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A Quiet Place: The Road Ahead - 10 Minutes of Exclusive Gameplay

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire


Accompanying IGN article:
In the new footage you can view below, we can view roughly 10 minutes of new gameplay footage. As we saw in the previous two trailers and those familiar with the horror movie franchise, it is based on the fact that A Quite Place: The Road Ahead emphasizes moving in silence to avoid being killed by a hostile alien creature. Even the smallest sounds, like a rat scurrying and kicking an empty can, will alter nearby enemies.

Based on the gameplay footage, this is an early section of the game. The start of the footage reveals that it has been 119 days since the world went quiet. Towards the end of the footage, we can see the alien creature appear close to the character, with the HUD showcasing when the enemy is too close to the player.
More interestingly, the HUD for A Quiet Place: Day One is relatively minimal, akin to horror games like Visage. Imagery appears when the character switches between holding a flashlight or a sound detection device. In addition to remaining discrete as you traverse the world, we learned the playable character is asthmatic, requiring players to ensure the character ensures any possibility of having breathing difficulties with a status bar of her lungs.

A Quite Place video game was announced in 2021 with the project's original developers, a collaborative effort between iLLOGIKA and EP1T0ME. The game was supposed to be released in 2022, but news on it was scarce following its initial announcement. That would change three years later when publisher Saber Interactive announced the game's official title, revealing that Stgormind Games was assigned development duties with a target release window of 2024.
 

Chuck Berry

Gold Member
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Toots

Gold Member
Dude makes a lot of noise walking (or even turning around).
Can't he find gumshoes in post apocalyptic USA ?
 

Skifi28

Member
It looks ok, but the most important aspect is how they'll handle "not making a sound" as a gameplay mechanic as most horror games tend to be about visual proximity to your enemy. Is it going to be piss easy or will the game constantly force you to make sounds in scripted moments to add tension? I doubt the AI will rival Alien Isolation and even then sound acted as more of a trigged to summon it to your general location, in the end it was more about being seen rather than heard.
 
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So we get a game based on this schlocky movie series that apes many far better films, but we don't get one for Cloverfield that was a much better monster movie series.
 

SaintALia

Member
So we get a game based on this schlocky movie series that apes many far better films, but we don't get one for Cloverfield that was a much better monster movie series.
That would probably take a lot more effort to make tbh. There's a pretty large monster wrecking shit and you have smaller monsters you have to fight/avoid. This game is pretty much Alien Isolation, aka, not too dissimilar from a bunch of low budget indie horror games.
 
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