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A few thoughts on Nier Automata (lttp)

Humdinger

Gold Member
Played through Nier Automata lately - at least part A - and wanted to share a few brief impressions.

Overall, I liked the game. I didn't feel it was the masterpiece other people apparently feel it is, but to each his own. I'll break down what I liked and didn't.

Stuff I Liked
+ I liked the vast, empty landscapes a lot better than the crowded urban landscapes of many games.

+ Music and atmosphere were good. I'd describe it as introspective and a bit melancholy. I like that tone. It matches my personality. I suspect it matches Yoko Taro's, too.

+ Once I got the hang of it, I enjoyed the combat. It took me a while to understand how the chip system worked, but once I did, I found combat to be very satisfying. If anything, it got too easy, but that was fine with me. They throw so many enemies at you, I like being OP.

+ 2B is of course nice to look at.

+ There were greener environments than I expected. One of the reasons I didn't pick up the game originally is that it came across (to me) as having barren, sterile, mechanical environments, which generally don't interest me. My favorite game locations are beautiful natural environments, and my least favorite are sterile dystopian ones. I was pleasantly surprised to discover that Nier had some forests.

Neutral
The story was kind of a neutral for me. I was interested enough to continue to the end (of Part A, anyhow). I probably expected more, based on some of the hype I've heard around the game being philosophical and deep. I saw a video title saying that Nier was "the most profound game ever made." So I guess I expected more than brief of existential themes and a couple characters named after philosophers. I mean, that's not deep - that's just referencing people who were deep. You aren't deep just because you mention some existential themes. You're deep if you explore those themes in depth. As for the AI/consciousness thing, that is territory covered by 1950's science fiction, so I doubt that is why people are calling the game deep and profound.

Maybe Part B is full of profundity, I don't know. If so, I'll probably miss it, as I don't feel compelled to go through the game again as 9-S. I know there is some new content there, but I was not that much a fan of the game to want to replay large sections of it again as the sidekick. I know people say you should play Part B to get the full experience, but I don't feel motivated to do that.

Stuff I Didn't Like
- I nearly quit the game after dying in the tutorial, after nearly an hour of work, and then being sent back to repeat the whole thing over again. I hate when games waste my time, and requiring you to repeat a long tutorial sequence without checkpoints seemed ludicrous to me. Someone on the forum urged me to continue, and so I did, and I'm glad I did, but I still think that was a dumb design decision.

- There was a section during Ch. 9, where you and Pascal infiltrate the Factory, which I found aggravating. Save points are few and far between. They throw tons of enemies at you. I died during the section where the big stamping things come down and crush you. Navigation can be unclear at times. Pascal is a pacifist, so he is absolutely no help - he just stands there and gets in the way. There is a section where the camera pulls back so far and there are so many enemies on screen, you cannot see what is happening. After dying twice during this section, I dialed it back to easy just to get through it. I was relieved when that was over.

Disclaimer
I played the game in a weird situation, which may have influenced my experience. I was having major work done on my home, and I played Neir for long stretches while confined to a single room in my house. Construction was going on in the adjacent rooms, which was distracting. I also played for much longer stretches than I normally would, which could have affected my experience as well.
 

LordOfChaos

Member
Then you haven't finished the game, ending A isn't really an "ending", it's like you read a book and stopped 1/3rd of the way through.
This, the game almost really starts after A

Do books require you to re-read large sections of what you've already read, in order to finish them?

There's also substantially different sections and it gets vastly different
 
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Humdinger

Gold Member
If u only played til A ending you pretty much missed everything the game is amazing at. Continue until F.

No thanks. Don't want to replay large sections of the game again, just to see additional content.

There's also substantially different sections

Yeah, I know, but most is repeated. I don't feel like plowing through a bunch of stuff I've already done.
 
