This is a fucking hilarious topic in the sense you end up attempting to paint Iwata as the enemy, and hope Arakawa will do something to actually help Nintendo out of their current position.
All we know is that the board is changing, Yamauchi has passed away and he chose Iwata to succeed him, NOT Arakawa.
Although Kimishima did get promoted, and one doesn't normally get rid of problems by promoting them.
So they rewarded him for the things he was legitimately good at AND got rid of a problem.
Well, his new role has him as a Business Administration Director. So he's basically good at numbers and task management. So I would assume that's where his talent is, not being at the helm of anything sales, product development and marketing related. Which are the 3 things NoA hasn't gotten right in a while and the only parts of the business we have exposure to.Not trying to make a snide comment, but what was Kimishima legitimately good at?
It seems like at least looking in from the outside that there were 2 scenarios:
1. Kimishima didn't listen to NOA because he didn't want to be perceived by Iwata as weak, or not having a handle on the division - or even worse wanted to simply not go against the status quo set by Japan.
2. Kimishima didn't think anyone at NOA had any valid opinions and simply didn't allow them to react accordingly to the changing American market or other business scenarios that may not have been kosher in Japan.
I think, especially if the second case holds any truth, that as any kind of Manager he fails spectacularly, and moving up will probably do much more harm then good.
Either way it seems like removing him from that position was for the best. As I'm sure Iwata doesn't talk to Reggie daily, I would assume that he is able to make more decisions the when Kimishima was looming over the division.
Well, his new role has him as a Business Administration Director. So he's basically good at numbers and task management. So I would assume that's where his talent is, not being at the helm of anything sales, product development and marketing related. Which are the 3 things NoA hasn't gotten right in a while and the only parts of the business we have exposure to.
Forgive me if I don't find anything wrong in the decision, it seems crystal clear to me.
It's unthinkable to imagine today's Nintendo of America making game-development-related business deals without Iwata / NCL involved---Iwata becoming NOA's President / Chairman solidifies that. Iwata has buried himself within every facet of Nintendo that getting rid of him would be harder than you might expect.
Arakawa come back and save NOA? He needs to save the company he's working at first to go back as far as I'm concerned.
I think that perhaps Kimishima could easily have been part of the problem. If he isn't reporting dissenting opinion back home, which would be his primary function as a CEO of a foreign subsidiary (and what people suspect he wasn't doing), how is Iwata to think that there's something wrong with the status quo and how is NoA to know that what they are saying isn't being reported back to make policy changes within the American market?When we look at Mr. Kimishima's history, we can see where his priorities lie:
1) Worked for 27 years at a bank in management positions
2) Worked as Pokemon Co.'s CFO
It's clear that finance and business administration are his strong suits. Presumably, Kimishima was great at running the day-to-day operations of Nintendo of America.
By taking more of a back-seat / COO role in the company, it avoided any potential clash with Iwata, and it allowed the subsidiary to maximize efficiency in logistics / localization / sales. In terms of running things Iwata-style, Kimishima being a passive CEO out of the spotlight allowed Iwata absolute control.
See this photo?
*snip*
This is a photo taken at the legal signing of a contract made between Nintendo of America and Rare Ltd. in 1986 where Rare Ltd. would produce games for Nintendo arcade systems.
Where's Hiroshi Yamauchi? He was back in Kyoto, uninvolved in this deal. That's right---Nintendo of America signed a game development contract with Rare Ltd. without the oversight of the Kyoto office.
Can you imagine the modern Nintendo of America going to Warner Bros. to commission an exclusive Batman game for the Wii U? Or what about even for a simple GTA V port?
It's unthinkable to imagine today's Nintendo of America making game-development-related business deals without Iwata / NCL involved---Iwata becoming NOA's President / Chairman solidifies that. Iwata has buried himself within every facet of Nintendo that getting rid of him would be harder than you might expect.
I think that perhaps Kimishima could easily have been part of the problem. If he isn't reporting dissenting opinion back home, which would be his primary function as a CEO of a foreign subsidiary (and what people suspect he wasn't doing), how is Iwata to think that there's something wrong with the status quo and how is NoA to know that what they are saying isn't being reported back to make policy changes within the American market?
NCL may have been making all the policy decisions, but I have a strong feeling that, thanks to Kimishima, it was making those policies blindly unaware.
This theory is brought to the foreground when we see that every time NoA has overturned a previous decision, it was when gamers maneuvered their intentions away from NoA and took them directly to communication channels under NCL's direct purview.
And if NCL decides policy, it does so in a terribly uneven fashion, such as with Operation Rainfall titles getting a fair shake in Europe. What makes NoE different from NoA? Shibata. Who is quite clearly much more willing to communicate the wishes of the market he presides over.
Everything points to Kimishima being a communication dead zone between America and Japan. And every time gamers have circumvented that dead end, results have magically appeared. We attribute these successes to gamers voicing loud dissent, but I feel it has more to do with WHO we voiced that dissent to.
