For those of you who played this game before, careful about spoilers! This is a Lets Play thread; wait a little while and well get to whatever part you want to mention.
A friend and I have a standing order to play coop games once a week. It's pretty great, and that's something everyone should try too. But I'm actually here today to talk about one particular game we played recently. Well, recently when I wrote this, it took a while to put the whole thread together.
Why should you play Mystic Warriors? For one thing, it's a legitimately good run and gun. It's a spiritual sequel to Sunset Riders and improves on that formula. But the real reason is that the game is pure cheese. It runs on that eighties/nineties thing where they try to shove in as many voice samples as they can in just to show the world that they can do voice samples. Sunset Riders is known for its boss quotes but this goes even further with it. It's the best.
So, if this game is so funny, why it a meme already? Why doesn't it have an equivalent of that "bury me with my money" website? Well, unfortunately, #FuckKonami1993 didn't release a home version for some reason. Maybe it was the PlayStation around the corner, maybe the game couldn't run on home consoles at the time, I don't know. But I suspect this resulted in low exposure to the game.
Here's how this thread is going to go. It's going to be a bit like the screenshot Let's Plays from Something Awful back in the day. First I'll describe the game mechanics, then I'll go through each of the levels. Ill spread my posts out by about 5-10 minutes, so itll take about as long to finish this thread as actually playing through the game.
Partway through this thread you'll probably get the urge to play the game yourself, or throw a brick through the windows of Konami HQ with "Mystic Warriors HD" written on it, and that's okay*! As long as this thread has brought this game into your life, I've done my job.
* the brick thing might not be legal, I dunno
Enough of my introduction. Let's watch the game's introduction instead!
(Music - Introduction)
Pumped up yet? I think I managed to spot two misspellings, one unnecessary preposition, and two confusing phrasings. How did you do?
You've probably noticed that Brad is the single greatest character design in the history of video games. This may be the only game where you can play as a Buddhist monk with yellow-framed sunglasses and a hi-top fade. It's not visible here, but in gameplay he also occasionally flashes his bright red fundoshi underwear. But we'll go over the characters in detail later.
Also, I'm not really sure what Skull Enterprises does. I mean, I'm totally overthinking it. It's an arcade game and Skull is a cyberpunk megacorporation, so the assumption here is that they are just generically evil. But are they just a front for an evil world-conquering ninja army or do they engage in white collar crime or what? Are there regular-ass dudes working retail in the Skull Enterprises store at the mall?
We've got an idea of the setting now, so let's talk about the general gameplay. Mystic Warriors is a run-and-gun very much like Sunset Riders, or Contra if you prefer. You run through the levels, shoot down tons of enemies and fight bosses. Actually, being ninja, you kill them with rapid-fire shuriken. My wrist hurts just watching it. Regular enemies generally go down in one hit.
There are a couple of actions that aren't available in all games of the genre:
Line change - Like Sunset Riders, levels often have segments with an upper and lower level. Players can climb to the upper level by holding up and pressing jump, or they can drop down by holding down and pressing jump. It makes sense for multiplayer games because players can split up to cover more ground.
Slide - Another one from Sunset Riders. By holding diagonally down and pressing jump, the player can do an evasive slide. It's probably really useful if you want to play the game better than I do. I havent tested if its invincible or not.
Wall climbing - A new addition, but kind of forgettable. You cling to walls when you touch then and can climb up and down. It helps make the levels feel less flat but there aren't a lot of interesting things done with it. It would have been nice if there was a vertical level like Contras waterfall to really show it off.
Melee - The big addition. If you're close enough to an enemy when you press the fire button, your character instead does a melee attack. The range is actually pretty huge, and the damage done to bosses seems to be much higher than with shuriken. But I dont have any hard data on damage, so I dont know if it varies depending on the character or attack animation. If you get autofire you'll also do melee attacks as long as you hold down the button and are in range, which is a double-edged sword because you cant move when youre doing them. The animation is normally fast enough for that not to be a problem, but you might forget to let go when you need to dodge.
Powerups are also a big part of the game, so let's go over those as well.
Food - One of the major changes from Sunset Riders is that the player has a life bar in Mystic Warriors, although not a big one. You lose your powerups when you die rather than when you get hit. Food obviously restores your life, but the real reason you pick this up is to hear the enthusiastic voice clips. SUSHI! TEMPURA! UDON! SUKIYAKI! Obviously it's all Japanese food, as our ninjas will not sully their taste buds with gaijin filth.