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Do books require you to re-read large sections of what you've already read, in order to finish them?
If that's the way the narrative is set up, yes?
Also 9s's section is much shorter than 2B's and only one part of it is identical to 2B's, there are many changes otherwise and he learns about a ton of things 2B doesn't.
After all this you're only about halfway done and the story REALLY picks up.

You basically watched act 1 of a movie and decided to call it quits.
 

Humdinger

Gold Member
If that's the way the narrative is set up, yes?

I've read a lot of books, but never in my life have I read a book that required you re-read large sections of what you have already read in order to finish. The book analogy doesn't work.

Also 9s's section is much shorter than 2B's and only one part of it is identical to 2B's, there are many changes otherwise and he learns about a ton of things 2B doesn't.
After all this you're only about halfway done and the story REALLY picks up.

You basically watched act 1 of a movie and decided to call it quits.

I heard that the majority is repeated material, not that only one part is repeated. Maybe I am laboring under a misunderstanding, but I thought you went through the same missions all over again, just with some additional content thrown in.

Are you saying I have to play the game 3 times?
 

nowhat

Member
And here we see the fundamental problem with Yoko Taro's game design. If you didn't look it up, then you have no way of knowing that unlocking the second half of game's story requires playing the first half twice.
I mean, the game does encourage you to keep playing after getting to ending A. But perhaps not enough.
 
The book analogy doesn't work.
It works fine because you're not re-reading anything
I heard that the majority is repeated material, not that only one part is repeated. Maybe I am laboring under a misunderstanding, but I thought you went through the same missions all over again, just with some additional content thrown in.

Are you saying I have to play the game 3 times?
No instead of endings think of them as chapters, 2B chapter is long and doesn't explore a lot of things, 9S chapter is much shorter and iirc starting from the opera boss offers a lot of insights to things 2B didn't get, 9S also gets access to mission 2B didn't.
Then there's chapter 3, which treats the other 2 chapters as a prologue, as it continues from them, that's why the first two chapters are only the halfway point.
 

Shifty1897

Member
Then you haven't finished the game, ending A isn't really an "ending", it's like you read a book and stopped 1/3rd of the way through.
100%, but it's a valid critique of the game. So many people see ending A and think, it was fine but I don't understand the hype and it's hard to explain that what they played was part 1 of a three part story and it only becomes profound once all three parts are completed because they weave into and through each other. And part 3 has three endings, all of which need to be seen to fully appreciate it (you don't have to play part 3 three times, you can just skip straight to the final boss fight and choose a different option).

If you just play part A and walk away, you will never understand why so many people are crazy about the game.

If you play part A and say you'll come back later, you'll miss the connections of part B and part C to part A.

Again, there is a very real reason why people think this is one of the best games ever made and the best story ever in a video game.
 
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And here we see the fundamental problem with Yoko Taro's game design. If you didn't look it up, then you have no way of knowing that unlocking the second half of game's story requires playing the first half twice.

He has some sick way of making fun, like the first Nier game deleting your save after getting all the endings.:messenger_grinning_smiling:
 

nowhat

Member
I heard that the majority is repeated material, not that only one part is repeated. Maybe I am laboring under a misunderstanding, but I thought you went through the same missions all over again, just with some additional content thrown in.

Are you saying I have to play the game 3 times?
Getting to ending B follows the same events that led up to ending A, but from a different perspective, giving a different context into what happens. Also some different side quests et al. Then when you continue playing past ending B, you get to the real ending. Which, of course, there are several (but you don't need to replay stuff, you can hop back into a choice and go from there).
 

The Cockatrice

I'm retarded?
Jesus. This game is giving me a headache, lol.
Think of it as the hipster of gaming. Nothing like it and im not a fan of his or japanese games in general. I hated the ugly atmosphere, but i cant deny, the way he thought the story was classy if nothing else. Great music as well ofc, decent combat but the story design, ace.
 

Guilty_AI

Member
I heard that the majority is repeated material, not that only one part is repeated. Maybe I am laboring under a misunderstanding, but I thought you went through the same missions all over again, just with some additional content thrown in.

