ashecitism
Member
Hey, anyone here remember these?
Thought so.
It's been over a year since they've been announced and several months since Valve have officially talked about them. The recent mentions in the Phil Spencer thread prompted me to check out the current situation and how things have progressed (?).
1. Steam Machines
This is going to be the shortest. Due to the OS and controller not being ready they got delayed till next year. Though any PC with Steam installed qualifies and some of the machines that have been revealed at CES are starting to come out with Windows and Xbox controllers. Most notable is the Alienware Alpha. Also, according to Techradar Valve are planning a larger presence for GDC, but you know how Valve is....
2. Steam Controller
Last time we unofficially heard about it was during summer, where it was revealed it now has a thumbstick instead of its "d-pad". (This is the third iteration btw heehee) What's its current version, how's it performing, no one knows!
What we know is they've sent their own SM prototype and V1 controller to 300 testers. I've been monitoring them for a while. Check out that thread for impressions. After the initial activity however it completely died out. Occasionally I stumble on some testers on the steam forums or reddit where they say "yeah yeah there's still some activity on Valve's bug tracker" and that's it. Gaffer Shalarn was the most active, check out his channel to see how the controller fared in multiple genres, but keep in mind that version is outdated. The impressions I got from following them is that a couple of testers got used to it after hours, days, weeks, but most people dropped it in favor of their preferred controller.
As for public showings, the V1 was at CES, and the V2 was at GDC. Both times it flopped.
You want to read devGAF impressions? Here and here. A lot more positive. They're about the V1 model.
3. SteamOS
This is going to be the longest. First let's look at the announcement:
Out of the features, In-Home Streaming, Family Sharing and Family View have been released. As for the multimedia features? Well, there's a music player with MP3 support. Oh and Steam Broadcasting beta.
Now let's look at the games. At the time of the announcement there were around 300 games on steam for linux. Now? Over 800. Notable releases include Metro Redux (currently the most advanced games on linux with OGL4.x support, though for ex lack a resolution option ), CivV, XCOM, Dead Island, Borderlands 2 and TPS, lost of indie games and Valve games (save for L4D1, Alien Swarm and not a game, but SFM). Yet to be released titles include Bioshock Infinite, Beyond Earth, Rome 2, pCARS.
Looking at the current top 10 played games on steam (bolded are not on linux)
the situation is not bad.
Now for performance, updates and tools. SteamOS updates have slowed down to point users on the forum had to call out devs with "what's going on?"
http://steamcommunity.com/groups/steamuniverse/discussions/1/624076027452595522/#c624076027814858493
There has been a beta update since.
Tools and performance. When asked what devs wanted the most Valve said a debugger. So they built one for the devs. Now first, as you can see the updates have slowed to a crawl.
https://twitter.com/basisspace/status/536990800593174528
Aka the #1 requested thing is now on hold and doesn't even support the Metro games. How's that?
Second, its lead designer left Valve in the summer, but before doing so had some things to say which stirred up the hornests' nest. Afterwards also made some not so good remarks about Valve.
http://richg42.blogspot.hu/2014/11/state-of-linux-gaming.html
http://richg42.blogspot.hu/2014/06/article-directx-creator-says-apples.html
http://richg42.blogspot.hu/2014/06/how-i-learned-to-stop-worrying-and-love.html
http://richg42.blogspot.hu/2014/06/opengl-is-broken.html
http://richg42.blogspot.hu/2014/05/the-truth-on-opengl-driver-quality.html
http://richg42.blogspot.hu/2014/05/things-that-drive-me-nuts-about-opengl.html
Relevant GAF threads:
www.neogaf.com/forum/showthread.php?t=817453
www.neogaf.com/forum/showthread.php?t=828370
As for performance, looking at GOL, Phoronix and reddit, performance for these games is usually good (when the drivers are alright), but not only it's not significantly better than their Windows versions, they lack the options/features those have. So, there's a parity issue (heh). Why would people chose to have inferior versions? DX12 is next year, Mantle has been in beta, and majority of the devs still use OGL3.x for linux (and mac), Valve included, the supposed vanguard's of this initiative. OGL Next is still years off. Will devs really wait for it?