Shuriken - This upgrades your shot. Sunset Riders had two separate powerups that did this, one for dual wielding and one for rapid fire. In Mystic Warriors, the two upgrades you get depend on your character, and you get them in a specific order from the same powerup.
"Shinobi" orb - Picking this up temporarily surrounds your ninja in an impenetrable barrier. The more useful of the orbs, but it doesnt last all that long, so you wont be too excited to find them.
"Power" orb - Picking this up has your ninja do a screen clearing spell. They also yell out a special move name, like NINPOU JIGOKU OKURI (maybe?) or GOKUDAKU OJOU (no clue). Keima kind of incoherently roars out his. The item is kind of unnecessary in practice because you'd just shoot everyone on screen down anyway. Actually, it takes so long for the actual attack to come out, that the kills will inevitably go to your friends in multiplayer instead of you. Whoops.
Points items - This is an arcade game. Dont know if you knew that.
Like in Sunset Riders, multiplayer is for up to four players, but I'm a nerd and don't have that many friends.
Whole lot of talking about the game and not enough playing. Let's hit start.
(Music - Respectively)
We're now selecting our ninja in the heroes' dojo. Not our character, our ninja. Get it right. And that kanji in the background is also the first kanji in ninja. You know, just in case you still aren't sure what this game is about. By the way, there's a nice garden off to the left with a pond and a stone lantern.
Ive noticed that a bunch of Konami arcade games don't allow you to select your character, including Sunset Riders. So Mystic Warriors has a leg up in that regard. Good job on including a basic feature, Konami. You can change your character when you die too.
Since we're at the character select screen, it seems like the appropriate time to go over them. This is the last info dump, I promise. In Sunset Riders, the first two characters had revolvers and the second two had shotguns, with each pair operating the same. In Mystic Warriors, theyre a bit more differentiated.
To be clear, when I say "rapid fire" below, I mean a noticeably increased rate of fire. When I say "autofire", I mean that holding the button down now automatically sustains your fire. Without any powerups youre stuck mashing the button.
Spyros - The ninja ninja
First power up: Double shot
Second power up: Rapid fire + Autofire
Melee weapon: Katana
Spyros is the most generic ninja of the Mystic Warriors and he's in the center of the art, so I assume he's the leader. Taking inspiration from the Ninja Turtles, he's also the most boring member of the group. Ryu Hayabusa would izuna drop this guy's ass.
Gameplay-wise, he's essentially the same as the revolver guys in Sunset Riders. However, due to the greater variety of shot types in this game, that effectively puts him as one of the balanced guys here. His first upgrade gives him a second shuriken angled around 45 degrees above his original shot. When hes fully upgraded he's left without an extraordinary range or rate of fire. Blah.
Keima - The kabuki ninja
First power up: Wide shot
Second power up: Wider shot + Autofire
Melee weapon: Hair
Keima's my second favourite character. It isn't just the kabuki thing. You know when you were a kid and you ran out of the good crayons so you had to use all the weird colours? Keima is the kabuki version of that. Plus he's got blur on a bunch of his sprites for some reason.
Gameplay-wise, he's the equivalent of the shotgun guys from Sunset Riders. I'm not really sure what to make of him, to be honest. He ends up shooting a wall of shurikens that's as tall as he is. Considering how little of the screen he covers, I'd presume he has high damage, but I can't confirm that. I feel like his melee range is large too.
Kojiro - The samurai ninja
First power up: Double shot
Second power up: Quadruple spread + Autofire
Melee weapon: Dual katanas
First off, Kojiro is ripped. You can even see his massive biceps in his sprites. It could just be me, but it looks like the game cant decide exactly what he looks like aside from that. He has dark skin in his art but hes as pale as Spyros or Yuri in his sprites. Plus theres exactly one shot of him where he has a beard which doesnt appear anywhere else.
You can probably tell already, but Kojiro's got the best range of the group when fully powered up. His first upgrade splits his shot into two, one of which is angled slightly upward and the second is angled slightly downward. That gives him the distinction of being the only ninja who is able to miss an enemy that's standing right in front of him. His second upgrade gives him two more, again one angled up and one angled down.