I feel like Iwata's only true failing is not identifying the weak link in that chain of command faster. And that is a failing, no question, but it's also not one that's unique to Iwata or Nintendo.
This notion of Iwata carrying on a Draconian tradition because of our outside perspective is tough to accept when everything suddenly gets better when gamers actually engage with NCL directly and thus engage directly with Iwata. It doesn't add up to what everyone thinks it does when standard deductive reasoning is applied.
When we look at Mr. Kimishima's history, we can see where his priorities lie:
1) Worked for 27 years at a bank in management positions
2) Worked as Pokemon Co.'s CFO
It's clear that finance and business administration are his strong suits. Presumably, Kimishima was great at running the day-to-day operations of Nintendo of America.
By taking more of a back-seat / COO role in the company, it avoided any potential clash with Iwata, and it allowed the subsidiary to maximize efficiency in logistics / localization / sales. In terms of running things Iwata-style, Kimishima being a passive CEO out of the spotlight allowed Iwata absolute control.
See this photo?
From left to right:
1) Joel Hochberg, president of Rare Ltd.
2) Chris Stamper, co-founder of Rare Ltd. and project lead on many classic Rare games
3) Frank Ballouz, NOA executive
4) Howard Lincoln, senior vice president (eventually chairman) of Nintendo of America
5) Minoru Arakawa, founder and president of Nintendo of America
This is a photo taken at the legal signing of a contract made between Nintendo of America and Rare Ltd. in 1986 where Rare Ltd. would produce games for Nintendo arcade systems.
Where's Hiroshi Yamauchi? He was back in Kyoto, uninvolved in this deal. That's right---Nintendo of America signed a game development contract with Rare Ltd. without the oversight of the Kyoto office.
Can you imagine the modern Nintendo of America going to Warner Bros. to commission an exclusive Batman game for the Wii U? Or what about even for a simple GTA V port?
It's unthinkable to imagine today's Nintendo of America making game-development-related business deals without Iwata / NCL involved---Iwata becoming NOA's President / Chairman solidifies that. Iwata has buried himself within every facet of Nintendo that getting rid of him would be harder than you might expect.
I disagree with most assertions in this thread but the bolded bring certain points to light.I think people get way too caught up on what they believe is Nintendo.
It was Yamauchi who demanded hardware be cheap and affordable for families. This is not something Iwata came up with. Iwata if anything which you could argue is a problem is because he is a direct continuation of Yamauchi and his policies.
Nintendo is never going to be able to do what MS or Sony can do as far as throwing money away. They could certainly be more aggressive in their approach to technology but it is going to require a lot more than just a change of Iwata. The Entire company is built around the idea they need something to stand out.
Sadly that is true they do need something that makes them standout because they don't have the 3rd party support to stand toe to toe.
Informative topic. Thanks for looking things up and posting them.
Your speculation sounds like something from a British tabloid though...
When members of the board left, do you know what their age was for example? Is there a possibility they just retired instead of being forced out in some plot of Iwata.
I feel like you are looking for sensation and drama.
About the bolded quote: If you really think that deal came into existence without the approval of Yamauchi, you might want to research some more.
Where's Hiroshi Yamauchi? He was back in Kyoto, uninvolved in this deal. That's right---Nintendo of America signed a game development contract with Rare Ltd. without the oversight of the Kyoto office.
Can you imagine the modern Nintendo of America going to Warner Bros. to commission an exclusive Batman game for the Wii U? Or what about even for a simple GTA V port?
It's unthinkable to imagine today's Nintendo of America making game-development-related business deals without Iwata / NCL involved---Iwata becoming NOA's President / Chairman solidifies that. Iwata has buried himself within every facet of Nintendo that getting rid of him would be harder than you might expect.
This is a photo taken at the legal signing of a contract made between Nintendo of America and Rare Ltd. in 1986 where Rare Ltd. would produce games for Nintendo arcade systems.
Where's Hiroshi Yamauchi? He was back in Kyoto, uninvolved in this deal. That's right---Nintendo of America signed a game development contract with Rare Ltd. without the oversight of the Kyoto office.
Can you imagine the modern Nintendo of America going to Warner Bros. to commission an exclusive Batman game for the Wii U? Or what about even for a simple GTA V port?
It's unthinkable to imagine today's Nintendo of America making game-development-related business deals without Iwata / NCL involved---Iwata becoming NOA's President / Chairman solidifies that. Iwata has buried himself within every facet of Nintendo that getting rid of him would be harder than you might expect.
I would support an Arakawa coup. He has an unbroken lineage to the Yamauchi line (by marriage).
Great work on the thread.
So who was responsible for this:
"Atsushi Asada becomes Executive Vice President out of nowhere."
Did Yamauchi recruit him? And if so, was Asada really the person resposible for the Wii? That would make Yamauchi a genius at recruiting people really. (20 years earlier he recruited Miyamoto)
Yes, Yamauchi was the one who hired him. It's because of Asada's efforts that Nintendo was able to develop the Wii. He's one of the behind-the-scenes guys who made a real lasting impact on the company.