Conclusion
Valve are worryingly quiet, development seemed to have come to a halt (though games have been slowly coming), public interest is around zero, impressions so far haven't been very good, and Valve seems to treat this as a pet project and not as seriously as it should. At this point not a lot of people would shed a tear if this whole initiative gets swept under the rug and if Valve focused on making current Steam better and maybe, just maybe shed some light on upcoming games to placate fans. Oh and TF2, GO and Dota fans also have some words to say.
Bonus:
http://www.theverge.com/2013/1/8/3852144/gabe-newell-interview-steam-box-future-of-gaming
I think the internet has been pretty clear about this, Gabe.
Thought so.
It's been over a year since they've been announced and several months since Valve have officially talked about them. The recent mentions in the Phil Spencer thread prompted me to check out the current situation and how things have progressed (?).
1. Steam Machines
This is going to be the shortest. Due to the OS and controller not being ready they got delayed till next year. Though any PC with Steam installed qualifies and some of the machines that have been revealed at CES are starting to come out with Windows and Xbox controllers. Most notable is the Alienware Alpha. Also, according to Techradar Valve are planning a larger presence for GDC, but you know how Valve is....
2. Steam Controller
Last time we unofficially heard about it was during summer, where it was revealed it now has a thumbstick instead of its "d-pad". (This is the third iteration btw heehee) What's its current version, how's it performing, no one knows!
What we know is they've sent their own SM prototype and V1 controller to 300 testers. I've been monitoring them for a while. Check out that thread for impressions. After the initial activity however it completely died out. Occasionally I stumble on some testers on the steam forums or reddit where they say "yeah yeah there's still some activity on Valve's bug tracker" and that's it. Gaffer Shalarn was the most active, check out his channel to see how the controller fared in multiple genres, but keep in mind that version is outdated. The impressions I got from following them is that a couple of testers got used to it after hours, days, weeks, but most people dropped it in favor of their preferred controller.
As for public showings, the V1 was at CES, and the V2 was at GDC. Both times it flopped.
You want to read devGAF impressions? Here and here. A lot more positive. They're about the V1 model.
3. SteamOS
This is going to be the longest. First let's look at the announcement:
In SteamOS, we have achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.
In-home Streaming
You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!
Music, TV, Movies
We’re working with many of the media services you know and love. Soon we will begin bringing them online, allowing you to access your favorite music and video with Steam and SteamOS.
Family Library Sharing
In the past, sharing Steam games with your family members was hard. Now you can share the games you love with the people you love. Family Library Sharing allows you to take turns playing one another’s games while earning your own Steam achievements and saving your individual game progress to the Steam cloud.
Family View
The living-room is family territory. That’s great, but you don’t want to see your parents’ games in your library. Soon, families will have more control over what titles get seen by whom, and more features to allow everyone in the house to get the most out of their Steam libraries.
Hundreds of great games are already running natively on SteamOS. Watch for announcements in the coming weeks about all the AAA titles coming natively to SteamOS in 2014. Access the full Steam catalog of nearly 3000 games and desktop software titles via in-home streaming.
Out of the features, In-Home Streaming, Family Sharing and Family View have been released. As for the multimedia features? Well, there's a music player with MP3 support. Oh and Steam Broadcasting beta.
Now let's look at the games. At the time of the announcement there were around 300 games on steam for linux. Now? Over 800. Notable releases include Metro Redux (currently the most advanced games on linux with OGL4.x support, though for ex lack a resolution option ), CivV, XCOM, Dead Island, Borderlands 2 and TPS, lost of indie games and Valve games (save for L4D1, Alien Swarm and not a game, but SFM). Yet to be released titles include Bioshock Infinite, Beyond Earth, Rome 2, pCARS.