Brad - The monk ninja
First power up: Rapid fire + Autofire
Second power up: Triple spread
Melee weapon: Prayer beads
Brad is the most amazingly early nineties character design there is. If you duck while doing melee attacks, he even attacks by breakdancing. He pulls out a big set of set of prayer beads when attacking so its probably intended as his weapon, but it looks like he actually delivers the attacks entirely with kicks and elbows in his animations. I think makes him way more hardcore than everyone else.
Brad strikes me as being the other balanced guy. His second upgrade gives him one shot angled upward and another downward on top of the standard shot, so he's ends up with range that's a little better than Spyros. Also, I like having autofire and he gets it with his first upgrade, so I prefer him for that reason too.
Yuri - The kunoichi ninja
First power up: Rapid fire + Autofire
Second power up: Rapider fire
Melee weapon: Naginata
If I had to think of some traditional Japanese thing to model the token female character after, I might have gone with a shrine maiden. As far as I can tell, Konami seems to have instead opted for a pink ninja costume with no pants. Her massive thighs probably make the most muscular character next to Kojiro though. That deserves some respect.
You probably noticed Yuri's gimmick already. Yep, her range never increases at all. She keeps the one forward shot forever. I can only guess that her damage must be incredible due to her rate of fire, but again, I don't know that for sure.
Now its time to pick our characters and actually start the game. My buddy picks Brad, because what kind of friend would I be if I hogged the best one. Against my better judgement, I pick Spyros. I regret my decision immediately and hes really bad at not switching characters when continuing, so youll get to see the whole crew.
When you've selected your character, the torches are blown out. Lightning strikes Kojiro, knocking him unconscious.
A mysterious gigantic ninja man descends from the top of the screen. Suddenly:
"Skull captured your friend!"
The man escapes. Our heroes finally remember that they arent superglued to the floor and follow him out of the dojo - which was on the roof of a building, by the way, dont know if you knew that - and chase after his helicopter.
"Kojiroooooooooo!"
Note that the male ninjas all have the same voice clips aside from when using the screen-clearing item. And this clip will get burned into your memory by the end of the game.
And for the record, the ninja that gets kidnapped is randomly picked out of whoever is left after the players make their choices. Though you can change your character when you continue, you can't pick the kidnapped hero for the remainder of the playthrough.
(Music - Theme for Mystic Warriors)
We begin the game in the city. This is one of my least favourite levels in the game. It's not a bad level at all, it's just rather plain despite lots of eye-catching visuals. The game really gets going with the second level.
Very soon we meet the first miniboss of the game, this buzzsaw truck. It can't do all that much, so you can just go up to it and keep up the melee attacks. It should go down without a fight.
Well, that was convenient.
As a cool little detail, we can see where the buzzsaw from that boss ended up. Also, I just noticed that the Skull Enterprises footsoldiers have skull helmets. That's nice branding.
We arrive at a drive-in theatre. So, logically, we should wreck all the cars for no reason. Hope you have ninja insurance, motherfuckers. The movie back there is cute cameo.
Suddenly:
(Music Hellrazor)
"Skull will never get away with this! Let him go!"
"Hahahaha! Come on!"
This guy's loincloth says "fire". Naturally, he fights with a flamethrower. I feel like that's a bad idea when you're standing on top of a gas station, but maybe all the flammable material is already on fire and now the danger is over? Is that how it works? Whatever.
Anyway, this guy's also really easy. You can't climb up onto the roof even though it kind of looks like you can, so you just have to shoot him repeatedly in the crotch. He'll point the nozzle of his flamethrower at you and will shoot a stream either straight down or at a slight angle. That's his only attack and you can see him adjusting his aim before he fires. It's not hard to kill him without taking a hit, but multiplayer makes me lazy and so I'm slacking off.
When we defeat him, it turns out that this guy was actually a cyborg! This information is not important in any way. But it does mean that we get to see a man explode today.
Here's another feature from Sunset Riders. When you beat a boss, only the player who dealt the most damage gets the win pose. It instills some friendly competition. I say friendly, but my buddy was yelling obscenities at the game after being denied several victory poses.
The Skull helicopter was waiting next to the gas station for some reason. You'd think we'd have gone over there sooner and saved Kojiro right away, but avenging the gas station was obviously the top priority. Maybe that's why we hate Skull Enterprises; they stand in the way of our oil interests.
The helicopter takes off before we can catch it. Thankfully, we manage to grab onto it in the nick of time with our trademark Ninja Pole Grabbers.
The Skull helicopter carries us to level two, the ski resort. Fudo Myoou only knows what evil they are up to here. This is the first level that I really enjoy.