But how did this excuse for a generational change not affect Nintendo before now? I'm pretty sure the board has been fairly "old" for the last few decades. I think this is directed not at the company's age but rather the boards and more particular certain members. So my question is why? Iwata's big reply really never answers the question.As we grow older, it inevitably becomes more challenging to top the performance of our peak years, so for many years we have been considering a suitable time for the generational change.
So a discussion among those not removed. But why, again?Although the changes of directors this time may sound sudden to some, it is in fact the conclusion of a long-standing discussion inside the management.
Ok, now this is really insightful and sort of answers why. Their was disagreement within the board. The 3DS was initially a failure, the Wii U had just launched and Q4 was an astronomical failure, and so changes had to be made and blame had to be placed somewhere. It's not random that exactly 4 members of the 9 member board was removed. With the new board, assuming in agreement now, it will be able for Nintendo to make faster decisions in the "fast-changing business environment."You might feel that, considering the experience, stability and total performance of the current management team at this point, it would be safer to maintain the status quo this year. However, we are now in the position to take up various challenges to adapt to a fast-changing business environment. Considering our aim, I think it is never too early to change to a younger management. This is why we decided on the generational change.
This is where I believe Iwata hints at what exactly was the boards disagreement. One part wanted to be innovative and novel, and the other probably wanted to stay conservative. We'll never know exactly what played out on the board, but this is what I interpret from his reply.I believe that development of novel and attractive products is the largest factor contributing to our competitive edge. Therefore, if we made our management full of clerical, administrative and sales staff members who are unfamiliar with development of products, people might see it as being unbalanced. From the standpoint of our competitive edge, we think it is not at all unbalanced because the three remaining representative directors have been leading Nintendo for the past 11 years.
Head-to-head. A level playing field. Whatever you want to call it.
Nintendo achieved domination over two markets. But they're "not good at competing" (aka, they make glaring errors and tend not to learn from them), so they lost ~50% of one of them at the first possible opportunity. Then they lost even more to Sony, and then the industry started walking all over them. They deflected some scrubs in the handheld arena without too much trouble, but then Sony brought in a GBA-killer.
Instead of making a GBA2, Yamauchi advised Iwata to retreat, and the DS was Nintendo's side road into the world of gimmicks. And it paid off huge. The Wii was another retreat, and it paid off even bigger.
But now Nintendo seems to be in a constant state of retreat. The 3DS was a retreat from Vita (lol), and WiiU was a retreat from next gen. That's not a good strategy, it's terrible. Nintendo better get "good at competing" and they better do it fast, because it doesn't matter where they go, they're either going to find failure, or they're going to find success and will have to fight to keep it.
But I digress.
what?
bullshit. the ds & 3ds are systems of nintendo in 'retreat?' are you fucking kidding me?
if selling over millions upon millions upon millions of systems and software at a much higher rate than any current or past competition in their history is considered 'retreating', maybe everyone should follow their strategy & 'retreat' too, then?
nintendo's handhelds, the DEFACTO dedicated portable gaming systems on the market, have consistently followed their own technological curve. gb-gbc-gba-ds-3ds.
it's sony that jumped the shark and released something twice as powerful, possible under the impression that's all they needed to do to raise the market from the 'handheld ghetto'.
SONY is the anomaly in this market, not nintendo.
Nintendo was afraid of Sony invading the portable market with the same succes as the PS2, but I'm sure the DS was planned all along. They called it third pillar so they could release another handheld IF it turned out Sony would be winning over the market with their high tech strategy.If that's the case, why was the DS initially described as a "third pillar"?
By who? That's a silly statement.The GBA was described as a portable N64/PSX hybrid.
PSP quickened the development and release of DS, but the concept at the base of DS (and then Wii) , that is a more broad appeal system and games to recapture the gamers that was losing interest in the hobby or those who never tried it, was predicated publicly by Nintendo top figures since 2002.Nintendo was afraid of that fight (PSP vs GBA2), so they made excuses and did something different. Dual-screen gaming wasn't the way the winds were blowing. It had nothing to do with handheld stagnation and the desire to open up new markets. It had everything to do with the PSP. And it was a great move on Nintendo's part! It made Sony look clueless. They showed up to a fight that never came. But I think that Nintendo has been overusing that move.
Notice Regarding Changes of Officers
(1) Anticipated New Director
Director Naoki Mizutani
(Current: Outside Auditor)
(Current: Director, Mizutani Law and Patent Office)
(Current: Visiting Professor, Graduate School of the Tokyo Institute of Technology)
* Mr. Naoki Mizutani is a candidate for Outside Director.
* To be effective after receiving approval at the 74th Annual General Meeting of Shareholders that the company is planning
to hold on June 27, 2014. If approved, Mr. Naoki Mizutani shall resign from the office of Auditor as of the adjournment of
the General Meeting of Shareholders.
(2) Retiring Director
Kaoru Takemura, Director
(Current: General Manager of Personnel Division)
* To be effective upon expiration of his term of office on June 27, 2014.