radioheadrule83
Banned
Unrelated to your post, more on topic with the idea of console-ized handheld titles: have you played God of War: Ghost of Sparta for the PSP? Whatever your answer, do you feel it embodies the "console-ized handheld title" concept?
I haven't played Ghost of Sparta actually, no. I should clarify -- I think where special efforts are made, as in Ghost of Sparta, MGS Portable Ops or Vita's Uncharted -- its obvious that those teams are making a dedicated exclusive, with the target hardware in mind from the very beginning. They're not split off from another development team, Sony Bend and Naughty Dog are very independent of one another, so you know these games aren't an afterthought. There will be times when that is not the case, and times when there is *nothing* to differentiate the software from what is available elsewhere. And in those instances, is that software really going to be relevant? I doubt it.
I don't really feel like I'm alone in this mentality - you only really have to consider how quickly excitement for MGS3D has been killed by MGS HD collection (although the last few batches of screens certainly helped) - and yet, that game is getting a lot of customised tailoring to make it work on 3DS... but people don't care, because its too similar to what they can get elsewhere. Vita exclusives will do well, some will not. And I would suggest that games that are port-downs or pale imitations are not the games that will make it set the market alight. It's the tailored pick-up-and-play games, the Android/PS Suite, GPS/NEAR, and things like that to watch out for imo. If this is to do better than PSP, that's where the answer lies.