garginator850
Banned
Sigh
People are so impatient
Why?
People are so impatient
Why?
Because they don't like Microsoft's control over their OS. Microsoft and Windows is just an obstacle that Valve has to nagivate around to get a lot of their stuff working or try to deliver the experience they want their customers to have.
Valve want steam to be more than a storefront, rather an entire platform themselves, much like the consoles, where the platform-holders have full control.
2014 was a pretty awful year for Valve. Armchair predictions here, but I think they are so insulated by their hoard of cash they have lost touch with reality.
What does MS do that prevents Valve from having good customer service akin to EA/Origin? Why can't Valve have a proper customer support center, and how does that reflect on their ability to support an entire OS and likely staggeringly increased technical and customer support issues following release?
What does MS do that prevents Valve from having good customer service akin to EA/Origin? Why can't Valve have a proper customer support center, and how does that reflect on their ability to support an entire OS and likely staggeringly increased technical and customer support issues following release?
Indeed.The cash is just the cushion that enables their management structure, which is the real root of the problem. Flat organizational structure sounds good, and it works very well in a startup environment, where it lets you move quickly and achieve things that would be buried under bureaucracy. But once you hit a certain size, it starts to have the exact effects we're hearing from ex-Valve people now: it encourages cliqueishness and social performance over the real value of ideas, it insulates ditherers and underperformers from real review, and it ensures that there's no one in the company whose incentives are specifically oriented around shipping products.
That has nothing to do with quality or confidence, but because the official Steam Machines were delayed. Vendors can't release their hardware as Steam Machines when neither the software nor hardware is ready.Valve needs to focus, abandon the project and get back to making games. Pretty much every vendor that was on-board with the Steam Machine has pushed it with Windows installed instead.
The cash is just the cushion that enables their management structure, which is the real root of the problem. Flat organizational structure sounds good, and it works very well in a startup environment, where it lets you move quickly and achieve things that would be buried under bureaucracy. But once you hit a certain size, it starts to have the exact effects we're hearing from ex-Valve people now: it encourages cliqueishness and social performance over the real value of ideas, it insulates ditherers and underperformers from real review, and it ensures that there's no one in the company whose incentives are specifically oriented around shipping products.
And you don't think this will cause severe adoption issues?SteamOS will be free and without premium support, they won't have any obligations to support users for that.
They are responsible for the OS, the controller, and any Valve-branded hardware they release. When Johnny Casual boots up his Steambox and it crashes for whatever reason before making it to Steam Desktop then he's going to contact Steam Support and they will be responsible. HP/Dell/etc are all selling closed box CE devices and have far less control over the experience than Valve will and they all run large, dedicated support centers. It's what's required to play in the big boy leagues and what it'll take for linux support to get more consideration than the already paltry Mac support.You don't see an issue with shipping a closed box CE device and having absolutely no control whatsoever of the software that it runs on but still being 100% responsible for the end user experience?
The cash is just the cushion that enables their management structure, which is the real root of the problem. Flat organizational structure sounds good, and it works very well in a startup environment, where it lets you move quickly and achieve things that would be buried under bureaucracy. But once you hit a certain size, it starts to have the exact effects we're hearing from ex-Valve people now: it encourages cliqueishness and social performance over the real value of ideas, it insulates ditherers and underperformers from real review, and it ensures that there's no one in the company whose incentives are specifically oriented around shipping products.
Yatōkiri_Kilgharrah;143352175 said:Valve is a hardware/services company that's privately owned/run. Not to focused on shipping products constantly
Just look at this SteamOS/Controller/Box stuff. A year on, Valve is actually positioned worse to accomplish anything significant in this category than they were at the start, because they've squandered both goodwill and valuable development time puttering around without a clear plan. This has increasingly been the issue with everything at Valve outside DOTA 2 and some fairly narrow Steam platform features -- there's obviously people at the company doing something, but not any output to match it.
And you don't think this will cause severe adoption issues?
The cash is just the cushion that enables their management structure, which is the real root of the problem. Flat organizational structure sounds good, and it works very well in a startup environment, where it lets you move quickly and achieve things that would be buried under bureaucracy. But once you hit a certain size, it starts to have the exact effects we're hearing from ex-Valve people now: it encourages cliqueishness and social performance over the real value of ideas, it insulates ditherers and underperformers from real review, and it ensures that there's no one in the company whose incentives are specifically oriented around shipping products.
I am just a casual observer, but I really wondered if the management structure would eventually have these kinds of effects. Do you think it could get to the point where Newell would shake up the structure? Or would he ever want to?