8 player mutiplayer Super Smash Bros. for Wii U Announced

Sorry to be a debbie downer, but am I the only one who wishes that they had kept it to 4 players in order to allow for higher quality character models, stages, and graphic effects?

You're not the only one, but meybe they are downgrading the models for 8p mode?, like they did for the 3DS version.
 
That's a bit of a stretch.

For the record, when I say "unnatural" I ought to specify that I'm referring to some of the relatively awkward-looking attempts at doing realistic looking textures. Mario's overalls is probably the most egregious example.

456px-Mario_SSBB.jpg


It looks weird, and combine that with the weird color palette Brawl had it always looked like it tried too much for a realistic angle. They were also pretty inconsistent between characters. Smash 4 not only looks a lot cleaner but is overall more consistent in having everyone look like they fit.

Mario_SSB4_Alt.png
 
Realistically I will never use it, but I'm happy for those that will.

Don't get me wrong, I'm very happy with the graphics. To be 100% honest, I would have even been ok if we had only gotten the 3DS version.

My simple point is that clearly it is more taxing to run the game with 8 players vs 4, and they clearly could have made different decisions graphically if they had gone that route.

Again, I recognize that I am introducing negativity here. I am still going to buy this the first second it goes on sale. I'm just frustrated that the game was developed around this feature and I will never get to use it outside of event matches and multi-man smash.

Care to explain the technical reasons that state 4 extra players must certainly cause significant performance issues that must have required them to skimp on graphics to enable 8 player local multiplayer? Because I don't know much about these sorts of things, but it seems like it wouldn't be hard to do for something like super smash brothers, since you only have to render one stage and adding 4 players doesn't add much that has to be rendered. As opposed to Mario kart, where each player has to have their part of the track rendered, which is why it makes sense that it goes down to 30fps when there's four player splitscreen.
 
Care to explain the technical reasons that state 4 extra players must certainly cause significant performance issues that must have required them to skimp on graphics to enable 8 player local multiplayer? Because I don't know much about these sorts of things, but it seems like it wouldn't be hard to do for something like super smash brothers, since you only have to render one stage and adding 4 players doesn't add much that has to be rendered. As opposed to Mario kart, where each player has to have their part of the track rendered, which is why it makes sense that it goes down to 30fps when there's four player splitscreen.

Well isnt pretty obvious?, 4p models could have twice the polygons.
 
This is incredible but the chance of finding 8 people and gathering 8 wii U controllers...
Between me and my friends we have, like, 10 controllers at least.

People posting about their lack of friends is kind of depressing.

Nintendo caters to groups of players as much as single players. Providing the option of 5-8 player Smash is amazing of them. It's also not unreasonable to believe that much of the game's audience are social gamer types that will have enough friends to cover the bases.

And even for those that can't get 8 people, there's the option for bots.

This is a fantastic feature.
 
1 Gamepad, 1 Wii U Pro, 3 Classic Controller Pro, 2 Gamecube, and I ordered teh smash bundle with the adapter and the new smash GC controller

fucking good to go, lets do this
 
In an eight-player battle, the following controllers can be used.

○Wii U GamePad (Max 1)
○Wii Remote or Wii Remote Plus* (Max 7)


More than 4 Wii Remotes were possible this entire generation???

Yeah that's news to me as well. We've been missing out on some cool game ideas if they've been keeping this under wraps from 3rd parties.
 
Yeah that's news to me as well. We've been missing out on some cool game ideas if they've been keeping this under wraps from 3rd parties.

maybe it was a typo? because the balance board was player 4, the lights are always 1 to 4, the home screen is 1 to 4....probably it will be wiimotes + wii u pros = max 4...
 
For the record, when I say "unnatural" I ought to specify that I'm referring to some of the relatively awkward-looking attempts at doing realistic looking textures. Mario's overalls is probably the most egregious example.

456px-Mario_SSBB.jpg


It looks weird, and combine that with the weird color palette Brawl had it always looked like it tried too much for a realistic angle. They were also pretty inconsistent between characters. Smash 4 not only looks a lot cleaner but is overall more consistent in having everyone look like they fit.

Mario_SSB4_Alt.png

I get what you're saying. Just seems there's this hive mind these days to shit on brawl's texture work.
Brawl Mario Imo, I thought look much better with the denim overalls and Dark colors compared to Smash 4 in gameplay.
252L.jpg

large.jpg



I thought Brawl's goal of going towards the more grounded approach in character design was a step in the right direction coming from Melee's vision in pushing the characters that had more detail compared to most games at the time.
People say there's more coherency in Smash 4. But there was also consistency in Brawl as well. At least in Brawl there was a tendency in giving characters added detailed across the board. If Brawl would have been given the HD graphics and lighting treatment it would looked good just as well.
 
Care to explain the technical reasons that state 4 extra players must certainly cause significant performance issues that must have required them to skimp on graphics to enable 8 player local multiplayer? Because I don't know much about these sorts of things, but it seems like it wouldn't be hard to do for something like super smash brothers, since you only have to render one stage and adding 4 players doesn't add much that has to be rendered. As opposed to Mario kart, where each player has to have their part of the track rendered, which is why it makes sense that it goes down to 30fps when there's four player splitscreen.
Twice the character models?

I don't have a more sophisticated answer than that.
 
I get what you're saying. Just seems there's this hive mind these days to shit on brawl's texture work.
Brawl Mario Imo, I thought look much better with the denim overalls and Dark colors compared to Smash 4 in gameplay.
252L.jpg

large.jpg



I thought Brawl's goal of going towards the more grounded approach in character design was a step in the right direction coming from Melee's vision in pushing the characters that had more detail compared to most games at the time.
People say there's more coherency in Smash 4. But there was also consistency in Brawl as well. At least in Brawl there was a tendency in giving characters added detailed across the board. If Brawl would have been given the HD graphics and lighting treatment it would looked good just as well.