Are you saying I have to play the game 3 times?
When you play it for the second time (route b), its the same events but you play through them using 9S. He has different combat mechanics and you get additional details that can change the perspective of the events. All side quests you did remain completed and you get new ones. For a book comparison, its like a second act that repeats the events of the first through the eyes of a different character with a different perspective.

Route C is completely new altogether. It basically picks up the story from where the two previous routes left off.
 
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Guilty_AI

Member
And here we see the fundamental problem with Yoko Taro's game design. If you didn't look it up, then you have no way of knowing that unlocking the second half of game's story requires playing the first half twice.
I think it works for what he's going for. Understand that up until that point he never made games that garnered mainstream attention or praise. This is a form of design meant to reward investment on the game, to make the players who truly burrow themselves into it feel like they're entering uncharted lands or seeing things they weren't meant to see. It also lets players who only have a half-hearted attitude towards it "beat it" more quickly so they can move on to something else, which is probably what they themselves want anyway.

But game got too popular. People like OP who are only half-interested, instead of beating route A and moving on thinking that was all, now are left scratching their heads wondering what the fuss is all about. And the people who liked it instruct everyone to play it the "correct way" without understanding that a person who developed no investment on the game won't necessarily like what he'll see afterwards, or even wants to keep going.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
And here we see the fundamental problem with Yoko Taro's game design. If you didn't look it up, then you have no way of knowing that unlocking the second half of game's story requires playing the first half twice.

I didnt know the game had multiple endings.....okay I did because I ate a Makeral and I saw that there was an alphabet of endings.........I was immediatly hard cuz I knew there was more game to come.

I didnt enjoy Route B as much as Route A and C but it didnt even take me that long to get through Route B

Once I was on Route C I was thinking this is gonna be my GOTY.


I really should reinstall the game.
SunhiLegend posts gifs every now and then, and I remember how much fun I had with the game.

na-yorha-type-a-no2.jpg
 
I mean, the game does encourage you to keep playing after getting to ending A. But perhaps not enough.

I think it's fair to say that the whole thing is not very intuitive for newcomers who are unfamiliar with Taro's way of doing things. Automata was also my first Taro game, and I initially stopped about 2 hours into the 9S run because it seemed like I was just playing the same game again. It wasn't until later that I found out what happens when you finish ending B.
 
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hemo memo

You can't die before your death
Part B is a continuation. They tell you exactly that at the end. Also 9S plays differently.
 
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ssringo

Member
It's funny that after reading the first sentence I knew what the second sentence would be. Seen this exact kind of post pop up many, many times over the years. But, as others have said, it's a problem (for some anyways) with the way the game is structured.

If you're not enjoying the game then just move on. I certainly wouldn't tell someone to push through something they aren't enjoying just to get to the good stuff. I've been burned by that promise before (FF13...)
 

Clear

CliffyB's Cock Holster
I've read a lot of books, but never in my life have I read a book that required you re-read large sections of what you have already read in order to finish. The book analogy doesn't work.



I heard that the majority is repeated material, not that only one part is repeated. Maybe I am laboring under a misunderstanding, but I thought you went through the same missions all over again, just with some additional content thrown in.

Are you saying I have to play the game 3 times?

No. Route B although it covers the same events as Route A is roughly 50% new content; arguably higher if you focus on the unique components of the new PC's move-set.
Playing it like Route A is missing the point, and the additional content is all top notch. As a reward for completing it you move onto Route C which is a continuation of the story and is entirely new missions and content. This has multiple endings and will eventually allow you to pick any mission point in any path to replay from a menu.

So in simple terms, there's never any need to grind out side-missions. You can keep going forwards continually without fear of ever missing anything.

People really exaggerate the amount of repetition involved in route B; yes you follow the main story beats as laid out in the first route, but is all shown from a different perspective with additional information steadily being trickled in.

Also it has to be said its far from the longest game to 100% complete even if you do choose to go the distance.
 