A friend and I have a standing order to play coop games once a week. It's pretty great, and that's something everyone should try too. But I'm actually here today to talk about one particular game we played recently. Well, recently when I wrote this, it took a while to put the whole thread together.
Why should you play Mystic Warriors? For one thing, it's a legitimately good run and gun. It's a spiritual sequel to Sunset Riders and improves on that formula. But the real reason is that the game is pure cheese. It runs on that eighties/nineties thing where they try to shove in as many voice samples as they can in just to show the world that they can do voice samples. Sunset Riders is known for its boss quotes but this goes even further with it. It's the best.
So, if this game is so funny, why it a meme already? Why doesn't it have an equivalent of that "bury me with my money" website? Well, unfortunately, #FuckKonami1993 didn't release a home version for some reason. Maybe it was the PlayStation around the corner, maybe the game couldn't run on home consoles at the time, I don't know. But I suspect this resulted in low exposure to the game.
Here's how this thread is going to go. It's going to be a bit like the screenshot Let's Plays from Something Awful back in the day. First I'll describe the game mechanics, then I'll go through each of the levels. Ill spread my posts out by about 5-10 minutes, so itll take about as long to finish this thread as actually playing through the game.
Partway through this thread you'll probably get the urge to play the game yourself, or throw a brick through the windows of Konami HQ with "Mystic Warriors HD" written on it, and that's okay*! As long as this thread has brought this game into your life, I've done my job.
* the brick thing might not be legal, I dunno
Enough of my introduction. Let's watch the game's introduction instead!
(Music - Introduction)
Pumped up yet? I think I managed to spot two misspellings, one unnecessary preposition, and two confusing phrasings. How did you do?
You've probably noticed that Brad is the single greatest character design in the history of video games. This may be the only game where you can play as a Buddhist monk with yellow-framed sunglasses and a hi-top fade. It's not visible here, but in gameplay he also occasionally flashes his bright red fundoshi underwear. But we'll go over the characters in detail later.
Also, I'm not really sure what Skull Enterprises does. I mean, I'm totally overthinking it. It's an arcade game and Skull is a cyberpunk megacorporation, so the assumption here is that they are just generically evil. But are they just a front for an evil world-conquering ninja army or do they engage in white collar crime or what? Are there regular-ass dudes working retail in the Skull Enterprises store at the mall?
We've got an idea of the setting now, so let's talk about the general gameplay. Mystic Warriors is a run-and-gun very much like Sunset Riders, or Contra if you prefer. You run through the levels, shoot down tons of enemies and fight bosses. Actually, being ninja, you kill them with rapid-fire shuriken. My wrist hurts just watching it. Regular enemies generally go down in one hit.
There are a couple of actions that aren't available in all games of the genre:
Line change - Like Sunset Riders, levels often have segments with an upper and lower level. Players can climb to the upper level by holding up and pressing jump, or they can drop down by holding down and pressing jump. It makes sense for multiplayer games because players can split up to cover more ground.
Slide - Another one from Sunset Riders. By holding diagonally down and pressing jump, the player can do an evasive slide. It's probably really useful if you want to play the game better than I do. I havent tested if its invincible or not.
Wall climbing - A new addition, but kind of forgettable. You cling to walls when you touch then and can climb up and down. It helps make the levels feel less flat but there aren't a lot of interesting things done with it. It would have been nice if there was a vertical level like Contras waterfall to really show it off.
Melee - The big addition. If you're close enough to an enemy when you press the fire button, your character instead does a melee attack. The range is actually pretty huge, and the damage done to bosses seems to be much higher than with shuriken. But I dont have any hard data on damage, so I dont know if it varies depending on the character or attack animation. If you get autofire you'll also do melee attacks as long as you hold down the button and are in range, which is a double-edged sword because you cant move when youre doing them. The animation is normally fast enough for that not to be a problem, but you might forget to let go when you need to dodge.
Powerups are also a big part of the game, so let's go over those as well.
Food - One of the major changes from Sunset Riders is that the player has a life bar in Mystic Warriors, although not a big one. You lose your powerups when you die rather than when you get hit. Food obviously restores your life, but the real reason you pick this up is to hear the enthusiastic voice clips. SUSHI! TEMPURA! UDON! SUKIYAKI! Obviously it's all Japanese food, as our ninjas will not sully their taste buds with gaijin filth.
