Finished this. Found most of it very enjoyable. These type of linear third person games are one of my fave genres, but more rare lately, so glad to have a high quality one released.
I like the slight improvements to gameplay with the ammo types being usable as different projectiles. I like the gear upgrades and passive increases by play style rather than another tree to dump points in. Arrow shots in walls and prism are good puzzle solving mechanics, plus hiding under objects. And the ability to throw fire and sticks. Enjoyed the larger sections for combat and the much larger sections for exploration. Some truly beautiful vistas and fields. Better check points and no more instadeath were also pluses.
Graphics for the environment were fantastic on XSX and I played at 40fps, no blur, no CA. Loved the music.
Characters pretty enjoyable especially Amicia, Lucus, Sophia, and even Arnaud. I hated first game Hugo and at least he was a bit better in this one. I didn’t mind the simplistic combat, kind of liked it actually.
It did feel like it dragged on at about 3/5ths through. thankfully it speeds up through the last 5 chapters.
Its biggest failure to me was its writing, particularly the story from about the mid-point on. Then they score an own goal in the last minute of play to lose it.I try not to be too fussed with bad writing in video games since writing is terrible in a lot of media and great writers are rare but this was a letdown.
I hope Asobo now moves on to other concepts, stories, or worlds instead of part 3. If they do another in this world, please no more rats and plague. I’d legit take a slightly older Lucas game with deep alchemy system going on an unrelated adventure.