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Zacfoldor

Member
Stuff I Didn't Like
- I nearly quit the game after dying in the tutorial, after nearly an hour of work, and then being sent back to repeat the whole thing over again. I hate when games waste my time, and requiring you to repeat a long tutorial sequence without checkpoints seemed ludicrous to me. Someone on the forum urged me to continue, and so I did, and I'm glad I did, but I still think that was a dumb design decision.
Haha, this.

I bitched about this on the Steam forums when the game came out, years ago now, and they roasted the SHIT out of me. Was like "here comes another one."

Apparently it was a common complaint and people were unkind thinking I was using it to criticize the game.

That said, it is some horseshit, but just know that you are far from the first one to be disturbed by it, lol. That tutorial does not respect our time, lol.
 
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Humdinger

Gold Member
Getting to ending B follows the same events that led up to ending A, but from a different perspective, giving a different context into what happens. Also some different side quests et al. Then when you continue playing past ending B, you get to the real ending. Which, of course, there are several (but you don't need to replay stuff, you can hop back into a choice and go from there).

When you play it for the second time (route b), its the same events but you play through them using 9S. He has different combat mechanics and you get additional details that can change the perspective of the events. All side quests you did remain completed and you get new ones.

Thanks. That was my understanding. Same missions, enemies, NPCs, and environments, only this time with 9-S's combat abilities and additional 9-S specific content and story insights.

I think it works for what he's going for. Understand that up until that point he never made games that garnered mainstream attention or praise. This is a form of design meant to reward investment on the game, to make the players who truly burrow themselves into it feel like they're entering uncharted lands or seeing things they weren't meant to see. It also lets players who only have a half-hearted attitude towards it "beat it" more quickly so they can move on to something else, which is probably what they themselves want anyway.

But game got too popular. People like OP who are only half-interested, instead of beating route A and moving on thinking that was all, now are left scratching their heads wondering what the fuss is all about. And the people who liked it instruct everyone to play it the "correct way" without understanding that a person who developed no investment on the game won't necessarily like what he'll see afterwards, or even wants to keep going.

Yes, I think that's a fair description of how I feel. I'm not that invested. I'm not invested enough in the game's story, characters, or world to want to replay missions (from another character's perspective), just to get to the meat of the story. As I said with regard to the tutorial, I hate games that waste my time, and requiring me to replay missions I just played three days ago (from another perspective) feels like more of that. It may provide new content and insights into the world, but I just don't care that much about the story or the world to replay large chunks of the game just to get there. I'd rather move on to something new.
 

ssringo

Member
but I was not that much a fan of the game to want to replay large sections of it again as the sidekick
Might taint your opinion but...he really isn't a sidekick. FYI, each of the below spoiler sentences goes further into spoiler territory.

While there are multiple protagonists, 9S is arguably the main character.
Many major plot points and revelations occur through him and his (often unique) viewpoint. Info that you can't get otherwise because of who/what he is.
He's the only character (other than the Pods) present through the whole story (obviously not every scene though).
 

Guilty_AI

Member
Haha, this.

I bitched about this on the Steam forums when the game came out, years ago now, and they roasted the SHIT out of me. Was like "here comes another one."

Apparently it was a common complaint and people were unkind thinking I was using it to criticize the game.

That said, it is some horseshit, but just know that you are far from the first one to be disturbed by it, lol. That tutorial does not respect our time, lol.
As annoying as that was, later on with the context of the story i understood perfectly well why they did it.

Well, hating the segment is still a natural reaction honestly, i've seen my share of artists trying to emulate frustration in games and its rarely welcomed by players. It works too well one could say.
 

Neilg

Member
, just to see additional content.

Yeah, I know, but most is repeated. I don't feel like plowing through a bunch of stuff I've already done.

lol you didn't finish the game you buffoon. You're about 1/4 of the way through.
When playing an open world game, if it ever sends you back through a section of the map, do you just quit and go 'fuck this I'm not walking through a level I've already completed' - even though the story is completely different and things have changed?

