasy / Square gamers, but not everyone knows of this)

This month, Lost Levels tries to uncover the fate of two "lost" Squaresoft games that both have rather famous names: Final Fantasy IV for the Nintendo Famicom and Seiken Densetsu for the Famicom Disk System.

-By Chris Collette

The early 1990s were a golden age for Squaresoft. Hironobu Sakaguchi's Final Fantasy for the Nintendo Family Computer (Famicom) had become a huge success, putting the Japanese software company in serious competition with Enix's own tremendously popular Dragon Quest series of role playing games.

By 1990, Final Fantasy had spun off two successful sequels in Japan, and a North American release of the first installment had also seen good sales. The company was already looking ahead towards producing another Final Fantasy game for the Famicom as well as a new title for the recently launched 16-bit Super Famicom game console.

Squaresoft apparently planned to release Final Fantasy IV for the Famicom and then Final Fantasy V for Super Famicom, both in 1991. The company was not as large back then as it is today, however. Seeing their resources stretched too thin, Squaresoft decided to cancel the Famicom project and focus solely on their next-generation installment.

Final Fantasy V for the Super Famicom was renamed to Final Fantasy IV and released to much critical acclaim in 1991.

Were it not for a recently unearthed Japanese magazine preview, the original Final Fantasy IV might have vanished into the annals of history. The article features an exclusive preview of Final Fantasy IV for the Famicom.

"The popular job class is back, with even more classes," the article proclaims. "Magician, Priest, Cook and Carpenter, among other jobs, make an appearance; expect the unexpected."

The preview, which also features some rather tongue-in-cheek predictions courtesy of Square's rivals at Namco and Enix, is highlighted by the only known screenshot of the game. In it, our nameless hero is told from an old man in a village that "there is an airship shop in this town. An array of surviving airships from the past are there."

But perhaps the article is just as speculative as the goofy comments made by Enix and Namco. Kaoru Moriyama, a former public relations publicist and translator for Squaresoft, says that the game never made it far into development.

“The [screenshot] is made-up,” says Moriyama, who worked for Squaresoft from 1990 to 1993. “It's not even a preview, it was just a 'presuming what [the] next Final Fantasy will be like' type of article.”

Creating conceptual "mock-ups" of how a game will look once it is completed is nothing unusual in the video game industry, and Moriyama says Squaresoft often made screenshots like the one in this article. Sometimes magazine editors themselves would create their own mock-ups.

Moriyama doesn't remember the exact origins of this particular picture, but she is confident that it is not from any actual game. Moriyama says buying airships “wasn't in our plan at all.”

The decision to change Final Fantasy IV from a Famicom game to a Super Famicom game came early on. No actual coding for the game was done, Moriyama says. “It was only on paperwork.”

Turn back the time machine to a few years earlier, and we'll see another game at Squaresoft meeting a similar fate. Seiken Densetsu, released on the Game Boy in North America in 1991 as Final Fantasy Adventure, began as an ambitious project for the Famicom Disk System (FDS) in 1987.

The FDS was a system accessory for the Famicom that enabled users to play games on rewriteable diskettes that were less costly than the normal cartridge-based Famicom games.

Advertisements for this game suggest that it was to be an unprecedented 5-disk role playing epic. Had it been completed, the game would have been one of the largest ever made for Nintendo's 8-bit system.

While rumors abound of former Squaresoft employees owning prototypes of this game as well as Final Fantasy IV, Moriyama again states that no real progress was ever made.

“The name was trademarked at an early stage, but never developed actually,” Moriyama explains. “Seiken Densetsu for the Disk System only existed on a 'planning sheet.'”

As Squaresoft began focusing on development for the fledgling Game Boy handheld system, resources for the Disk System dried up. “A 5-volume saga was too big of a plan,” says Moriyama, “and it was never supported among the top management. So it got cancelled in the beginning of development.”

Square did not want to lose its trademark name, however. “The trademarked name was reused for a not-so-focused (at that time) title, which was developed by a team of newbies in the department.”

The game, which was originally titled Gemma Knights, became the Seiken Densetsu game that was eventually released for Game Boy in 1991.