Nope.
 
Twice the character models?

I don't have a more sophisticated answer than that.

I don't think it's as simple as that when you consider all the effects, background elements, assist trophies, etc. that are going on at the same time. Maybe they could've bumped it a bit but I doubt it'd be a significant amount. Even if it did detract from the graphics I'd rather see new gameplay ideas than slightly spruced up graphics.
 
There's usually 10 to 12 of us when we have gaming nights, so 8 player Smash is a godsend for me and my friends. It'll be chaos, but by the time Smash gets put on we're all usually very drunk anyway - and as such we won't care about the chaos (or indeed if the framerate drops a bit).
 
I get what you're saying. Just seems there's this hive mind these days to shit on brawl's texture work.
Brawl Mario Imo, I thought look much better with the denim overalls and Dark colors compared to Smash 4 in gameplay.
252L.jpg

large.jpg



I thought Brawl's goal of going towards the more grounded approach in character design was a step in the right direction coming from Melee's vision in pushing the characters that had more detail compared to most games at the time.
People say there's more coherency in Smash 4. But there was also consistency in Brawl as well. At least in Brawl there was a tendency in giving characters added detailed across the board. If Brawl would have been given the HD graphics and lighting treatment it would looked good just as well.

I think Melee looks a bit awkward as well but it moves fast enough that you don't really pay attention to most of the finer details, and in Melee's defense that was a game made back before a lot of those characters would receive a definitive and more detailed sixth-generation "design" (a lot of Smash 64's models were lifted/inspired/updated from existing 3D models, with a few exceptions, while Melee didn't have that). Brawl updated most models to eventually accommodate, but still tried to add a lot of seemingly superfluous detail to make it look like a game that could measure with stronger, competitive hardware.

I'm not denying that Brawl looks good though because it's still a pretty Wii game. I just think that Smash 4's vibe feels more "definitive" as a Smash game. That's not just in terms of looks but also the whole general setup. Brawl's "grittier" approach (for lack of a better description) extended itself to the Subspace Emissary and even it's original soundtrack, with a rather out-of-place main theme. Meanwhile Smash 4 has a lot more crossover levity and feels like it's having more fun, with a more action packed theme and some awesome, occasionally silly character trailers that make full use of the crossover spirit.
 
This is going to be great. I usually have more than 3 people around whenever I invite folks over to play video games, so that means no more passing around the controller.

And across GCN, Wii and Wii U, it's not that uncommon to have a total of 8 controllers. I'll be getting the Smash adapter to use my 3 GCN controllers. Hype.
 
Between me and my friends we have, like, 10 controllers at least.

People posting about their lack of friends is kind of depressing.

Nintendo caters to groups of players as much as single players. Providing the option of 5-8 player Smash is amazing of them. It's also not unreasonable to believe that much of the game's audience are social gamer types that will have enough friends to cover the bases.

And even for those that can't get 8 people, there's the option for bots.

This is a fantastic feature.

Really, i never had gaming friends. Always played it alone, no one to even talk about it.

Everytime i have friends in my home they ask me to show the new games. But (taking MK8 as an exemple) i cant play with em because i would win every single race without effort.

(but as i remember now.... i did had a lot of friends over to play nintendoland.... Animal Crossing sweet day was the most popular atraction)
 
Really, i never had gaming friends. Always played it alone, no one to even talk about it.

Everytime i have friends in my home they ask me to show the new games. But (taking MK8 as an exemple) i cant play with em because i would win every single race without effort.

(but as i remember now.... i did had a lot of friends over to play nintendoland.... Animal Crossing sweet day was the most popular atraction)

Have you thought about Team Battles? Handicaps? Items on max? Man, Smash is designed to deal with this issue so well. Now that it's got 8 players, it's 10x easier to think up fair battles. I'm really good at Smash and I've never had a problem with this. Even with new players. With items on, I even lose most of the time because I'm too caught up trying to do trick shots with the items that I end up suiciding all my stocks away.
 
Everytime i have friends in my home they ask me to show the new games. But (taking MK8 as an exemple) i cant play with em because i would win every single race without effort.

What you do with Smash newbies is co-op team battles, against bots if you have no one else to play with. Unlike races, this isn't significantly different from regular gameplay. Then they get better, really.
 
If it did not run well at 8 players. We would've gotten 6 instead or nothing at all. These are the same devs that cut the Ice Climbers because the 3DS version could not run them well. So it is likely they would've disposed of this mode if it did not run up to their standards consistently.

I am not at all surprised that it runs superbly. :)
 
If it did not run well at 8 players. We would've gotten 6 instead or nothing at all. These are the same devs that cut the Ice Climbers because the 3DS version could not run them well. So it is likely they would've disposed of this mode if it did not run up to their standards consistently.

I am not at all surprised that it runs superbly. :)

The gamexplain videos of 8-player look great but I doubt YouTube has a 60fps version sooooo.
 
I so want to do this but I need two slots for the external hard drive/y cable

don't have a WiiU yet but there are only 4 usb ports... which was really fine with me but this new addition
...things I never knew I wanted

For those who want to go digital but are worried about the HDD.

You could always move all your other digital stuff to an HDD and keep only Smash Bros on the internal 32GB.

That way when you want to play 8 players, you can just unplug the HDD and run SSB4 off the Wii U internal memory. I doubt the game will take up more than 25GB so there will be plenty of space.
 
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