There is SO much plot that you have no idea about.
 
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solecon64

Member
Nier Automata is my favourite videogame ever, beating Shadow of the Colossus, Silent Hill 2 and Cave Story as my favourite example of "art in videogames".

As a huge fan of gatekeeping, the fact that 8 years in, we still have people going "I beat the game and got ending A. It sucked" with drool running down the corners of their mouths is still one of the funniest things that Yoko Taro has accomplished.

Fuck it, he should have gone one step further, and made eating the Mackerel mandatory. I'm sure ending K would have been just as significant as a true end for the game for people like OP 😆
 
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Humdinger

Gold Member
lol you didn't finish the game you buffoon. You're about 1/4 of the way through.
When playing an open world game, if it ever sends you back through a section of the map, do you just quit and go 'fuck this I'm not walking through a level I've already completed' - even though the story is completely different and things have changed?

There is SO much plot that you have no idea about.

Are all Nier Automata fans arrogant pricks, or just you? (Based on some other responses here, I'd say you're not alone.)

Do you really think replaying the majority of missions and enemy encounters is the same thing as walking through an environment a second time? Durrr...
 
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nikos

Member
The second run starts similar to the first but completely changes. Third is completely different as well.

You don't get "additional content" in the second and third parts, you get most of the story.

I never play story based games twice, or start NG+, but this is a completely different situation.

The credits probably shouldn't have rolled when they did, because it throws a lot of people off, but it's Yoko Taro.
 

Traxtech

Member
As many have said, you really need to play the full game.

It's a masterpiece once all the pieces fit together and you know what's going on, the credit rolls are just the end of that characters events essentially.
 

ssringo

Member
Are all Nier Automata fans arrogant pricks, or just you? (Based on some other responses here, I'd say you're not alone.)
It's an unfortunate side effect due to the kind of game Nier: Automata is and what it does within the medium. It resonated with lots of people beyond just being a good game or a good story so when someone "doesn't get it" some fans will start looking down their nose at them and acting shitty about it. Which of course just turns off the person in question even more. For the record, Nier: Automata is my all time #1 game sitting ahead of stuff like Chrono Trigger, Final Fantasy VI and multiple Capcom games.

Undertale comes to mind when talking about obnoxious fans. I refuse to give that game a chance because they ruined my perception of it before I had a chance to try it. 🤷‍♂️
 

Humdinger

Gold Member
It's an unfortunate side effect due to the kind of game Nier: Automata is and what it does within the medium. It resonated with lots of people beyond just being a good game or a good story so when someone "doesn't get it" some fans will start looking down their nose at them and acting shitty about it.

Yeah, it's condescending. So I wasn't engaged enough in the gameplay, characters, and story to want to replay big portions of the missions just to discover new layers of the story. So what?

It's fair to tell me that I haven't experienced the whole game. I get that. I said as much in the OP. But to insult me personally just because I didn't care to repeat large sections of the game in order to discover more of that story - a story I wasn't that into?

Oh well, it's a videogame forum, so it's not unexpected. In some ways, I knew it was coming, because I'm aware that some people adore this game and take it very seriously. I don't.

Which of course just turns off the person in question even more.

Right. I'm less likely to play further in the game because of these responses. Why people think insulting me would motivate me to do what they suggest is baffling.

For the record, Nier: Automata is my all time #1 game sitting ahead of stuff like Chrono Trigger, Final Fantasy VI and multiple Capcom games.

Undertale comes to mind when talking about obnoxious fans. I refuse to give that game a chance because they ruined my perception of it before I had a chance to try it. 🤷‍♂️

Haha. I get that. Thanks for the response.
 

deriks

4-Time GIF/Meme God
Neutral
The story was kind of a neutral for me. I was interested enough to continue to the end (of Part A, anyhow). I probably expected more, based on some of the hype I've heard around the game being philosophical and deep. I saw a video title saying that Nier was "the most profound game ever made." So I guess I expected more than brief of existential themes and a couple characters named after philosophers. I mean, that's not deep - that's just referencing people who were deep. You aren't deep just because you mention some existential themes. You're deep if you explore those themes in depth. As for the AI/consciousness thing, that is territory covered by 1950's science fiction, so I doubt that is why people are calling the game deep and profound.