Looking at the current top 10 played games on steam (bolded are not on linux)
- Dota 2
- Counter-Strike: Global Offensive
- Team Fortress 2
- Garry's Mod
- Football Manager 2015
- The Elder Scrolls V: Skyrim
- Sid Meier's Civilization V
- Counter-Strike
- Warframe
- Arma 3
the situation is not bad.
Now for performance, updates and tools. SteamOS updates have slowed down to point users on the forum had to call out devs with "what's going on?"
We're hard at work on many SteamOS-related things, but a lot of it is currently happening in the Steam client itself.
http://steamcommunity.com/groups/steamuniverse/discussions/1/624076027452595522/#c624076027814858493
There has been a beta update since.
Tools and performance. When asked what devs wanted the most Valve said a debugger. So they built one for the devs. Now first, as you can see the updates have slowed to a crawl.
@g_truc its not dead, its just hibernating pending #glnext. It may or may not ever support gl 4.x depending on demand.
https://twitter.com/basisspace/status/536990800593174528
Aka the #1 requested thing is now on hold and doesn't even support the Metro games. How's that?
Second, its lead designer left Valve in the summer, but before doing so had some things to say which stirred up the hornests' nest. Afterwards also made some not so good remarks about Valve.
Hey, this is just a thought, but maybe Valve developers could stop locally optimizing for their bonuses by endlessly tweaking and debugging various half-broken dysfunctional codebases and instead do more to educate developers on how to do this sort of work correctly.
Perhaps after bonus season is over at Valve (around Feb./March), and assuming the right devs are even still there (i.e. not fired/cleansed due to petty politics), something could be done to improve the crappy state of OpenGL on Windows which will indirectly help the Linux driver situation. Devs publically speaking their minds about the situation could make a difference.
Valve has started the ball rolling and can't let up now without squandering considerable developer street cred.
http://richg42.blogspot.hu/2014/11/state-of-linux-gaming.html
http://richg42.blogspot.hu/2014/06/article-directx-creator-says-apples.html
http://richg42.blogspot.hu/2014/06/how-i-learned-to-stop-worrying-and-love.html
http://richg42.blogspot.hu/2014/06/opengl-is-broken.html
http://richg42.blogspot.hu/2014/05/the-truth-on-opengl-driver-quality.html
http://richg42.blogspot.hu/2014/05/things-that-drive-me-nuts-about-opengl.html
Relevant GAF threads:
www.neogaf.com/forum/showthread.php?t=817453
www.neogaf.com/forum/showthread.php?t=828370
As for performance, looking at GOL, Phoronix and reddit, performance for these games is usually good (when the drivers are alright), but not only it's not significantly better than their Windows versions, they lack the options/features those have. So, there's a parity issue (heh). Why would people chose to have inferior versions? DX12 is next year, Mantle has been in beta, and majority of the devs still use OGL3.x for linux (and mac), Valve included, the supposed vanguard's of this initiative. OGL Next is still years off. Will devs really wait for it?
Conclusion
Valve are worryingly quiet, development seemed to have come to a halt (though games have been slowly coming), public interest is around zero, impressions so far haven't been very good, and Valve seems to treat this as a pet project and not as seriously as it should. At this point not a lot of people would shed a tear if this whole initiative gets swept under the rug and if Valve focused on making current Steam better and maybe, just maybe shed some light on upcoming games to placate fans. Oh and TF2, GO and Dota fans also have some words to say.
Bonus:
http://www.theverge.com/2013/1/8/3852144/gabe-newell-interview-steam-box-future-of-gaming
Do you think you can really disrupt the home entertainment space and compete with Microsoft and Sony?
The internet is super smart. If you do something that is cool, that's actually worth people's time, then they'll adopt it. If you do something that's not cool and sucks, you can spend as many marketing dollars as you want, [they] just won't.
I think the internet has been pretty clear about this, Gabe.
I'm also prepared for eating crow....maybe in the next decade.