Humdinger
Gold Member
Played through Nier Automata lately - at least part A - and wanted to share a few brief impressions.
Overall, I liked the game. I didn't feel it was the masterpiece other people apparently feel it is, but to each his own. I'll break down what I liked and didn't.
Stuff I Liked
+ I liked the vast, empty landscapes a lot better than the crowded urban landscapes of many games.
+ Music and atmosphere were good. I'd describe it as introspective and a bit melancholy. I like that tone. It matches my personality. I suspect it matches Yoko Taro's, too.
+ Once I got the hang of it, I enjoyed the combat. It took me a while to understand how the chip system worked, but once I did, I found combat to be very satisfying. If anything, it got too easy, but that was fine with me. They throw so many enemies at you, I like being OP.
+ 2B is of course nice to look at.
+ There were greener environments than I expected. One of the reasons I didn't pick up the game originally is that it came across (to me) as having barren, sterile, mechanical environments, which generally don't interest me. My favorite game locations are beautiful natural environments, and my least favorite are sterile dystopian ones. I was pleasantly surprised to discover that Nier had some forests.
Neutral
The story was kind of a neutral for me. I was interested enough to continue to the end (of Part A, anyhow). I probably expected more, based on some of the hype I've heard around the game being philosophical and deep. I saw a video title saying that Nier was "the most profound game ever made." So I guess I expected more than brief of existential themes and a couple characters named after philosophers. I mean, that's not deep - that's just referencing people who were deep. You aren't deep just because you mention some existential themes. You're deep if you explore those themes in depth. As for the AI/consciousness thing, that is territory covered by 1950's science fiction, so I doubt that is why people are calling the game deep and profound.
Maybe Part B is full of profundity, I don't know. If so, I'll probably miss it, as I don't feel compelled to go through the game again as 9-S. I know there is some new content there, but I was not that much a fan of the game to want to replay large sections of it again as the sidekick. I know people say you should play Part B to get the full experience, but I don't feel motivated to do that.
Stuff I Didn't Like
- I nearly quit the game after dying in the tutorial, after nearly an hour of work, and then being sent back to repeat the whole thing over again. I hate when games waste my time, and requiring you to repeat a long tutorial sequence without checkpoints seemed ludicrous to me. Someone on the forum urged me to continue, and so I did, and I'm glad I did, but I still think that was a dumb design decision.
- There was a section during Ch. 9, where you and Pascal infiltrate the Factory, which I found aggravating. Save points are few and far between. They throw tons of enemies at you. I died during the section where the big stamping things come down and crush you. Navigation can be unclear at times. Pascal is a pacifist, so he is absolutely no help - he just stands there and gets in the way. There is a section where the camera pulls back so far and there are so many enemies on screen, you cannot see what is happening. After dying twice during this section, I dialed it back to easy just to get through it. I was relieved when that was over.
Disclaimer
I played the game in a weird situation, which may have influenced my experience. I was having major work done on my home, and I played Neir for long stretches while confined to a single room in my house. Construction was going on in the adjacent rooms, which was distracting. I also played for much longer stretches than I normally would, which could have affected my experience as well.
Overall, I liked the game. I didn't feel it was the masterpiece other people apparently feel it is, but to each his own. I'll break down what I liked and didn't.
Stuff I Liked
+ I liked the vast, empty landscapes a lot better than the crowded urban landscapes of many games.
+ Music and atmosphere were good. I'd describe it as introspective and a bit melancholy. I like that tone. It matches my personality. I suspect it matches Yoko Taro's, too.
+ Once I got the hang of it, I enjoyed the combat. It took me a while to understand how the chip system worked, but once I did, I found combat to be very satisfying. If anything, it got too easy, but that was fine with me. They throw so many enemies at you, I like being OP.
+ 2B is of course nice to look at.
+ There were greener environments than I expected. One of the reasons I didn't pick up the game originally is that it came across (to me) as having barren, sterile, mechanical environments, which generally don't interest me. My favorite game locations are beautiful natural environments, and my least favorite are sterile dystopian ones. I was pleasantly surprised to discover that Nier had some forests.
Neutral
The story was kind of a neutral for me. I was interested enough to continue to the end (of Part A, anyhow). I probably expected more, based on some of the hype I've heard around the game being philosophical and deep. I saw a video title saying that Nier was "the most profound game ever made." So I guess I expected more than brief of existential themes and a couple characters named after philosophers. I mean, that's not deep - that's just referencing people who were deep. You aren't deep just because you mention some existential themes. You're deep if you explore those themes in depth. As for the AI/consciousness thing, that is territory covered by 1950's science fiction, so I doubt that is why people are calling the game deep and profound.
Maybe Part B is full of profundity, I don't know. If so, I'll probably miss it, as I don't feel compelled to go through the game again as 9-S. I know there is some new content there, but I was not that much a fan of the game to want to replay large sections of it again as the sidekick. I know people say you should play Part B to get the full experience, but I don't feel motivated to do that.
Stuff I Didn't Like
- I nearly quit the game after dying in the tutorial, after nearly an hour of work, and then being sent back to repeat the whole thing over again. I hate when games waste my time, and requiring you to repeat a long tutorial sequence without checkpoints seemed ludicrous to me. Someone on the forum urged me to continue, and so I did, and I'm glad I did, but I still think that was a dumb design decision.
- There was a section during Ch. 9, where you and Pascal infiltrate the Factory, which I found aggravating. Save points are few and far between. They throw tons of enemies at you. I died during the section where the big stamping things come down and crush you. Navigation can be unclear at times. Pascal is a pacifist, so he is absolutely no help - he just stands there and gets in the way. There is a section where the camera pulls back so far and there are so many enemies on screen, you cannot see what is happening. After dying twice during this section, I dialed it back to easy just to get through it. I was relieved when that was over.
Disclaimer
I played the game in a weird situation, which may have influenced my experience. I was having major work done on my home, and I played Neir for long stretches while confined to a single room in my house. Construction was going on in the adjacent rooms, which was distracting. I also played for much longer stretches than I normally would, which could have affected my experience as well.