Shuriken - This upgrades your shot. Sunset Riders had two separate powerups that did this, one for dual wielding and one for rapid fire. In Mystic Warriors, the two upgrades you get depend on your character, and you get them in a specific order from the same powerup.
"Shinobi" orb - Picking this up temporarily surrounds your ninja in an impenetrable barrier. The more useful of the orbs, but it doesnt last all that long, so you wont be too excited to find them.
"Power" orb - Picking this up has your ninja do a screen clearing spell. They also yell out a special move name, like NINPOU JIGOKU OKURI (maybe?) or GOKUDAKU OJOU (no clue). Keima kind of incoherently roars out his. The item is kind of unnecessary in practice because you'd just shoot everyone on screen down anyway. Actually, it takes so long for the actual attack to come out, that the kills will inevitably go to your friends in multiplayer instead of you. Whoops.
Points items - This is an arcade game. Dont know if you knew that.
Like in Sunset Riders, multiplayer is for up to four players, but I'm a nerd and don't have that many friends.
Whole lot of talking about the game and not enough playing. Let's hit start.
(Music - Respectively)
We're now selecting our ninja in the heroes' dojo. Not our character, our ninja. Get it right. And that kanji in the background is also the first kanji in ninja. You know, just in case you still aren't sure what this game is about. By the way, there's a nice garden off to the left with a pond and a stone lantern.
Ive noticed that a bunch of Konami arcade games don't allow you to select your character, including Sunset Riders. So Mystic Warriors has a leg up in that regard. Good job on including a basic feature, Konami. You can change your character when you die too.
Since we're at the character select screen, it seems like the appropriate time to go over them. This is the last info dump, I promise. In Sunset Riders, the first two characters had revolvers and the second two had shotguns, with each pair operating the same. In Mystic Warriors, theyre a bit more differentiated.
To be clear, when I say "rapid fire" below, I mean a noticeably increased rate of fire. When I say "autofire", I mean that holding the button down now automatically sustains your fire. Without any powerups youre stuck mashing the button.
Spyros - The ninja ninja
First power up: Double shot
Second power up: Rapid fire + Autofire
Melee weapon: Katana
Spyros is the most generic ninja of the Mystic Warriors and he's in the center of the art, so I assume he's the leader. Taking inspiration from the Ninja Turtles, he's also the most boring member of the group. Ryu Hayabusa would izuna drop this guy's ass.
Gameplay-wise, he's essentially the same as the revolver guys in Sunset Riders. However, due to the greater variety of shot types in this game, that effectively puts him as one of the balanced guys here. His first upgrade gives him a second shuriken angled around 45 degrees above his original shot. When hes fully upgraded he's left without an extraordinary range or rate of fire. Blah.
Keima - The kabuki ninja
First power up: Wide shot
Second power up: Wider shot + Autofire
Melee weapon: Hair
Keima's my second favourite character. It isn't just the kabuki thing. You know when you were a kid and you ran out of the good crayons so you had to use all the weird colours? Keima is the kabuki version of that. Plus he's got blur on a bunch of his sprites for some reason.
Gameplay-wise, he's the equivalent of the shotgun guys from Sunset Riders. I'm not really sure what to make of him, to be honest. He ends up shooting a wall of shurikens that's as tall as he is. Considering how little of the screen he covers, I'd presume he has high damage, but I can't confirm that. I feel like his melee range is large too.
Kojiro - The samurai ninja
First power up: Double shot
Second power up: Quadruple spread + Autofire
Melee weapon: Dual katanas
First off, Kojiro is ripped. You can even see his massive biceps in his sprites. It could just be me, but it looks like the game cant decide exactly what he looks like aside from that. He has dark skin in his art but hes as pale as Spyros or Yuri in his sprites. Plus theres exactly one shot of him where he has a beard which doesnt appear anywhere else.
You can probably tell already, but Kojiro's got the best range of the group when fully powered up. His first upgrade splits his shot into two, one of which is angled slightly upward and the second is angled slightly downward. That gives him the distinction of being the only ninja who is able to miss an enemy that's standing right in front of him. His second upgrade gives him two more, again one angled up and one angled down.
Brad - The monk ninja
First power up: Rapid fire + Autofire
Second power up: Triple spread
Melee weapon: Prayer beads
Brad is the most amazingly early nineties character design there is. If you duck while doing melee attacks, he even attacks by breakdancing. He pulls out a big set of set of prayer beads when attacking so its probably intended as his weapon, but it looks like he actually delivers the attacks entirely with kicks and elbows in his animations. I think makes him way more hardcore than everyone else.