Maybe Part B is full of profundity, I don't know. If so, I'll probably miss it, as I don't feel compelled to go through the game again as 9-S. I know there is some new content there, but I was not that much a fan of the game to want to replay large sections of it again as the sidekick. I know people say you should play Part B to get the full experience, but I don't feel motivated to do that.
I guess you didn't get the real message

Automata is based on a future so future that mankind died, the robots came and died, aliens came and died. The robots that left are a fluke of everything that ever existed, and they developed emotions based on what we used to do, and even treating humanity as gods to explain the whole creation thing. It's a full circle... for some. Other act rogue, or just don't mix with it. Even the character that you play eventually struggles to understand why and for what she is fighting for, which could be translated to our reality, since we are living day by day until we die and that's it?

By one of the endings of the game you can sacrifice yourself to save the world, but not a single trace will be left to disclosure that you were responsible for such thing. Did you never wonder that maybe this happened, happens or will happen with our world?
 

Isa

Member
I think it requires a few things and that can be a bit much for most people. Very few will step outside their comfort zone and broaden their horizons. To me it has some elements of a Chose Your Own Adventure book. You took said character and made some decision and found route whatever ended one way, skipping over some paragraphs or even chapters in the process. Well now you can go back and make a new choice or reach a new ending altogether.

In our age we're spoon fed AAA experiences that shove massive explosions and flashing lights while guiding the player along a rollercoaster of linear storytelling, which often is very simple in nature and to the point. This game is definitely not that. Its an appreciation and exploration of several mediums of entertainment and storytelling with pacing and ideas that can frustrate players not ready for that. I also think that a few things detracted from the experience. Your housing situation is definitely a drag. I wont read or listen to some music for example if I can't focus or devote 100% of myself. I used to also be very much a one and done kind of gamer for a while, thanks in part to many game's structure. All spectacle with little else and maybe some checklist collectathon that may or may not involve trophies. When I first played Nier Automata at launch I loathed the idea of running through the game again but several factors alleviated that frustration over time. Little details abound made the experience worthwhile and fun to learn more.

Sorry if your take away from this is negative, even with people's snark remarks. Could be kneejerk reaction to seeing something kind of precious in the space getting a simple meh response, especially when the critic hasn't gone the whole way through. As others have said its not an entire 1 to 1 replay and other "endings" are often quite simple or shorter. I'd stick with it, but when outside factors aren't an issue.
 

solecon64

Member
Yeah, it's condescending. So I wasn't engaged enough in the gameplay, characters, and story to want to replay big portions of the missions just to discover new layers of the story. So what?

Oh, we're just taking the piss, don't worry about it. The truth is, not all games are going to appeal to everyone, it's absolutely normal for you to not like this one.

Hell, we've seen time and time again what happens with games made to appeal to the largest possible number of people. So again, don't worry about it.

Maybe try some other game that's more fitting for you, like Hitting Rocks. I hear that one's a classic. Even has an expansion, Hitting Even Bigger Rocks. I'm sure you'll find it more appealing.
 

lifa-cobex

Member
Jesus. This game is giving me a headache, lol.
It skips a great deal.

I did the exact same thing and it's really hard to tell people to keep playing without spoiling anything.
You've played half the game. It's doing it on purpose for perception purposes. But a great deal more opens up.

I stopped where you stopped and said yup. Good game.
Then actually finishing the game. It became one of my all time greats.

Also Neir fans are odd balls. It's proper weeb shit.
Even though it's one of my favs. If I find someone that also likes it. I don't talk about it.
 
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