Took forever!
Yeah I'll have to read that one later. Too many words lol, but lots of pictures.
Parting words with Staten. Not as inspiring as some of his previous words:
SUPER SOLDIER BASE ASSAULT
First, if you haven’t watched the Halo Infinite Campaign Overview video, please do. Especially the “Ransom Keep” sequence that begins at
3 minutes and 34 seconds because that particular part really shows off how the character, UXUI, and many other teams have joined forces to create a part of the
Infinite campaign experience that feels classic and innovative at the same time. An experience that we call… “Super Solider Base Assault.”
Sorry, I mean: “SUUUUUPER SOLIDER BAAAAASE ASSAULT!” You gotta lean into the movie trailer announcer voice because decimating fortified alien war-bases truly is epic good fun. And here’s why:
Halo games have always been about freedom, and more specifically: the freedom to make interesting tactical choices to optimize your power projection inside a rich physical simulation. While previous Halo campaigns have been chock-full of interesting choices, none have had a world simulation that comes close to Halo Infinite’s.
Specifically, Banished bases like Ransom Keep aren’t obstacles across a linear path. They don’t have one or two or three avenues of attack; they are approachable from every cardinal direction—and often from above and below as well. They don’t just have designer-crafted, pre-placed weapons and vehicles that encourage you to lean into a particular set of tactics. These mighty fortresses stand ready to repulse any arsenal that you choose to deploy against them.
And that’s actually pretty smart of the Banished. Because Super Soldiers have many, many choices.
These include equipment, and if you look at the sequence of the Campaign Overview video that begins at
4 minutes and 13 seconds, you’ll see a first glimpse of how Halo Infinite gives you more freedom than ever before to create your own personal Spartan combat style.
Do you want to invest in your Threat Sensor to improve your reconnaissance capability before executing a stealthier base assault? Do you prefer to amp up your Shield Core to enable a more tank-like, smash the-gate-and-danger-be-damned approach? Maybe the Grappleshot is your priority to maximize freedom of movement and manipulation of battlefield objects like Fusion Coils? All of these decisions and more are just fine by us.
Because Halo Infinite is a game that always does its best to say “Yes!” to you and the choices you want to make… and that includes the choice to launch a perfectly good Warthog full of newly-liberated Marines “safely”
off the side of a mountain.
—
Joseph Staten, Head of Creative for Halo Infinite