Brad strikes me as being the other balanced guy. His second upgrade gives him one shot angled upward and another downward on top of the standard shot, so he's ends up with range that's a little better than Spyros. Also, I like having autofire and he gets it with his first upgrade, so I prefer him for that reason too.
Yuri - The kunoichi ninja
First power up: Rapid fire + Autofire
Second power up: Rapider fire
Melee weapon: Naginata
If I had to think of some traditional Japanese thing to model the token female character after, I might have gone with a shrine maiden. As far as I can tell, Konami seems to have instead opted for a pink ninja costume with no pants. Her massive thighs probably make the most muscular character next to Kojiro though. That deserves some respect.
You probably noticed Yuri's gimmick already. Yep, her range never increases at all. She keeps the one forward shot forever. I can only guess that her damage must be incredible due to her rate of fire, but again, I don't know that for sure.
Now its time to pick our characters and actually start the game. My buddy picks Brad, because what kind of friend would I be if I hogged the best one. Against my better judgement, I pick Spyros. I regret my decision immediately and hes really bad at not switching characters when continuing, so youll get to see the whole crew.
When you've selected your character, the torches are blown out. Lightning strikes Kojiro, knocking him unconscious.
A mysterious gigantic ninja man descends from the top of the screen. Suddenly:
"Skull captured your friend!"
The man escapes. Our heroes finally remember that they arent superglued to the floor and follow him out of the dojo - which was on the roof of a building, by the way, dont know if you knew that - and chase after his helicopter.
"Kojiroooooooooo!"
Note that the male ninjas all have the same voice clips aside from when using the screen-clearing item. And this clip will get burned into your memory by the end of the game.
And for the record, the ninja that gets kidnapped is randomly picked out of whoever is left after the players make their choices. Though you can change your character when you continue, you can't pick the kidnapped hero for the remainder of the playthrough.
(Music - Theme for Mystic Warriors)
We begin the game in the city. This is one of my least favourite levels in the game. It's not a bad level at all, it's just rather plain despite lots of eye-catching visuals. The game really gets going with the second level.
Very soon we meet the first miniboss of the game, this buzzsaw truck. It can't do all that much, so you can just go up to it and keep up the melee attacks. It should go down without a fight.
Well, that was convenient.
As a cool little detail, we can see where the buzzsaw from that boss ended up. Also, I just noticed that the Skull Enterprises footsoldiers have skull helmets. That's nice branding.
We arrive at a drive-in theatre. So, logically, we should wreck all the cars for no reason. Hope you have ninja insurance, motherfuckers. The movie back there is cute cameo.
Suddenly:
(Music Hellrazor)
"Skull will never get away with this! Let him go!"
"Hahahaha! Come on!"
This guy's loincloth says "fire". Naturally, he fights with a flamethrower. I feel like that's a bad idea when you're standing on top of a gas station, but maybe all the flammable material is already on fire and now the danger is over? Is that how it works? Whatever.
Anyway, this guy's also really easy. You can't climb up onto the roof even though it kind of looks like you can, so you just have to shoot him repeatedly in the crotch. He'll point the nozzle of his flamethrower at you and will shoot a stream either straight down or at a slight angle. That's his only attack and you can see him adjusting his aim before he fires. It's not hard to kill him without taking a hit, but multiplayer makes me lazy and so I'm slacking off.
When we defeat him, it turns out that this guy was actually a cyborg! This information is not important in any way. But it does mean that we get to see a man explode today.
Here's another feature from Sunset Riders. When you beat a boss, only the player who dealt the most damage gets the win pose. It instills some friendly competition. I say friendly, but my buddy was yelling obscenities at the game after being denied several victory poses.
The Skull helicopter was waiting next to the gas station for some reason. You'd think we'd have gone over there sooner and saved Kojiro right away, but avenging the gas station was obviously the top priority. Maybe that's why we hate Skull Enterprises; they stand in the way of our oil interests.
The helicopter takes off before we can catch it. Thankfully, we manage to grab onto it in the nick of time with our trademark Ninja Pole Grabbers.
The Skull helicopter carries us to level two, the ski resort. Fudo Myoou only knows what evil they are up to here. This is the first level that I really enjoy.