Yes, and to pre-empt your obvious point - I'm now able to play Mario Kart 7 in Starbucks or via 3G tethered to my phone, the races are short making them perfect for portable play -- much like the courses in 3D Land: they are not the vast levels of the Galaxy games, they are more like bitesize assault courses. Its perfectly possible for console-esque experiences to be tailored to the pick-up-and-play norms of portable play, and I'm sure that Wipeout, Motorstorm, Little Deviants, Little Big Planet and more will fit the bill. Stuff like Assassins Creed though, or Bioshock? I'm not against console experiences on a handheld - Ocarina of Time 3D is very much that kind of experience, so is RE:R -- I just think games like that are more incidental than vitally important. What is important about a handheld is giving people a reason to have it, giving them a reason to take it with them, giving them a reason to buy games for it over home-software. On 3DS, part of the gimmick to ensure that is the 3D -- obviously, not everyone can afford a stereoscopic 3D set. But it's also things like the 3D camera, the streetpass stuff incentivising you to take it with you and meet new gamers, the 3d classics, videos, AR, bitesize games on the (flawed!) eShop including access to stuff like Brain Training and alarm clocks.
Like I say, my interest is piqued by the Android / PS Suite thing - as I think that along with things like GPS, that will open doors to making Vita more of a useful multi-purpose device: a utility, an all rounder. If in two years time you pack the guts in to a PSP Go / Xperia Play form factor and make it a phone, you suddenly have the best phone in the world. Vita has a camera, the GPS/NEAR stuff has lots of potential, and some of the games I mentioned are obviously gearing more towards that portable mentality. Where I am not seeing the sense is the seemingly common desire to see PS3/360 port-downs... when Ubisoft, Activision and EA are all churning out ports of their home console games -- in some instances I would bite: like if I could take Mirror's Edge on the go for example. But in a lot of cases, I would struggle to justify buying that stuff over a home console version. At least the power-deficiency of the 3DS forces them to make some kind of special effort, and at least the games are 3D or whatever... I dunno, I'm just struggling to get excited about that. When I think of what the next great handheld game might be I think along the lines of Scribblenauts, Lumines, Tetris, Mario Vs DK, Brain Training, Angry Birds etc. When thinking about what makes for the greatest and most addicting portable software, is all the extra oomph and cumulative cost of the device, memory cards, protective cases etc worth it? $250 is a bargain for what this device offers, but its still a lot of money to part with.