Still, if Square had done next to nothing with their Famicom Disk System project, why would they have begun advertising the game? A letter from Squaresoft that's dated October 1987 was sent out to people who actually were able to pre-order Seiken Densetsu for the FDS. In it, the writer apologizes for the delays.

"In the middle of December," the letter goes on to say, "a game will be released with the same gist of Seiken Densetsu (an RPG with a 4-character party) for 5,900 yen. Those who have reserved Seiken Densetsu will have their reserve fee refunded ... If you would like, by all means, please take this chance to reserve Final Fantasy!"

It would seem incredibly short-sighted for a company to openly advertise a game, even going so far as to allow people to reserve copies of it, if it isn't even off the drawing board! Moriyama sheds some light on this issue:

“We were a small, very small company, and we were short-sighted about lots of things back then,” she says. “And pre-orders did happen like that back then in Japan.”

So little work was done on the original Seiken Densetsu that one time when Moriyama asked the original project leader, Kazuhiko Aoki, what the game was about, he told her that he had completely forgotten!

I may be a Square fanboy at heart, so it saddens me that there probably is no "lost" Final Fantasy or Seiken Densetsu game locked away in somebody's attic somewhere. However, it really is not all that uncommon for game ideas to be conceived and then dropped at a very early stage in development. These two games just had the unusual fortune of receiving some publicity before their inevitable demise.

While it seems that no work was ever done for Final Fantasy IV Famicom and Seiken Densetsu FDS, there's always the possibility that other Squaresoft games came close to completion before they too, were canceled. Perhaps even an unreleased English translation for one of their flagship titles?

In the video game industry, anything is possible.
 
yet more:

Seiken Densetsu: The Emergence of Excalibur. This was to be a massive RPG which would encompass an impressive, Riven-esque five disks for the Famicom Disk System (a floppy drive add-on for the Japanese NES). By that point, though, the FDS was waning in popularity and Square lacked the resources to develop such an ambitious epic for a fading peripheral. The game was reportedly killed before it even got underway, and Square apologetically informed consumers that perhaps they should spend their money on the upcoming Final Fantasy instead. The company then slapped the Seiken Densetsu name on an upcoming GameBoy adventure -- to save the expenses of registering a new trademark and hiring someone to do up a new logo, perhaps?

The first Seiken sold well enough to warrant the creation of a sequel, which was planned as Square's debut title for Nintendo's PlayStation CD-ROM system being developed in collaboration with Sony. But once again, the medium spoiled the message; when Nintendo pulled the rug out from under Sony's feet and decided to axe the idea of a Super NES CD-ROM add-on altogether, SD2 was hastily repurposed as a standard SNES cartridge game. Presumably, this accounts for the rather noticeable game glitches which plague the game and its US counterpart, Secret of Mana.


so, the original Seiken Densetsu was supposed to be a Famicom Disc System game, but ended up being a very different Gameboy game.

then the sequel, Seiken Densetsu 2 / Secret of Mana was supposed to be a Super Famicom / Super NES CD-ROM game but ended up being a cut-down 16 megabit cartridge game. I feel for all the Mana fans. because Sega's original plan for Phantasy Star IV was for it to be a massive CD-ROM RPG, nothing like the 24-megabit cartridge that was released.
 
There was FF7 for snes too. I always wondered why people didnt mention that more, since I couldn't read text in 2 page famitsu spread I guess perhaps they were just toying with idea. But pics ruled, they had like all female cast doing these fluid motions. It looked like FF6 though, which certainly is not bad thing as far as I am concerned.
 
madara said:
There was FF7 for snes too. I always wondered why people didnt mention that more, since I couldn't read text in 2 page famitsu spread I guess perhaps they were just toying with idea. But pics ruled, they had like all female cast doing these fluid motions. It looked like FF6 though, which certainly is not bad thing as far as I am concerned.
Now that one I've never heard of.
 
madara said:
There was FF7 for snes too. I always wondered why people didnt mention that more, since I couldn't read text in 2 page famitsu spread I guess perhaps they were just toying with idea. But pics ruled, they had like all female cast doing these fluid motions. It looked like FF6 though, which certainly is not bad thing as far as I am concerned.

post pics
 
I have heard of the FF7 on SFC/SNES, I just forgot about it. looking for pics now. not having luck. I saw a pic or two of it the other week. i think i read that it was actually just a mock-up of what FF7 might look like on SFC/SNES. done by magazines. maybe there was a real beta, though.
 
AFAIK Seiken Densetsu 3 (not 2) was originally planned to be a CD base game, and it was later fitted into a cart because of the SNES CD Rom demise..
 
I was certain that Seiken Densetsu 2 aka Final Fantasy Adventure II aka Secret of Mana was the one that was supposed to be for the SFC / SNES CD-ROM attachment.

SD2 / Mana was in development in 1992 and released in 1993, around the time of the last version of the SNES CD-ROM announcement and ultimate cancellation. by the time SD3 was being made, or at least, released, the SNES CD-ROM had been scrapped.


but if it was indeed SD3, then I stand corrected.
 
SD2 was always for cartridge. If I remember correctly Square wanted a 4MB cart, but Nintendo were saving that for a Dragon Quest game. Hence Square had to do ditch a large part of the game.
 
madara said:
There was FF7 for snes too. I always wondered why people didnt mention that more, since I couldn't read text in 2 page famitsu spread I guess perhaps they were just toying with idea. But pics ruled, they had like all female cast doing these fluid motions. It looked like FF6 though, which certainly is not bad thing as far as I am concerned.

I've never heard of this, and I've heard/read some crazy stories over the years. Most bullshit of course.
 
FF4 Famicom and Seiken Densetsu FDS are both confirmed real. This is TEH OLD NEWS in GAF-land, as any Video-Fenky reader should know.

As for FF7 SFC... I don't believe it, personally.
 
I believe Ted Woolsey stated in an interview that SD2 was originally meant for a CDROM system and the design had to be cut down extensively for its cartridge release. I bet an enterprising Google groups searcher can find the primary source.
 
From a Super Play magazine interview with Ted Woolsey:

Q: You must be very pleased with the reception of Secret of Mana. This game
has caused jaded reviewers to blub with joy, with its sumptuous graphics
and perhaps the greatest musical score of any Super NES game ever. Did
you know it was going to be such a success?

A: Well, no - there's an interesting story here in that Secret of Mana was
originally scheduled as a CD game for the Sony CD-ROM SNES add-on that
never appeared. So it probably would have been much longer, and I think
that when you play it you can get a sense of areas where it seems that
something might be missing... But the team working on it turned it back
into a cartridge game and I think they did a wonderful job; certainly
the graphics speak for themselves.
 
Yeah, there was an FF7 for SFC planned at one point. Kitase even reminisced about it a bit in interviews last year when FF7 Advent Children was announced. Like the other aborted projects mentioned in this thread, though, it only ever existed on paper. Some of the ideas wound up in Xenogears.

北瀬:「FFVI(1994年)」の開発が終わったあとに、SFC用に「FFVII」の企画が立ち上がってきて、まずはみんな集まって企画書を出し合ったりしてたんですけど、ちょうどそこに「クロノ・トリガー(1995年)の仕事が入ってきたんですね。それでFFのメインスタッフが「クロノ~」に参加することになって、「FFVII」の企画はいったんそこで止まってしまったんです。で、「クロノ・トリガー」が終わって「サテラデビュー」をやって(笑)。それが終わってから1995年のシーグラフに「FFVI」のキャラを使い、仮に3Dのキャラにしたらっていう次世代用のCGの実験映像を作り始めたんですね。そこへきて、ちょうど「FFVII」の次世代マシンでCGで作るという話が持ち上がってきて。最終的に「FFⅦ(7)」はPSで発売されましたけど、最初に企画した頃は別の次世代ハードで作ろうとしていたんですね。でも、時代の流れとタイミングの関係で「FFVII」は3Dで作ることが決まったり、PSフォーマットで作ることになったんです。

http://ff7ac.hotcafe.to/magazine/magazine02.html
 
Top Bottom